Difference between revisions of "Main Page"

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== [[Systems]] ==
 
== [[Systems]] ==
'''Crafting'''
+
=== Leveling ===
* [[Clickable Bottles]]
 
* [[Enchanting]]
 
* [[Mining]]
 
* [[Recolor]]
 
* [[Scroll Crafting]]
 
* [[Refining]]
 
* [[Status Effects]]
 
<br>
 
'''Exploration'''
 
* [[Treasure Hunting]]
 
* [[Waypoints & Warp Gates]]
 
<br>
 
'''Other'''
 
 
* [[Auto Events]]
 
* [[Auto Events]]
 
* [[Bounty Boards]]
 
* [[Bounty Boards]]
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* [[Inns]]
 
* [[Inns]]
 
* [[Floating Rates]]
 
* [[Floating Rates]]
 +
=== Combat ===
 
* [[Weapon Mastery]]
 
* [[Weapon Mastery]]
<br>
+
* [[Status Effects]]
 +
* [[Def / Mdef]]
 +
=== Exploration ===
 +
* [[Treasure Hunting]]
 +
* [[Waypoints & Warp Gates]]
 +
=== Crafting ===
 +
* [[Forge Weapon]]
 +
* [[Forge Armor]]
 +
* [[Refining]]
 +
* [[Clickable Bottles]]
 +
* [[Enchanting]]
 +
* [[Mining]]
 +
* [[Recolor]]
 +
* [[Scroll Crafting]]
 
<br>
 
<br>
  
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== [[PatchNotes]] ==
 
== [[PatchNotes]] ==
 
=== General ===
 
=== General ===
* Synchronized with rAthena
+
* Added Flat Weapon Return Damage for future use
* Reverted some mobs id changes, fixes untargetable mobs
+
* Added Reduce Weapon Return Damage for future use
 
<br>
 
<br>
=== Enchanting ===
+
=== Def ===
* Fixed Master Enchanter Quest being impossible
+
* Remove Def cap of 99
* Added Research notes to Master Enchanter Quest
+
* Vit Def (Unchanged) is [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) + Divine Protection Bonus
 +
* Damage Formula changed from (Damage * (100 - Def) / 100) - Vit Def -> Damage*100/(100+(Def*(Def/20+1))) - Vit Def
 +
* Blacksmith bonuses will be applied before the Refine % def
 +
* Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
 +
* Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
 +
* Ice Pick type attacks went from Damage * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 150 * (1 + Refine Bonus) + Damage * Vit Def / 100
 
<br>
 
<br>
=== Mining ===
+
=== Mdef ===
* Adjusted Exp Formula, better Deposits = More Exp
+
* Remove Mdef cap of 99
 +
* Damage Formula changed from (Damage * (100 - Mdef) / 100) - Int Def -> Damage*100/(100+(Mdef*(Mdef/20+1))) - Int Def
 +
* Ignoring Mdef now ignores Int Mdef
 
<br>
 
<br>
=== Weapon Mastery ===
+
=== Statuses ===
* Removed Sword + Shield being dual safeguard
+
* Made Dark Binding Movement Speed Resistance Player Only
 +
* Made Burning Movement Speed Resistance Player Only
 +
* Slowcast now counts as adding cast time via gear for players
 +
* Slowcast now effects mobs
 +
* Slowcast power reduced by 50% for status immune monsters
 +
* Curse Now reduces other status Tolerance (Duration) by 50%
 +
* Curse Now has a Min Chance (pre Equip) of 1%
 +
* Curse Resistance changed to
 +
* A = BaseChance - (BaseChance*Luk*2/5)
 +
* End Chance = A - (A*Mdef/10)
 +
* Curse Tolerance changed to
 +
* A = BaseDuration - (BaseDuration*Vit*3/4) - (BaseChance*(Int + Luk)*3/20)
 +
* End Duration = A - A*(Luk/10 + Caster Level/10
 +
)
 
<br>
 
<br>
=== Macabre ===
+
=== Monk ===
* Fixed Psychic Massacre being wrong element
+
* Investigate Def Damage went from Damage * 2 * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50
* Fixed Psychic Massacre ignoring casters % damage cards
 
* [Edit]: Talisman of Binding: Prevents all Buffs and Debuffs from starting for (20*SkillLv) seconds. (Max 3)
 
 
<br>
 
<br>
=== Viking ===
+
=== Necromancer ===
* Baldur's Gift now has a 1 second cooldown
+
* Decrease Devour Spirits Cast time from 0.5 -> 0.3 seconds
* Baldur's Gift now prevents reflect damage
+
* Decrease Devour Spirits Cooldown from 1.0 -> 0.5 seconds
* Aegis Ruin now reduces reflect by 2.5% per stack
 
