Difference between revisions of "PatchNotes"

From Project Einherjar
(2022)
(Latest)
Line 2: Line 2:
 
== Latest ==
 
== Latest ==
 
=== General ===
 
=== General ===
* Hit per crit when critting is now Configurable, Set to 15
+
* Created new function "ismaxlevel()" for easier script checks
* Increase Hit per Crit from (1 * Crit - Targets Crit Def) -> (Crit * hit_per_crit / 10)
+
* Fixed Bounty Board Max Level Checks
* No longer get Attack Speed Increased or Attack Speed Decreased Messages
+
* Fixed Bounty Board giving up to 5 less exp then it should
* Can still cast during the Delay before Store Curse Takes Effect
+
* Added new conf settings for Bounty Board
 +
* Reduce Bounty Board Xp Multiplier from 321 -> 200
 +
* Platinum skills now say "Platinum" instead of Quest, fixed a few missing tags
 +
* Hemophilia, Necrosis, Lifesteal and Spellvamp can no longer heal target when target takes no damage
 +
* Remove Monster attacks ignoring Ghost property armor.
 +
* Re-added Hearthstone Shot to Zhakastia
 +
* Settings NPC delay reduced from 1 -> 0.1 Seconds
 +
* Settings NPC now auto refresh once complete to prevent getting stuck
 
<br>
 
<br>
=== Monster ===
+
=== Weapon Mastery ===
* Mobs should no longer lose agro when hit by Stone Curse, Freeze, Stun or Sleep
+
* Ranged Mdef Ignore increased from 2% -> 3%
* Mobs that can change target only do so when attacked within a distance of [attack range+1]
+
* Mysical Mdef Ignore increased from 2% -> 3%
* Mobs no longer scatter as soon as they lose their target. Its now after moving 3 cells or reaching destination.
+
* Swiftness Perfect Flee replaced with Ignore 3 Def and Mdef
* Updated Rude attack to be more lenient.
+
* Fixed Onslaught Def Ignore Description
* Increase Mob AI duration active after all players have left their vicinity from 1 -> 5 seconds
 
* Increase Boss AI duration active after all players have left their vicinity from 5 -> 15 seconds
 
* Mobs don't need to reach their target cell to update their target cell
 
* Can now steal from mobs under Stone Curse, Freeze, Stun or Sleep
 
 
<br>
 
<br>
=== Swordsman ===
+
=== Crusader ===
* Provoke no longer blocked by status immunity (still doesn't work on undead)
+
* Shield Boomerang and Shield Chain Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
* Provoke no longer ends Sleep, Stone or Freeze
 
 
<br>
 
<br>
=== Thief ===
+
=== Monk ===
* Double Attack only gains Special Hit from Crit on crits
+
* Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
 
<br>
 
<br>
 
=== Assassin ===
 
=== Assassin ===
* Sonic Acceleration is now a flat +50 Hit instead of 50%
+
* Sonic Blow damage increased from (400+40*SkillLv)% -> ((400+60*SkillLv)+(SkillLv*Apm/6))% Atk Damage
* Grimtooth no longer gains Hit from Crit
+
* Sonic Blow no longer gains (SkillLv*20)% Atk damage when using a Katar
* Grimtooth Gains (3*SkillLv) Hit
+
* Sonic Blow missing HP damage now works with all weapons
* Sonic Blow when Linked bonus damage outside of woe decreased from +100% -> +50%
+
* Sonic Blow missing HP damage cap reduced from 100% atk -> 50% atk
* Venom Splasher now effected by EDP
+
* Sonic Blow missing HP damage cap increased by 10% per level of Advanced Katar Mastery when using a Katar
* Fixed first hit out of Cloaking being reflected still
+
* Sonic Blow missing HP damage modifier against bosses reduced from 50% -> 20%
 +
* Sonic Blow Cast Delay changed to 0.5 Seconds (official 2 seconds)
 +
* Sonic Blow Cast Delay when linked no longer has a cast delay
 
