Difference between revisions of "PatchNotes"

From Project Einherjar
(Full Patch List)
(Latest)
Line 1: Line 1:
 
== Latest ==
 
== Latest ==
=== Mining ===
+
=== General ===
* Removed Jellopy Deposits in Prontera Field
+
* Synchronized with rAthena
* Reduced Jellopy Deposit Rate from 3500 -> 2500
+
* Reduced Storage size from 800 -> 600, automatically moves items for all except Guild Storage
* Slightly Increase Exp Earned, most noticeable with low end pickaxes
+
* Added an Extra Storage Unit
 +
* Disabled Discord Bot
 +
* Added a Conf Setting for mob ele attack
 +
* Nidhoggur's Nest is now playable if players have already defeated Nidhog At least once on their account
 +
* Added New NoBank Mapflag
 +
* Added New NoMail Mapflag
 +
* Updated Def Reversal to be more accurate
 +
* Added NoReflect damage flag for skills
 +
* Added Grounded making players unable to use teleport or similar skills
 +
* Added a battle conf for Grounded to enable / disable
 +
* Made sign quest have a 24 hours wait as an option instead of a certain time
 +
* Made Novice Grounds unskipable on 1st character
 +
* Added Change Sex npc
 +
* New Pallets
 +
* New Hair
 +
* New Hair Colors
 
<br>
 
<br>
 
=== Items ===
 
=== Items ===
* All Status Immunity items resistance have increased from 100% -> 200%
+
* Fixed Berserk Guitar not maxing APM
* Necromancer Card no longer summons Skeletons
+
* Lycan Card increased from 7% -> 15% Apm
 +
* Doppelganger increased from 10% -> 25% Apm
 +
* Tatacho, Aqual Elemental, Draco, Vespa, Centipede, Cornus and Dark Shadow cards now increase resistance from that property monster not attack.
 +
* Atroce Card increased to 30 Atk and +150% Apm during buff
 +
* Endless Flywing no longer sellable to NPC
 +
* Endless BF Wing no longer sellable to NPC
 +
* Endless Magnifier no longer sellable to NPC
 +
* Gemstone Bag no longer sellable to NPC
 +
<br>
 +
=== Monster ===
 +
* Added Grounded to all boss class monsters when you attack them
 +
* Kasa no longer Status Resistant
 +
* Kasa no longer Boss Type Monster
 +
* Salamander no longer Status Resistant
 +
* Salamander no longer Boss Type Monster
 +
<br>
 +
=== Crafting ===
 +
* Increase Fame from Refine +10 armors from +5 -> +10
 +
* Removed Baby Crafting Penalty
 +
* Enchanted Stone success chance increased from +15/+20/+25/+30/+35 -> +30/+35/+40/+45/+50 to Follow Iron/Steel Patern
 +
* Fixed Refine Weapon and Refine Armor item phasing check
 +
<br>
 +
=== Mining ===
 +
* Exp no longer increased by Training Rune
 +
* Final Exp Multiplier Increased from (100 + (Mining Level + 1) * 10)% -> (100 + (Mining Level + 1) * 13)%
 +
* Increases Oridecon Spawn rate from 200 -> 300 Weight
 +
* Increases Elunium Spawn rate from 200 -> 300 Weight
 +
* Increases Gold Spawn rate from 100 -> 125 Weight
 +
* Added spawn locations for Oridecon Elunium and Gold in Ice Dun, Thor, Gefenia and Vein Fields
 
