Difference between revisions of "PatchNotes"
From Project Einherjar
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== Latest == | == Latest == | ||
+ | === General === | ||
+ | * Stun minimum duration increased from 0.01 -> 0.1 seconds | ||
+ | * Adjusted SP cost across many skills | ||
+ | * Fixed Horror Toy Factory being Unenterable | ||
+ | * Added a Settings NPC in same room as Daily Rewards | ||
+ | <br> | ||
+ | === Casting Changes === | ||
+ | * Cast Time change from (Cast Time * (100 - Cast Reduction)) * (160 - Dex) / 10000 -> (Cast Time * 1500 / (1500 + Cast Reduction * Cast Reduction)) * 3500 / (3500 + Dex * Dex) * 7500 / (7500 + Job Level * Job Level) | ||
+ | * Cast Delay changed from (Cast Delay * (100 - Delay Reduction)) / 100 -> (Cast Delay * 1000 / (1000 + Delay Reduction * Delay Reduction)) | ||
+ | * Number of Hit to stop cast increased from 1 -> 10 | ||
+ | * HP Loss to stop cast increased from Flat 1 -> 10% | ||
+ | <br> | ||
+ | === Guilds === | ||
+ | * Adjusted Guild Exp at levels 45~49 from [1999,1999,1999,1999,1999] Million Exp -> [1982,2072,2164,2258,2354] Million Exp | ||
+ | <br> | ||
+ | === Mobs === | ||
+ | * Fixed Kimi's Phantom not being MVP | ||
+ | * Adjusted Golden Scaraba Mobs Levels, Def and Mdef | ||
+ | <br> | ||
=== Items === | === Items === | ||
− | * | + | * Costume Headgear ignore item restrictions |
− | * | + | * New elemental stones are now classified as cards |
− | * | + | * Fixed Old Yangsan only wearable by 1st jobs |
− | + | * Fixed Costume Red Bonnet requiring level 100 | |
− | * | + | * Sword of Lore Bonus Xp Decreased from 50% -> 25% |
<br> | <br> | ||
− | === | + | === Enchanting === |
− | * | + | * Fixed Sustain not working on ranged attacks |
<br> | <br> | ||
− | === | + | === Super Novice === |
− | * | + | * No longer can learn Two Handed Sword Mastery |
− | * | + | * Wild Swing now require Sword Mastery level 5 |
<br> | <br> | ||
− | === | + | === Thief === |
− | * | + | * Added Sound Trigger on Successful Steal |
<br> | <br> | ||
− | === | + | === Sage === |
− | * | + | * Memorize now reduces cast time by 1/2 original cast time after other reductions |
<br> | <br> | ||
− | === | + | === Taekwon === |
− | + | * Fixed Bug with Warm Wind showing multiple active | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | * Fixed | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === | + | === Samurai === |
− | * | + | * Wild Swing now usable with dagger |
− | + | * Wild Swing Delayed decreased from 0.160 -> 0.125 Seconds | |
− | === | + | |
− | * | + | === Ronin === |
− | * | + | * Silent Strike is now Weapon property |
− | * | + | * Silent Strike damage changed from (200 + 50*SkillLv)% -> (125 + 75*SkillLv)% |
− | * | + | * Silent Strike Wind Double Damage is now before Movement Speed Bonus |
− | + | * Blazing Strike is now Weapon property | |
+ | * Blazing Strike damage increased from (125 + 75*SkillLv)% -> (150 + 100*SkillLv)% | ||
+ | * Blazing Strike Fire Double Damage is now before Blind Bonus Damage | ||
+ | * Blazing Strike Cooldown Deceased from (3.5 - (0.5 * SkillLv)) Seconds -> (2 - (0.25 * SkillLv)) Seconds | ||
<br> | <br> | ||
=== Mercenary === | === Mercenary === | ||
− | * | + | * Increased Meteor Shot damage from (10*SkillLv)% + (10*SkillLv) + (Int * SkillLv/5) -> (15*SkillLv)+ (15*SkillLv) + (Luk * SkillLv/3) |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br> | <br> | ||
− | === | + | === Buccaneer === |
− | * | + | * Fixed Plunder Loot being only Gemstones |
+ | * Added Sound Trigger on Successful Bribe | ||
+ | * Added Sound Trigger on Successful Ransack | ||
+ | * Added Sound Trigger on Successful Extortion | ||
<br> | <br> | ||
=== Draconier === | === Draconier === | ||
− | * | + | * Fixed Dragon Rot % hp damage doing nothing |
− | + | * Shadow Mantle damage increased by 0.5% per dragon rot stack | |
− | + | * Shadow Mantle now deals 100% attack damage (as magic damage) | |
− | + | <br> | |
− | + | === Macabre === | |