<br>
 
<br>
=== Rogue ===
+
=== Star Gladiator ===
* Steal Coin now pulls agro and Provoke Flags on fail instead of success
+
* Casting Soul Link on a Sitting Star Gladiator has a 3% chance to reset hate and feeling
* Steal Coin now works on targets under Stone and Freeze
 
 
<br>
 
<br>
=== Monk ===
+
=== Soul Linker ===
* Absorb Sprits works on Status Immune Targets
+
* Added Soul Link Skill [Max 7] All link spells in one.
* Absorb Sprits Still pulls agro
+
* Added Link Effects for Draconier, Mystic, Buccaneer, Esper, Viking, Necromancer and Daimyo
 
<br>
 
<br>
=== Mage ===
+
=== Pirate ===
* Napalm Beat damage changed from (70+10*SkillLv)% -> (50+15*SkillLv)%
+
* Dual Pistol Attacking increased from 55% -> 65% per hand
* Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
 
* Thunderstorm damage increased from (80*SkillLv)% -> (100*SkillLv)%
 
 
<br>
 
<br>
=== Wizard ===
+
=== Buccaneer ===
* Meteor Storm interval reduced from 750 -> 550
+
* Fixed Bribe steal order
* Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv)
+
* Mislead now effects Kenjutsu, Sonic Blow and Skewer Strike
* Jupiter Thunder deals +25% damage against frozen targets
+
* Corkscrew snare is now Ankle Snare instead of Dark Binding
* Lord of Vermillion blind chance increased from (4*SkillLv) -> (6*SkillLv)
 
* Lord of Vermillion total damage increased from (400+80*SkillLv) -> (400+120*SkillLv)
 
* Each Stormgust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast
 
* Storm Gust damage changed from (100+40*SkillLv)% -> (100+40*SkillLv+(SkillLv*Non Freeze Hits))%
 
* Earth Spike damage increased from (100*SkillLv)% -> (175*SkillLv)%
 
* Heaven Driver damage increased from (100*SkillLv)% -> (175*SkillLv)%
 
* Gravitation no longer prevents caster from dealing damage other then autocast and gravitation itself
 
* Gravitation now prevents movement of targets as well as caster
 
* Gravitation can now be cast on top of caster
 
* Gravitation now hit 2x per second
 
* Gravitation now has a (10*SkillLv)% Matk Scaling
 
 
<br>
 
<br>
=== Sage ===
+
=== Mercenary ===
* Earth Spike damage increased from (100*SkillLv)% -> (175*SkillLv)%
+
* Reload Master no ammo chance increased from (10*SkillLv)% -> (15*SkillLv)%
* Heaven Driver damage increased from (100*SkillLv)% -> (175*SkillLv)%
+
* Reload Mastery Dual Pistol Attack damage increased from (2*SkillLv)% -> (4*SkillLv)%
* Weapon Endow now increase bolt of same element by (SkillLv*5)%
+
* Total Dual Pistol Attack damage increased from 150% -> 190%
* Autospell lower spell level cast chance removed
+
* Fixed Precision not adding 25% crit damage
* Autospell can now cast Earth Spike, Thunder Storm and Heaven Driver
+
* Precision now effects Kenjutsu, Sonic Blow and Skewer Strike
* Autospell Bolt + Earth Spike skills increase by 1 level when using matching Endow
 
* If the attack leading to Autospell is a Crit increase cast skill level by 1
 
* Autospell Spell Distribution Changed
 
* Mind Breaker no longer ends Sleep, Stone or Freeze
 
* Mind Breaker now ends Trick Dead
 
 
<br>
 
<br>
=== Gunslinger ===
 
* Chain Action only gains Special Hit from Crit on crits
 
<br>
 
=== Phalanx ===
 
* Come At Me now says skill name again
 
* Come At Me longer ends Sleep, Stone or Freeze
 
* Skewer Strike can Crit doubling all flat damage modifiers
 
 
=== Draconier ===
 
* Dragon Roar now resets monster targeting including provoke when fearing
 
* Dragon Roar resets Dragon Calm and Calms all non-boss dragons in range
 
 
 
