Difference between revisions of "PatchNotes"

From Project Einherjar
(2022)
(Latest)
Line 2: Line 2:
 
== Latest ==
 
== Latest ==
 
=== General ===
 
=== General ===
* Adjusted Mercenary Cost
+
* Hit per crit when critting is now Configurable, Set to 15
* Fixed a bug with Crit Damage reduction not reducing skill damage from non pirate skills
+
* Increase Hit per Crit from (1 * Crit - Targets Crit Def) -> (Crit * hit_per_crit / 10)
* Inverse Def now prioritized over Crit
+
* No longer get Attack Speed Increased or Attack Speed Decreased Messages
* Matk RNG changed from Min + Rand(Max - Min) -> Min + Rand((Max - Min + 1) / 2) + Rand((Max - Min + 1) / 2)
+
* Can still cast during the Delay before Store Curse Takes Effect
<br>
 
=== Crit Update ===
 
* Crit Update Enabled for testing
 
* Crits no longer Guarantee a Hit and Ignore Def, instead deal % bonus Damage
 
* Lucky Dodge now reducible by attackers Luk
 
* Lucky Dodge chance unchanged
 
* Lucky Dodge ignore chance unchanged
 
* Crits gain up to attackers crit chance as bonus hit when critting
 
* Crit Per Luk increased from 1/3 -> .34
 
* Crit Resistance Per Luk increased from 1/3 -> .34
 
* Crit Bonus Damage increased from 0% -> (50 + Luk)%
 
* Added Toggles for everything in list
 
* Thana Card prevents Crit
 
* Ice Pick prevents Crit
 
<br>
 
=== Items ===
 
* High Fashion Sandals now wearable by Spiriter Classes, Necromancer Classes, Adept and Mystic
 
 
<br>
 
<br>
 
=== Monster ===
 
=== Monster ===
* Increase Agility bonus flee changed from (10*SkillLv)% -> (10*SkillLv)
+
* Mobs should no longer lose agro when hit by Stone Curse, Freeze, Stun or Sleep
 +
* Mobs that can change target only do so when attacked within a distance of [attack range+1]
 +
* Mobs no longer scatter as soon as they lose their target. Its now after moving 3 cells or reaching destination.
 +
* Updated Rude attack to be more lenient.
 +
* Increase Mob AI duration active after all players have left their vicinity from 1 -> 5 seconds
 +
* Increase Boss AI duration active after all players have left their vicinity from 5 -> 15 seconds
 +
* Mobs don't need to reach their target cell to update their target cell
 +
* Can now steal from mobs under Stone Curse, Freeze, Stun or Sleep
 
<br>
 
<br>
=== Hunter ===
+
=== Swordsman ===
* Sharp Shooting damage changed from (200 + 50*SkillLv) -> (100*SkillLv)%
+
* Provoke no longer blocked by status immunity (still doesn't work on undead)
* Sharp Shooting gains +50% crit damage when crit update enabled
+
* Provoke no longer ends Sleep, Stone or Freeze
 
<br>
 
<br>
 
=== Thief ===
 
=== Thief ===
* Double Attack can now crit
+
* Double Attack only gains Special Hit from Crit on crits
* Double Attack loses Def Ignore from crit chance when crit update enabled
 
 
<br>
 
<br>
 
=== Assassin ===
 
=== Assassin ===
* Double Attack now increases all Katar Damage (was just basic attacks)
+
* Sonic Acceleration is now a flat +50 Hit instead of 50%
* Attack out of Cloaking deals an additional (2 * SkillLv)% base crit damage
+
* Grimtooth no longer gains Hit from Crit
* Attack out of Cloaking deals an additional (2 * SkillLv)% bonus crit damage
+
* Grimtooth Gains (3*SkillLv) Hit
* Sonic Blow can now crit hitting 12 times and dealing 50% bonus damage but not effected by Luk base damage
+
* Sonic Blow when Linked bonus damage outside of woe decreased from +100% -> +50%
 +
* Venom Splasher now effected by EDP
 +
* Fixed first hit out of Cloaking being reflected still
 +
<br>
 +
=== Rogue ===
 +
* Steal Coin now pulls agro and Provoke Flags on fail instead of success
 +
* Steal Coin now works on targets under Stone and Freeze
 
