Difference between revisions of "PatchNotes"

From Project Einherjar
(Latest)
(Latest)
Line 2: Line 2:
 
== Latest ==
 
== Latest ==
 
=== General ===
 
=== General ===
* Increased All Classes Base Max HP by (51+Base Level)%
+
* Syncronized with rAthena
* Removed +11% Total HP from all Classes and Items
 
* Monsters can no longer warp to nyd_dun02
 
* Updated kRO and jRO Files
 
  
=== Enchanting ===
+
=== Items ===
* Fixed Bullseye in damage test room
+
* Fixed Einher Set Autores being capped at 50% instead of 5%
* Fixed Bullseye being removed on skill cast
+
* Reduced Einherjar Wyrd Regeneration from (30+25*Items) -> (15*Items)%
* Fixed Acrobatics checking Dodge instead of Sonic
+
 
 +
=== Enchantments ===
 +
* Regenerator reduced from (40*SkillLv + 10*SkillLv if over 5)% -> (20*SkillLv + 10*SkillLv if over 5)%
 +
* Lifesteal reduce HP conversion from (SkillLv/200) -> (SkillLv/333)
 +
* SpellVamp reduce HP conversion from (SkillLv/200) -> (SkillLv/333)
 +
* Kin Slayer Reduce Resistance to damage conversion from (20*SkillLv)% -> (15*SkillLv)%
 +
* Kin Slayer Added the (4*SkillLv)% damage mod (never existed)
 +
 
 +
=== Monk ===
 +
* Reduced Asura Strike SP scaling ration based on combo length from [60,70,80,90,100,110] -> [50,60,70,80,95,110]
  
=== Monster ===
+
=== Mystic ===
* Renamed Ferus, Acidus and Novus
+
* Fixed Overload giving -6% chance instead of 250%
 +
* Empowered Grants now restores HP.
 +
* Overheal now removed by Holy Light
 +
* Grants No Longer has SP cost increased by Overload
 +
* Fixed Grants requiring Shine Plasm as Trans
  
=== Items ===
+
=== Necromancer ===
* Noble Cross Now Cast Holy Light instead of Turn undead
+
* Fixed Familiar Spawning with incorrect Stats
* Noble Cross adds a 70% chacne to blind to Holy Cross
+
* Fixed Grasp Heart Crashing server if caster logged off while applied
* Noble Cross gains 3% Matk per refine
 
* Celine's Brooch replaced cast time with cast delay
 
* Old Parasol Increased Matk from 80+Refine -> 100 + 10*Refine
 
* Red Lantern Grants Sight and revealing targets inflicts burning with sight
 
* Hurt Mind +200 Max Sp and 20 Sp Recover per 10
 
* Kind Heart +500 Max Hp and 50 Hp Recover per 10
 
* Evilspirit Gloves Is the combination of Red Lantern, Hurt Mind and Kind Heart
 
* Closedmind Box no longer give Bloody Coins
 
* Emperium Keys now drop from MVPs and Mini-Bosses
 
* Ein Set auto res no longer works under Hell Power
 
* Removed High Weapon Box from game
 
* Fixed Yore Stone Recipes
 
  
=== Events ===
+
=== Draconier ===
* Fixed BGM, Find the Mushroom, Find Baphomet and Cluckers stopping next event if no one wins
+
* Fixed Large Dragons spawning with incorrect Stats
* BGM now repeats song 3 times before starting next round
 
* Properly remove bombs at start and end of Bombring event
 
* Fixed Hang on Join Event when no events are running
 
  
=== Treasure ===
+
=== Taekwon ===
* Added 3 more treasure locations
+
* Lower HP scaling to match Thief, Archer and Pirate (loses 171[427] HP at 99)
* Re-Added 4 Old Treasure Locations
 
* Emperium Chest is now available again.
 
