Difference between revisions of "PatchNotes"
From Project Einherjar
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(→Latest) |
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== Latest == | == Latest == | ||
=== General === | === General === | ||
− | * | + | * Fixed Crash |
− | * Fixed Bounty Board | + | * Added More Battledebug Information |
− | * | + | * Fixed an incorrect Card in Bounty Board |
− | * Added new | + | * Moved Odin dun warp point |
− | + | * Added a few new maps | |
− | * | + | <br> |
− | * | + | === Auto Event === |
− | * | + | * Updated Event Dispell function to be more robust |
− | * | + | * Updated BGM event, should no longer overlap timers |
− | * | + | <br> |
− | * | + | === Item === |
+ | * Piece of Fish can now be carted/backpacked or sold to npc | ||
+ | * Added Baby Polar Bear to Event Shop | ||
+ | * Added Baby Polar Bear to Cash Shop | ||
+ | * Crafted Weapon Slot 2~4 properly add damage to main hand when dual wielding | ||
+ | * Crafted Armor Slot 2~4 properly add reduced by elemental resistance | ||
+ | * Fixed certain flat damage increase and decrease from being applied twice | ||
+ | * Fixed flat damage increases checking wrong ignore flag on skills | ||
+ | * Fixed viewing ele stones crashing server | ||
+ | * Vellum Claymore updated | ||
+ | <br> | ||
+ | === Monster === | ||
+ | * Monsters now have Seperate Crit Modifiers | ||
+ | * Monster Ele Split now properly resisted | ||
<br> | <br> | ||
=== Weapon Mastery === | === Weapon Mastery === | ||
− | * | + | * Safeguard Level 8 and 9 no longer stack with other similar modifiers |
− | * | + | <br> |
− | * | + | === Enchanting === |
− | * Fixed | + | * Juggernaut now has base level scaling, has only 25% effect at level 1 and 100% at level 75 |
+ | * Enlightened now has base level scaling, has only 25% effect at level 1 and 100% at level 75 | ||
+ | * Enlightened Max sp reduced from | ||
+ | <br> | ||
+ | === Swordman === | ||
+ | * Fixed Two-Handed Sword Mastery requiring One-Handed Sword Mastery | ||
+ | <br> | ||
+ | === Knight === | ||
+ | * Spiral Pierce now properly locks target for 3 seconds | ||
<br> | <br> | ||
=== Crusader === | === Crusader === | ||
− | * Shield | + | * Devotion Level range increased from 10 -> 15 |
+ | <br> | ||
+ | === Phalanx === | ||
+ | * Fixed Legion double dipping | ||
+ | * When Linked Instinct Spear cast Level learned instead of random level | ||
+ | * Reflect Shield SP Cost reduced from 40 -> 35 | ||
+ | * Javelin Toss SP Cost reduced from 10 -> 9 | ||
+ | * Spear Quicken SP Cost reduced from 35 -> 20 | ||
+ | * Skewer Strike SP Cost reduced from 15 -> 12 | ||
+ | * Shield Bang SP Cost reduced from 30 -> 15 | ||
+ | * Stand Behind SP Cost reduced from 45 -> 10 | ||
+ | * Giant Growth SP Cost Changed from 12~60 -> 20 | ||
+ | * Impenetrable Shell SP Cost changed from 75 -> 60 | ||
<br> | <br> | ||
− | === | + | === Draconier === |
− | * | + | * Fixed Draconic Instinct double dipping |
<br> | <br> | ||
− | === | + | === Daimyo === |
− | * | + | * Sword Quake is now Earth Property |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br> | <br> | ||
− | === | + | === Ronin === |
− | * | + | * After casting Flash Step when Linked, Stealth Guard block chance is increased by (2*SkillLv)% and restores a samll amount of HP on Guard |
+ | * Flash Step no longer effected by Elemental Alignment | ||
+ | * Fixed bug where Water Blade was reducing cooldown on skills without Elemental Alignment | ||
<br> | <br> | ||
− | === | + | === Macabre === |
− | * | + | * Dementia duration increased from 60 -> 300 seconds |
− | * | + | * Remove Amulet Cost on Doom, Decay and Death |
+ | * When Linked Endless Nightmare no longer requires target to be asleep | ||
<br> | <br> | ||
=== Pirate === | === Pirate === | ||
− | * | + | * Fixed Sword or Dagger + Pistol damage element |
− | |||
− | |||
− | |||
− | |||
