Difference between revisions of "PatchNotes"

From Project Einherjar
(2022)
(Latest)
Line 2: Line 2:
 
== Latest ==
 
== Latest ==
 
=== General ===
 
=== General ===
* Adjusted Emperium Chest Rewards, "junk" chance reduced from 43% -> 30%
+
* Adjusted EMP Chest rates slightly
* Updated Online User code to track time as well as date.
+
* Bleeding now deals bonus initial damage (1000 + 5% Max HP (0.5% on mvp)) Capped at Lowest(99999,10*Atk,5*Matk) + Level + Highest(Int,Str,(Dex/2),5)*(101 + Level) / 100
* Fixed Burning not always reducing Def and Mdef properly
+
* Bleeding Vit damage reduction reduced from 1/175 -> 1/300
* Hyonk Damage decreased from 250% -> 200%
+
* Bleeding Damage cap increased from 999 -> 9999
* Hyonk can go below 100% from range
+
* Bleeding Min damage increased from 1 + 0.1% Current HP -> 1 + 0.3% Current HP
* Hyonk Damage now split
+
* Hemophilia Damage cap increased from 9999 -> 99999
* Hyonk can no longer hit traps
+
* Card Removing cost increased from 1000z + 1000z Per Card -> 2500z + 2500z Per Card
* Hyonk Cast time reduced from 0.7 -> 0.5 Seconds
+
* Updated several Maps
* Hyonk cooldown increased from 0 -> 0.2 Seconds
 
* Hyonk now has a chance to stun targets based on missing hp, number of hits and distance
 
* Curse Luk resistance reduced from 0.6% -> 0.4%
 
* Curse Vit tolerance reduced from 0.75% -> 0.6%
 
* Bleeding Agi tolerance reduced from 0.75% -> 0%
 
* Stun Vit resistance reduced from 0.4% -> 0.25%
 
* Poison Vit tolerance reduced from 1% -> 0.75%
 
* Confusion Int tolerance reduced from 0.95% -> 0.85%
 
* Added a new Force Exp Share mapflag for events and stuff
 
* Player Stat to Status tolerance scaling from increased from 95% -> 100%
 
* Player max Stat to Status resistance from increased from 95% -> 99%
 
* Updated Battledebug some more, slightly more clarity
 
* Fixed Sign Quest getting unloaded
 
 
<br>
 
<br>
=== Auto Event ===
+
=== Mora ===
* Can no longer win 2 Monster Counting rounds
+
* Enabled Mora
* Can no longer win 2 BGM rounds
+
* Enabled Hazy Forest
* Added a weight check for Sugar Rush based on highest achieved
+
* Enabled Mora Quests
 +
* Remove Vespa and Cornus spawns
 +
* Increase the amount of Pom Spider from 5 -> 53 but Bifrost North only now
 +
* Increase the amount of Angra Mantis from 5 -> 53 but Bifrost South only now
 +
* Mora Enchanting Disable for now
 +
* Added mapflags to Hazy Forest; monster_noteleport, noteleport, restricted 6, partylock, nowarpto, nosave, nobranch, nomemo, pvp    off, noswap, nobackpack, nomailitem, nobank, lock speed, no runes, no mastery
 
<br>
 
<br>
=== Enchanting ===
+
=== Events ===
* Attack Runes base atk reduced from [6,12,18,24,30,39,48,57,66,75] -> [4,8,12,16,20,26,32,38,44,50]
+
* Fixed Sugar Rush weight check being inverted
* Attack Runes percent atk reduced from [2,4,6,8,10,14,18,22,26,30] -> [2,4,6,8,10,13,16,19,22,25]
 
* Magic Attack base Matk reduced from [12,24,36,48,60,78,96,114,132,150] -> [8,16,24,32,40,52,64,76,88,100]
 
* Mind Over Matter now properly reduces damage by a flat % of Max SP
 
* Mind Over Matter damage reduction reduced from (7*SkillLv)% -> (5*SkillLv)%
 
* Mind Over Matter SP restore reduced from (7*SkillLv)% -> (5*SkillLv)%
 
* Mind over Matter now has an SP damage number
 
* Mind over Matter no longer Caps SP drain at damage taken
 
* Spell Blade now converts Atk into magic damage on magic skills
 
* Spell Blade now grants an additional (3 * SkillLv) Atk and Matk
 
* Spell Blade atk to magic damage increased from (10*SkillLv)% -> (15*SkillLv)%
 
* Spell Blade matk to physical damage increased from (5*SkillLv)% -> (7*SkillLv)%
 