  
=== Horror Toy Factory ===
+
* All Kicks
* Increased number of bloody coins dropped
+
     # No longer pause attacks
* Increased number of bloody coins dropped further by number of players in instance
+
     # Can be cast freely within next 2 seconds at your current target
* Enabled HTF merchants
+
     # Prep No Longer Mutually Exclusive with other kicks
 
=== Archer ===
 
* Arrow Crafting Red Blood Fire Arrows reduced from 600 -> 150
 
* Arrow Crafting Flame Heart Fire Arrows reduced from 1800 -> 450
 
* Added Undead Property Arrows
 
* Added New Arrow Crafting Recipes
 
*     Seizing Violet --> 150 Rusty Arrow
 
*     Shard of Light --> 150 Holy Arrows
 
*    Dark Will --> 150 Arrow of Shadow
 
*    Elusive Soul --> 150 Immaterial Arrow
 
*    Ancient Bones --> 150 Undead Arrows
 
*    Visceral Clot --> 450 Rusty Arrow, 5 Poison Arrow
 
*    Pure Radiance --> 450 Holy Arrows, 5 Flash Arrows
 
*    Abyssal Vessel --> 450 Arrow of Shadow, 5 Cursed Arrows
 
*    Revenant's Vow --> 450 Immaterial Arrow, 5 Sleep Arrow
 
*     Ceaseless Life --> 450 Undead Arrows, 5 Cursed Arrows
 
  
=== Assassin ===
+
* Tornado Kick
* Sonic Blow Cast Delay and Walk Delay reduced.
+
    # When Maxed Add a 10% chance target will miss physical attacks for 5 seconds
* Sonic Blow Damage increases by 10% of targets missing up up to 2x damage.
+
    # If Dodge is active this avoid can trigger Auto FSK
  
=== Soul Linker ===
+
* Counter Kick
* Kaizel no longer works under Hell Power
+
    # Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)%
* Kaizel no longer works on no res maps
+
    # When Maxed Reduce target flee 25 for 5 seconds
  
=== Phalanx ===
+
* Roundhouse Kick
* Stone Skin bonus HP increased from (10*SkillLv*Def) -> (20*SkillLv*Def)
+
    # Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)%
* Iron Blood bonus changed from (Armor Weight) Max Hp -> ((Armor Weight + Shield Weight)/ 5) Atk
+
    # When Maxed Reduces damage from AOE targets by a flat (JobLevel) for 5 seconds
  
=== Super Novice ===
+
* Heel Drop
* Added 1-1 skills from custom classes
+
    # Damage increased from (160 + 20*SkillLv)% -> (185 + 45*SkillLv)%
 +
    #    When Maxed Ignores 15 of targets Def
  
=== Spiriter ===
+
* Fighting Chant
* Updated Job Quest
+
    # No longer increases damage based on party size
* Added Spiritual Defense Skill Quest
+
    #    Increases APM by 3.5% Per Skill level and Per Active Stance (Dodge is a stance for this)
* Added Soul Shatter Skill Quest
+
    #    No Longer Required for Warm Wind
 +
    #    Each Active Stance Increases Atk by ((SkillLv + Kick SkillLv)/2)% [Max 30%], Use to be a hidden mechanic now its attached to a skill
  
=== Esper ===
+
* Peaceful Rest
* Updated Job Quest
+
    # Standing: 10*SkillLv + HP/1000
* Empathy no longer works under Hell Power
+
    #    Sitting: 20*SkillLv + HP/750
* Updated Banish Spirit Skill Quest
+
    #    Next To: 15*SkillLv + HP /1000
  
=== Macabre ===
+
* Enjoyable Rest
* Updated Job Quest
+
    # Standing: SkillLv + SP/1000
* Added Will O' Wisp Skill Quest
+
    #    Sitting: 2*SkillLv + HP/750
* Added Soul Eater Skill Quest
+
    #    Next To: SkillLv + HP /1000
 +
    #    Bolt Scrolls no consume changed to (SkillLv*9+9)%
 +
    #    When not consumed cast max level as well
  