=== Ronin ===
 
=== Ronin ===
* While Mushin is active attacks cannot crit
+
* Fixed Phantasmal Blade requiring Flash Step in client
* Stealth Guard moved earlier into code so triggers more often.
+
* Kenjutsu Skill crit base damage increased from 20 + (Rounddown((SkillLv*3-1)/2)*2)% -> (15+(5*SkillLv))%
* Draw Strike max Level reduced from 10 -> 5
+
* Kenjutsu Skill crit bonus damage decreased from (Rounddown((SkillLv*3-1)/2)*2)% -> ((SkillLv*3-1)/2)%
* Draw Strike deal 2x damage with Water Blade
+
* Omniblade NxN target check increased where N = [1,3,5,7,9,11,13,15,17,19,21] -> N = [5,5,5,7,9,11,13,15,17,19,21]
* Draw Strike + Water Blade Ignores resistance to water from Freeze
 
* Increase Drawstrike Sprint Damage from (Agi*SkillLv / (15-Sprint))% -> (Agi*SkillLv*Sprint/2)% capped at 100 Agi
 
* Kenjutsu Lower Atk from (7*SkillLv+1)% -> (2*SkillLv+1)
 
* Kenjutsu Gains (2*SkillLv+1) Crit Damage and Base Crit Damage
 
* Kenjutsu Gains (5*SkillLv) Critical Chance
 
* Kenjutsu allows Omni Blade, Obsidian Strike, Silent Strike, Blazing Strike and Draw Strike to crit
 
* Kenjutsu Critting Skills Deal +(4*SkillLv+22)% base damage.
 
* Kenjutsu Skills Lose Unique Elemental Bonuses
 
* Fudoshin no longer Stuns with Skills other then Reflex Guard
 
* Fudoshin Damage reduction increased from (3+SkillLv)% -> (3*SkillLv-1)%
 
* Iaijutsu + Omniblade only gains bonuses effect with Phantasmal Blade
 
* Iaijutsu + Omniblade + Phantasmal Blade stealth guard is twice as likely to proc
 
* Iaijutsu + Omniblade + Phantasmal Blade deals bonus damage based on difference between targets Def and Mdef damage reduction
 
* Iaijutsu + Draw Strike only gains bonuses effect with Water Blade
 
* Iaijutsu + Obsidian Strike slows target
 
* Iaijutsu full hp bonus is now applied to Omni Blade, Obsidian Strike, Silent Strike, Blazing Strike and Draw Strike
 
* Omniblade Deals 2x damage with Phantasmal Blade
 
* Iaijutsu full hp bonus damage doubled with correct element
 
* Blinding Edge[Max 3] -> Obsidian Strike[Max 5]
 
* Obsidian Strike Deals (150*SkillLv)% damage
 
* Obsidian Strike has a (15*SkillLv+10)% chance to blind target and deals (75*SkillLv)% bonus damage to when it successfully blinds
 
* Obsidian Strike deals (75*SkillLv)% bonus damage to targets effected by Earth Blade Slow, Quagmire or Gravitation
 
* Iaijutsu, Kenjutsu and Mushin SP cost reduced from 1 SP every ((3+SkillLv)/2) -> (3+SkillLv) Seconds
 
* Blazing Strike no longer benefits from target being blind
 
* Phantasmal Blade is now a Quest Skill
 
* Meditation Max level increased from 3->5
 
* Meditation no longer stands when hit, instead reduces duration by of buff standing if it ends
 