<br>
 
<br>
 
=== Enchanting ===
 
=== Enchanting ===
* Cleaned up combos to be human readable
+
* Adjusted Apprentice Quest Items
* Resolute change to [Vit + Juggernaut]
+
* Fixed Attack giving too much Atk above level 5
* Fixed Resolute being an inverted check
+
* Fixed Magic Attack giving too much Matk above level 5
* Mind Over Matter change to [Int + Enlightened + Cost Down]
+
* Block chance increase from (4*SkillLv)% -> (5*SkillLv)%
* Fixed Mind Over Matter being an inverted check
+
* Block damage reduction increased from 25% -> 33% + (SkillLv*10)
* Spellblade increased from [1,2,3,4,5,6,7,8,9,10]% -> [2,4,6,8,10,12,14,16,18,20]%
+
* Remove Total Resistance
* Exploit Now reduced resistance from gear
+
* Changed All Total Resistance -> Elemental Mastery
 +
* Lower Ele Resistance to level 5
 +
* Increase Ele Resistance from (2*SkillLv)% -> (5*SkillLv)%
 +
* Decrease Elementalist from (6*SkillLv)% -> (3*SkillLv)%
 +
* Changed Mind over Matter to [Int + Enlightened + Skill Cost]
 +
* [New]: Elemental Mastery - Increase damage against monsters sharing your armor element by (SkillLv*3%) [Max 5]
 +
* [New]: Mini Combos - Ele Armor Rune + Ele Resistance Rune -> +(SkillLv*3)% more resistance of that ele
 +
* [New]: Duality Combo - Holy Resistance + Shadow Resistance -> Equalize Holy and Shadow Resistance and increase each by (SkillLv*3)%
 +
* [New]: Advanced Elemental Mastery - Elemental Mastery + Ele Armor Rune + Ele Resistance Rune -> Increase damage against monsters sharing your armor element by an additional (SkillLv*3%)
 +
* [New]: Bully - Str + Vit + Defender + Archon -> When hit by Magic attacks gain (SkillLv*12)% of Mdef as Atk for 5 seconds, When hit by Physical Attacks gain (SkillLv*12)% of Def as Atk for 3 seconds.
 +
* [New]: Magic Barrier - Int + Magic Wall + Null Magic + Magic Attack -> When casting magic gain (SkillLv*5)% Magic Resistance for 10 seconds and When Reflecting magic it deals (SkillLv*20)% Max Matk bonus damage.
 +
* [New]: Slaughtering - Strength Up + No Prisoners + Attack -> When you kill an enemy, you resist Reflect by (3*SkillLv)% and gain (4*SkillLv) Str for 10 seconds.
 +
* [New]: Giant Slayer - Strength Up + Execute + Critical Up + Critical Killer -> Add a (10*SkillLv)% chance to deal (SkillLv)% or targets missing HP as damage with basic attack crits. Capped at (500*SkillLv).
 +
* [New]: Nature Slayer - Fire Killer + Wind Killer + Water Killer + Earth Killer -> Increase damage vs prime elements by (SkillLv * 8)% and (SkillLv*20)% of your resistance to that element
 +
<br>
 +
=== Pirate ===
 +
* Dual Wielding Revolvers basic attacks now cost double ammo
 +
* Increase Bullettime dual damage from (SkillLv)% -> (SkillLv*2)%, no longer effects Meele + Pistol
 +
* Decrease dual wield penelty on main hand from 50% -> 40%
 +
* Decrease dual wield penelty on off hand from 60% -> 40%
 +
* Fixed a bug where The Hempen Jig would not hurt you under No Recovery
 +
* Pirates Jinx Def ignore no longer scales with Crit Damage instead Critting Skills ignore (5*SkillLv) of targets def and gain effects of bonus crit damage items.
 +
* Eye Patch Hit Increases by 10 + JobLevel / 7 and Blind Resistance increased by 33%
 +
* Knothole Strike replace bonus crit scaling with (SkillLv)% higher chance to crit
 +
<br>
 +
=== Mercenary ===
 +
* [Precision]: Increase damage of Critical Damage by (5*SkillLv)% and Critical Skills ignore (10*SkillLv) of targets flee.
 +
* [Headshot]: Lower target Def by (5*SkillLv) for 10 seconds
 +
* [Aimbot]: Add +1 Skill Level to auto Cast Skills and can now cast Needle Shot as well
 +
* [Reload Mastery]: Increse Pistol Damage by (2*SkillLv)%, Add (SkillLv*10)% chance to only Consume 1 Bullet when dual wielding pistols with skills and basic attacks
 +
* [Needle Shot]: No longer Special Damage instead is a 175% atk with a garenteed Crit. (Level 2 from Aimbot deals 225% atk)
 +
* [Endless Needles]: Next 10*SkillLv Skills hits (so 5*SkillLv when dual wielding) deal 25% reduced damage but are gauenteed to be a crit. Moved to Merc Tree.
 +
* Shot skills damage increased from 40*SkillLv -> 50*SkillLv
 +
<br>
 +
=== Buccaneer ===
 +
* [Landlubber Replacement]: Critical Skills ignore (5 * SkillLv) and (5 * SkillLv)% of targets flee (Max 7)
 +
* [Merciless]: Replace Off hand Bonus Damage with Bonus Skill Damage
 +
* [Mislead]: Guaranteed to be a crit, Doubles Effect of Def Ignore Pirate Jinx for a short time and applies bleeding.
 +
* [Relentless Assult]: Remove Def and Mdef reduction.
 +
* Saboteur now fully ignores Assumtio
 +
<br>
 +
=== Thief ===
 +
* Sprinkle Sand can now hit Hidden targets
 
