PatchNotes
From Project Einherjar
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Contents |
Latest
General
- Hit per crit when critting is now Configurable, Set to 15
- Increase Hit per Crit from (1 * Crit - Targets Crit Def) -> (Crit * hit_per_crit / 10)
- No longer get Attack Speed Increased or Attack Speed Decreased Messages
- Can still cast during the Delay before Store Curse Takes Effect
Monster
- Mobs should no longer lose agro when hit by Stone Curse, Freeze, Stun or Sleep
- Mobs that can change target only do so when attacked within a distance of [attack range+1]
- Mobs no longer scatter as soon as they lose their target. Its now after moving 3 cells or reaching destination.
- Updated Rude attack to be more lenient.
- Increase Mob AI duration active after all players have left their vicinity from 1 -> 5 seconds
- Increase Boss AI duration active after all players have left their vicinity from 5 -> 15 seconds
- Mobs don't need to reach their target cell to update their target cell
- Can now steal from mobs under Stone Curse, Freeze, Stun or Sleep
Swordsman
- Provoke no longer blocked by status immunity (still doesn't work on undead)
- Provoke no longer ends Sleep, Stone or Freeze
Thief
- Double Attack only gains Special Hit from Crit on crits
Assassin
- Sonic Acceleration is now a flat +50 Hit instead of 50%
- Grimtooth no longer gains Hit from Crit
- Grimtooth Gains (3*SkillLv) Hit
- Sonic Blow when Linked bonus damage outside of woe decreased from +100% -> +50%
- Venom Splasher now effected by EDP
- Fixed first hit out of Cloaking being reflected still
Rogue
- Steal Coin now pulls agro and Provoke Flags on fail instead of success
- Steal Coin now works on targets under Stone and Freeze
Monk
- Absorb Sprits works on Status Immune Targets
- Absorb Sprits Still pulls agro
Mage
- Napalm Beat damage changed from (70+10*SkillLv)% -> (50+15*SkillLv)%
- Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
- Thunderstorm damage increased from (80*SkillLv)% -> (100*SkillLv)%
Wizard
- Meteor Storm interval reduced from 750 -> 550
- Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv)
- Jupiter Thunder deals +25% damage against frozen targets
- Lord of Vermillion blind chance increased from (4*SkillLv) -> (6*SkillLv)
- Lord of Vermillion total damage increased from (400+80*SkillLv) -> (400+120*SkillLv)
- Each Stormgust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast
- Storm Gust damage changed from (100+40*SkillLv)% -> (100+40*SkillLv+(SkillLv*Non Freeze Hits))%
- Earth Spike damage increased from (100*SkillLv)% -> (175*SkillLv)%
- Heaven Driver damage increased from (100*SkillLv)% -> (175*SkillLv)%
- Gravitation no longer prevents caster from dealing damage other then autocast and gravitation itself
- Gravitation now prevents movement of targets as well as caster
- Gravitation can now be cast on top of caster
- Gravitation now hit 2x per second
- Gravitation now has a (10*SkillLv)% Matk Scaling
Sage
- Earth Spike damage increased from (100*SkillLv)% -> (175*SkillLv)%
- Heaven Driver damage increased from (100*SkillLv)% -> (175*SkillLv)%
- Weapon Endow now increase bolt of same element by (SkillLv*5)%
- Autospell lower spell level cast chance removed
- Autospell can now cast Earth Spike, Thunder Storm and Heaven Driver
- Autospell Bolt + Earth Spike skills increase by 1 level when using matching Endow
- If the attack leading to Autospell is a Crit increase cast skill level by 1
- Autospell Spell Distribution Changed
- Mind Breaker no longer ends Sleep, Stone or Freeze
- Mind Breaker now ends Trick Dead
Gunslinger
- Chain Action only gains Special Hit from Crit on crits
Phalanx
- Come At Me now says skill name again
- Come At Me longer ends Sleep, Stone or Freeze
- Skewer Strike can Crit doubling all flat damage modifiers
Draconier
- Dragon Roar now resets monster targeting including provoke when fearing
- Dragon Roar resets Dragon Calm and Calms all non-boss dragons in range
Ronin
- While Mushin is active attacks cannot crit
- Stealth Guard moved earlier into code so triggers more often.
