Difference between revisions of "PatchNotes"

From Project Einherjar
(Full Patch List)
(Latest)
Line 1: Line 1:
 
== Latest ==
 
== Latest ==
=== General ===
+
=== Mining ===
* Updated Aspd -> Apm Formulas
+
* Removed Jellopy Deposits in Prontera Field
* Updated (at)battlestats atk with more apm details
+
* Reduced Jellopy Deposit Rate from 3500 -> 2500
 +
* Slightly Increase Exp Earned, most noticeable with low end pickaxes
 
<br>
 
<br>
=== Soul Linker ===
+
=== Items ===
* Fixed a bugged Kaupe interaction
+
* All Status Immunity items resistance have increased from 100% -> 200%
 +
* Necromancer Card no longer summons Skeletons
 +
<br>
 +
=== Enchanting ===
 +
* Cleaned up combos to be human readable
 +
* Resolute change to [Vit + Juggernaut]
 +
* Fixed Resolute being an inverted check
 +
* Mind Over Matter change to [Int + Enlightened + Cost Down]
 +
* Fixed Mind Over Matter being an inverted check
 +
* Spellblade increased from [1,2,3,4,5,6,7,8,9,10]% -> [2,4,6,8,10,12,14,16,18,20]%
 +
* Exploit Now reduced resistance from gear
 +
<br>
 +
=== Necromancer ===
 +
* Summons now have base stats of master
 +
* Summons level increased from Master Job Level -> Master Base Level
 +
* Skeleton Hp changed from (1000 + (Master Job Level + (5 * SkillLv)) * 10 + Master Max HP + Master Min Matk) -> ((1000 + Master Max HP + (150*SkillLv)) * (100 + Vit + Str + Master Base Level) / 100)
 +
* Skeleton Min Atk changed from (Master Min Atk + Master Min Matk / 4) -> (Master Min Atk + Master Str + Master Dex)
 +
* Skeleton Max Atk changed from (Master Max Atk + Master Max Matk / 4) -> (Master Max Atk + Master Str*2 + Master Dex)
 +
* Skeleton Def changed from min((Master Job Level + (5 * SkillLv)),Master Def) -> ((Master Def * SkillLv / 4) + SkillLv * 3)
 +
* Skeleton MDef changed from min((Master Job Level + (5 * SkillLv)),Master MDef) -> ((Master MDef * SkillLv / 4) + SkillLv * 3)
 +
* Bone Magic Hp changed from (1500 + Master Max HP + (50 * Master Job Level) + Master Max Matk) -> ((2000 + Master Max HP + (300*SkillLv)) * (100 + Vit + Str + Master Base Level) / 100)
 +
* Bone Magic Min Atk changed from (Master Min Atk + Master Min Matk / 3) -> ((Master Min Atk + Master Str + Master Dex) * (100 + Str) / 200)
 +
* Bone Magic Max Atk changed from (Master Max Atk + Master Max Matk / 2) -> ((Master Max Atk + Master Str*2 + Master Dex) * (100 + Str) / 200)
 +
* Bone Magic Def changed from (10 + min(Master Job Level,Master Def)) -> ((Master Def * Raise Dead SkillLv / 4) + (Raise Dead SkillLv * 6) + 10)
 +
* Bone Magic MDef changed from (10 + min(Master Job Level,Master MDef)( -> ((Master MDef * Raise Dead SkillLv / 4) + (Raise Dead SkillLv * 6) + 10)
 +
* Zombie HP changed from 500 + (Maxster Max Hp / 2) + Master Max Matk -> (500 + Maxster Max Sp + Master Max Matk) * (100 + Master Int + Master Base Level) / 100
 +
* Zombie Min Atk changed from (Master Min Atk + Master Min Matk / 5) -> (Master Int + Master Min Matk / 4)
 +
* Zombie Max Atk changed from (Master Max Atk + Master Max Matk / 4) -> (Master Int + Master Max Matk / 3)
 +
* Zombie Hit changed from (Master Hit + Master Job Level) -> (Master Hit + Master Int)
 +
* Zombie Flee changed from (Master Flee + Master Job Level) -> (Master Flee + Master Int)
 +
* Zombie Def changed from  min(Master Job Level,Master Def) -> min(Master Int,Master Def + (Master Int / 5))
 +
* Zombie MDef changed from  min(Master Job Level,Master MDef) -> min(Master Int,Master MDef + (Master Int / 5))
 +
* Increase Zombie Duration to ((SkillLv+1)*10) Seconds -> ((SkillLv+1)*20) Seconds
 +
* Enabled Familiar (no quest yet)
 +
<br>
 +
=== Esper ===
 +
* New Spirit of Life Sprite
 +
* Swapped Astral Spirit Sprite
 +
* Swapped Spirit of Life Icon
 +
* Swapped Astral Spirit Icon
 +
* Fixed Illusionary Blade having too much HP
 +
* Fixed Summon movement speed
 
