Difference between revisions of "PatchNotes"

From Project Einherjar
(2022)
(Latest)
Line 2: Line 2:
 
== Latest ==
 
== Latest ==
 
=== General ===
 
=== General ===
* Fountain no longer grants Blessing and Increase Agi, instead it gives 10 Atk/Matk, 5% Max HP/SP 1% Missing HP/SP Regen and 15 Movement Speed
+
* Adjusted Emperium Chest Rewards, "junk" chance reduced from 43% -> 30%
* Inn no longer give Blessing an Increase Agi
+
* Updated Online User code to track time as well as date.
 +
* Fixed Burning not always reducing Def and Mdef properly
 +
* Hyonk Damage decreased from 250% -> 200%
 +
* Hyonk can go below 100% from range
 +
* Hyonk Damage now split
 +
* Hyonk can no longer hit traps
 +
* Hyonk Cast time reduced from 0.7 -> 0.5 Seconds
 +
* Hyonk cooldown increased from 0 -> 0.2 Seconds
 +
* Hyonk now has a chance to stun targets based on missing hp, number of hits and distance
 +
* Curse Luk resistance reduced from 0.6% -> 0.4%
 +
* Curse Vit tolerance reduced from 0.75% -> 0.6%
 +
* Bleeding Agi tolerance reduced from 0.75% -> 0%
 +
* Stun Vit resistance reduced from 0.4% -> 0.25%
 +
* Poison Vit tolerance reduced from 1% -> 0.75%
 +
* Confusion Int tolerance reduced from 0.95% -> 0.85%
 +
* Added a new Force Exp Share mapflag for events and stuff
 +
* Player Stat to Status tolerance scaling from increased from 95% -> 100%
 +
* Player max Stat to Status resistance from increased from 95% -> 99%
 +
* Updated Battledebug some more, slightly more clarity
 +
* Fixed Sign Quest getting unloaded
 +
<br>
 +
=== Auto Event ===
 +
* Can no longer win 2 Monster Counting rounds
 +
* Can no longer win 2 BGM rounds
 +
* Added a weight check for Sugar Rush based on highest achieved
 +
<br>
 +
=== Enchanting ===
 +
* Attack Runes base atk reduced from [6,12,18,24,30,39,48,57,66,75] -> [4,8,12,16,20,26,32,38,44,50]
 +
* Attack Runes percent atk reduced from [2,4,6,8,10,14,18,22,26,30] -> [2,4,6,8,10,13,16,19,22,25]
 +
* Magic Attack base Matk reduced from [12,24,36,48,60,78,96,114,132,150] -> [8,16,24,32,40,52,64,76,88,100]
 +
* Mind Over Matter now properly reduces damage by a flat % of Max SP
 +
* Mind Over Matter damage reduction reduced from (7*SkillLv)% -> (5*SkillLv)%
 +
* Mind Over Matter SP restore reduced from (7*SkillLv)% -> (5*SkillLv)%
 +
* Mind over Matter now has an SP damage number
 +
* Mind over Matter no longer Caps SP drain at damage taken
 +
* Spell Blade now converts Atk into magic damage on magic skills
 +
* Spell Blade now grants an additional (3 * SkillLv) Atk and Matk
 +
* Spell Blade atk to magic damage increased from (10*SkillLv)% -> (15*SkillLv)%
 +
* Spell Blade matk to physical damage increased from (5*SkillLv)% -> (7*SkillLv)%
 
<br>
 
<br>
 
=== Weapon Mastery ===
 
=== Weapon Mastery ===
* Mystical Heal Power moved from Lv 8 -> Lv 6
+
* Swiftness heal now works on Magic
* Mystical Sp Cost moved from Lv 6 -> Lv 8
+
* Swiftness heal now +25% stronger on crits
* Mystical Lv 8 now also grants +5% magic damage
+
* Swiftness heal no longer works on blocked damage
* Safeguard Lv 7 now also increases heal power by 5%
+
* Lower Onslaught Def ignore from 7% -> 6%
 
<br>
 
<br>
 
=== Items ===
 
=== Items ===
* Added Lich's Staff[1] to Slotter
+
* Whip Sword now cast Wide Bleeding at a chance when attacking with Sword + Pistol instead of increasing crit damage
* Joker Card now grants Thief and Pirate +5 Atk and +1% Steal rate
+
* Deviring card is now 50% tolerance against Hallucination
* Pitman Card now works on all Earth magic
+
* Alca Bringer now useable by Daimyo, and no longer by Viking
* Hill Wind Card now works on all Wind magic
+
* Chrome Two-Handed Sword now useable by Daimyo, and no longer by Viking
* Laurell Weinder Card now works on all Water magic
+
* Vellum Claymore now useable by Daimyo
* Red Ferus Card now works on all Fire magic
 