<br>
 
<br>
 
=== Monk ===
 
=== Monk ===
* Triple Attack chance changed from (30-SkillLv)% -> 25%
+
* Absorb Sprits works on Status Immune Targets
* Triple Attack can now Crit
+
* Absorb Sprits Still pulls agro
 +
<br>
 +
=== Mage ===
 +
* Napalm Beat damage changed from (70+10*SkillLv)% -> (50+15*SkillLv)%
 +
* Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
 +
* Thunderstorm damage increased from (80*SkillLv)% -> (100*SkillLv)%
 +
<br>
 +
=== Wizard ===
 +
* Meteor Storm interval reduced from 750 -> 550
 +
* Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv)
 +
* Jupiter Thunder deals +25% damage against frozen targets
 +
* Lord of Vermillion blind chance increased from (4*SkillLv) -> (6*SkillLv)
 +
* Lord of Vermillion total damage increased from (400+80*SkillLv) -> (400+120*SkillLv)
 +
* Each Stormgust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast
 +
* Storm Gust damage changed from (100+40*SkillLv)% -> (100+40*SkillLv+(SkillLv*Non Freeze Hits))%
 +
* Earth Spike damage increased from (100*SkillLv)% -> (175*SkillLv)%
 +
* Heaven Driver damage increased from (100*SkillLv)% -> (175*SkillLv)%
 +
* Gravitation no longer prevents caster from dealing damage other then autocast and gravitation itself
 +
* Gravitation now prevents movement of targets as well as caster
 +
* Gravitation can now be cast on top of caster
 +
* Gravitation now hit 2x per second
 +
* Gravitation now has a (10*SkillLv)% Matk Scaling
 +
<br>
 +
=== Sage ===
 +
* Earth Spike damage increased from (100*SkillLv)% -> (175*SkillLv)%
 +
* Heaven Driver damage increased from (100*SkillLv)% -> (175*SkillLv)%
 +
* Weapon Endow now increase bolt of same element by (SkillLv*5)%
 +
* Autospell lower spell level cast chance removed
 +
* Autospell can now cast Earth Spike, Thunder Storm and Heaven Driver
 +
* Autospell Bolt + Earth Spike skills increase by 1 level when using matching Endow
 +
* If the attack leading to Autospell is a Crit increase cast skill level by 1
 +
* Autospell Spell Distribution Changed
 +
* Mind Breaker no longer ends Sleep, Stone or Freeze
 +
* Mind Breaker now ends Trick Dead
 
<br>
 
<br>
 
=== Gunslinger ===
 
=== Gunslinger ===
* Chain Action can now crit
+
* Chain Action only gains Special Hit from Crit on crits
* Chain Action loses Def Ignore from crit chance when crit update enabled
+
<br>
 +
=== Phalanx ===
 +
* Come At Me now says skill name again
 +
* Come At Me longer ends Sleep, Stone or Freeze
 +
* Skewer Strike can Crit doubling all flat damage modifiers
 +
 
 +
=== Draconier ===
 +
* Dragon Roar now resets monster targeting including provoke when fearing
 +
* Dragon Roar resets Dragon Calm and Calms all non-boss dragons in range
 +
 