<br>
 
=== Weapon Mastery ===
 
* Swiftness heal now works on Magic
 
* Swiftness heal now +25% stronger on crits
 
* Swiftness heal no longer works on blocked damage
 
* Lower Onslaught Def ignore from 7% -> 6%
 
 
<br>
 
<br>
=== Items ===
+
=== Cash Shop ===
* Whip Sword now cast Wide Bleeding at a chance when attacking with Sword + Pistol instead of increasing crit damage
+
* Removed a bunch of items
* Deviring card is now 50% tolerance against Hallucination
+
* Increase Price of Gym Pass from 100 -> 250
* Alca Bringer now useable by Daimyo, and no longer by Viking
 
* Chrome Two-Handed Sword now useable by Daimyo, and no longer by Viking
 
* Vellum Claymore now useable by Daimyo
 
 
<br>
 
<br>
 
=== Monster ===
 
=== Monster ===
* Yao Jun Amulet drop chance increased from 1% -> 2%
+
* The 2 Swift Willow in prt_fild07 moved to 1 in moc_fild03 and 1 in pay_fild08
* Bongun Amulet drop chance increased from 0.15% -> 1%
+
* Incarnation of Morroc now drops Card
* Munak Amulet drop chance increased from 0.2% -> 1%
+
* Wounded Morroc now drops Card
 +
* Lost Dragon now drops a Card
 +
* Removed kh_kiehl01 from Alicel and Aliot bounty board spawn list
 
<br>
 
<br>
=== Knight ===
+
=== Items ===
* Curling Bonk can no longer hit traps
+
* Crafted Accesorries bonus damage per ele stone reduced from 5% -> 2%
 +
* Crafted Neutral Shield size reduction reduced from 4% -> 3%
 +
* Added Lost Dragon Card, Garment - Auto cast Dragon Fear when hit by magic or Mirror Image when hit physically, Draconier Gain 5% Draon Resistance
 +
* Added Incarnation of Morroc Card, Weapon - Apply Critical Wounds on Attack or Magic (placeholder effect)
 +
* Added Wounded Morroc Card, Weapon, Weapon - Apply Critical Wounds on Attack or Magic
 +
* Mystic Crossbow cast chance increased from 9+0.4*Refine -> 9+0.6*Refine
 +
* Mystic Crossbow now cast Earth Spikes level 3 as well
 
<br>
 
<br>
=== Hunter ===
+
=== Enchanting ===
* Steel Crow base damage increased from 2*SkillLv -> 5*SkillLv
+
* Kin Slayer damage increased reduced from (4*SkillLv)% -> (3*SkillLv)%
* Steel Crow bonus damage now based on base + weapon attack instead of double dipping into resistances
+
* Kin Slayer Resistance to damage changed from (10*SkillLv)% -> (8*SkillLv)%
* Fixed Steel Crow being max 10 instead of 5
+
* Elementalist resistance increased from (3*SkillLv)% -> (4*SkillLv)%
 +
* Fixed Mind Over Matter damage reduction increased from (SkillLv)% -> (5*SkillLv)%
 +
* Resolute now applies after Mind Over Matter
 
<br>
 
<br>
=== Thief ===
+
=== Weapon Mastery ===
* Sprinkle Sand is now a 3x3 ground target
+
* Reduced ALL Weapon Mastery power by 20%
* Sprinkle Sand range increased from 1 -> 2
 
 
<br>
 
<br>
 
=== Assassin ===
 
=== Assassin ===
* Grimtooth can now Crit dealing 25% bonus damage
+
* Deadly Poison apply damage max damage now capped at 3000% atk
* Grimtooth can no longer be used outside of invisibility
+
* Deadly Poison apply damage max HP damage vs MVPs increased from 1 -> 1.5%
* Grimtooth cant miss when used from cloaking and a crit
+
* Deadly poison apply damage damage stop increased from 75% -> 90%
 +
* Fixed Venom Splasher bonus Detonate Damage not triggering
 +
* Dual Wielding now attepts to applly card Eff_ (ie bleed, poions, etc) 2x with Grimtooth and 8x with Sonic Blow
 +
<br>
 +
=== Draconier ===
 +
* Base 99 HP Increased from 5979 -> 6177
 
