Difference between revisions of "PatchNotes"

From Project Einherjar
(2022)
(Latest)
Line 1: Line 1:
 
{{TOC}}
 
{{TOC}}
 
== Latest ==
 
== Latest ==
 +
=== General ===
 +
* Stun minimum duration increased from 0.01 -> 0.1 seconds
 +
* Adjusted SP cost across many skills
 +
* Fixed Horror Toy Factory being Unenterable
 +
* Added a Settings NPC in same room as Daily Rewards
 +
<br>
 +
=== Casting Changes ===
 +
* Cast Time change from (Cast Time * (100 - Cast Reduction)) * (160 - Dex) / 10000 -> (Cast Time * 1500 / (1500 + Cast Reduction * Cast Reduction)) * 3500 / (3500 + Dex * Dex) * 7500 / (7500 + Job Level * Job Level)
 +
* Cast Delay changed from (Cast Delay * (100 - Delay Reduction)) / 100 -> (Cast Delay * 1000 / (1000 + Delay Reduction * Delay Reduction))
 +
* Number of Hit to stop cast increased from 1 -> 10
 +
* HP Loss to stop cast increased from Flat 1 -> 10%
 +
<br>
 +
=== Guilds ===
 +
* Adjusted Guild Exp at levels 45~49 from [1999,1999,1999,1999,1999] Million Exp -> [1982,2072,2164,2258,2354] Million Exp
 +
<br>
 +
=== Mobs ===
 +
* Fixed Kimi's Phantom not being MVP
 +
* Adjusted Golden Scaraba Mobs Levels, Def and Mdef
 +
<br>
 
=== Items ===
 
=== Items ===
* Crystalized Teardrop now sellable
+
* Costume Headgear ignore item restrictions
* Pirate's Pride Fixed Description
+
* New elemental stones are now classified as cards
* Eye Patch Fixed Description
+
* Fixed Old Yangsan only wearable by 1st jobs
* Corsair now gives Pirates +20 Atk
+
* Fixed Costume Red Bonnet requiring level 100
* Pirate Bandana Fixed Description
+
* Sword of Lore Bonus Xp Decreased from 50% -> 25%
 
<br>
 
<br>
=== Mining ===
+
=== Enchanting ===
* Weight increase changed from (15*SkillLv*SkillvLv + 50*SKillLv) -> 200*SkillLv
+
* Fixed Sustain not working on ranged attacks
 
<br>
 
<br>
=== Enchanting ===
+
=== Super Novice ===
* Slaughter now applies if you assist in a kill
+
* No longer can learn Two Handed Sword Mastery
* Hell Power no longer prevents Last Stand
+
* Wild Swing now require Sword Mastery level 5
 
<br>
 
<br>
=== Crusader ===
+
=== Thief ===
* Spear Quicken now grants (3*SkillLv) Crit
+
* Added Sound Trigger on Successful Steal
 
<br>
 
<br>
=== Macabre ===
+
=== Sage ===
* Reapers Contract now works on assist mob kills
+
* Memorize now reduces cast time by 1/2 original cast time after other reductions
 
<br>
 
<br>
=== Shogun ===
+
=== Taekwon ===
* War Insanity now applies if you assist in a kill
+
* Fixed Bug with Warm Wind showing multiple active
* War Insanity proc chance increased from 25% -> 33% chance
 
* Harsh Lesson now applies if you assist in a kill
 
* Harsh Lesson proc chance increased from 25% -> 50% chance
 
* Fear of Death now applies if you assist in a kill
 
* Fear of Death proc chance increased from 25% -> 50% chance
 
* Living Death now applies if you assist in a kill
 
* Crimson Ruler now applies if you assist in a kill
 
* Crimson Ruler proc chance increased from 25% -> 100% chance
 
* Fixed Oni Blade only Gaining 1 Stack with Akuma on 1st kill.
 