− | |||
<br> | <br> | ||
=== Mercenary === | === Mercenary === | ||
− | * | + | * when Linked Consume 1 less ammo at 50% chance, can bring to 0 ammo cost. |
− | * | + | * Shot Skills cast delay reduced from 0.25 -> 0.125 seconds |
− | * | + | * Collateral Damage cast delay reduced from 0.25 -> 0.125 seconds |
− | + | * Dark Filament cast delay reduced from 0.25 -> 0.125 seconds | |
− | |||
<br> | <br> | ||
− | === | + | === Buccaneer === |
− | * | + | * Corkscrew is now Stop instead of Ankle Snare |
− | |||
− | |||
− | |||
<br> | <br> | ||
− | === | + | === Revenant === |
− | * Fixed | + | * Fixed Familiar Quest, when culvert raid is disable it will instead pear in normal culvert |
− | * Wall of | + | * Reduce Wall of Thorn damage from 25% -> 10% Max HP |
− | * | + | * Evil Land damage changed from (1 + SkillLv * 132 + Min Matk * SkillLv) -> (1 + SkillLv * 132 + Min Matk * SkillLv / 3) |
− | * | + | * Evil Land bonus Necrosis Damage now caped changed from (Max Matk) -> (Max Matk * SkillLv / 5) |
− | * | + | * Evil Land Heal increased from (Base Level + Int) / 8 * (4 + (SkillLv * 8) -> (1 + 132 * SkillLv + Min Matk * SkillLv / 3) |
− | * | + | * Evil Land Speed Boost increased from 25 -> 50 |
− | * | ||
<br> | <br> | ||
+ | |||
<br> | <br> | ||
Revision as of 10:35, 14 July 2022
Index |
---|
Contents |
Latest
General
- Fixed Crash
- Added More Battledebug Information
- Fixed an incorrect Card in Bounty Board
- Moved Odin dun warp point
- Added a few new maps
Auto Event
- Updated Event Dispell function to be more robust
- Updated BGM event, should no longer overlap timers
Item
- Piece of Fish can now be carted/backpacked or sold to npc
- Added Baby Polar Bear to Event Shop
- Added Baby Polar Bear to Cash Shop
- Crafted Weapon Slot 2~4 properly add damage to main hand when dual wielding
- Crafted Armor Slot 2~4 properly add reduced by elemental resistance
- Fixed certain flat damage increase and decrease from being applied twice
- Fixed flat damage increases checking wrong ignore flag on skills
- Fixed viewing ele stones crashing server
- Vellum Claymore updated
Monster
- Monsters now have Seperate Crit Modifiers
- Monster Ele Split now properly resisted
Weapon Mastery
- Safeguard Level 8 and 9 no longer stack with other similar modifiers
Enchanting
- Juggernaut now has base level scaling, has only 25% effect at level 1 and 100% at level 75
- Enlightened now has base level scaling, has only 25% effect at level 1 and 100% at level 75
- Enlightened Max sp reduced from
Swordman
- Fixed Two-Handed Sword Mastery requiring One-Handed Sword Mastery
Knight
- Spiral Pierce now properly locks target for 3 seconds
Crusader
- Devotion Level range increased from 10 -> 15
Phalanx
- Fixed Legion double dipping
- When Linked Instinct Spear cast Level learned instead of random level
- Reflect Shield SP Cost reduced from 40 -> 35
- Javelin Toss SP Cost reduced from 10 -> 9
- Spear Quicken SP Cost reduced from 35 -> 20
- Skewer Strike SP Cost reduced from 15 -> 12
- Shield Bang SP Cost reduced from 30 -> 15
- Stand Behind SP Cost reduced from 45 -> 10
- Giant Growth SP Cost Changed from 12~60 -> 20
- Impenetrable Shell SP Cost changed from 75 -> 60
Draconier
- Fixed Draconic Instinct double dipping
Daimyo
- Sword Quake is now Earth Property
Ronin
- After casting Flash Step when Linked, Stealth Guard block chance is increased by (2*SkillLv)% and restores a samll amount of HP on Guard
- Flash Step no longer effected by Elemental Alignment
- Fixed bug where Water Blade was reducing cooldown on skills without Elemental Alignment
Macabre
- Dementia duration increased from 60 -> 300 seconds
- Remove Amulet Cost on Doom, Decay and Death
- When Linked Endless Nightmare no longer requires target to be asleep
Pirate
- Fixed Sword or Dagger + Pistol damage element
Mercenary
- when Linked Consume 1 less ammo at 50% chance, can bring to 0 ammo cost.