- Draw Strike max Level reduced from 10 -> 5
- Draw Strike deal 2x damage with Water Blade
- Draw Strike + Water Blade Ignores resistance to water from Freeze
- Increase Drawstrike Sprint Damage from (Agi*SkillLv / (15-Sprint))% -> (Agi*SkillLv*Sprint/2)% capped at 100 Agi
- Kenjutsu Lower Atk from (7*SkillLv+1)% -> (2*SkillLv+1)
- Kenjutsu Gains (2*SkillLv+1) Crit Damage and Base Crit Damage
- Kenjutsu Gains (5*SkillLv) Critical Chance
- Kenjutsu allows Omni Blade, Obsidian Strike, Silent Strike, Blazing Strike and Draw Strike to crit
- Kenjutsu Critting Skills Deal +(4*SkillLv+22)% base damage.
- Kenjutsu Skills Lose Unique Elemental Bonuses
- Fudoshin no longer Stuns with Skills other then Reflex Guard
- Fudoshin Damage reduction increased from (3+SkillLv)% -> (3*SkillLv-1)%
- Iaijutsu + Omniblade only gains bonuses effect with Phantasmal Blade
- Iaijutsu + Omniblade + Phantasmal Blade stealth guard is twice as likely to proc
- Iaijutsu + Omniblade + Phantasmal Blade deals bonus damage based on difference between targets Def and Mdef damage reduction
- Iaijutsu + Draw Strike only gains bonuses effect with Water Blade
- Iaijutsu + Obsidian Strike slows target
- Iaijutsu full hp bonus is now applied to Omni Blade, Obsidian Strike, Silent Strike, Blazing Strike and Draw Strike
- Omniblade Deals 2x damage with Phantasmal Blade
- Iaijutsu full hp bonus damage doubled with correct element
- Blinding Edge[Max 3] -> Obsidian Strike[Max 5]
- Obsidian Strike Deals (150*SkillLv)% damage
- Obsidian Strike has a (15*SkillLv+10)% chance to blind target and deals (75*SkillLv)% bonus damage to when it successfully blinds
- Obsidian Strike deals (75*SkillLv)% bonus damage to targets effected by Earth Blade Slow, Quagmire or Gravitation
- Iaijutsu, Kenjutsu and Mushin SP cost reduced from 1 SP every ((3+SkillLv)/2) -> (3+SkillLv) Seconds
- Blazing Strike no longer benefits from target being blind
- Phantasmal Blade is now a Quest Skill
- Meditation Max level increased from 3->5
- Meditation no longer stands when hit, instead reduces duration by of buff standing if it ends
- Meditation Regen changed from (20+(60*SkillLv))% -> (50*SkillLv)%
- Meditation + Reflex Guard no longer forces you to stand
- Elemental Blade + Fire Blade Increase Speed by 10%
- Elemental Blade + Ice Blade Reduce Cooldown of skills
- Elemental Blade + Thunder Blade Increase Apm by 10%
- Elemental Blade + Earth Blade Increase HP and SP recovery by 25%
- Elemental Blade + Phantasmal Blade Increase Flee by 10 + 10%
Daimyo
- Warcry removes agro on self to targets hit
- Fixed Akuma crash
- Fixed Bloodsoaked crash
Buccaneer
- Extortion now works on targets under Stone and Freeze
Viking
- Fixed Baldur's Gift not blocking reflect damage unless target was also a viking
Macabre
- Spirit Crush now works on status Immune targets
- Spirit Crush no longer pulls agro
- Soul Eater changed to passive restore portion of matk as HP and refunds a portion of Skill Cost