<br>
 
<br>
 
=== Bard ===
 
=== Bard ===
* Music Lessons now properly lowers effect of Songs Slow
+
* Base 99 HP Increased from 4056 -> 4739
* Music Lessons now increased in power by 50% when linked
 
 
<br>
 
<br>
 
=== Dancer ===
 
=== Dancer ===
* Dancing Lessons now properly lowers effect of Songs Slow
+
* Base 99 HP Increased from 4056 -> 4739
* Dancing Lessons now increased in power by 50% when linked
 
 
<br>
 
<br>
=== Acolyte ===
+
=== Ninja ===
* Decrease Agility Agi tolerance reduced from 1% -> 0.75% 
+
* Base 99 HP Increased from 4056 -> 4739
* Decrease Agility Mdef tolerance reduced from 1% -> 0.75%
 
 
<br>
 
<br>
=== Priest ===
+
=== Wizard ===
* Suffragium now last 30 seconds at all levels
+
* Base 99 HP Increased from 3254 -> 4056
 +
<br>
 +
=== Spiriter ===
 +
* Fixed Quest items required text
 
<br>
 
<br>
 
=== Macabre ===
 
=== Macabre ===
* Shows animation on successful Talisman Skills
+
* Base 99 HP Increased from 3254 -> 4056
* Will O' Wisp Quest HP check changed from 99% -> 90%
 
 
<br>
 
<br>
 
=== Esper ===
 
=== Esper ===
* Piety fixed
+
* Base 99 HP Increased from 3254 -> 4056
* When in Avatar the Avatar Divine Blessing will no longer be removed from allies or self when casting a new Divine Blessing on them. (allies can have 2 Divine Blessings)
+
* Fixed Quest items required text
* Avatar can no longer be cast if already active.
 
* Divine Blessings are now refreshable on allies
 
* Ally Piety is now used to check before removing their Divine Blessings
 
* Avatar now only prevents removal of matching Blessing from dispell
 
 
<br>
 
<br>
=== Adept ===
+
=== Mystic ===
* Fixed Atk scaling on Tier 1 Spells double dipping 
+
* Base 99 HP Increased from 3254 -> 4056
* Sap Str tolerance reduced from 1% -> 0.2% 
+
* Fixed Yngvi's Flare duration being 5 seconds instead of 10
* Drain Int tolerance reduced from 1% -> 0.2%
+
* Fixed Yngvi's Flare duration being 0 seconds on Heal
 +
* Fixed Grants healing too much
 
<br>
 
<br>
=== Viking ===
+
=== Necromancer ===
* Rampage auto chance from Berserker Stage 1 increased from (SkillLv)% -> (2*SkillLv)%
+
* Base 99 HP Increased from 3254 -> 4056
* Rampage auto chance from Berserker Stage 3 decreased from (3*SkillLv)% -> (2*SkillLv)%
+
* Fixed Evil Land Slowing Allies
 +
* Evil Land Slow now blocked by GTB
 
<br>
 
<br>
=== Mystic ===
+
=== Priest ===
* Increase Tier 2 Spell damage from (175 + 75*SkillLv)% -> (100 + 100*SkillLv)%
+
* Cure now removes Necosis, Talisman of Decay and Dragon Rot
* Overload increases Neutral infuse Spell increased from 50% -> 75% (Max from 3x -> 3.6x)
+
* Sanctuary now removes Hallucination
* Overload now increases power of Infuse Spell effect
 
* Yngvi Flare cooldown reduced from 7 -> 3 seconds
 
* Yngvi Flare is only 1/2 as effective with Assumptio applied
 
* Yngvi Flare duration increased 3.5 -> 10 seconds
 
* Yngvi Flare now applies for 1/2 duration when healing
 
* Kvasirs Knowledge increases matk by (Cast SkillLv)% Current SP during damage calculation for Adept and Mystic Skills
 