<br>
 
<br>
 
=== Necromancer ===
 
=== Necromancer ===
* Summons now have base stats of master
+
* Mirror Magic now bypassed by Linked Wizard
* Summons level increased from Master Job Level -> Master Base Level
+
* Fixed female walking pallet
* Skeleton Hp changed from (1000 + (Master Job Level + (5 * SkillLv)) * 10 + Master Max HP + Master Min Matk) -> ((1000 + Master Max HP + (150*SkillLv)) * (100 + Vit + Str + Master Base Level) / 100)
+
<br>
* Skeleton Min Atk changed from (Master Min Atk + Master Min Matk / 4) -> (Master Min Atk + Master Str + Master Dex)
+
=== Soul Linker ===
* Skeleton Max Atk changed from (Master Max Atk + Master Max Matk / 4) -> (Master Max Atk + Master Str*2 + Master Dex)
+
* Kaite reflection now works on mobs higher then level 80
* Skeleton Def changed from min((Master Job Level + (5 * SkillLv)),Master Def) -> ((Master Def * SkillLv / 4) + SkillLv * 3)
+
* Kaite reflection now works on boss monsters
* Skeleton MDef changed from min((Master Job Level + (5 * SkillLv)),Master MDef) -> ((Master MDef * SkillLv / 4) + SkillLv * 3)
 
* Bone Magic Hp changed from (1500 + Master Max HP + (50 * Master Job Level) + Master Max Matk) -> ((2000 + Master Max HP + (300*SkillLv)) * (100 + Vit + Str + Master Base Level) / 100)
 
* Bone Magic Min Atk changed from (Master Min Atk + Master Min Matk / 3) -> ((Master Min Atk + Master Str + Master Dex) * (100 + Str) / 200)
 
* Bone Magic Max Atk changed from (Master Max Atk + Master Max Matk / 2) -> ((Master Max Atk + Master Str*2 + Master Dex) * (100 + Str) / 200)
 
* Bone Magic Def changed from (10 + min(Master Job Level,Master Def)) -> ((Master Def * Raise Dead SkillLv / 4) + (Raise Dead SkillLv * 6) + 10)
 
* Bone Magic MDef changed from (10 + min(Master Job Level,Master MDef)( -> ((Master MDef * Raise Dead SkillLv / 4) + (Raise Dead SkillLv * 6) + 10)
 
* Zombie HP changed from 500 + (Maxster Max Hp / 2) + Master Max Matk -> (500 + Maxster Max Sp + Master Max Matk) * (100 + Master Int + Master Base Level) / 100
 
* Zombie Min Atk changed from (Master Min Atk + Master Min Matk / 5) -> (Master Int + Master Min Matk / 4)
 
* Zombie Max Atk changed from (Master Max Atk + Master Max Matk / 4) -> (Master Int + Master Max Matk / 3)
 
* Zombie Hit changed from (Master Hit + Master Job Level) -> (Master Hit + Master Int)
 
* Zombie Flee changed from (Master Flee + Master Job Level) -> (Master Flee + Master Int)
 