* Death Word Card now works on all Ghost magic
 
* Freezer Card compound check reduced from +9 -> +8
 
* Kathryne Keyron Card compound check reduced from +9 -> +8
 
* Orc Baby Card compound check reduced from +9 -> +8
 
* Fixed Gjallarbru Cloak description
 
* Gjallarbru Crossing now drops from Dark Lord
 
* Updated Mobs that drop Emperium Key
 
* Gjallarbru Crossing is Slotable
 
* Fixed Dragon Mane not being Storable or Cartable
 
 
<br>
 
<br>
 
=== Monster ===
 
=== Monster ===
* Jokers now spawn in Lumina and Lafayette
+
* Yao Jun Amulet drop chance increased from 1% -> 2%
* Fixed Various Mob Drops
+
* Bongun Amulet drop chance increased from 0.15% -> 1%
* Mobs can Crit Again
+
* Munak Amulet drop chance increased from 0.2% -> 1%
* Mobs Ele split changed from 10:10 -> 20:20
 
 
<br>
 
<br>
=== Archer ===
+
=== Knight ===
* Fixed Arrow Crafting not pulling custom recipes
+
* Curling Bonk can no longer hit traps
 
<br>
 
<br>
 
=== Hunter ===
 
=== Hunter ===
* Sharp Shooting Crit damage reduced from 50% -> (5 + 5*SkillLv)%
+
* Steel Crow base damage increased from 2*SkillLv -> 5*SkillLv
* Sharp Shooting Crit chance increased from 20 -> 25
+
* Steel Crow bonus damage now based on base + weapon attack instead of double dipping into resistances
<br>
+
* Fixed Steel Crow being max 10 instead of 5
=== Acolyte ===
 
* Heal Damage now increases by (5*SkillLv)% min matk
 
* Healing Marriage Partner is now 2x as powerful, was only for female super novice
 
<br>
 
=== Priest ===
 
* Suffragium no longer consumed on first spell cast
 
 
<br>
 
<br>
 
=== Thief ===
 
=== Thief ===
* Steal chance now capped at 90%
+
* Sprinkle Sand is now a 3x3 ground target
 +
* Sprinkle Sand range increased from 1 -> 2
 
<br>
 
<br>
 
=== Assassin ===
 
=== Assassin ===
* Sonic Blow critical damage changed from base to bonus
+
* Grimtooth can now Crit dealing 25% bonus damage
* Sonic Blow missing hp mod and APM bonus now add
+
* Grimtooth can no longer be used outside of invisibility
* Fixed Sonic Blow missing hp scaling with Katar
+
* Grimtooth cant miss when used from cloaking and a crit
* Sonic Acceleration also grants Sonic Blow +10% base critical damage
+
<br>
* Sonic Blow APM scaling now additive with Crit bonus Hits
+
=== Bard ===
* Sonic Blow APM scaling increased from 1/90 -> 1/85
+
* Music Lessons now properly lowers effect of Songs Slow
 +
* Music Lessons now increased in power by 50% when linked
 
<br>
 
<br>
=== Soul Linker ===
+
=== Dancer ===
* All classes now have a Soul Link Description skill to see the effect when linked
+
* Dancing Lessons now properly lowers effect of Songs Slow
* Fixed Esma Damage
+
* Dancing Lessons now increased in power by 50% when linked
 
<br>
 
<br>
=== Samurai ===
+
=== Acolyte ===
* Sprint Speed now stacks with Fountain Buff
+
* Decrease Agility Agi tolerance reduced from 1% -> 0.75% 
 +
* Decrease Agility Mdef tolerance reduced from 1% -> 0.75%
 
<br>
 
<br>
=== Daimyo ===
+
=== Priest ===
* Fixed Crash with Warcry against non-monsters
+
* Suffragium now last 30 seconds at all levels
* Sword Quake + Earth Endow is now treated like a single target skill for Overflow
 
* Sword Quake now deals 50% earth property damage even when endow or using a weapon
 
* Sword Quake damage increased from (100 + 60*Skilllv)% -> (100 + 80*Skilllv)%
 
* Sword Quake inner ring bonus damage increased from (50 + 30*SkillLv)% -> (50*SkillLv)%
 