 +
=== Ronin ===
 +
* While Mushin is active attacks cannot crit
 +
* Stealth Guard moved earlier into code so triggers more often.
 +
* Draw Strike max Level reduced from 10 -> 5
 +
* Draw Strike deal 2x damage with Water Blade
 +
* Draw Strike + Water Blade Ignores resistance to water from Freeze
 +
* Increase Drawstrike Sprint Damage from (Agi*SkillLv / (15-Sprint))% -> (Agi*SkillLv*Sprint/2)% capped at 100 Agi
 +
* Kenjutsu Lower Atk from (7*SkillLv+1)% -> (2*SkillLv+1)
 +
* Kenjutsu Gains (2*SkillLv+1) Crit Damage and Base Crit Damage
 +
* Kenjutsu Gains (5*SkillLv) Critical Chance
 +
* Kenjutsu allows Omni Blade, Obsidian Strike, Silent Strike, Blazing Strike and Draw Strike to crit
 +
* Kenjutsu Critting Skills Deal +(4*SkillLv+22)% base damage.
 +
* Kenjutsu Skills Lose Unique Elemental Bonuses
 +
* Fudoshin no longer Stuns with Skills other then Reflex Guard
 +
* Fudoshin Damage reduction increased from (3+SkillLv)% -> (3*SkillLv-1)%
 +
* Iaijutsu + Omniblade only gains bonuses effect with Phantasmal Blade
 +
* Iaijutsu + Omniblade + Phantasmal Blade stealth guard is twice as likely to proc
 +
* Iaijutsu + Omniblade + Phantasmal Blade deals bonus damage based on difference between targets Def and Mdef damage reduction
 +
* Iaijutsu + Draw Strike only gains bonuses effect with Water Blade
 +
* Iaijutsu + Obsidian Strike slows target
 +
* Iaijutsu full hp bonus is now applied to Omni Blade, Obsidian Strike, Silent Strike, Blazing Strike and Draw Strike
 +
* Omniblade Deals 2x damage with Phantasmal Blade
 +
* Iaijutsu full hp bonus damage doubled with correct element
 +
* Blinding Edge[Max 3] -> Obsidian Strike[Max 5]
 +
* Obsidian Strike Deals (150*SkillLv)% damage
 +
* Obsidian Strike has a (15*SkillLv+10)% chance to blind target and deals (75*SkillLv)% bonus damage to when it successfully blinds
 +
* Obsidian Strike deals (75*SkillLv)% bonus damage to targets effected by Earth Blade Slow, Quagmire or Gravitation
 +
* Iaijutsu, Kenjutsu and Mushin SP cost reduced from 1 SP every ((3+SkillLv)/2) -> (3+SkillLv) Seconds
 +
* Blazing Strike no longer benefits from target being blind
 +
* Phantasmal Blade is now a Quest Skill
 +
* Meditation Max level increased from 3->5
 +
* Meditation no longer stands when hit, instead reduces duration by of buff standing if it ends
 +
* Meditation Regen changed from (20+(60*SkillLv))% -> (50*SkillLv)%
 +
* Meditation + Reflex Guard no longer forces you to stand
 +
* Elemental Blade + Fire Blade Increase Speed by 10%
 +
* Elemental Blade + Ice Blade Reduce Cooldown of skills
 +
* Elemental Blade + Thunder Blade Increase Apm by 10%
 +
* Elemental Blade + Earth Blade Increase HP and SP recovery by 25%
 +
* Elemental Blade + Phantasmal Blade Increase Flee by 10 + 10%
 
<br>
 
<br>
=== Pirate ===
+
=== Daimyo ===
* Pirate Crits can no longer be Inverse Def (icepick/thana)
+
* Warcry removes agro on self to targets hit
 +
* Fixed Akuma crash
 +
* Fixed Bloodsoaked crash
 
<br>
 
<br>
 
=== Buccaneer ===
 
=== Buccaneer ===
* Plunderbuss additionally reduces Zeny cost by 75% for skills on target
+
* Extortion now works on targets under Stone and Freeze
 
<br>
 
<br>
=== Mystic ===
+
=== Viking ===
* Fixed Astral Blast increasing target Def and Mdef instead of self
+
* Fixed Baldur's Gift not blocking reflect damage unless target was also a viking
 
<br>
 
<br>
=== Channelor ===
+
=== Macabre ===
* Fixed a crash with Reapers Contract
+
* Spirit Crush now works on status Immune targets
 +
* Spirit Crush no longer pulls agro
 +
* Soul Eater changed to passive restore portion of matk as HP and refunds a portion of Skill Cost
 +
* Will 'O Wisp Duration increased from 30 -> 60 seconds
 +
* Will 'O Wisp Spirit Ball cost reduced from 2 -> 1
 