* Overheal Status Icon Added for targets
 
* Overheal now increases heals by 10%
 
* Overheal Sp cost increased from 10% -> 25%
 
* Serpant Flame Vit tolerance reduced from 0.5% -> 0.2% 
 
* Blizzard Mdef tolerance reduced from 0.5% -> 0.2% 
 
* Acid Vit tolerance reduced from 0.25% -> 0.15% 
 
* Acid Int tolerance reduced from 0.25% -> 0.15%
 
 
<br>
 
<br>
=== Ronin ===
+
=== Buccaneer ===
* Iaijustsu + Omniblade + Strike Skill cooldown issue when casting Strike too quickly
+
* Relentless Assault now properly reduces Def
 +
<br>
 +
=== Taekwon ===
 +
* Fixed Counter Kick ramping damage for ranker 60+ not working
 +
* FSK ranker 100+ Snare changed from Ankle Snare -> Stop
 +
* Fixed ranker 40+ Axe kick note reducing def more with each additional axe kick
 +
* Combined Ranker 100 and 120
 +
* Ranker 120 is now learn all skills
 +
* Ranker 160 no longer has an effect for now
 
<br>
 
<br>
 
=== Daimyo ===
 
=== Daimyo ===
* Fixed a rare crash
+
* Heal Wounds + Natural Healing now removes Decaying Touch, Dragon Rot, Talisman of Decay and Necrosis
* Warcry now reduces incoming damage by (SkillLv)% per nearby enemy up to (4*SkillLv)% for duration, cap doubled for 2H Swords
+
* Fixed Warcry damage resistance always being 0%  
* Warcry Str tolerance reduced from (1*Str - Caster Str * 0.25)% -> (0.5*Str - Caster Str * 0.25)%
+
* Warcry tolerance lower bounds set to 0.01%  
* Oniblade duration increased from 5 -> 60 seconds
+
* Warmonger aoe check removed from Tiger Crush and Heavy Cleave
* Oniblade full stack duration increased from 90 -> 180 seconds
+
* Blood Soaked now converted Muspelheim Aura and Duneyrr Aura SP cost into HP
* Can Consume Items while in Akuma
+
* Increased Blood Soaked + Akuma Max SP to Max HP conversion from 250% -> 500%  
* Can Switch Gear in Akuma
+
* Increase Blood Soaked SP to HP cost from 500% -> 750%  
* Akuma no longer prevents HP/SP regen
+
* Base 99 HP Increased from 5979 -> 7978
* Akuma no Longer reduces Def or Mdef
+
* Link Current HP changed from 10% -> 5%
* Akuma no longer removed on logout
+
* Link Min reduction increased from 1% -> 2%  
* Akuma HP drain increased from 1% -> 3%
+
* Link Missing HP multiplier increased from 25% -> 40%  
* Akuma + Blood Soaked bonus Hp reduced from 500% -> 250%
+
* Akuma Status Tolerance decreased from 95% -> 50%  
* Akuma + Blood Soaked Healing bonus reduced from 200% -> 150%
+
* Two Handed cooldown reduction on Sword Quake, Heavy Clean and Tiger Crush reduced from 80% -> 66%  
* Warmonger Toggle no longer removed on death
+
* Shadowblade + Overflow Healing
* Oniblade toggle no longer removed on death
+
    *    Changed to ((Damage * (2 * Missing HP %) / 90)/10) * (Healing Runes + Vit Mods) + 1.5% Max HP
* Warmonger atk no longer removed on death when in Akuma
+
    *     Increased by 1% per Vit and Healing Runes
* Oniblade atk no longer removed on death when in Akuma
+
    *     Death Charge and Dual Slasher healing capped at 10% missing HP, 20% with 2h Sword
* When using a 2H sword, Heavy Cleave, Tiger Crush and Sword Quake cast time reduced to 0.001 Seconds
+
    *     Sword Quake and Wild Swing healing capped at 1% missing HP, 2% with 2h Sword per target
* When using a 2H sword, Heavy Cleave, Tiger Crush and Sword Quake cooldown reduced to by 80%
+
    *     Sword Quake and Wild Swing healing reduced by 80% and does not receive 1.5% Max HP healing
* When using a 2H sword, Heavy Cleave and Tiger Crush deal damage in an area
+
    *     Tiger Crush and Heavy Cleave healing capped at 10% missing HP, 20% + 2% per additional with 2h Sword
* Submission Cast time reduced from 0.1 -> 0 Seconds
+
    *     Tiger Crush and Heavy Cleave healing additional target healing reduced by 90%
<br>
+
    *     Akuma increased total healing and healing cap by 50%
=== Phalanx ===
 