* Sword Quake + Earth Endow bonus damage decreased from 2x -> (80*SkillLv)%
 
 
<br>
 
<br>
 
=== Macabre ===
 
=== Macabre ===
* Fixed Moonlight Fiend Quest
+
* Shows animation on successful Talisman Skills
* Fixed Soul Eater Quest
+
* Will O' Wisp Quest HP check changed from 99% -> 90%
 
<br>
 
<br>
 
=== Esper ===
 
=== Esper ===
* Fixed Sunlight Deity Quest
+
* Piety fixed
* Reduced Spread chance on Spirit Bomber when linked from 100% -> 33%
+
* When in Avatar the Avatar Divine Blessing will no longer be removed from allies or self when casting a new Divine Blessing on them. (allies can have 2 Divine Blessings)
* Piety now works when casting on non players as well
+
* Avatar can no longer be cast if already active.
* Piety will no longer work when refreshing buffs only
+
* Divine Blessings are now refreshable on allies
 +
* Ally Piety is now used to check before removing their Divine Blessings
 +
* Avatar now only prevents removal of matching Blessing from dispell
 
<br>
 
<br>
 
=== Adept ===
 
=== Adept ===
* Heal Damage now increases by (5*SkillLv)% min matk
+
* Fixed Atk scaling on Tier 1 Spells double dipping 
* Healing Marriage Partner is now 2x as powerful, was only for female super novice
+
* Sap Str tolerance reduced from 1% -> 0.2%  
 +
* Drain Int tolerance reduced from 1% -> 0.2%
 
<br>
 
<br>
 
=== Viking ===
 
=== Viking ===
* Thor's Might when linked, auto cast chance now scales with missing HP
+
* Rampage auto chance from Berserker Stage 1 increased from (SkillLv)% -> (2*SkillLv)%
* Dual Wield Weapon Attack damage reduced from 125% -> 115%
+
* Rampage auto chance from Berserker Stage 3 decreased from (3*SkillLv)% -> (2*SkillLv)%
* Rampage auto now cast 1 level lower then initial cast
+
<br>
* Rampage Cast Delay increased from 2 -> 2.5 Seconds
+
=== Mystic ===
* Rampage Auto chance from Dual Wielding decreased from (3*SkillLv)% -> (SkillLv)%
+
* Increase Tier 2 Spell damage from (175 + 75*SkillLv)% -> (100 + 100*SkillLv)%
* Rampage Auto chance from Berserker Rage 50% increased from  (SkillLv)% -> (2*SkillLv)%
+
* Overload increases Neutral infuse Spell increased from 50% -> 75% (Max from 3x -> 3.6x)
* Rampage Auto chance from Berserker Rage 25% increased from  (SkillLv)% -> (3*SkillLv)%
+
* Overload now increases power of Infuse Spell effect
* Rampage Auto chance from Bleeding increased from (SkillLv)% -> 10%
+
* Yngvi Flare cooldown reduced from 7 -> 3 seconds
* Changed Wood Chopper Damage from (175 + 15*SkillLv)% -> (150 + 30*SkillLv)%
+
* Yngvi Flare is only 1/2 as effective with Assumptio applied
* Rampage Auto Cast only has a skilllv chance to gain Rage
+
* Yngvi Flare duration increased 3.5 -> 10 seconds
 +
* Yngvi Flare now applies for 1/2 duration when healing
 +
* Kvasirs Knowledge increases matk by (Cast SkillLv)% Current SP during damage calculation for Adept and Mystic Skills
 +
* Overheal Status Icon Added for targets
 +
* Overheal now increases heals by 10%
 +
* Overheal Sp cost increased from 10% -> 25%  
 +
* Serpant Flame Vit tolerance reduced from 0.5% -> 0.2% 
 +
* Blizzard Mdef tolerance reduced from 0.5% -> 0.2%  
 +
* Acid Vit tolerance reduced from 0.25% -> 0.15% 
 +
* Acid Int tolerance reduced from 0.25% -> 0.15%
 +
<br>
 +
=== Ronin ===
 +
* Iaijustsu + Omniblade + Strike Skill cooldown issue when casting Strike too quickly
 +
<br>
 +
=== Daimyo ===
 +
* Fixed a rare crash
 +
* Warcry now reduces incoming damage by (SkillLv)% per nearby enemy up to (4*SkillLv)% for duration, cap doubled for 2H Swords
 +
* Warcry Str tolerance reduced from (1*Str - Caster Str * 0.25)% -> (0.5*Str - Caster Str * 0.25)%
 +
* Oniblade duration increased from 5 -> 60 seconds
 +
* Oniblade full stack duration increased from 90 -> 180 seconds
 +
* Can Consume Items while in Akuma
 +
* Can Switch Gear in Akuma
 +
* Akuma no longer prevents HP/SP regen
 +
* Akuma no Longer reduces Def or Mdef
 +
* Akuma no longer removed on logout
 +
* Akuma HP drain increased from 1% -> 3%
 +
* Akuma + Blood Soaked bonus Hp reduced from 500% -> 250%
 +
* Akuma + Blood Soaked Healing bonus reduced from 200% -> 150%
 +
* Warmonger Toggle no longer removed on death
 +
* Oniblade toggle no longer removed on death
 +
* Warmonger atk no longer removed on death when in Akuma
 +
* Oniblade atk no longer removed on death when in Akuma
 +
* When using a 2H sword, Heavy Cleave, Tiger Crush and Sword Quake cast time reduced to 0.001 Seconds
 +
* When using a 2H sword, Heavy Cleave, Tiger Crush and Sword Quake cooldown reduced to by 80%
 +
* When using a 2H sword, Heavy Cleave and Tiger Crush deal damage in an area
 +
* Submission Cast time reduced from 0.1 -> 0 Seconds
 +
<br>
 +
=== Phalanx ===
 +
* Impenetrable Shell damage reduction increased from 10% -> 25%
 +
<br>
 +
=== Draconier ===
 +
* Fear Str tolerance reduced from 0.5% -> 0.25%
 +
* Fear Vit tolerance reduced from 0.5% -> 0.25%
 
<br>
 
<br>
=== Buccaneer ===
+
=== Macabre ===
* Loot Quicken properly Applies
+
* Sealing Int tolerance reduced from 0.5% -> 0.25%
* Loot Quicken Atk increased from 0 -> 15 + 1/2 Job Level
+
* Weakening Mdef tolerance reduced from 0.5% -> 0.1%
* Loot Quicken Speed now stacks with Fountain Buff and Increase Agi
+
* Exhaust Luk resistance reduced from 0.5% -> 0.3%
* Fixed Bribe not being effected by steal rate mods
+
* Exhaust Dex tolerance reduced from 0.7% -> 0.3%
* Bribe chance now capped at 90%
+
* Chaos Luk resistance reduced from 0.5% -> 0.3%
 +
* Chaos Dex tolerance reduced from 0.7% -> 0.3%
 +
* Despair Str tolerance reduced from 0.3% -> 0.1%
 +
* Despair Int tolerance reduced from 0.3% -> 0.1%
 +
* Reapers Contract no longer removed on death
 +
* Reapers Contract no longer shows in stats and no longer multiplied by Matk%
 
<br>
 
<br>
=== Revenant ===
+
=== Necromancer ===
* Lich King Skeleton to Atk scaling reduced by 50%
+
* Staff Mastery now grants an additional (5 * SkillLv) Matk
 +
* Staff Mastery now converts Atk into magic damage on magic skills
 +
* Staff Mastery atk to magic damage increased from (20*SkillLv)% -> (25*SkillLv)%
 +
* Necrosis bonus on cast damage now effected by Cards
 +
* Necrosis bonus on cast damage now capped at min matk
 +
* Evil Land Speed change now applies before damage or heal check.
 
<br>
 
<br>
  

Revision as of 16:14, 5 August 2022

Latest

General

  • Adjusted Emperium Chest Rewards, "junk" chance reduced from 43% -> 30%
  • Updated Online User code to track time as well as date.
  • Fixed Burning not always reducing Def and Mdef properly
  • Hyonk Damage decreased from 250% -> 200%
  • Hyonk can go below 100% from range
  • Hyonk Damage now split
  • Hyonk can no longer hit traps
  • Hyonk Cast time reduced from 0.7 -> 0.5 Seconds
  • Hyonk cooldown increased from 0 -> 0.2 Seconds
  • Hyonk now has a chance to stun targets based on missing hp, number of hits and distance
  • Curse Luk resistance reduced from 0.6% -> 0.4%
  • Curse Vit tolerance reduced from 0.75% -> 0.6%
  • Bleeding Agi tolerance reduced from 0.75% -> 0%
  • Stun Vit resistance reduced from 0.4% -> 0.25%
  • Poison Vit tolerance reduced from 1% -> 0.75%
  • Confusion Int tolerance reduced from 0.95% -> 0.85%
  • Added a new Force Exp Share mapflag for events and stuff
  • Player Stat to Status tolerance scaling from increased from 95% -> 100%
  • Player max Stat to Status resistance from increased from 95% -> 99%
  • Updated Battledebug some more, slightly more clarity
  • Fixed Sign Quest getting unloaded


Auto Event

  • Can no longer win 2 Monster Counting rounds
  • Can no longer win 2 BGM rounds
  • Added a weight check for Sugar Rush based on highest achieved


Enchanting

  • Attack Runes base atk reduced from [6,12,18,24,30,39,48,57,66,75] -> [4,8,12,16,20,26,32,38,44,50]
  • Attack Runes percent atk reduced from [2,4,6,8,10,14,18,22,26,30] -> [2,4,6,8,10,13,16,19,22,25]
  • Magic Attack base Matk reduced from [12,24,36,48,60,78,96,114,132,150] -> [8,16,24,32,40,52,64,76,88,100]
  • Mind Over Matter now properly reduces damage by a flat % of Max SP
  • Mind Over Matter damage reduction reduced from (7*SkillLv)% -> (5*SkillLv)%
  • Mind Over Matter SP restore reduced from (7*SkillLv)% -> (5*SkillLv)%
  • Mind over Matter now has an SP damage number
  • Mind over Matter no longer Caps SP drain at damage taken
  • Spell Blade now converts Atk into magic damage on magic skills
  • Spell Blade now grants an additional (3 * SkillLv) Atk and Matk
  • Spell Blade atk to magic damage increased from (10*SkillLv)% -> (15*SkillLv)%
  • Spell Blade matk to physical damage increased from (5*SkillLv)% -> (7*SkillLv)%


Weapon Mastery

  • Swiftness heal now works on Magic
  • Swiftness heal now +25% stronger on crits
  • Swiftness heal no longer works on blocked damage
  • Lower Onslaught Def ignore from 7% -> 6%


Items

  • Whip Sword now cast Wide Bleeding at a chance when attacking with Sword + Pistol instead of increasing crit damage
  • Deviring card is now 50% tolerance against Hallucination
  • Alca Bringer now useable by Daimyo, and no longer by Viking
  • Chrome Two-Handed Sword now useable by Daimyo, and no longer by Viking
  • Vellum Claymore now useable by Daimyo


Monster

  • Yao Jun Amulet drop chance increased from 1% -> 2%
  • Bongun Amulet drop chance increased from 0.15% -> 1%
  • Munak Amulet drop chance increased from 0.2% -> 1%


Knight

  • Curling Bonk can no longer hit traps


Hunter

  • Steel Crow base damage increased from 2*SkillLv -> 5*SkillLv
  • Steel Crow bonus damage now based on base + weapon attack instead of double dipping into resistances
  • Fixed Steel Crow being max 10 instead of 5


Thief

  • Sprinkle Sand is now a 3x3 ground target
  • Sprinkle Sand range increased from 1 -> 2


Assassin

  • Grimtooth can now Crit dealing 25% bonus damage
  • Grimtooth can no longer be used outside of invisibility
  • Grimtooth cant miss when used from cloaking and a crit


Bard

  • Music Lessons now properly lowers effect of Songs Slow
  • Music Lessons now increased in power by 50% when linked


Dancer

  • Dancing Lessons now properly lowers effect of Songs Slow
  • Dancing Lessons now increased in power by 50% when linked


Acolyte

  • Decrease Agility Agi tolerance reduced from 1% -> 0.75%
  • Decrease Agility Mdef tolerance reduced from 1% -> 0.75%


Priest

  • Suffragium now last 30 seconds at all levels


Macabre

  • Shows animation on successful Talisman Skills
  • Will O' Wisp Quest HP check changed from 99% -> 90%


Esper

  • Piety fixed
  • When in Avatar the Avatar Divine Blessing will no longer be removed from allies or self when casting a new Divine Blessing on them. (allies can have 2 Divine Blessings)
  • Avatar can no longer be cast if already active.
  • Divine Blessings are now refreshable on allies
  • Ally Piety is now used to check before removing their Divine Blessings
  • Avatar now only prevents removal of matching Blessing from dispell


Adept

  • Fixed Atk scaling on Tier 1 Spells double dipping
  • Sap Str tolerance reduced from 1% -> 0.2%
  • Drain Int tolerance reduced from 1% -> 0.2%


