PatchNotes
From Project Einherjar
Index |
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Latest
General
- Fixed Slow Cast decreasing Cast Time
- Fixed a bug with Attack Ele Change Rate, including Crafted Gear, being applied twice.
- Critical Wounds now reduces All Healing
- Horror Toy Factory Rewards scale more aggressively with number of players
- Disabled Culvert Raid
Items
- Updated Mystical Card Album
- Updated Old Card Album
- Sealed Mind Box now drops Gold Bullion
Monster
- Fallen Bishop now cast Grasp Heart
Mage
- Stone Curse range increased from 2 -> [2,2,2,3,3,3,4,4,4,5]
- Napalm Beat damage increase with Soul Strike Level against undead
Sage
- Deluge buff now removes Burning
- Violent Gale buff now removes Stun
- Volcano buff now removes Freeze
- Double Cast now works with Earth Spikes
Wizard
- Fixed Amp Magic Increasing Damage by 4x
- LOV Cast Time reduced from (15.5 - 0.5*SkillLv) Second -> 10 Second
- LOV damage increased from (320 + 80*SkillLv) -> (400 + 80*SkillLv)
- Meteors Storm Cast time reduced from 15 -> 12 Seconds
- Meteors Storm damage increased from 100 -> 125% per hit
- Meteors Storm meteor interval reduced from 1 -> 0.75 seconds
- Meteors Storm total meteor duration reduced by 25%
- Storm gust Cast time Changed from (5+1*SkillLv) Seconds -> (6+0.5*SkillLv) Seconds
- Quagmire no longer removes True Sight or Loud Exclamation
- Gravitation Field no longer requires Blue Gemstone
- Sight Thrasher now hits Hidden
- Sight Thrasher no longer hits Traps
- Sight Thrasher now reveals hidden in area of effect
- Napalm Vulcan damage increase with Soul Strike Level against undead
Archer
- Double Strafe damage increased from (160 + (20*SkillLv))% -> (200 + (20*SkillLv))%
- Arrow Shower damage increased from (75 + (5*SkillLv))% -> (100 + (10*SkillLv))%
- Charge Arrow damage increased from 150% -> 175%
Hunter
- Blitz Beat no longer Hits Traps
- Steel Crow Max Level lowered to 5
- Steel Crow bonus damage changed from (6*Skilllv) -> (3*SkillLv/5*Cast Skill Level) Atk% + (2*SkillLv)
- Sharp Shooting cast time reduced from 2 -> 1.5 Seconds
- Sharp Shooting cast delay reduced from 1.5 -> 1 Second
- Beast Strafing now deals damage equal to 1 hit of Double Strafe + (Str*8)%
- Increased Freezing Trap damage from (50 + 10*SkillLv)% -> (50*SkillLv)%
Acolyte
- Cure now removes Burning
- Cure now removes Critical Wounds
- Cure now removes Decaying Touch
Priest
- Magnus Exorcismus cast time reduced from 15 -> 10 seconds
- Magnus Exorcismus now its Undead and Demon Races and Hit Shadow, Ghost and Undead Elements
Monk
- Asura Cast Time no longer reduced by Items (only dex and status)
Assassin
- Sonic Blow no longer ignores cast delay Status Effects
- Sonic Blow missing HP damage now only applies with Katar
- Sonic Blow now cast able when dual wielding weapons
- Grimtooth now cast able when dual wielding weapons
- Grimtooth Rolls Status Effect Chance twice with Katar
- Grimtooth now cast-able from Cloaking
- Venom Splasher no longer has an HP check
- Venom Splasher Increase damage from Poison damage by 25% (including Poison and Deadly Poison)
- Venom Splasher At end of duration deals 100% bonus damage damage taken again to target.
- Soul Breaker increases Venom Splashers bonus poison damage is doubled and detonates it early.