* Zombie Def changed from  min(Master Job Level,Master Def) -> min(Master Int,Master Def + (Master Int / 5))
 
* Zombie MDef changed from  min(Master Job Level,Master MDef) -> min(Master Int,Master MDef + (Master Int / 5))
 
* Increase Zombie Duration to ((SkillLv+1)*10) Seconds -> ((SkillLv+1)*20) Seconds
 
* Enabled Familiar (no quest yet)
 
 
<br>
 
<br>
=== Esper ===
+
=== Wizard ===
* New Spirit of Life Sprite
+
* Link now bypasses Mirror Magic
* Swapped Astral Spirit Sprite
 
* Swapped Spirit of Life Icon
 
* Swapped Astral Spirit Icon
 
* Fixed Illusionary Blade having too much HP
 
* Fixed Summon movement speed
 
 
<br>
 
<br>
=== Buccaneer ===
+
=== Monk ===
* Fixed Demolition Force Description
+
* Snap Range reduced from 14 -> 9
* Fixed Whiskey Slash Description
+
<br>
* Fixed Pirate King Description
+
=== Spiriter ===
 +
* Psychic Slicer damage increased from (120 + 20*SkillLv)% -> (150 + 30*SkillLv)%
 +
* Psychic Slicer cast time increased from 1 -> 1.5 seconds
 +
* Psychic Cutter damage increased from (130 + 30*SkillLv)% -> (150 + 30*SkillLv)%
 +
* Psychic Cutter cast time increased from 0.75 -> 1.25 seconds
 +
<br>
 +
=== Macabre ===
 +
* Fixed Relief duration
 +
* Fixed Restrict Duration
 +
* Psychic Nova damage decreased from (250 + 50*SkillLv)% -> (50 + 50*SkillLv)%
 +
* Psychic Nova cast time increased from 1 -> 1.7 seconds
 +
<br>
 +
=== Draconier ===
 +
* Savagery now ignores 25% of targets def
 +
* Increase Savagery damage from 50+20*SkilLv -> 100+20*SkillLv
 +
* Increase Usurper from 150+50*SkillLv -> 200+75*SkillLv
 +
* Greater Dragon stats now increased from 25% -> 50%
 +
* Dragon Magic bonus damage vs ele changed from +500 -> (25*SkillLv)% + 250
 +
* Reduced Water Mantle Regen scaling from ((SkillLv*10) + (Dex * (SkillLv+1)/2)) -> ((SkillLv*10) + (Dex*SkillLv/4))
 +
* Reduce Dragon Victory Sp Restore by 33%
 +
* Tornado Break damage increased from (15*SkillLv + 150 + Stack * 5 * SkillLv) -> (25*SkillLv + 150 + Stack * 10 * SkillLv)
 
<br>
 
<br>
 +
  
  

Revision as of 18:45, 3 November 2020

Latest

General

  • Synchronized with rAthena
  • Reduced Storage size from 800 -> 600, automatically moves items for all except Guild Storage
  • Added an Extra Storage Unit
  • Disabled Discord Bot
  • Added a Conf Setting for mob ele attack
  • Nidhoggur's Nest is now playable if players have already defeated Nidhog At least once on their account
  • Added New NoBank Mapflag
  • Added New NoMail Mapflag
  • Updated Def Reversal to be more accurate
  • Added NoReflect damage flag for skills
  • Added Grounded making players unable to use teleport or similar skills
  • Added a battle conf for Grounded to enable / disable
  • Made sign quest have a 24 hours wait as an option instead of a certain time
  • Made Novice Grounds unskipable on 1st character
  • Added Change Sex npc
  • New Pallets
  • New Hair
  • New Hair Colors


Items

  • Fixed Berserk Guitar not maxing APM
  • Lycan Card increased from 7% -> 15% Apm
  • Doppelganger increased from 10% -> 25% Apm
  • Tatacho, Aqual Elemental, Draco, Vespa, Centipede, Cornus and Dark Shadow cards now increase resistance from that property monster not attack.
  • Atroce Card increased to 30 Atk and +150% Apm during buff
  • Endless Flywing no longer sellable to NPC
  • Endless BF Wing no longer sellable to NPC
  • Endless Magnifier no longer sellable to NPC
  • Gemstone Bag no longer sellable to NPC