* Icons for new Skills
 
 
<br>
 
<br>
=== Esper ===
+
===2019-11-15 Hot Fix===
* Self Buffs have double duration
+
==== Mastery ====
 +
* Mystical Lv 5 is now 5% Ignore Mdef
 +
* Mystical Lv 7 is now 5% Cast Time and Cast Delay
 +
* Ranged Lv 7 is now 5% Ignore Def
 +
* Onslaught Lv 6 is now correctly giving 10% Ignore Def (was 5%)
 
<br>
 
<br>
=== Buccaneer ===
+
==== Def ====
* Davey Jones Draft now prevents the following effects; Poison, Deadly Poison, Stun, Silence, Bleeding, Stone Curse, Sleep, Freeze, Curse, Blind, Confusion, Burning, Hallucination, Fear, Decay, Sap, Drain, Serpent Flame, Blizzard, Acid, Astral Blast and Coma.
+
* Fixed Def being Capped at 127 and overflowing to -128
* Davey Jones Draft now removes the following effects; Bleeding, Poison, Silence, Blind, Confusion, Curse and Hallucination.
+
* Refine now increases Physical resistance by 0.4% per Refine and an additional 0.5% Per Refine after safe. (Max 35%)
* Davey Jones Draft self provoke duration increased from 10 -> 180 seconds
 
 
<br>
 
<br>
=== Items ===
+
==== Thief ====
* Dyestuff sell value decreased from 4000 -> 500
+
* Double Attack Crit to Ignore Def scaling change from 1 Ignore Def Per Crit -> (SkillLv/10) Ignore Def Per Crit
* Scimiter cost increased from 17000 -> 17500
 
* Knife cost increased from 50 -> 80
 
* Main Gauche cost increased from 2400 -> 2500
 
* Dagger cost increased from 14000 -> 15000
 
* Stiletto cost increased from 19500 -> 20000
 
* Katana cost increased from 2000 -> 5000
 
* Battle Axe cost increased from 5400 -> 5500
 
* Club cost increased from 120 -> 150
 
* Smasher cost increased from 9000 -> 10000
 
* Flail cost increased from 16000 -> 16500
 
* Morning Star cost increased from 41000 -> 47500
 
* Sword Mace cost increased from 50000 -> 52500
 
* Stunner cost increased from 60000 -> 65000
 
* Waghnak cost increased from 8000 -> 11000
 
* Studded Knuckles cost increased from 32000 -> 32500
 
* Spear cost increased from 1700 -> 1750
 
* Pike cost increased from 3450 -> 3500
 
* Partizan cost increased from 27000 -> 27500
 
* Rod cost increased from 50 -> 350
 
* Specialty Jur cost increased from 20 -> 1500
 
* Cotton Shirt cost increased from 10 -> 200
 
* Jacket cost increased from 200 -> 400
 
* Scapulare cost increased from 6500 -> 8500
 
* Silver Robe cost increased from 7000 -> 8500
 
* Guard cost increased from 500 -> 600
 
* Sandals cost increased from 400 -> 700
 
* Wooden Protector cost increased from 20 -> 600
 
* Formal Suit cost increased from 20 -> 7200
 
* Full Plate cost increased from 80000 -> 87000
 
* Safety Boots cost increased from 34000 -> 36000
 
* Bandana cost increased from 400 -> 2300
 
* Turban cost increased from 4500 -> 5500
 
* Biretta cost increased from 9000 -> 9600
 
* Wedding Veil cost increased from 23000 -> 30000
 
* Ribbon cost increased from 800 -> 1300
 
* Circlet cost increased from 7500 -> 110000
 
<br>
 
=== Crafting ===
 
* Iron Boots are no longer craftable, can still dismantle
 
* Ribbon recipie change from Fabric x5, Violet Dyestuffs x1, Steel x1 -> Fabric x5, Violet Dyestuffs x1
 
* Wedding Veil recipie change from Glass Bead x100, Fabric x100, White Dyestuffs x1 -> Glass Bead x25, Fabric x50, White Dyestuffs x1
 
* Biretta recipie change from Antelope Skin x25, Steel x4 -> Antelope Skin x20, Steel x4
 
* Bucket Hat recipie change from Mud Lump x12, Animal Skin x20, Iron x50, Steel x3 -> Mud Lump x12, Animal Skin x20, Iron x50, Steel x2
 
* Hat recipie change from Fluff x16, Animal Skin x20, Steel x2 -> Fluff x16, Animal Skin x20, Steel x1
 
* Bandana recipie change from Fabric x15, Steel x1 -> Fabric x15
 
* Safety Boots recipie change from Steel x 48, Fragment x24 -> Steel x 45, Fragment x20
 
* Full Plate recipie change from Used Iron Plate x110, Steel x90 -> Used Iron Plate x110, Steel x60
 
* Guard recipie change from Iron x12, Steel x8 -> Iron x12
 
* Formal Suit recipie change from Fabric x50, Steel x6 -> Fabric x40, Steel x2
 
 
<br>
 
<br>
  

Revision as of 19:33, 15 November 2019

Welcome to the Einherjar Wiki.