=== Mercenary ===
+
* Running
* Aimbot no longer targets Mining Deposits
+
    # Now Works like other Mastery Skills, (10*SkillLv) Atk and (SkillLv) Hit
* Aimbot no longer targets Emperium
+
    #    Spurt now adds (Kick SkillLv)% damage to kicks
 +
    #    Spurt no longer required for auto FSK
 +
    #    Can be activated even when equipped with a weapon
  
=== Necromancer ===
+
* Mission
* Added Familiar Quest
+
    # Each point grants +1% Max HP/SP and +1% increased Unarmed damage (Max 200)
* Fixed 100 Cursed Ruby quest when Lich
+
    #    If Ranked in top 10, Running's Attack portion cannot miss
 +
    #    Temp Disabled Ranker Inf Combos
 
   
 
   
=== Adept ===
+
=== Star Gladiator ===
* Remove RNG from Vanir -> make 2% damage mod based on spells learned. 2 of each ele, 7 points each for 28% bonus damage with ele
+
* Increae HP scaling to match Monk (Gains 637[1592] HP at 99)
* Tier 1 Spells damage changed to (70+(10*SkillLv))% Atk + (80+60*SkillLV)% Matk
+
 
* Impact Crush damage increased from 200-> 400
+
=== Soul Linker ===
 +
* Increae HP scaling to match Sage (Gains 4[10] HP at 99)
 +
 
  
=== Mystic ===
 
* Gulveig now properly grants Freyr's Blessing when triggered
 
* [New] Overload: Platnium Skill, Increase Status Chance of Infused skills to 250% before resistance and increase SP cost of the infused spell by 100%
 
* [New] Overheal: Platnium Skill, Heal and Arch Heal Grant shield for any HP Healed Beyond Max to 1/2 the remaining heal value. Increasing Heal and Arch Heal SP cost by 10%
 
* Venom Bane: Remove Poison and classify as a Tier 1 Spell
 
* Shade Comet: Remove Curse and classify as a Tier 1 Spell
 
* [Removed] Shine Plasm
 
* Force Palm: Stun -> Knock Target back to 4 cells away from you but no more.
 
* Grants: Remove Holy Property Armor on buff
 
* Acid: When Infused 100% Chance to reduce Def and Mdef by (5*SkillLv) for 30 seconds
 
* Serpent Flame: When Infused  Reduce Atk by (3*SkillLv)%
 
* Charge Bolt: Bonus Int -> When Infused  Stun for (SkillLv/2) Seconds
 
* Blizzard: 100% Slow -> When Infused (SkillLv*15)% Slow
 
* Stone Edge: % Damage -> When Infused Deals (100*SkillLv)% Matk (not capped) to target every 2 seconds for next 10 seconds.
 
* Dark Convulsion: Sleep -> When Infused Curse target at a 100% chance
 
* Astral Blast: Ghost Property -> When Infused Increase Own Def and Mdef by (3*SkillLv)
 
* Unlimited -> Linker Skill + Passive Increases Range By 3
 
* Tier 2 Spells damage changed to (75+(75*SkillLv))% Matk and no longer apply status on every cast only when infused
 
* Path of Njor: Increase Max Sp by 1% each level of Tier 2 Spells
 
* Kvasirs Knowledge: Make Toggle +15% Matk increasing SP cost by 25%
 
* [New] Yngvi's Flare: 5x Power of Freyr for a short time (3.5 seconds) instant cast 7 second cooldown
 
* Infuse Spell: Gain an Addtional Effect for Each Spell manually cast up to 4, On first Tier 2 Spell cast after maxed stacks Release all stored effects. Status Effects are seperate from Skill Hitting.
 