Monster

  • Added Grounded to all boss class monsters when you attack them
  • Kasa no longer Status Resistant
  • Kasa no longer Boss Type Monster
  • Salamander no longer Status Resistant
  • Salamander no longer Boss Type Monster


Crafting

  • Increase Fame from Refine +10 armors from +5 -> +10
  • Removed Baby Crafting Penalty
  • Enchanted Stone success chance increased from +15/+20/+25/+30/+35 -> +30/+35/+40/+45/+50 to Follow Iron/Steel Patern
  • Fixed Refine Weapon and Refine Armor item phasing check


Mining

  • Exp no longer increased by Training Rune
  • Final Exp Multiplier Increased from (100 + (Mining Level + 1) * 10)% -> (100 + (Mining Level + 1) * 13)%
  • Increases Oridecon Spawn rate from 200 -> 300 Weight
  • Increases Elunium Spawn rate from 200 -> 300 Weight
  • Increases Gold Spawn rate from 100 -> 125 Weight
  • Added spawn locations for Oridecon Elunium and Gold in Ice Dun, Thor, Gefenia and Vein Fields


Enchanting

  • Adjusted Apprentice Quest Items
  • Fixed Attack giving too much Atk above level 5
  • Fixed Magic Attack giving too much Matk above level 5
  • Block chance increase from (4*SkillLv)% -> (5*SkillLv)%
  • Block damage reduction increased from 25% -> 33% + (SkillLv*10)
  • Remove Total Resistance
  • Changed All Total Resistance -> Elemental Mastery
  • Lower Ele Resistance to level 5
  • Increase Ele Resistance from (2*SkillLv)% -> (5*SkillLv)%
  • Decrease Elementalist from (6*SkillLv)% -> (3*SkillLv)%
  • Changed Mind over Matter to [Int + Enlightened + Skill Cost]
  • [New]: Elemental Mastery - Increase damage against monsters sharing your armor element by (SkillLv*3%) [Max 5]
  • [New]: Mini Combos - Ele Armor Rune + Ele Resistance Rune -> +(SkillLv*3)% more resistance of that ele
  • [New]: Duality Combo - Holy Resistance + Shadow Resistance -> Equalize Holy and Shadow Resistance and increase each by (SkillLv*3)%
  • [New]: Advanced Elemental Mastery - Elemental Mastery + Ele Armor Rune + Ele Resistance Rune -> Increase damage against monsters sharing your armor element by an additional (SkillLv*3%)
  • [New]: Bully - Str + Vit + Defender + Archon -> When hit by Magic attacks gain (SkillLv*12)% of Mdef as Atk for 5 seconds, When hit by Physical Attacks gain (SkillLv*12)% of Def as Atk for 3 seconds.
  • [New]: Magic Barrier - Int + Magic Wall + Null Magic + Magic Attack -> When casting magic gain (SkillLv*5)% Magic Resistance for 10 seconds and When Reflecting magic it deals (SkillLv*20)% Max Matk bonus damage.
  • [New]: Slaughtering - Strength Up + No Prisoners + Attack -> When you kill an enemy, you resist Reflect by (3*SkillLv)% and gain (4*SkillLv) Str for 10 seconds.
  • [New]: Giant Slayer - Strength Up + Execute + Critical Up + Critical Killer -> Add a (10*SkillLv)% chance to deal (SkillLv)% or targets missing HP as damage with basic attack crits. Capped at (500*SkillLv).
  • [New]: Nature Slayer - Fire Killer + Wind Killer + Water Killer + Earth Killer -> Increase damage vs prime elements by (SkillLv * 8)% and (SkillLv*20)% of your resistance to that element