* Meditation Regen changed from (20+(60*SkillLv))% -> (50*SkillLv)%
 
* Meditation + Reflex Guard no longer forces you to stand
 
* Elemental Blade + Fire Blade Increase Speed by 10%
 
* Elemental Blade + Ice Blade Reduce Cooldown of skills
 
* Elemental Blade + Thunder Blade Increase Apm by 10%
 
* Elemental Blade + Earth Blade Increase HP and SP recovery by 25%
 
* Elemental Blade + Phantasmal Blade Increase Flee by 10 + 10%
 
<br>
 
=== Daimyo ===
 
* Warcry removes agro on self to targets hit
 
* Fixed Akuma crash
 
* Fixed Bloodsoaked crash
 
<br>
 
=== Buccaneer ===
 
* Extortion now works on targets under Stone and Freeze
 
<br>
 
=== Viking ===
 
* Fixed Baldur's Gift not blocking reflect damage unless target was also a viking
 
<br>
 
=== Macabre ===
 
* Spirit Crush now works on status Immune targets
 
* Spirit Crush no longer pulls agro
 
* Soul Eater changed to passive restore portion of matk as HP and refunds a portion of Skill Cost
 
* Will 'O Wisp Duration increased from 30 -> 60 seconds
 
* Will 'O Wisp Spirit Ball cost reduced from 2 -> 1
 
<br>
 
=== Esper ===
 
* Avatar now works with Gundor, Ru and Librius
 
* Avatar Blessing can no longer be removed when gaining another blessing
 
* Hera Hit/Flee chance reduced from (3*SkillLv + Int / 7) -> (2*SkillLv + Int / 10)
 
* Nicrien Max HP reduced from (100*SkillLv + Int * 5) -> (50*SkillLv + Int * 5)
 
* Edron Max SP reduced from (25*SkillLv + Int * 3) -> (20*SkillLv + Int * 2)
 
* Gundor Luk reduced from (3*SkillLv + Int / 5) -> (3*SkillLv + Int / 8)
 
* Zazanba Atk reduced from (5*SkillLv + Int / 4) -> (5*SkillLv + Int / 5)
 
* Asther ASPD reduced from (2+SkillLv + Int / 18) -> (2+SkillLv + Int / 20)
 
* Librius Mdef bonuses reduced from (SkillLv + Int / 18) -> (SkillLv + Int / 20)
 
* Ru bonuses Def reduced from (SkillLv + Int / 18) -> (SkillLv + Int / 20)
 
* Casil bonuses Cast Reduction reduced from (SkillLv + Int / 18) -> (SkillLv + Int / 20)
 
* Bonuses from Int changed to (Bonus * (51+Target Level) / 100)
 
*    [Example] Hera Actual Formula would be (2*SkillLv + (Int * (51+Target Level) / 1000))
 
 
<br>
 
<br>
=== Revenant ===
+
=== Necromancer ===
* Wall of Thorns no longer immune to magic and misc damage
+
* Fixed Devour Spirit Hp restore being incorrect
* Wall of Thorns no longer immune to skills
+
* Wall of Thorns reflect damage reduced from (20*SkillLv - 10)% -> (5*SkillLv)%
* Soul Harvest Damage reduced from ((150 + 50*SkillLv) + (5*SkillLv*SoulStrike Level))% -> ((50 + 50*SkillLv) + (3*SKillLv*SoulStrike Level))%
+
* Wall of Thorns standing still damage timer decreased from 200 -> 5 seconds
* Soul Harvest chance Bonus damage reduced from (10+30*SkillLv)% -> (30*SkillLv)%
+
* Wall of Thorns takes loses 3% max HP on every damage tick
* Spirit Rupture damage reduced from ((100*SkillLv) + (10*SkillLv*SoulStrike Level))% -> (50 + (75*SkillLv) + (7*SkillLv*SoulStrike Level))%
+
* Wall of Thorns lose 0.5% Max HP every 1 Second
* Spirit Rupture no longer receives (25*SkillLv)% bonus damage from Necrosis
+
* Updated Dark Binding description to include Holy Damage mod
 +
* Dark Binding now prevent Teleport
 