- Will 'O Wisp Duration increased from 30 -> 60 seconds
- Will 'O Wisp Spirit Ball cost reduced from 2 -> 1
Esper
- Avatar now works with Gundor, Ru and Librius
- Avatar Blessing can no longer be removed when gaining another blessing
- Hera Hit/Flee chance reduced from (3*SkillLv + Int / 7) -> (2*SkillLv + Int / 10)
- Nicrien Max HP reduced from (100*SkillLv + Int * 5) -> (50*SkillLv + Int * 5)
- Edron Max SP reduced from (25*SkillLv + Int * 3) -> (20*SkillLv + Int * 2)
- Gundor Luk reduced from (3*SkillLv + Int / 5) -> (3*SkillLv + Int / 8)
- Zazanba Atk reduced from (5*SkillLv + Int / 4) -> (5*SkillLv + Int / 5)
- Asther ASPD reduced from (2+SkillLv + Int / 18) -> (2+SkillLv + Int / 20)
- Librius Mdef bonuses reduced from (SkillLv + Int / 18) -> (SkillLv + Int / 20)
- Ru bonuses Def reduced from (SkillLv + Int / 18) -> (SkillLv + Int / 20)
- Casil bonuses Cast Reduction reduced from (SkillLv + Int / 18) -> (SkillLv + Int / 20)
- Bonuses from Int changed to (Bonus * (51+Target Level) / 100)
- [Example] Hera Actual Formula would be (2*SkillLv + (Int * (51+Target Level) / 1000))
Revenant
- Wall of Thorns no longer immune to magic and misc damage
- Wall of Thorns no longer immune to skills
- Soul Harvest Damage reduced from ((150 + 50*SkillLv) + (5*SkillLv*SoulStrike Level))% -> ((50 + 50*SkillLv) + (3*SKillLv*SoulStrike Level))%
- Soul Harvest chance Bonus damage reduced from (10+30*SkillLv)% -> (30*SkillLv)%
- Spirit Rupture damage reduced from ((100*SkillLv) + (10*SkillLv*SoulStrike Level))% -> (50 + (75*SkillLv) + (7*SkillLv*SoulStrike Level))%
- Spirit Rupture no longer receives (25*SkillLv)% bonus damage from Necrosis
Full Patch List
2022
- 2022-07-06
- 2022-06-28
- 2022-06-23
- 2022-04-11
- 2022-04-09
- AprilFools2022
- 2022-03-31
- 2022-03-30
- 2022-03-23
- 2022-03-14
- 2022-03-02
- 2022-02-04
- 2022-01-26
- 2022-01-19
2021
- 2021-11-11
- 2021-11-07
- 2021-11-05
- 2021-11-03
- 2021-10-04
- 2021-06-20
- 2021-06-10
- 2021-04-25
- 2021-04-17
- 2021-03-14
- 2021-03-12
- 2021-03-03
- 2021-02-03
- 2021-01-27
- 2021-01-26
- 2021-01-25
- 2021-01-24
2020
- 2020-12-23
- 2020-11-30
- 2020-11-21
- 2020-11-04
- 2020-11-03
- 2020-07-29
- 2020-07-08
- 2020-07-01
- 2020-06-26
- 2020-06-24
- 2020-06-19
- 2020-06-02
- 2020-05-21
- 2020-04-21
- 2020-04-20
- AprilFools2020
- 2020-03-20
- 2020-03-05
- 2020-02-24
- 2020-02-18
- 2020-02-12
- 2020-02-10
- 2020-02-01
- 2020-01-23
- 2020-01-21
- 2020-01-02
2019
- 2019-12-28
- 2019-12-23
- 2019-12-05
- 2019-11-30
- 2019-11-15
- 2019-11-14
- 2019-11-08
- 2019-10-30
- 2019-09-15
- 2019-09-05
- 2019-08-26
- 2019-08-13
- 2019-08-08
- 2019-07-27
- 2019-07-24
- 2019-06-21
- 2019-06-15
- 2019-06-14
- 2019-06-13
- 2019-06-11
- 2019-06-10
- 2019-06-06
- 2019-06-03
- 2019-05-22
- 2019-05-20
- 2019-05-09
- 2019-05-02
- 2019-04-21
- 2019-04-03
- AprilFools
- 2019-03-28
- 2019-03-15
- 2019-02-28
- 2019-02-22
- 2019-02-14
- 2019-02-01