Difference between revisions of "Main Page"
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== [[PatchNotes]] == | == [[PatchNotes]] == | ||
=== General === | === General === | ||
− | * | + | * Change Extra Chest back into a chest |
− | * New | + | * 25 New Official BGM |
+ | * 5 New Official Headgears | ||
+ | * Small Map Updates to Alberta, Aldebaran, Comodo, Geffen, Hugel, Malangdo, Pay Arche, Prontera, Prt Church, Prt Field 1 and Yuno | ||
<br> | <br> | ||
− | === | + | === Items === |
− | * | + | * Poison Mushroom now eatable |
− | + | * Added Poison Spear | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | * Added | ||
<br> | <br> | ||
− | === | + | === Culvert Cleansing Instance === |
− | * Added | + | * Added More Flavor |
− | * | + | * Fixed Dialog Speed |
+ | * Fixed PGTB not running on floor 3 | ||
<br> | <br> | ||
− | === | + | === Macabre === |
− | * Fixed | + | * Fixed ASPD with Mace |
+ | * Fixed Shivering Wheel being Holy instead of Water | ||
<br> | <br> | ||
− | === | + | === Esper === |
− | * | + | * Updated Esper Icons |
− | |||
− | |||
<br> | <br> | ||
− | === | + | === General Weapon Mastery === |
− | * Added | + | * Added Weapon Level Effect Scaling |
− | * Added | + | * Removed Refine Exp Scaling |
− | * | + | * Increased Weapon Level Exp Scaling |
− | * | + | * Added Multi Hand Exp |
+ | * Multiplier changed from (100% + 100% For 2h + 100% for Mastery 10) -> (Base + (Weapon Level * Bonus))% | ||
+ | * [One Handed]: 110% Base | 35% Bonus | ||
+ | * [Two Handed]: 220% Base | 35% Bonus | ||
+ | * [Main Hand]: 55% Base | 20% Bonus | ||
+ | * [Off Hand]: 55% Base | 10% Bonus | ||
+ | <br> | ||
+ | === Onslaught Mastery === | ||
+ | * [Level 1]: Str + 2 -> Str + 1 | ||
+ | * [Level 2]: Atk + 10 -> Atk + 5 | ||
+ | * [Level 3]: Crit + 5 -> Crit + 3 | ||
+ | * [Level 4]: Atk + 10 -> Atk + 5 | ||
+ | * [Level 5]: Aspd + 5% -> Aspd + 3% | ||
+ | * [Level 6]: Perfect Hit + 5 -> Ignore 10% def | ||
+ | * [Level 7]: Atk + 15 -> Atk + 10 | ||
+ | * [Level 8]: Crit Atk + 10% -> Crit Atk + 5% | ||
+ | * [Level 9]: Atk + 15% -> Atk + 10% | ||
+ | * [Level 10]: Doubles Weapon Level Effect | ||
+ | <br> | ||
+ | === Safeguard Mastery === | ||
+ | * [Level 1]: Vit + 2 -> Vit + 1 | ||
+ | * [Level 2]: Max Hp + 500 -> Max Hp + 300 | ||
+ | * [Level 4]: 5 * SkillLv Damage Reduction -> 2 * SkillLv Damage Reduction | ||
+ | * [Level 7]: Max Hp + 10% -> Max Hp + 5% | ||
+ | * [Level 10]: Doubles Weapon Level Effect | ||
+ | <br> | ||
+ | === Swiftness Mastery === | ||
+ | * [Level 1]: Agi + 2 -> Agi + 1 | ||
+ | * [Level 2]: Aspd + 10% -> Aspd + 5% | ||
+ | * [Level 3]: Flee + 15 -> Flee + 10 | ||
+ | * [Level 6]: Perfect Flee + 5 -> Perfect Flee + 3 | ||
+ | * [Level 7]: Damage + 10% -> Damage + 5% | ||
+ | * [Level 8]: Crit + 10% -> Crit + 5% | ||
+ | * [Level 8]: Matk + 10% -> Matk + 5% | ||
+ | * [Level 9]: Crit Atk + 20% -> Crit Atl + 10% | ||
+ | * [Level 10]: Doubles Weapon Level Effect | ||
<br> | <br> | ||
− | === | + | === Ranged Mastery === |
− | * | + | * [Level 1]: Dex + 2 -> Dex + 1 |
− | * | + | * [Level 3]: Atk + 15 -> Atk + 5 |
− | * | + | * [Level 4]: Crit + 5% -> Crit + 3% |
− | * | + | * [Level 5]: Atk + 10% -> Atk + 3% |
− | * | + | * [Level 6]: Aspd + 5% -> Aspd + 2% |
− | * | + | * [Level 7]: Hit + 10 -> Hit + 5 |
− | * | + | * [Level 8]: Ranged Atk + 10% -> Ranged Atk + 5% |
− | * | + | * [Level 9]: Crit Atk + 10% -> Crit Atk + 5% |
− | + | * [Level 10]: Doubles Weapon Level Effect | |
− | * | ||
<br> | <br> | ||
− | === | + | === Mystical Mastery === |
− | * | + | * [Level 1]: Int + 2 -> Int + 1 |
+ | * [Level 2]: Matk + 50~100 -> Matk + 25~50 | ||
+ | * [Level 8]: Heal Power + 25% -> Heal Power + 15% | ||
+ | * [Level 9]: Matk + 10% -> Matk + 5% | ||
+ | * [Level 10]: Doubles Weapon Level Effect | ||
<br> | <br> | ||
+ | |||
<br> | <br> | ||
Revision as of 14:42, 26 August 2019
Contents
Welcome to the Einherjar Wiki.