- Enchant Poison chance now additive with Venom Knife, Venom Splasher and Envenom
- Enchant Poison is now applied on Grimtooth, rolls twice with with katar
- Enchant Poison is now applied on Sonic Blow, rolls once per hit katar
- Enchant Deadly Poison is now applied on Venom Knife, Venom Splasher and Envenom
- Enchant Deadly Poison is now applied on Grimtooth, rolls twice with katar
- Enchant Deadly Poison is now applied on Sonic Blow, rolls once per hit with katar
- Enchant Deadly Poison bonus damage reduced from (50+50*SkillLv)% -> (40*SkillLv)%
- Enchant Deadly Poison duration increased from (35+5*SkillLv) -> (20+20*SkillLv) Seconds
- Enchant Deadly Poison Initial damage is now poison property
- Enchant Deadly Poison Initial damage against MVPs is 1%
- Enchant Deadly Poison Initial damage now capped 99999
Rogue
- Fixed Grand cross of Darkness being Copy-able
Ninja
- Water Technique buff now removes Burning
Taekwon
- Fixed Jump Kick dealing (50*SkillLv)% to much damage in certain situations
- Fixed Bonus 100 bonus damage from Mission 140+ always applying
Ronin
- Blazing Strike is now usable with Dagger
- Kenjustu no longer usable with Dagger
- Silent Strike damage increased from (125 + 75*SkillLv)% -> (75 + 125*SkillLv)%
- Silent Strike damage increased from by (60*SkillLv)% when silencing
- Fixed Silent Strike damage increase with speed
- Updated Silent Strike Description to show full power range
- Blazing Strike Cooldown lowered to 0.75
- Blazing Strike damage changed from (150 + 100*SkillLv)% -> (200*SkillLv)%
- Blazing Strike bonus damage changed from (125 + 25*SkillLv)% -> (100*SkillLv)%
- Updated Blazing Strike Description to show full power range
- When in Iaijutsu Blazing Strike and Silent Strike now auto target Omniblade target with reduced cooldown
- When in Iaijutsu Blazing Strike and Silent Strike now auto target Drawstrike target for 0.5 seconds
- When in Fudoshin Blazing Strike and Silent Strike now auto target Stealth Guard target for 0.5 seconds
- Fixed Fudoshin Stun Duration
Shogun
- Heavy Cleave damage increased from (100 + 75*SkillLv)% -> (100 + 100*SkillLv)%
- Tsunami Drop base damage increased from (25*SkillLv)% -> (50*SkillLv)%
- Tsunami Drop base damage tripled after Combo
- Tsunami Drop cooldown increased from 0 -> 1 second
- Submission damage increased from (100 + 15*SkillLv)% -> (100 + 30*SkillLv)%
- Submission break chance increased from (5*SkillLv)% -> (10*SkillLv)%
- Submission now also Stuns target
- Crippling Blow damage increased from (100 + 25*SkillLv)% -> (100 + 50*SkillLv)%
- Death Charge can now combo into Submission -> Crippling Blow -> Tsunami Drop, can be started from Submissions as well
- Living Death resets cooldown on Heavy Cleave, Tiger Crush, Death Charge and Sword Quake on kill
- Sword Quake now weapon Property
- Sword Quake cooldown increased from 0.5 -> 2 seconds
- Sword Quake damage increased from (100 + 25*SkillLv)% -> (100 + 60*SkillLv)%
- Fear now increases damage of Submission, Crippling Blow, and Tsunami Drop by (SkillLv*10)%
- Confusion now increases damage of Sword Quake, Heavy Cleave and Tiger Crush by (SkillLv*10)%
- Natural Healing now removes Critical Wounds
Mercenary
- Killer Instinct now properly Scales with Missing HP
- Deathmark no longer capped at 1 damage vs targets with more then 100 Def only Inf def targets
- Deathmark Base Damage increased from (100 + 50*SkillLv)% -> (100*SkillLv)%
- Aimbot Ends on Teleport
Macabre
- Doom damaged capped at 1 against Inf mdef targets
- Doom Mdef resistance reduced from 66% Mdef -> 50% Mdef
- Psychic Massacre reduced cast time from 7 -> 5 seconds
Necromancer
- Fixed Grasp Heart not having a Status Icon
- Fixed Decaying Touch double dipping on some healing reductions
- Familiar now given via Plat Skill NPC
Full Patch List
2022
2021
- 2021-11-11
- 2021-11-07
- 2021-11-05
- 2021-11-03
- 2021-10-04
- 2021-06-20
- 2021-06-10
- 2021-04-25
- 2021-04-17
- 2021-03-14
- 2021-03-12
- 2021-03-03
- 2021-02-03
- 2021-01-27
- 2021-01-26
- 2021-01-25
- 2021-01-24
2020
- 2020-12-23
- 2020-11-30
- 2020-11-21
- 2020-11-04
- 2020-11-03
- 2020-07-29
- 2020-07-08
- 2020-07-01
- 2020-06-26
- 2020-06-24
- 2020-06-19
- 2020-06-02
- 2020-05-21
- 2020-04-21
- 2020-04-20
- AprilFools2020
- 2020-03-20
- 2020-03-05
- 2020-02-24
- 2020-02-18
- 2020-02-12
- 2020-02-10
- 2020-02-01
- 2020-01-23
- 2020-01-21
- 2020-01-02
2019
- 2019-12-28
- 2019-12-23
- 2019-12-05
- 2019-11-30
- 2019-11-15
- 2019-11-14
- 2019-11-08
- 2019-10-30
- 2019-09-15
- 2019-09-05
- 2019-08-26
- 2019-08-13
- 2019-08-08
- 2019-07-27
- 2019-07-24
- 2019-06-21
- 2019-06-15
- 2019-06-14
- 2019-06-13
- 2019-06-11
- 2019-06-10
- 2019-06-06
- 2019-06-03
- 2019-05-22
- 2019-05-20
- 2019-05-09
- 2019-05-02
- 2019-04-21
- 2019-04-03
- AprilFools
- 2019-03-28
- 2019-03-15
- 2019-02-28
- 2019-02-22
- 2019-02-14
- 2019-02-01