- Shot Skills cast delay reduced from 0.25 -> 0.125 seconds
- Collateral Damage cast delay reduced from 0.25 -> 0.125 seconds
- Dark Filament cast delay reduced from 0.25 -> 0.125 seconds
Buccaneer
- Corkscrew is now Stop instead of Ankle Snare
Revenant
- Fixed Familiar Quest, when culvert raid is disable it will instead pear in normal culvert
- Reduce Wall of Thorn damage from 25% -> 10% Max HP
- Evil Land damage changed from (1 + SkillLv * 132 + Min Matk * SkillLv) -> (1 + SkillLv * 132 + Min Matk * SkillLv / 3)
- Evil Land bonus Necrosis Damage now caped changed from (Max Matk) -> (Max Matk * SkillLv / 5)
- Evil Land Heal increased from (Base Level + Int) / 8 * (4 + (SkillLv * 8) -> (1 + 132 * SkillLv + Min Matk * SkillLv / 3)
- Evil Land Speed Boost increased from 25 -> 50
Full Patch List
2022
- 2022-07-14
- 2022-07-06
- 2022-06-28
- 2022-06-23
- 2022-04-11
- 2022-04-09
- AprilFools2022
- 2022-03-31
- 2022-03-30
- 2022-03-23
- 2022-03-14
- 2022-03-02
- 2022-02-04
- 2022-01-26
- 2022-01-19
2021
- 2021-11-11
- 2021-11-07
- 2021-11-05
- 2021-11-03
- 2021-10-04
- 2021-06-20
- 2021-06-10
- 2021-04-25
- 2021-04-17
- 2021-03-14
- 2021-03-12
- 2021-03-03
- 2021-02-03
- 2021-01-27
- 2021-01-26
- 2021-01-25
- 2021-01-24
2020
- 2020-12-23
- 2020-11-30
- 2020-11-21
- 2020-11-04
- 2020-11-03
- 2020-07-29
- 2020-07-08
- 2020-07-01
- 2020-06-26
- 2020-06-24
- 2020-06-19
- 2020-06-02
- 2020-05-21
- 2020-04-21
- 2020-04-20
- AprilFools2020
- 2020-03-20
- 2020-03-05
- 2020-02-24
- 2020-02-18
- 2020-02-12
- 2020-02-10
- 2020-02-01
- 2020-01-23
- 2020-01-21
- 2020-01-02
2019
- 2019-12-28
- 2019-12-23
- 2019-12-05
- 2019-11-30
- 2019-11-15
- 2019-11-14
- 2019-11-08
- 2019-10-30
- 2019-09-15
- 2019-09-05
- 2019-08-26
- 2019-08-13
- 2019-08-08
- 2019-07-27
- 2019-07-24
- 2019-06-21
- 2019-06-15
- 2019-06-14
- 2019-06-13
- 2019-06-11
- 2019-06-10
- 2019-06-06
- 2019-06-03
- 2019-05-22
- 2019-05-20
- 2019-05-09
- 2019-05-02
- 2019-04-21
- 2019-04-03
- AprilFools
- 2019-03-28
- 2019-03-15
- 2019-02-28
- 2019-02-22
- 2019-02-14
- 2019-02-01