− | + | * Talisman Skills now have a success animation | |
− | * | ||
− | * | ||
− | |||
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br><br> | <br><br> | ||
Revision as of 16:22, 14 March 2022
Index |
---|
Latest
General
- Stun minimum duration increased from 0.01 -> 0.1 seconds
- Adjusted SP cost across many skills
- Fixed Horror Toy Factory being Unenterable
- Added a Settings NPC in same room as Daily Rewards
Casting Changes
- Cast Time change from (Cast Time * (100 - Cast Reduction)) * (160 - Dex) / 10000 -> (Cast Time * 1500 / (1500 + Cast Reduction * Cast Reduction)) * 3500 / (3500 + Dex * Dex) * 7500 / (7500 + Job Level * Job Level)
- Cast Delay changed from (Cast Delay * (100 - Delay Reduction)) / 100 -> (Cast Delay * 1000 / (1000 + Delay Reduction * Delay Reduction))
- Number of Hit to stop cast increased from 1 -> 10
- HP Loss to stop cast increased from Flat 1 -> 10%
Guilds
- Adjusted Guild Exp at levels 45~49 from [1999,1999,1999,1999,1999] Million Exp -> [1982,2072,2164,2258,2354] Million Exp
Mobs
- Fixed Kimi's Phantom not being MVP
- Adjusted Golden Scaraba Mobs Levels, Def and Mdef
Items
- Costume Headgear ignore item restrictions
- New elemental stones are now classified as cards
- Fixed Old Yangsan only wearable by 1st jobs
- Fixed Costume Red Bonnet requiring level 100
- Sword of Lore Bonus Xp Decreased from 50% -> 25%
Enchanting
- Fixed Sustain not working on ranged attacks
Super Novice
- No longer can learn Two Handed Sword Mastery
- Wild Swing now require Sword Mastery level 5
Thief
- Added Sound Trigger on Successful Steal
Sage
- Memorize now reduces cast time by 1/2 original cast time after other reductions
Taekwon
- Fixed Bug with Warm Wind showing multiple active
Samurai
- Wild Swing now usable with dagger
- Wild Swing Delayed decreased from 0.160 -> 0.125 Seconds
Ronin
- Silent Strike is now Weapon property
- Silent Strike damage changed from (200 + 50*SkillLv)% -> (125 + 75*SkillLv)%
- Silent Strike Wind Double Damage is now before Movement Speed Bonus
- Blazing Strike is now Weapon property
- Blazing Strike damage increased from (125 + 75*SkillLv)% -> (150 + 100*SkillLv)%
- Blazing Strike Fire Double Damage is now before Blind Bonus Damage
- Blazing Strike Cooldown Deceased from (3.5 - (0.5 * SkillLv)) Seconds -> (2 - (0.25 * SkillLv)) Seconds
Mercenary
- Increased Meteor Shot damage from (10*SkillLv)% + (10*SkillLv) + (Int * SkillLv/5) -> (15*SkillLv)+ (15*SkillLv) + (Luk * SkillLv/3)
Buccaneer
- Fixed Plunder Loot being only Gemstones
- Added Sound Trigger on Successful Bribe
- Added Sound Trigger on Successful Ransack
- Added Sound Trigger on Successful Extortion
Draconier
- Fixed Dragon Rot % hp damage doing nothing
- Shadow Mantle damage increased by 0.5% per dragon rot stack
- Shadow Mantle now deals 100% attack damage (as magic damage)
Macabre
- Talisman Skills now have a success animation
Full Patch List
2022
2021
- 2021-11-11
- 2021-11-07
- 2021-11-05
- 2021-11-03
- 2021-10-04
- 2021-06-20
- 2021-06-10
- 2021-04-25
- 2021-04-17
- 2021-03-14
- 2021-03-12
- 2021-03-03
- 2021-02-03
- 2021-01-27
- 2021-01-26
- 2021-01-25
- 2021-01-24
2020
- 2020-12-23
- 2020-11-30
- 2020-11-21
- 2020-11-04
- 2020-11-03
- 2020-07-29
- 2020-07-08
- 2020-07-01
- 2020-06-26
- 2020-06-24
- 2020-06-19
- 2020-06-02
- 2020-05-21
- 2020-04-21
- 2020-04-20
- AprilFools2020
- 2020-03-20
- 2020-03-05
- 2020-02-24
- 2020-02-18
- 2020-02-12
- 2020-02-10
- 2020-02-01
- 2020-01-23
- 2020-01-21
- 2020-01-02
2019
- 2019-12-28
- 2019-12-23
- 2019-12-05
- 2019-11-30
- 2019-11-15
- 2019-11-14
- 2019-11-08
- 2019-10-30
- 2019-09-15
- 2019-09-05
- 2019-08-26
- 2019-08-13
- 2019-08-08
- 2019-07-27
- 2019-07-24
- 2019-06-21
- 2019-06-15
- 2019-06-14
- 2019-06-13
- 2019-06-11
- 2019-06-10
- 2019-06-06
- 2019-06-03
- 2019-05-22
- 2019-05-20
- 2019-05-09
- 2019-05-02
- 2019-04-21
- 2019-04-03
- AprilFools
- 2019-03-28
- 2019-03-15
- 2019-02-28
- 2019-02-22
- 2019-02-14
- 2019-02-01