* Impenetrable Shell damage reduction increased from 10% -> 25%
 
<br>
 
=== Draconier ===
 
* Fear Str tolerance reduced from 0.5% -> 0.25%  
 
* Fear Vit tolerance reduced from 0.5% -> 0.25%
 
<br>
 
=== Macabre ===
 
* Sealing Int tolerance reduced from 0.5% -> 0.25%  
 
* Weakening Mdef tolerance reduced from 0.5% -> 0.1%
 
* Exhaust Luk resistance reduced from 0.5% -> 0.3%
 
* Exhaust Dex tolerance reduced from 0.7% -> 0.3%
 
* Chaos Luk resistance reduced from 0.5% -> 0.3%
 
* Chaos Dex tolerance reduced from 0.7% -> 0.3%
 
* Despair Str tolerance reduced from 0.3% -> 0.1%  
 
* Despair Int tolerance reduced from 0.3% -> 0.1%
 
* Reapers Contract no longer removed on death
 
* Reapers Contract no longer shows in stats and no longer multiplied by Matk%
 
<br>
 
=== Necromancer ===
 
* Staff Mastery now grants an additional (5 * SkillLv) Matk
 
* Staff Mastery now converts Atk into magic damage on magic skills
 
* Staff Mastery atk to magic damage increased from (20*SkillLv)% -> (25*SkillLv)%
 
* Necrosis bonus on cast damage now effected by Cards
 
* Necrosis bonus on cast damage now capped at min matk
 
* Evil Land Speed change now applies before damage or heal check.
 
 
<br>
 
<br>
 
 
<br>
 
<br>
  

Revision as of 16:45, 15 August 2022

Latest

General

  • Adjusted EMP Chest rates slightly
  • Bleeding now deals bonus initial damage (1000 + 5% Max HP (0.5% on mvp)) Capped at Lowest(99999,10*Atk,5*Matk) + Level + Highest(Int,Str,(Dex/2),5)*(101 + Level) / 100
  • Bleeding Vit damage reduction reduced from 1/175 -> 1/300
  • Bleeding Damage cap increased from 999 -> 9999
  • Bleeding Min damage increased from 1 + 0.1% Current HP -> 1 + 0.3% Current HP
  • Hemophilia Damage cap increased from 9999 -> 99999
  • Card Removing cost increased from 1000z + 1000z Per Card -> 2500z + 2500z Per Card
  • Updated several Maps


Mora

  • Enabled Mora
  • Enabled Hazy Forest
  • Enabled Mora Quests
  • Remove Vespa and Cornus spawns
  • Increase the amount of Pom Spider from 5 -> 53 but Bifrost North only now
  • Increase the amount of Angra Mantis from 5 -> 53 but Bifrost South only now
  • Mora Enchanting Disable for now
  • Added mapflags to Hazy Forest; monster_noteleport, noteleport, restricted 6, partylock, nowarpto, nosave, nobranch, nomemo, pvp off, noswap, nobackpack, nomailitem, nobank, lock speed, no runes, no mastery


Events

  • Fixed Sugar Rush weight check being inverted


Cash Shop

  • Removed a bunch of items
  • Increase Price of Gym Pass from 100 -> 250


Monster

  • The 2 Swift Willow in prt_fild07 moved to 1 in moc_fild03 and 1 in pay_fild08
  • Incarnation of Morroc now drops Card
  • Wounded Morroc now drops Card
  • Lost Dragon now drops a Card
  • Removed kh_kiehl01 from Alicel and Aliot bounty board spawn list


Items

  • Crafted Accesorries bonus damage per ele stone reduced from 5% -> 2%
  • Crafted Neutral Shield size reduction reduced from 4% -> 3%
  • Added Lost Dragon Card, Garment - Auto cast Dragon Fear when hit by magic or Mirror Image when hit physically, Draconier Gain 5% Draon Resistance
  • Added Incarnation of Morroc Card, Weapon - Apply Critical Wounds on Attack or Magic (placeholder effect)
  • Added Wounded Morroc Card, Weapon, Weapon - Apply Critical Wounds on Attack or Magic
  • Mystic Crossbow cast chance increased from 9+0.4*Refine -> 9+0.6*Refine
  • Mystic Crossbow now cast Earth Spikes level 3 as well