*    Prime: Reduce Damage from opposite Prime by 5% for 15 Seconds. (Fire reduces from Earth reduces from Wind reduces from Water reduces from Fire)
 
*    Neutral: Incrase Matk Scaling by (50*SkillLv)% Per Cast
 
*    Dark: Convert 5% of Damage into Healing
 
*    Poison: Increase Spells Bonus Effect by 1 Level
 
*    Holy: Restore 2% Missing HP and SP per stack
 
*    Ghost: Ignore 15 of Targets Mdef
 
  
 
<br><br>
 
<br><br>

Revision as of 12:39, 3 November 2021

Latest

General

  • Syncronized with rAthena

Items

  • Fixed Einher Set Autores being capped at 50% instead of 5%
  • Reduced Einherjar Wyrd Regeneration from (30+25*Items) -> (15*Items)%

Enchantments

  • Regenerator reduced from (40*SkillLv + 10*SkillLv if over 5)% -> (20*SkillLv + 10*SkillLv if over 5)%
  • Lifesteal reduce HP conversion from (SkillLv/200) -> (SkillLv/333)
  • SpellVamp reduce HP conversion from (SkillLv/200) -> (SkillLv/333)
  • Kin Slayer Reduce Resistance to damage conversion from (20*SkillLv)% -> (15*SkillLv)%
  • Kin Slayer Added the (4*SkillLv)% damage mod (never existed)

Monk

  • Reduced Asura Strike SP scaling ration based on combo length from [60,70,80,90,100,110] -> [50,60,70,80,95,110]

Mystic

  • Fixed Overload giving -6% chance instead of 250%
  • Empowered Grants now restores HP.
  • Overheal now removed by Holy Light
  • Grants No Longer has SP cost increased by Overload
  • Fixed Grants requiring Shine Plasm as Trans

Necromancer

  • Fixed Familiar Spawning with incorrect Stats
  • Fixed Grasp Heart Crashing server if caster logged off while applied

Draconier

  • Fixed Large Dragons spawning with incorrect Stats

Taekwon

  • Lower HP scaling to match Thief, Archer and Pirate (loses 171[427] HP at 99)
  • All Kicks
   # No longer pause attacks
   # Can be cast freely within next 2 seconds at your current target
   # Prep No Longer Mutually Exclusive with other kicks
  • Tornado Kick
   # When Maxed Add a 10% chance target will miss physical attacks for 5 seconds
   # If Dodge is active this avoid can trigger Auto FSK
  • Counter Kick
   # Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)%
   # When Maxed Reduce target flee 25 for 5 seconds
  • Roundhouse Kick
   # Damage increased from (190 + 30*SkillLv)% -> (185 + 45*SkillLv)%
   # When Maxed Reduces damage from AOE targets by a flat (JobLevel) for 5 seconds
  • Heel Drop
   # Damage increased from (160 + 20*SkillLv)% -> (185 + 45*SkillLv)%
   #     When Maxed Ignores 15 of targets Def
  • Fighting Chant
   # No longer increases damage based on party size
   #     Increases APM by 3.5% Per Skill level and Per Active Stance (Dodge is a stance for this)
   #     No Longer Required for Warm Wind
   #     Each Active Stance Increases Atk by ((SkillLv + Kick SkillLv)/2)% [Max 30%], Use to be a hidden mechanic now its attached to a skill
  • Peaceful Rest
   # Standing: 10*SkillLv + HP/1000
   #     Sitting: 20*SkillLv + HP/750
   #     Next To: 15*SkillLv + HP /1000
  • Enjoyable Rest
   # Standing: SkillLv + SP/1000
   #     Sitting: 2*SkillLv + HP/750
   #     Next To: SkillLv + HP /1000
   #     Bolt Scrolls no consume changed to (SkillLv*9+9)%
   #     When not consumed cast max level as well
  • Running
   # Now Works like other Mastery Skills, (10*SkillLv) Atk and (SkillLv) Hit
   #     Spurt now adds (Kick SkillLv)% damage to kicks
   #     Spurt no longer required for auto FSK
   #     Can be activated even when equipped with a weapon
  • Mission
   # Each point grants +1% Max HP/SP and +1% increased Unarmed damage (Max 200)
   #     If Ranked in top 10, Running's Attack portion cannot miss
   #     Temp Disabled Ranker Inf Combos

Star Gladiator

  • Increae HP scaling to match Monk (Gains 637[1592] HP at 99)

Soul Linker

  • Increae HP scaling to match Sage (Gains 4[10] HP at 99)




Full Patch List

2020

2019

2018