<br>
 
<br>
=== Necromancer ===
+
=== Esper ===
* Fixed Lich sometimes reverting to Necromancer
+
* Avatar now works with Gundor, Ru and Librius
 +
* Avatar Blessing can no longer be removed when gaining another blessing
 +
* Hera Hit/Flee chance reduced from (3*SkillLv + Int / 7) -> (2*SkillLv + Int / 10)
 +
* Nicrien Max HP reduced from (100*SkillLv + Int * 5) -> (50*SkillLv + Int * 5)
 +
* Edron Max SP reduced from (25*SkillLv + Int * 3) -> (20*SkillLv + Int * 2)
 +
* Gundor Luk reduced from (3*SkillLv + Int / 5) -> (3*SkillLv + Int / 8)
 +
* Zazanba Atk reduced from (5*SkillLv + Int / 4) -> (5*SkillLv + Int / 5)
 +
* Asther ASPD reduced from (2+SkillLv + Int / 18) -> (2+SkillLv + Int / 20)
 +
* Librius Mdef bonuses reduced from (SkillLv + Int / 18) -> (SkillLv + Int / 20)
 +
* Ru bonuses Def reduced from (SkillLv + Int / 18) -> (SkillLv + Int / 20)
 +
* Casil bonuses Cast Reduction reduced from (SkillLv + Int / 18) -> (SkillLv + Int / 20)
 +
* Bonuses from Int changed to (Bonus * (51+Target Level) / 100)
 +
*    [Example] Hera Actual Formula would be (2*SkillLv + (Int * (51+Target Level) / 1000))
 
<br>
 
<br>
 
=== Revenant ===
 
=== Revenant ===
* Updated Job Quest Code
+
* Wall of Thorns no longer immune to magic and misc damage
* Can now Properly Learn Control Dead
+
* Wall of Thorns no longer immune to skills
 +
* Soul Harvest Damage reduced from ((150 + 50*SkillLv) + (5*SkillLv*SoulStrike Level))% -> ((50 + 50*SkillLv) + (3*SKillLv*SoulStrike Level))%
 +
* Soul Harvest chance Bonus damage reduced from (10+30*SkillLv)% -> (30*SkillLv)%
 +
* Spirit Rupture damage reduced from ((100*SkillLv) + (10*SkillLv*SoulStrike Level))% -> (50 + (75*SkillLv) + (7*SkillLv*SoulStrike Level))%
 +
* Spirit Rupture no longer receives (25*SkillLv)% bonus damage from Necrosis
 
<br>
 
<br>
 
<br>
 
<br>

Revision as of 17:06, 28 June 2022

Latest

General

  • Hit per crit when critting is now Configurable, Set to 15
  • Increase Hit per Crit from (1 * Crit - Targets Crit Def) -> (Crit * hit_per_crit / 10)
  • No longer get Attack Speed Increased or Attack Speed Decreased Messages
  • Can still cast during the Delay before Store Curse Takes Effect


Monster

  • Mobs should no longer lose agro when hit by Stone Curse, Freeze, Stun or Sleep
  • Mobs that can change target only do so when attacked within a distance of [attack range+1]
  • Mobs no longer scatter as soon as they lose their target. Its now after moving 3 cells or reaching destination.
  • Updated Rude attack to be more lenient.
  • Increase Mob AI duration active after all players have left their vicinity from 1 -> 5 seconds
  • Increase Boss AI duration active after all players have left their vicinity from 5 -> 15 seconds
  • Mobs don't need to reach their target cell to update their target cell
  • Can now steal from mobs under Stone Curse, Freeze, Stun or Sleep


Swordsman

  • Provoke no longer blocked by status immunity (still doesn't work on undead)
  • Provoke no longer ends Sleep, Stone or Freeze


Thief

  • Double Attack only gains Special Hit from Crit on crits


Assassin

  • Sonic Acceleration is now a flat +50 Hit instead of 50%
  • Grimtooth no longer gains Hit from Crit
  • Grimtooth Gains (3*SkillLv) Hit
  • Sonic Blow when Linked bonus damage outside of woe decreased from +100% -> +50%
  • Venom Splasher now effected by EDP
  • Fixed first hit out of Cloaking being reflected still


Rogue

  • Steal Coin now pulls agro and Provoke Flags on fail instead of success
  • Steal Coin now works on targets under Stone and Freeze


Monk

  • Absorb Sprits works on Status Immune Targets
  • Absorb Sprits Still pulls agro


Mage

  • Napalm Beat damage changed from (70+10*SkillLv)% -> (50+15*SkillLv)%
  • Stone Curse chance changed from (20+4*SkillLv)% -> (15+6*SkillLv)%
  • Thunderstorm damage increased from (80*SkillLv)% -> (100*SkillLv)%