We will slowly be adding details of the server here for future use. The server is located here
Classes
First class | Second class (2-1) | Second class (2-2) | Trans Second class (2-1) | Trans Second class (2-2) |
---|---|---|---|---|
Adept | Viking | Mystic | Huskarl | Arcane |
Pirate | Buccaneer | Mercenary | Captain | Outlaw |
Spearman | Phalanx | Draconier | Centurion | Dragoon |
Samurai | Ronin | Daimyo | Ronin Legend | Shogun |
Spiriter | Esper | Macabre | Channelor | Harvestor |
Expanded Class |
---|
Necromancer |
Official Class Edits | |||||
---|---|---|---|---|---|
Merchant | Thief | Blacksmith | Rogue | Monk | Star Gladiator |
Future Classes | |
---|---|
Druid | Valkyrie |
Systems
Crafting
Exploration
Other
Quests
Server Events
Items
Item | Effect | Location |
---|---|---|
Whip-sword [1] | Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only | Dropped by Drake and Giant Octopus |
Tide-Callers Staff [2] | Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage | Dropped by Giant Octopus |
Dracula's Fang [1] | 1% chance of gaining 5% of Damage as HP | Dropped by Dracula |
Kitten's Mittens [0] | +7% ASPD, +3 Agi | Dropped by Moonlight Flower |
Silk Shawl [1] | +10% Healing Given, +10% Healing Received | Dropped by White Lady |
Embalming Fluid [1] | +50% HP Regeneration, +25% SP Regeneration | Dropped by Osiris |
Sharpening Stone [0] | Ignore 10% DEF | Dropped by Incantation Samurai |
Detardeurus Scale [1] | Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking | Dropped by Detale |
Fairy Fire Anklet [0] | 10% MDEF Ignore | Dropped by Gopinich |
Endless Ink Talisman [1] | +10 SP gained on Kill | Dropped by Evil Snake Lord |
Anklet [0] | Vit+3, 10% Maximum HP | Dropped by Lady Tanee |
PatchNotes
General
- Change Extra Chest back into a chest
- 25 New Official BGM
- 5 New Official Headgears
- Small Map Updates to Alberta, Aldebaran, Comodo, Geffen, Hugel, Malangdo, Pay Arche, Prontera, Prt Church, Prt Field 1 and Yuno
Items
- Poison Mushroom now eatable
- Added Poison Spear
Culvert Cleansing Instance
- Added More Flavor
- Fixed Dialog Speed
- Fixed PGTB not running on floor 3
Macabre
- Fixed ASPD with Mace
- Fixed Shivering Wheel being Holy instead of Water
Esper
- Updated Esper Icons
General Weapon Mastery
- Added Weapon Level Effect Scaling
- Removed Refine Exp Scaling
- Increased Weapon Level Exp Scaling
- Added Multi Hand Exp
- Multiplier changed from (100% + 100% For 2h + 100% for Mastery 10) -> (Base + (Weapon Level * Bonus))%
- [One Handed]: 110% Base | 35% Bonus
- [Two Handed]: 220% Base | 35% Bonus
- [Main Hand]: 55% Base | 20% Bonus
- [Off Hand]: 55% Base | 10% Bonus
Onslaught Mastery
- [Level 1]: Str + 2 -> Str + 1
- [Level 2]: Atk + 10 -> Atk + 5
- [Level 3]: Crit + 5 -> Crit + 3
- [Level 4]: Atk + 10 -> Atk + 5
- [Level 5]: Aspd + 5% -> Aspd + 3%
- [Level 6]: Perfect Hit + 5 -> Ignore 10% def
- [Level 7]: Atk + 15 -> Atk + 10
- [Level 8]: Crit Atk + 10% -> Crit Atk + 5%
- [Level 9]: Atk + 15% -> Atk + 10%
- [Level 10]: Doubles Weapon Level Effect
Safeguard Mastery
- [Level 1]: Vit + 2 -> Vit + 1
- [Level 2]: Max Hp + 500 -> Max Hp + 300
- [Level 4]: 5 * SkillLv Damage Reduction -> 2 * SkillLv Damage Reduction
- [Level 7]: Max Hp + 10% -> Max Hp + 5%
- [Level 10]: Doubles Weapon Level Effect
Swiftness Mastery
- [Level 1]: Agi + 2 -> Agi + 1
- [Level 2]: Aspd + 10% -> Aspd + 5%
- [Level 3]: Flee + 15 -> Flee + 10
- [Level 6]: Perfect Flee + 5 -> Perfect Flee + 3
- [Level 7]: Damage + 10% -> Damage + 5%
- [Level 8]: Crit + 10% -> Crit + 5%
- [Level 8]: Matk + 10% -> Matk + 5%
- [Level 9]: Crit Atk + 20% -> Crit Atl + 10%
- [Level 10]: Doubles Weapon Level Effect
Ranged Mastery
- [Level 1]: Dex + 2 -> Dex + 1
- [Level 3]: Atk + 15 -> Atk + 5
- [Level 4]: Crit + 5% -> Crit + 3%
- [Level 5]: Atk + 10% -> Atk + 3%
- [Level 6]: Aspd + 5% -> Aspd + 2%
- [Level 7]: Hit + 10 -> Hit + 5
- [Level 8]: Ranged Atk + 10% -> Ranged Atk + 5%
- [Level 9]: Crit Atk + 10% -> Crit Atk + 5%
- [Level 10]: Doubles Weapon Level Effect
Mystical Mastery
- [Level 1]: Int + 2 -> Int + 1
- [Level 2]: Matk + 50~100 -> Matk + 25~50
- [Level 8]: Heal Power + 25% -> Heal Power + 15%
- [Level 9]: Matk + 10% -> Matk + 5%
- [Level 10]: Doubles Weapon Level Effect
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