* Oni Blade now applies if you assist in a kill
 
* Blood Soaked now applies if you assist in a kill
 
 
 
=== Viking ===
 
* Hell Power no longer prevents Last Stand
 
  
=== Arcane ===
+
=== Samurai ===
* Hell Power no longer prevents Gullveig Reborn
+
* Wild Swing now usable with dagger
<br>
+
* Wild Swing Delayed decreased from 0.160 -> 0.125 Seconds
=== Buccaneer ===
+
* All bomb Cast Time reduced from 0.5 > 0.1 Seconds
+
=== Ronin ===
* All bomb Cast Time no longer reduced by items or dex
+
* Silent Strike is now Weapon property
* Advanced Explosives Increased from 25% -> 50% damage increase
+
* Silent Strike damage changed from (200 + 50*SkillLv)% -> (125 + 75*SkillLv)%
* Demolition Force Bonus damage scaling adjusted from (20*SkillLv + Dex * SkillLv / 2) -> (20*SkillLv + Dex * (SkillLv + 1) / 2)
+
* Silent Strike Wind Double Damage is now before Movement Speed Bonus
* Extortion now has success animation
+
* Blazing Strike is now Weapon property
 +
* Blazing Strike damage increased from (125 + 75*SkillLv)% -> (150 + 100*SkillLv)%
 +
* Blazing Strike Fire Double Damage is now before Blind Bonus Damage
 +
* Blazing Strike Cooldown Deceased from (3.5 - (0.5 * SkillLv)) Seconds -> (2 - (0.25 * SkillLv)) Seconds
 
<br>
 
<br>
 
=== Mercenary ===
 
=== Mercenary ===
* Increase Quick Shot damage from (50 * SkillLv + 50) -> (75 * SkillLv + 25)
+
* Increased Meteor Shot damage from (10*SkillLv)% + (10*SkillLv) + (Int * SkillLv/5) -> (15*SkillLv)+ (15*SkillLv) + (Luk * SkillLv/3)  
* Increase Dark Filament damage from (50 * SkillLv + 50) -> (75 * SkillLv + 25)
 
* Increase Arm Shot damage from (50 * SkillLv + 50) -> (75 * SkillLv + 25)
 
* Increase Leg Shot damage from (50 * SkillLv + 50) -> (75 * SkillLv + 25)
 
* Increase Head Shot damage from (50 * SkillLv + 50) -> (75 * SkillLv + 25)
 
* Increase Needle Shot damage from (50 * SkillLv + 125) -> (75 * SkillLv + 125)
 
* Fixed Aimbot not fully doing double damage with dual Pistol
 
 
<br>
 
<br>
=== Phalanx ===
+
=== Buccaneer ===
* Spear Quicken now grants (3*SkillLv) Crit
+
* Fixed Plunder Loot being only Gemstones
 +
* Added Sound Trigger on Successful Bribe
 +
* Added Sound Trigger on Successful Ransack
 +
* Added Sound Trigger on Successful Extortion
 
<br>
 
<br>
 
=== Draconier ===
 
=== Draconier ===
* Dragon Magic now applies status effect with Large Dragon and Monarch Legend
+
* Fixed Dragon Rot % hp damage doing nothing
    # Fire - Burning
+
* Shadow Mantle damage increased by 0.5% per dragon rot stack
    # Water - Slow
+
* Shadow Mantle now deals 100% attack damage (as magic damage)
    # Earth - Slow
+
<br>
    # Wind - Sleep
+
=== Macabre ===
    # Dark - Dragon Rot
+
* Talisman Skills now have a success animation
* Dragon Rot updated to last till stacks are gone
 
* Dragon Rot Chance changed from (2*SkillLv + (Monarch Legend Level + 3))% Chance -> (3*(SkillLv + Monarch Legend Level)% Chance
 
* Dragon Rot Max Stacks Increased from (7*Monarch Legend Level + 5*SkillLv + 1) -> (15*Monarch Legend Level + 25*SkillLv + Base Level + Job Level + 2)
 
* Dragon Rot Damage cap Only Applies to Max HP damage not Flat Damage
 
* Dragon Rot Damage minimum is now 1
 
* Dragon Rot is treated as Magic / Misc Damage so uses Mdef formula for reduction
 
* Dragon Rot no longer resets Damage timer when reapplying
 
* Increased Fire Mantle Burn Chance from 100% -> 150%
 
* Increased Fire Mantle Burn Duration from 30 Seconds -> (30+(Buffs Removed * 3)) Seconds
 
* Increased Fire Mantle Remove Buff Chance if target is Burning already.
 