Wizard

  • Meteor Storm interval reduced from 750 -> 550
  • Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv)
  • Jupiter Thunder deals +25% damage against frozen targets
  • Lord of Vermillion blind chance increased from (4*SkillLv) -> (6*SkillLv)
  • Lord of Vermillion total damage increased from (400+80*SkillLv) -> (400+120*SkillLv)
  • Each Stormgust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast
  • Storm Gust damage changed from (100+40*SkillLv)% -> (100+40*SkillLv+(SkillLv*Non Freeze Hits))%
  • Earth Spike damage increased from (100*SkillLv)% -> (175*SkillLv)%
  • Heaven Driver damage increased from (100*SkillLv)% -> (175*SkillLv)%
  • Gravitation no longer prevents caster from dealing damage other then autocast and gravitation itself
  • Gravitation now prevents movement of targets as well as caster
  • Gravitation can now be cast on top of caster
  • Gravitation now hit 2x per second
  • Gravitation now has a (10*SkillLv)% Matk Scaling


Sage

  • Earth Spike damage increased from (100*SkillLv)% -> (175*SkillLv)%
  • Heaven Driver damage increased from (100*SkillLv)% -> (175*SkillLv)%
  • Weapon Endow now increase bolt of same element by (SkillLv*5)%
  • Autospell lower spell level cast chance removed
  • Autospell can now cast Earth Spike, Thunder Storm and Heaven Driver
  • Autospell Bolt + Earth Spike skills increase by 1 level when using matching Endow
  • If the attack leading to Autospell is a Crit increase cast skill level by 1
  • Autospell Spell Distribution Changed
  • Mind Breaker no longer ends Sleep, Stone or Freeze
  • Mind Breaker now ends Trick Dead


Gunslinger

  • Chain Action only gains Special Hit from Crit on crits


Phalanx

  • Come At Me now says skill name again
  • Come At Me longer ends Sleep, Stone or Freeze
  • Skewer Strike can Crit doubling all flat damage modifiers

Draconier

  • Dragon Roar now resets monster targeting including provoke when fearing
  • Dragon Roar resets Dragon Calm and Calms all non-boss dragons in range

Ronin

  • While Mushin is active attacks cannot crit
  • Stealth Guard moved earlier into code so triggers more often.
  • Draw Strike max Level reduced from 10 -> 5
  • Draw Strike deal 2x damage with Water Blade
  • Draw Strike + Water Blade Ignores resistance to water from Freeze
  • Increase Drawstrike Sprint Damage from (Agi*SkillLv / (15-Sprint))% -> (Agi*SkillLv*Sprint/2)% capped at 100 Agi
  • Kenjutsu Lower Atk from (7*SkillLv+1)% -> (2*SkillLv+1)
  • Kenjutsu Gains (2*SkillLv+1) Crit Damage and Base Crit Damage
  • Kenjutsu Gains (5*SkillLv) Critical Chance
  • Kenjutsu allows Omni Blade, Obsidian Strike, Silent Strike, Blazing Strike and Draw Strike to crit
  • Kenjutsu Critting Skills Deal +(4*SkillLv+22)% base damage.
  • Kenjutsu Skills Lose Unique Elemental Bonuses
  • Fudoshin no longer Stuns with Skills other then Reflex Guard
  • Fudoshin Damage reduction increased from (3+SkillLv)% -> (3*SkillLv-1)%
  • Iaijutsu + Omniblade only gains bonuses effect with Phantasmal Blade
  • Iaijutsu + Omniblade + Phantasmal Blade stealth guard is twice as likely to proc
  • Iaijutsu + Omniblade + Phantasmal Blade deals bonus damage based on difference between targets Def and Mdef damage reduction
  • Iaijutsu + Draw Strike only gains bonuses effect with Water Blade
  • Iaijutsu + Obsidian Strike slows target
  • Iaijutsu full hp bonus is now applied to Omni Blade, Obsidian Strike, Silent Strike, Blazing Strike and Draw Strike
  • Omniblade Deals 2x damage with Phantasmal Blade
  • Iaijutsu full hp bonus damage doubled with correct element
  • Blinding Edge[Max 3] -> Obsidian Strike[Max 5]
  • Obsidian Strike Deals (150*SkillLv)% damage
  • Obsidian Strike has a (15*SkillLv+10)% chance to blind target and deals (75*SkillLv)% bonus damage to when it successfully blinds
  • Obsidian Strike deals (75*SkillLv)% bonus damage to targets effected by Earth Blade Slow, Quagmire or Gravitation
  • Iaijutsu, Kenjutsu and Mushin SP cost reduced from 1 SP every ((3+SkillLv)/2) -> (3+SkillLv) Seconds
  • Blazing Strike no longer benefits from target being blind
  • Phantasmal Blade is now a Quest Skill
  • Meditation Max level increased from 3->5
  • Meditation no longer stands when hit, instead reduces duration by of buff standing if it ends
  • Meditation Regen changed from (20+(60*SkillLv))% -> (50*SkillLv)%
  • Meditation + Reflex Guard no longer forces you to stand
  • Elemental Blade + Fire Blade Increase Speed by 10%
  • Elemental Blade + Ice Blade Reduce Cooldown of skills
  • Elemental Blade + Thunder Blade Increase Apm by 10%
  • Elemental Blade + Earth Blade Increase HP and SP recovery by 25%
  • Elemental Blade + Phantasmal Blade Increase Flee by 10 + 10%


