Difference between revisions of "PatchNotes"

From Project Einherjar
(Full Patch List)
(Latest)
Line 1: Line 1:
 
== Latest ==
 
== Latest ==
 
=== General ===
 
=== General ===
* Fixed Mdef from gear being capped at 127
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* Increased Curse Resistance from (0.4*Luk)% -> (0.6*Luk)%
* Adjusted Bleeding Damage to (200 + (Str or Int or Dex/2) + Level + Level * (Str or Int or Dex/2) / 100 + 0.5% Max Hp) * (1 - (Vit / 175))
+
* Increased Curse Tolerance from ((Vit * 0.75) + (Int + Luk) * 0.15)% -> ((Vit * 0.75) + (Int + Luk) * 0.25)%
* Bleeding Damage Now capped at (1 + 0.1% Current HP) Min and 999 Max damage
+
* Updated Map to include zhakastia and hu_fild03
* Monsters can no longer leave Clock tower into one way portals
+
* Updated Custom Job Sprites
* Removed Ferus Idle sound
+
* Fixed the Lever to reach beach_dun04 hanging player
* Necromancer can now enter thana tower
 
* Added (at)kc as a (at)killcount shortcut
 
* Added Kafra to Hugel and Neet
 
* Added Kafra Teleport Service options to Hugel, Neet, Tortuga, Zhakastia, Brasilis and Old Payon
 
* Potentially Fixed Custom Pets
 
* All Spirit Sphere Summoning skills now benefit from all max spirit sphere increases
 
* Xmas Gift can now be opened from 12-25 to 12-31
 
* Adjusted Earthquake split damage
 
 
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=== Bounty Board ===
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=== Monster ===
* Now list maps of targets
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* Increase Boitata Def from 7 -> 32
* Fixed Snowier being in Odin Shrine instead of Ice Cave
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* Increase Boitata Mdef from 36 -> 66
* Fixed Orc Zombie appearing twice in list, one being the event varrient with Dryad spawn locations.
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* Boitata now has MVP drops
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=== Auto Event ===
 
* Dragons are now killed when entering event
 
 
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=== Weapon Mastery ===
 
=== Weapon Mastery ===
* Safeguard flat damage reduction cap increased from (Damage-1) -> (Damage/20-1)
+
* Fixed Safeguard being able to reduce damage to 0, damage reduction is now capped at (95% - 5)
 
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=== Items ===
 
=== Items ===
* Added the following cards; Enhanced Skeleton, Nidhoggur Shadow, Naght Sieger, Duneyrr, Rata, Rhyncho, Phylla, Hardrock Mammoth, Tendrilrion, Aunoe, Fanat, Beholder Master, Draco Egg, Bradium Golem, Ancient Tree, Zakudam, Cobalt Mineral and Hell Apocalypse
+
* Fixed Dragon Fang Spear crafting recipe
* Changed Nidhoggur Shadow Card to Increase Damage to Water and Poison property and Dragon and Plant Race monsters by 40%
+
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* Bullet Cases changed from delayed consumable -> consumable
+
=== Draconier ===
* Updated Mithril in game icons and description
+
* Fixed Dragon Rot not applying after learning Monarch's Legend
* New Dragon Fang Spear
+
* Fixed Conqueror of Detardeurus checking for event version
* New Bijou Rings
+
* