Difference between revisions of "PatchNotes"

From Project Einherjar
(2022)
(Latest)
Line 2: Line 2:
 
== Latest ==
 
== Latest ==
 
=== General ===
 
=== General ===
* Created new function "ismaxlevel()" for easier script checks
+
* Fixed Crash
* Fixed Bounty Board Max Level Checks
+
* Added More Battledebug Information
* Fixed Bounty Board giving up to 5 less exp then it should
+
* Fixed an incorrect Card in Bounty Board
* Added new conf settings for Bounty Board
+
* Moved Odin dun warp point
* Reduce Bounty Board Xp Multiplier from 321 -> 200
+
* Added a few new maps
* Platinum skills now say "Platinum" instead of Quest, fixed a few missing tags
+
<br>
* Hemophilia, Necrosis, Lifesteal and Spellvamp can no longer heal target when target takes no damage
+
=== Auto Event ===
* Remove Monster attacks ignoring Ghost property armor.
+
* Updated Event Dispell function to be more robust
* Re-added Hearthstone Shot to Zhakastia
+
* Updated BGM event, should no longer overlap timers
* Settings NPC delay reduced from 1 -> 0.1 Seconds
+
<br>
* Settings NPC now auto refresh once complete to prevent getting stuck
+
=== Item ===
 +
* Piece of Fish can now be carted/backpacked or sold to npc
 +
* Added Baby Polar Bear to Event Shop
 +
* Added Baby Polar Bear to Cash Shop
 +
* Crafted Weapon Slot 2~4 properly add damage to main hand when dual wielding
 +
* Crafted Armor Slot 2~4 properly add reduced by elemental resistance
 +
* Fixed certain flat damage increase and decrease from being applied twice
 +
* Fixed flat damage increases checking wrong ignore flag on skills
 +
* Fixed viewing ele stones crashing server
 +
* Vellum Claymore updated
 +
<br>
 +
=== Monster ===
 +
* Monsters now have Seperate Crit Modifiers
 +
* Monster Ele Split now properly resisted
 
<br>
 
<br>
 
=== Weapon Mastery ===
 
=== Weapon Mastery ===
* Ranged Mdef Ignore increased from 2% -> 3%
+
* Safeguard Level 8 and 9 no longer stack with other similar modifiers
* Mysical Mdef Ignore increased from 2% -> 3%
+
<br>
* Swiftness Perfect Flee replaced with Ignore 3 Def and Mdef
+
=== Enchanting ===
* Fixed Onslaught Def Ignore Description
+
* Juggernaut now has base level scaling, has only 25% effect at level 1 and 100% at level 75
 +
* Enlightened now has base level scaling, has only 25% effect at level 1 and 100% at level 75
 +
* Enlightened Max sp reduced from
 +
<br>
 +
=== Swordman ===
 +
* Fixed Two-Handed Sword Mastery requiring One-Handed Sword Mastery
 +
<br>
 +
=== Knight ===
 +
* Spiral Pierce now properly locks target for 3 seconds
 
<br>
 
<br>
 
=== Crusader ===
 
=== Crusader ===
* Shield Boomerang and Shield Chain Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
+
* Devotion Level range increased from 10 -> 15
 +
<br>
 +
=== Phalanx ===
 +
* Fixed Legion double dipping
 +
* When Linked Instinct Spear cast Level learned instead of random level
 +
* Reflect Shield SP Cost reduced from 40 -> 35
 +
* Javelin Toss SP Cost reduced from 10 -> 9
 +
* Spear Quicken SP Cost reduced from 35 -> 20
 +
* Skewer Strike SP Cost reduced from 15 -> 12
 +
* Shield Bang SP Cost reduced from 30 -> 15
 +
* Stand Behind SP Cost reduced from 45 -> 10
 +
* Giant Growth SP Cost Changed from 12~60 -> 20
 +
* Impenetrable Shell SP Cost changed from 75 -> 60
 
<br>
 
<br>
=== Monk ===
+
=== Draconier ===
* Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
+
* Fixed Draconic Instinct double dipping
 
<br>
 
<br>
=== Assassin ===
+
=== Daimyo ===
* Sonic Blow damage increased from (400+40*SkillLv)% -> ((400+60*SkillLv)+(SkillLv*Apm/6))% Atk Damage
+
* Sword Quake is now Earth Property
* Sonic Blow no longer gains (SkillLv*20)% Atk damage when using a Katar
 
* Sonic Blow missing HP damage now works with all weapons
 
* Sonic Blow missing HP damage cap reduced from 100% atk -> 50% atk
 
* Sonic Blow missing HP damage cap increased by 10% per level of Advanced Katar Mastery when using a Katar
 
* Sonic Blow missing HP damage modifier against bosses reduced from 50% -> 20%
 
* Sonic Blow Cast Delay changed to 0.5 Seconds (official 2 seconds)
 
* Sonic Blow Cast Delay when linked no longer has a cast delay
 
 
<br>
 
<br>
=== Star Gladiator ===
+
=== Ronin ===
* Casting Soul Link on a Sitting Star Gladiator has a 3% chance to reset hate and feeling
+
* After casting Flash Step when Linked, Stealth Guard block chance is increased by (2*SkillLv)% and restores a samll amount of HP on Guard
 +
* Flash Step no longer effected by Elemental Alignment
 +
* Fixed bug where Water Blade was reducing cooldown on skills without Elemental Alignment
 
<br>
 
<br>
=== Soul Linker ===
+
=== Macabre ===
* Added Soul Link Skill [Max 7] All link spells in one.
+
* Dementia duration increased from 60 -> 300 seconds
* Added Link Effects for Draconier, Mystic, Buccaneer, Esper, Viking, Necromancer and Daimyo
+
* Remove Amulet Cost on Doom, Decay and Death
 +
* When Linked Endless Nightmare no longer requires target to be asleep
 
<br>
 
<br>
 
=== Pirate ===
 
=== Pirate ===
* Dual Pistol Attacking increased from 55% -> 65% per hand
+
* Fixed Sword or Dagger + Pistol damage element
<br>
 
=== Buccaneer ===
 
* Fixed Bribe steal order
 
* Mislead now effects Kenjutsu, Sonic Blow and Skewer Strike
 
* Corkscrew snare is now Ankle Snare instead of Dark Binding
 
 
<br>
 
<br>
 
=== Mercenary ===
 
=== Mercenary ===
* Reload Master no ammo chance increased from (10*SkillLv)% -> (15*SkillLv)%
+
* when Linked Consume 1 less ammo at 50% chance, can bring to 0 ammo cost.
* Reload Mastery Dual Pistol Attack damage increased from (2*SkillLv)% -> (4*SkillLv)%
+
* Shot Skills cast delay reduced from 0.25 -> 0.125 seconds
* Total Dual Pistol Attack damage increased from 150% -> 190%
+
* Collateral Damage cast delay reduced from 0.25 -> 0.125 seconds
* Fixed Precision not adding 25% crit damage
+
* Dark Filament cast delay reduced from 0.25 -> 0.125 seconds
* Precision now effects Kenjutsu, Sonic Blow and Skewer Strike
 
 
<br>
 
<br>
=== Ronin ===
+
=== Buccaneer ===
* Fixed Phantasmal Blade requiring Flash Step in client
+
* Corkscrew is now Stop instead of Ankle Snare
* Kenjutsu Skill crit base damage increased from 20 + (Rounddown((SkillLv*3-1)/2)*2)% -> (15+(5*SkillLv))%
 
* Kenjutsu Skill crit bonus damage decreased from (Rounddown((SkillLv*3-1)/2)*2)% -> ((SkillLv*3-1)/2)%
 
* Omniblade NxN target check increased where N = [1,3,5,7,9,11,13,15,17,19,21] -> N = [5,5,5,7,9,11,13,15,17,19,21]
 
 
<br>
 
<br>
=== Necromancer ===
+
=== Revenant ===
* Fixed Devour Spirit Hp restore being incorrect
+
* Fixed Familiar Quest, when culvert raid is disable it will instead pear in normal culvert
* Wall of Thorns reflect damage reduced from (20*SkillLv - 10)% -> (5*SkillLv)%
+
* Reduce Wall of Thorn damage from 25% -> 10% Max HP
* Wall of Thorns standing still damage timer decreased from 200 -> 5 seconds
+
* Evil Land damage changed from (1 + SkillLv * 132 + Min Matk * SkillLv) -> (1 + SkillLv * 132 + Min Matk * SkillLv / 3)
* Wall of Thorns takes loses 3% max HP on every damage tick
+
* Evil Land bonus Necrosis Damage now caped changed from (Max Matk) -> (Max Matk * SkillLv / 5)
* Wall of Thorns lose 0.5% Max HP every 1 Second
+
* Evil Land Heal increased from (Base Level + Int) / 8 * (4 + (SkillLv * 8) -> (1 + 132 * SkillLv + Min Matk * SkillLv / 3)
* Updated Dark Binding description to include Holy Damage mod
+
* Evil Land Speed Boost increased from 25 -> 50
* Dark Binding now prevent Teleport
 
 
<br>
 
<br>
 +
 
<br>
 
<br>
  

Revision as of 10:35, 14 July 2022

Latest

General

  • Fixed Crash
  • Added More Battledebug Information
  • Fixed an incorrect Card in Bounty Board
  • Moved Odin dun warp point
  • Added a few new maps


Auto Event

  • Updated Event Dispell function to be more robust
  • Updated BGM event, should no longer overlap timers


Item

  • Piece of Fish can now be carted/backpacked or sold to npc
  • Added Baby Polar Bear to Event Shop
  • Added Baby Polar Bear to Cash Shop
  • Crafted Weapon Slot 2~4 properly add damage to main hand when dual wielding
  • Crafted Armor Slot 2~4 properly add reduced by elemental resistance
  • Fixed certain flat damage increase and decrease from being applied twice
  • Fixed flat damage increases checking wrong ignore flag on skills
  • Fixed viewing ele stones crashing server
  • Vellum Claymore updated


Monster

  • Monsters now have Seperate Crit Modifiers
  • Monster Ele Split now properly resisted


Weapon Mastery

  • Safeguard Level 8 and 9 no longer stack with other similar modifiers


Enchanting

  • Juggernaut now has base level scaling, has only 25% effect at level 1 and 100% at level 75
  • Enlightened now has base level scaling, has only 25% effect at level 1 and 100% at level 75
  • Enlightened Max sp reduced from


Swordman

  • Fixed Two-Handed Sword Mastery requiring One-Handed Sword Mastery


Knight

  • Spiral Pierce now properly locks target for 3 seconds


Crusader

  • Devotion Level range increased from 10 -> 15


Phalanx

  • Fixed Legion double dipping
  • When Linked Instinct Spear cast Level learned instead of random level
  • Reflect Shield SP Cost reduced from 40 -> 35
  • Javelin Toss SP Cost reduced from 10 -> 9
  • Spear Quicken SP Cost reduced from 35 -> 20
  • Skewer Strike SP Cost reduced from 15 -> 12
  • Shield Bang SP Cost reduced from 30 -> 15
  • Stand Behind SP Cost reduced from 45 -> 10
  • Giant Growth SP Cost Changed from 12~60 -> 20
  • Impenetrable Shell SP Cost changed from 75 -> 60


Draconier

  • Fixed Draconic Instinct double dipping


Daimyo

  • Sword Quake is now Earth Property


Ronin

  • After casting Flash Step when Linked, Stealth Guard block chance is increased by (2*SkillLv)% and restores a samll amount of HP on Guard
  • Flash Step no longer effected by Elemental Alignment
  • Fixed bug where Water Blade was reducing cooldown on skills without Elemental Alignment


Macabre

  • Dementia duration increased from 60 -> 300 seconds
  • Remove Amulet Cost on Doom, Decay and Death
  • When Linked Endless Nightmare no longer requires target to be asleep


Pirate

  • Fixed Sword or Dagger + Pistol damage element


Mercenary

  • when Linked Consume 1 less ammo at 50% chance, can bring to 0 ammo cost.
  • Shot Skills cast delay reduced from 0.25 -> 0.125 seconds
  • Collateral Damage cast delay reduced from 0.25 -> 0.125 seconds
  • Dark Filament cast delay reduced from 0.25 -> 0.125 seconds


Buccaneer

  • Corkscrew is now Stop instead of Ankle Snare


Revenant

  • Fixed Familiar Quest, when culvert raid is disable it will instead pear in normal culvert
  • Reduce Wall of Thorn damage from 25% -> 10% Max HP
  • Evil Land damage changed from (1 + SkillLv * 132 + Min Matk * SkillLv) -> (1 + SkillLv * 132 + Min Matk * SkillLv / 3)
  • Evil Land bonus Necrosis Damage now caped changed from (Max Matk) -> (Max Matk * SkillLv / 5)
  • Evil Land Heal increased from (Base Level + Int) / 8 * (4 + (SkillLv * 8) -> (1 + 132 * SkillLv + Min Matk * SkillLv / 3)
  • Evil Land Speed Boost increased from 25 -> 50



Full Patch List

2022

2021

2020

2019

2018