Pirate

  • Dual Wielding Revolvers basic attacks now cost double ammo
  • Increase Bullettime dual damage from (SkillLv)% -> (SkillLv*2)%, no longer effects Meele + Pistol
  • Decrease dual wield penelty on main hand from 50% -> 40%
  • Decrease dual wield penelty on off hand from 60% -> 40%
  • Fixed a bug where The Hempen Jig would not hurt you under No Recovery
  • Pirates Jinx Def ignore no longer scales with Crit Damage instead Critting Skills ignore (5*SkillLv) of targets def and gain effects of bonus crit damage items.
  • Eye Patch Hit Increases by 10 + JobLevel / 7 and Blind Resistance increased by 33%
  • Knothole Strike replace bonus crit scaling with (SkillLv)% higher chance to crit


Mercenary

  • [Precision]: Increase damage of Critical Damage by (5*SkillLv)% and Critical Skills ignore (10*SkillLv) of targets flee.
  • [Headshot]: Lower target Def by (5*SkillLv) for 10 seconds
  • [Aimbot]: Add +1 Skill Level to auto Cast Skills and can now cast Needle Shot as well
  • [Reload Mastery]: Increse Pistol Damage by (2*SkillLv)%, Add (SkillLv*10)% chance to only Consume 1 Bullet when dual wielding pistols with skills and basic attacks
  • [Needle Shot]: No longer Special Damage instead is a 175% atk with a garenteed Crit. (Level 2 from Aimbot deals 225% atk)
  • [Endless Needles]: Next 10*SkillLv Skills hits (so 5*SkillLv when dual wielding) deal 25% reduced damage but are gauenteed to be a crit. Moved to Merc Tree.
  • Shot skills damage increased from 40*SkillLv -> 50*SkillLv


Buccaneer

  • [Landlubber Replacement]: Critical Skills ignore (5 * SkillLv) and (5 * SkillLv)% of targets flee (Max 7)
  • [Merciless]: Replace Off hand Bonus Damage with Bonus Skill Damage
  • [Mislead]: Guaranteed to be a crit, Doubles Effect of Def Ignore Pirate Jinx for a short time and applies bleeding.
  • [Relentless Assult]: Remove Def and Mdef reduction.
  • Saboteur now fully ignores Assumtio


Thief

  • Sprinkle Sand can now hit Hidden targets


Necromancer

  • Mirror Magic now bypassed by Linked Wizard
  • Fixed female walking pallet


Soul Linker

  • Kaite reflection now works on mobs higher then level 80
  • Kaite reflection now works on boss monsters


Wizard

  • Link now bypasses Mirror Magic


Monk

  • Snap Range reduced from 14 -> 9


Spiriter

  • Psychic Slicer damage increased from (120 + 20*SkillLv)% -> (150 + 30*SkillLv)%
  • Psychic Slicer cast time increased from 1 -> 1.5 seconds
  • Psychic Cutter damage increased from (130 + 30*SkillLv)% -> (150 + 30*SkillLv)%
  • Psychic Cutter cast time increased from 0.75 -> 1.25 seconds


Macabre

  • Fixed Relief duration
  • Fixed Restrict Duration
  • Psychic Nova damage decreased from (250 + 50*SkillLv)% -> (50 + 50*SkillLv)%
  • Psychic Nova cast time increased from 1 -> 1.7 seconds


Draconier

  • Savagery now ignores 25% of targets def
  • Increase Savagery damage from 50+20*SkilLv -> 100+20*SkillLv
  • Increase Usurper from 150+50*SkillLv -> 200+75*SkillLv
  • Greater Dragon stats now increased from 25% -> 50%
  • Dragon Magic bonus damage vs ele changed from +500 -> (25*SkillLv)% + 250
  • Reduced Water Mantle Regen scaling from ((SkillLv*10) + (Dex * (SkillLv+1)/2)) -> ((SkillLv*10) + (Dex*SkillLv/4))
  • Reduce Dragon Victory Sp Restore by 33%
  • Tornado Break damage increased from (15*SkillLv + 150 + Stack * 5 * SkillLv) -> (25*SkillLv + 150 + Stack * 10 * SkillLv)






Full Patch List