 
 
 
<br><br>
 
<br><br>
  

Revision as of 16:22, 14 March 2022

Latest

General

  • Stun minimum duration increased from 0.01 -> 0.1 seconds
  • Adjusted SP cost across many skills
  • Fixed Horror Toy Factory being Unenterable
  • Added a Settings NPC in same room as Daily Rewards


Casting Changes

  • Cast Time change from (Cast Time * (100 - Cast Reduction)) * (160 - Dex) / 10000 -> (Cast Time * 1500 / (1500 + Cast Reduction * Cast Reduction)) * 3500 / (3500 + Dex * Dex) * 7500 / (7500 + Job Level * Job Level)
  • Cast Delay changed from (Cast Delay * (100 - Delay Reduction)) / 100 -> (Cast Delay * 1000 / (1000 + Delay Reduction * Delay Reduction))
  • Number of Hit to stop cast increased from 1 -> 10
  • HP Loss to stop cast increased from Flat 1 -> 10%


Guilds

  • Adjusted Guild Exp at levels 45~49 from [1999,1999,1999,1999,1999] Million Exp -> [1982,2072,2164,2258,2354] Million Exp


Mobs

  • Fixed Kimi's Phantom not being MVP
  • Adjusted Golden Scaraba Mobs Levels, Def and Mdef


Items

  • Costume Headgear ignore item restrictions
  • New elemental stones are now classified as cards
  • Fixed Old Yangsan only wearable by 1st jobs
  • Fixed Costume Red Bonnet requiring level 100
  • Sword of Lore Bonus Xp Decreased from 50% -> 25%


Enchanting

  • Fixed Sustain not working on ranged attacks


Super Novice

  • No longer can learn Two Handed Sword Mastery
  • Wild Swing now require Sword Mastery level 5


Thief

  • Added Sound Trigger on Successful Steal


Sage

  • Memorize now reduces cast time by 1/2 original cast time after other reductions


Taekwon

  • Fixed Bug with Warm Wind showing multiple active

Samurai

  • Wild Swing now usable with dagger
  • Wild Swing Delayed decreased from 0.160 -> 0.125 Seconds

Ronin

  • Silent Strike is now Weapon property
  • Silent Strike damage changed from (200 + 50*SkillLv)% -> (125 + 75*SkillLv)%
  • Silent Strike Wind Double Damage is now before Movement Speed Bonus
  • Blazing Strike is now Weapon property
  • Blazing Strike damage increased from (125 + 75*SkillLv)% -> (150 + 100*SkillLv)%
  • Blazing Strike Fire Double Damage is now before Blind Bonus Damage
  • Blazing Strike Cooldown Deceased from (3.5 - (0.5 * SkillLv)) Seconds -> (2 - (0.25 * SkillLv)) Seconds


Mercenary

  • Increased Meteor Shot damage from (10*SkillLv)% + (10*SkillLv) + (Int * SkillLv/5) -> (15*SkillLv)+ (15*SkillLv) + (Luk * SkillLv/3)


Buccaneer

  • Fixed Plunder Loot being only Gemstones
  • Added Sound Trigger on Successful Bribe
  • Added Sound Trigger on Successful Ransack
  • Added Sound Trigger on Successful Extortion


Draconier

  • Fixed Dragon Rot % hp damage doing nothing
  • Shadow Mantle damage increased by 0.5% per dragon rot stack
  • Shadow Mantle now deals 100% attack damage (as magic damage)


Macabre

  • Talisman Skills now have a success animation



Full Patch List

2022

2021

2020

2019

2018