We will slowly be adding details of the server here for future use. The server is located here

Classes

First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Adept Viking Mystic Huskarl Arcane
Pirate Buccaneer Mercenary Captain Outlaw
Spearman Phalanx Draconier Centurion Dragoon
Samurai Ronin Daimyo Ronin Legend Shogun
Spiriter Esper Macabre Channelor Harvestor
Expanded Class
Necromancer
Official Class Edits
Merchant Thief Blacksmith Rogue Monk Star Gladiator
Future Classes
Druid Valkyrie

Systems

Leveling

Combat

Exploration

Crafting


Quests


Server Events


Items

Item Effect Location
Whip-sword [1] Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only Dropped by Drake and Giant Octopus
Tide-Callers Staff [2] Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage Dropped by Giant Octopus
Dracula's Fang [1] 1% chance of gaining 5% of Damage as HP Dropped by Dracula
Kitten's Mittens [0] +7% ASPD, +3 Agi Dropped by Moonlight Flower
Silk Shawl [1] +10% Healing Given, +10% Healing Received Dropped by White Lady
Embalming Fluid [1] +50% HP Regeneration, +25% SP Regeneration Dropped by Osiris
Sharpening Stone [0] Ignore 10% DEF Dropped by Incantation Samurai
Detardeurus Scale [1] Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking Dropped by Detale
Fairy Fire Anklet [0] 10% MDEF Ignore Dropped by Gopinich
Endless Ink Talisman [1] +10 SP gained on Kill Dropped by Evil Snake Lord
Anklet [0] Vit+3, 10% Maximum HP Dropped by Lady Tanee


PatchNotes

General

  • Added Flat Weapon Return Damage for future use
  • Added Reduce Weapon Return Damage for future use


Def

  • Remove Def cap of 99
  • Vit Def (Unchanged) is [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) + Divine Protection Bonus
  • Damage Formula changed from (Damage * (100 - Def) / 100) - Vit Def -> Damage*100/(100+(Def*(Def/20+1))) - Vit Def
  • Blacksmith bonuses will be applied before the Refine % def
  • Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
  • Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
  • Ice Pick type attacks went from Damage * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 150 * (1 + Refine Bonus) + Damage * Vit Def / 100


Mdef

  • Remove Mdef cap of 99
  • Damage Formula changed from (Damage * (100 - Mdef) / 100) - Int Def -> Damage*100/(100+(Mdef*(Mdef/20+1))) - Int Def
  • Ignoring Mdef now ignores Int Mdef


Statuses

  • Made Dark Binding Movement Speed Resistance Player Only
  • Made Burning Movement Speed Resistance Player Only
  • Slowcast now counts as adding cast time via gear for players
  • Slowcast now effects mobs
  • Slowcast power reduced by 50% for status immune monsters
  • Curse Now reduces other status Tolerance (Duration) by 50%
  • Curse Now has a Min Chance (pre Equip) of 1%
  • Curse Resistance changed to
  • A = BaseChance - (BaseChance*Luk*2/5)
  • End Chance = A - (A*Mdef/10)
  • Curse Tolerance changed to
  • A = BaseDuration - (BaseDuration*Vit*3/4) - (BaseChance*(Int + Luk)*3/20)
  • End Duration = A - A*(Luk/10 + Caster Level/10

)

Monk

  • Investigate Def Damage went from Damage * 2 * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50


Necromancer

  • Decrease Devour Spirits Cast time from 0.5 -> 0.3 seconds
  • Decrease Devour Spirits Cooldown from 1.0 -> 0.5 seconds


2019-11-15 Hot Fix

Mastery

  • Mystical Lv 5 is now 5% Ignore Mdef
  • Mystical Lv 7 is now 5% Cast Time and Cast Delay
  • Ranged Lv 7 is now 5% Ignore Def
  • Onslaught Lv 6 is now correctly giving 10% Ignore Def (was 5%)


Def

  • Fixed Def being Capped at 127 and overflowing to -128
  • Refine now increases Physical resistance by 0.4% per Refine and an additional 0.5% Per Refine after safe. (Max 35%)


Thief

  • Double Attack Crit to Ignore Def scaling change from 1 Ignore Def Per Crit -> (SkillLv/10) Ignore Def Per Crit



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