<br>
 
<br>
 
<br>
 
<br>

Revision as of 09:37, 6 July 2022

Latest

General

  • Created new function "ismaxlevel()" for easier script checks
  • Fixed Bounty Board Max Level Checks
  • Fixed Bounty Board giving up to 5 less exp then it should
  • Added new conf settings for Bounty Board
  • Reduce Bounty Board Xp Multiplier from 321 -> 200
  • Platinum skills now say "Platinum" instead of Quest, fixed a few missing tags
  • Hemophilia, Necrosis, Lifesteal and Spellvamp can no longer heal target when target takes no damage
  • Remove Monster attacks ignoring Ghost property armor.
  • Re-added Hearthstone Shot to Zhakastia
  • Settings NPC delay reduced from 1 -> 0.1 Seconds
  • Settings NPC now auto refresh once complete to prevent getting stuck


Weapon Mastery

  • Ranged Mdef Ignore increased from 2% -> 3%
  • Mysical Mdef Ignore increased from 2% -> 3%
  • Swiftness Perfect Flee replaced with Ignore 3 Def and Mdef
  • Fixed Onslaught Def Ignore Description


Crusader

  • Shield Boomerang and Shield Chain Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher


Monk

  • Investigate Now gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher


Assassin

  • Sonic Blow damage increased from (400+40*SkillLv)% -> ((400+60*SkillLv)+(SkillLv*Apm/6))% Atk Damage
  • Sonic Blow no longer gains (SkillLv*20)% Atk damage when using a Katar
  • Sonic Blow missing HP damage now works with all weapons
  • Sonic Blow missing HP damage cap reduced from 100% atk -> 50% atk
  • Sonic Blow missing HP damage cap increased by 10% per level of Advanced Katar Mastery when using a Katar
  • Sonic Blow missing HP damage modifier against bosses reduced from 50% -> 20%
  • Sonic Blow Cast Delay changed to 0.5 Seconds (official 2 seconds)
  • Sonic Blow Cast Delay when linked no longer has a cast delay


Star Gladiator

  • Casting Soul Link on a Sitting Star Gladiator has a 3% chance to reset hate and feeling


Soul Linker

  • Added Soul Link Skill [Max 7] All link spells in one.
  • Added Link Effects for Draconier, Mystic, Buccaneer, Esper, Viking, Necromancer and Daimyo


Pirate

  • Dual Pistol Attacking increased from 55% -> 65% per hand


Buccaneer

  • Fixed Bribe steal order
  • Mislead now effects Kenjutsu, Sonic Blow and Skewer Strike
  • Corkscrew snare is now Ankle Snare instead of Dark Binding


Mercenary

  • Reload Master no ammo chance increased from (10*SkillLv)% -> (15*SkillLv)%
  • Reload Mastery Dual Pistol Attack damage increased from (2*SkillLv)% -> (4*SkillLv)%
  • Total Dual Pistol Attack damage increased from 150% -> 190%
  • Fixed Precision not adding 25% crit damage
  • Precision now effects Kenjutsu, Sonic Blow and Skewer Strike


Ronin

  • Fixed Phantasmal Blade requiring Flash Step in client
  • Kenjutsu Skill crit base damage increased from 20 + (Rounddown((SkillLv*3-1)/2)*2)% -> (15+(5*SkillLv))%
  • Kenjutsu Skill crit bonus damage decreased from (Rounddown((SkillLv*3-1)/2)*2)% -> ((SkillLv*3-1)/2)%
  • Omniblade NxN target check increased where N = [1,3,5,7,9,11,13,15,17,19,21] -> N = [5,5,5,7,9,11,13,15,17,19,21]


Necromancer

  • Fixed Devour Spirit Hp restore being incorrect
  • Wall of Thorns reflect damage reduced from (20*SkillLv - 10)% -> (5*SkillLv)%
  • Wall of Thorns standing still damage timer decreased from 200 -> 5 seconds
  • Wall of Thorns takes loses 3% max HP on every damage tick
  • Wall of Thorns lose 0.5% Max HP every 1 Second
  • Updated Dark Binding description to include Holy Damage mod
  • Dark Binding now prevent Teleport



Full Patch List

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