Viking

  • Rampage auto chance from Berserker Stage 1 increased from (SkillLv)% -> (2*SkillLv)%
  • Rampage auto chance from Berserker Stage 3 decreased from (3*SkillLv)% -> (2*SkillLv)%


Mystic

  • Increase Tier 2 Spell damage from (175 + 75*SkillLv)% -> (100 + 100*SkillLv)%
  • Overload increases Neutral infuse Spell increased from 50% -> 75% (Max from 3x -> 3.6x)
  • Overload now increases power of Infuse Spell effect
  • Yngvi Flare cooldown reduced from 7 -> 3 seconds
  • Yngvi Flare is only 1/2 as effective with Assumptio applied
  • Yngvi Flare duration increased 3.5 -> 10 seconds
  • Yngvi Flare now applies for 1/2 duration when healing
  • Kvasirs Knowledge increases matk by (Cast SkillLv)% Current SP during damage calculation for Adept and Mystic Skills
  • Overheal Status Icon Added for targets
  • Overheal now increases heals by 10%
  • Overheal Sp cost increased from 10% -> 25%
  • Serpant Flame Vit tolerance reduced from 0.5% -> 0.2%
  • Blizzard Mdef tolerance reduced from 0.5% -> 0.2%
  • Acid Vit tolerance reduced from 0.25% -> 0.15%
  • Acid Int tolerance reduced from 0.25% -> 0.15%


Ronin

  • Iaijustsu + Omniblade + Strike Skill cooldown issue when casting Strike too quickly


Daimyo

  • Fixed a rare crash
  • Warcry now reduces incoming damage by (SkillLv)% per nearby enemy up to (4*SkillLv)% for duration, cap doubled for 2H Swords
  • Warcry Str tolerance reduced from (1*Str - Caster Str * 0.25)% -> (0.5*Str - Caster Str * 0.25)%
  • Oniblade duration increased from 5 -> 60 seconds
  • Oniblade full stack duration increased from 90 -> 180 seconds
  • Can Consume Items while in Akuma
  • Can Switch Gear in Akuma
  • Akuma no longer prevents HP/SP regen
  • Akuma no Longer reduces Def or Mdef
  • Akuma no longer removed on logout
  • Akuma HP drain increased from 1% -> 3%
  • Akuma + Blood Soaked bonus Hp reduced from 500% -> 250%
  • Akuma + Blood Soaked Healing bonus reduced from 200% -> 150%
  • Warmonger Toggle no longer removed on death
  • Oniblade toggle no longer removed on death
  • Warmonger atk no longer removed on death when in Akuma
  • Oniblade atk no longer removed on death when in Akuma
  • When using a 2H sword, Heavy Cleave, Tiger Crush and Sword Quake cast time reduced to 0.001 Seconds
  • When using a 2H sword, Heavy Cleave, Tiger Crush and Sword Quake cooldown reduced to by 80%
  • When using a 2H sword, Heavy Cleave and Tiger Crush deal damage in an area
  • Submission Cast time reduced from 0.1 -> 0 Seconds


Phalanx

  • Impenetrable Shell damage reduction increased from 10% -> 25%


Draconier

  • Fear Str tolerance reduced from 0.5% -> 0.25%
  • Fear Vit tolerance reduced from 0.5% -> 0.25%


Macabre

  • Sealing Int tolerance reduced from 0.5% -> 0.25%
  • Weakening Mdef tolerance reduced from 0.5% -> 0.1%
  • Exhaust Luk resistance reduced from 0.5% -> 0.3%
  • Exhaust Dex tolerance reduced from 0.7% -> 0.3%
  • Chaos Luk resistance reduced from 0.5% -> 0.3%
  • Chaos Dex tolerance reduced from 0.7% -> 0.3%
  • Despair Str tolerance reduced from 0.3% -> 0.1%
  • Despair Int tolerance reduced from 0.3% -> 0.1%
  • Reapers Contract no longer removed on death
  • Reapers Contract no longer shows in stats and no longer multiplied by Matk%


Necromancer

  • Staff Mastery now grants an additional (5 * SkillLv) Matk
  • Staff Mastery now converts Atk into magic damage on magic skills
  • Staff Mastery atk to magic damage increased from (20*SkillLv)% -> (25*SkillLv)%
  • Necrosis bonus on cast damage now effected by Cards
  • Necrosis bonus on cast damage now capped at min matk
  • Evil Land Speed change now applies before damage or heal check.



Full Patch List

2022

2021

2020

2019

2018