<br>
 
<br>
 
=== Buccaneer ===
 
=== Buccaneer ===
* Removed Pirate King HP Bonus no longer Ranked
+
* Fixed Demolition Force Description
* Pirate King HP Bonus changed from (5% * Rank) -> 500 Base and 10% Max
+
* Fixed Whiskey Slash Description
* Reduce Jolly Roger landing area
+
* Fixed Pirate King Description
* Jolly Roger hits more frequently when Ranked Pirate King
 
* Reduce Jolly Roger Base Damage from 750% -> (150 + JobLevel * 5)%
 
* Fixed Jolly Roger saying Meteor Storm
 
* Removed Saboteur code remnants
 
 
<br>
 
<br>
 +
  
  

Revision as of 18:43, 7 August 2020

Latest

Mining

  • Removed Jellopy Deposits in Prontera Field
  • Reduced Jellopy Deposit Rate from 3500 -> 2500
  • Slightly Increase Exp Earned, most noticeable with low end pickaxes


Items

  • All Status Immunity items resistance have increased from 100% -> 200%
  • Necromancer Card no longer summons Skeletons


Enchanting

  • Cleaned up combos to be human readable
  • Resolute change to [Vit + Juggernaut]
  • Fixed Resolute being an inverted check
  • Mind Over Matter change to [Int + Enlightened + Cost Down]
  • Fixed Mind Over Matter being an inverted check
  • Spellblade increased from [1,2,3,4,5,6,7,8,9,10]% -> [2,4,6,8,10,12,14,16,18,20]%
  • Exploit Now reduced resistance from gear


Necromancer

  • Summons now have base stats of master
  • Summons level increased from Master Job Level -> Master Base Level
  • Skeleton Hp changed from (1000 + (Master Job Level + (5 * SkillLv)) * 10 + Master Max HP + Master Min Matk) -> ((1000 + Master Max HP + (150*SkillLv)) * (100 + Vit + Str + Master Base Level) / 100)
  • Skeleton Min Atk changed from (Master Min Atk + Master Min Matk / 4) -> (Master Min Atk + Master Str + Master Dex)
  • Skeleton Max Atk changed from (Master Max Atk + Master Max Matk / 4) -> (Master Max Atk + Master Str*2 + Master Dex)
  • Skeleton Def changed from min((Master Job Level + (5 * SkillLv)),Master Def) -> ((Master Def * SkillLv / 4) + SkillLv * 3)
  • Skeleton MDef changed from min((Master Job Level + (5 * SkillLv)),Master MDef) -> ((Master MDef * SkillLv / 4) + SkillLv * 3)
  • Bone Magic Hp changed from (1500 + Master Max HP + (50 * Master Job Level) + Master Max Matk) -> ((2000 + Master Max HP + (300*SkillLv)) * (100 + Vit + Str + Master Base Level) / 100)
  • Bone Magic Min Atk changed from (Master Min Atk + Master Min Matk / 3) -> ((Master Min Atk + Master Str + Master Dex) * (100 + Str) / 200)
  • Bone Magic Max Atk changed from (Master Max Atk + Master Max Matk / 2) -> ((Master Max Atk + Master Str*2 + Master Dex) * (100 + Str) / 200)
  • Bone Magic Def changed from (10 + min(Master Job Level,Master Def)) -> ((Master Def * Raise Dead SkillLv / 4) + (Raise Dead SkillLv * 6) + 10)
  • Bone Magic MDef changed from (10 + min(Master Job Level,Master MDef)( -> ((Master MDef * Raise Dead SkillLv / 4) + (Raise Dead SkillLv * 6) + 10)
  • Zombie HP changed from 500 + (Maxster Max Hp / 2) + Master Max Matk -> (500 + Maxster Max Sp + Master Max Matk) * (100 + Master Int + Master Base Level) / 100
  • Zombie Min Atk changed from (Master Min Atk + Master Min Matk / 5) -> (Master Int + Master Min Matk / 4)
  • Zombie Max Atk changed from (Master Max Atk + Master Max Matk / 4) -> (Master Int + Master Max Matk / 3)
  • Zombie Hit changed from (Master Hit + Master Job Level) -> (Master Hit + Master Int)
  • Zombie Flee changed from (Master Flee + Master Job Level) -> (Master Flee + Master Int)
  • Zombie Def changed from min(Master Job Level,Master Def) -> min(Master Int,Master Def + (Master Int / 5))
  • Zombie MDef changed from min(Master Job Level,Master MDef) -> min(Master Int,Master MDef + (Master Int / 5))
  • Increase Zombie Duration to ((SkillLv+1)*10) Seconds -> ((SkillLv+1)*20) Seconds
  • Enabled Familiar (no quest yet)


Esper

  • New Spirit of Life Sprite
  • Swapped Astral Spirit Sprite
  • Swapped Spirit of Life Icon
  • Swapped Astral Spirit Icon
  • Fixed Illusionary Blade having too much HP
  • Fixed Summon movement speed


Buccaneer

  • Fixed Demolition Force Description
  • Fixed Whiskey Slash Description
  • Fixed Pirate King Description





Full Patch List