Daimyo

  • Warcry removes agro on self to targets hit
  • Fixed Akuma crash
  • Fixed Bloodsoaked crash


Buccaneer

  • Extortion now works on targets under Stone and Freeze


Viking

  • Fixed Baldur's Gift not blocking reflect damage unless target was also a viking


Macabre

  • Spirit Crush now works on status Immune targets
  • Spirit Crush no longer pulls agro
  • Soul Eater changed to passive restore portion of matk as HP and refunds a portion of Skill Cost
  • Will 'O Wisp Duration increased from 30 -> 60 seconds
  • Will 'O Wisp Spirit Ball cost reduced from 2 -> 1


Esper

  • Avatar now works with Gundor, Ru and Librius
  • Avatar Blessing can no longer be removed when gaining another blessing
  • Hera Hit/Flee chance reduced from (3*SkillLv + Int / 7) -> (2*SkillLv + Int / 10)
  • Nicrien Max HP reduced from (100*SkillLv + Int * 5) -> (50*SkillLv + Int * 5)
  • Edron Max SP reduced from (25*SkillLv + Int * 3) -> (20*SkillLv + Int * 2)
  • Gundor Luk reduced from (3*SkillLv + Int / 5) -> (3*SkillLv + Int / 8)
  • Zazanba Atk reduced from (5*SkillLv + Int / 4) -> (5*SkillLv + Int / 5)
  • Asther ASPD reduced from (2+SkillLv + Int / 18) -> (2+SkillLv + Int / 20)
  • Librius Mdef bonuses reduced from (SkillLv + Int / 18) -> (SkillLv + Int / 20)
  • Ru bonuses Def reduced from (SkillLv + Int / 18) -> (SkillLv + Int / 20)
  • Casil bonuses Cast Reduction reduced from (SkillLv + Int / 18) -> (SkillLv + Int / 20)
  • Bonuses from Int changed to (Bonus * (51+Target Level) / 100)
  • [Example] Hera Actual Formula would be (2*SkillLv + (Int * (51+Target Level) / 1000))


Revenant

  • Wall of Thorns no longer immune to magic and misc damage
  • Wall of Thorns no longer immune to skills
  • Soul Harvest Damage reduced from ((150 + 50*SkillLv) + (5*SkillLv*SoulStrike Level))% -> ((50 + 50*SkillLv) + (3*SKillLv*SoulStrike Level))%
  • Soul Harvest chance Bonus damage reduced from (10+30*SkillLv)% -> (30*SkillLv)%
  • Spirit Rupture damage reduced from ((100*SkillLv) + (10*SkillLv*SoulStrike Level))% -> (50 + (75*SkillLv) + (7*SkillLv*SoulStrike Level))%
  • Spirit Rupture no longer receives (25*SkillLv)% bonus damage from Necrosis



Full Patch List

2022

2021

2020

2019

2018