Enchanting

  • Kin Slayer damage increased reduced from (4*SkillLv)% -> (3*SkillLv)%
  • Kin Slayer Resistance to damage changed from (10*SkillLv)% -> (8*SkillLv)%
  • Elementalist resistance increased from (3*SkillLv)% -> (4*SkillLv)%
  • Fixed Mind Over Matter damage reduction increased from (SkillLv)% -> (5*SkillLv)%
  • Resolute now applies after Mind Over Matter


Weapon Mastery

  • Reduced ALL Weapon Mastery power by 20%


Assassin

  • Deadly Poison apply damage max damage now capped at 3000% atk
  • Deadly Poison apply damage max HP damage vs MVPs increased from 1 -> 1.5%
  • Deadly poison apply damage damage stop increased from 75% -> 90%
  • Fixed Venom Splasher bonus Detonate Damage not triggering
  • Dual Wielding now attepts to applly card Eff_ (ie bleed, poions, etc) 2x with Grimtooth and 8x with Sonic Blow


Draconier

  • Base 99 HP Increased from 5979 -> 6177


Bard

  • Base 99 HP Increased from 4056 -> 4739


Dancer

  • Base 99 HP Increased from 4056 -> 4739


Ninja

  • Base 99 HP Increased from 4056 -> 4739


Wizard

  • Base 99 HP Increased from 3254 -> 4056


Spiriter

  • Fixed Quest items required text


Macabre

  • Base 99 HP Increased from 3254 -> 4056


Esper

  • Base 99 HP Increased from 3254 -> 4056
  • Fixed Quest items required text


Mystic

  • Base 99 HP Increased from 3254 -> 4056
  • Fixed Yngvi's Flare duration being 5 seconds instead of 10
  • Fixed Yngvi's Flare duration being 0 seconds on Heal
  • Fixed Grants healing too much


Necromancer

  • Base 99 HP Increased from 3254 -> 4056
  • Fixed Evil Land Slowing Allies
  • Evil Land Slow now blocked by GTB


Priest

  • Cure now removes Necosis, Talisman of Decay and Dragon Rot
  • Sanctuary now removes Hallucination


Buccaneer

  • Relentless Assault now properly reduces Def

Taekwon

  • Fixed Counter Kick ramping damage for ranker 60+ not working
  • FSK ranker 100+ Snare changed from Ankle Snare -> Stop
  • Fixed ranker 40+ Axe kick note reducing def more with each additional axe kick
  • Combined Ranker 100 and 120
  • Ranker 120 is now learn all skills
  • Ranker 160 no longer has an effect for now


Daimyo

  • Heal Wounds + Natural Healing now removes Decaying Touch, Dragon Rot, Talisman of Decay and Necrosis
  • Fixed Warcry damage resistance always being 0%
  • Warcry tolerance lower bounds set to 0.01%
  • Warmonger aoe check removed from Tiger Crush and Heavy Cleave
  • Blood Soaked now converted Muspelheim Aura and Duneyrr Aura SP cost into HP
  • Increased Blood Soaked + Akuma Max SP to Max HP conversion from 250% -> 500%
  • Increase Blood Soaked SP to HP cost from 500% -> 750%
  • Base 99 HP Increased from 5979 -> 7978
  • Link Current HP changed from 10% -> 5%
  • Link Min reduction increased from 1% -> 2%
  • Link Missing HP multiplier increased from 25% -> 40%
  • Akuma Status Tolerance decreased from 95% -> 50%
  • Two Handed cooldown reduction on Sword Quake, Heavy Clean and Tiger Crush reduced from 80% -> 66%
  • Shadowblade + Overflow Healing
   *     Changed to ((Damage * (2 * Missing HP %) / 90)/10) * (Healing Runes + Vit Mods) + 1.5% Max HP
   *     Increased by 1% per Vit and Healing Runes
   *     Death Charge and Dual Slasher healing capped at 10% missing HP, 20% with 2h Sword
   *     Sword Quake and Wild Swing healing capped at 1% missing HP, 2% with 2h Sword per target
   *     Sword Quake and Wild Swing healing reduced by 80% and does not receive 1.5% Max HP healing
   *     Tiger Crush and Heavy Cleave healing capped at 10% missing HP, 20% + 2% per additional with 2h Sword
   *     Tiger Crush and Heavy Cleave healing additional target healing reduced by 90%
   *     Akuma increased total healing and healing cap by 50%



Full Patch List

2022

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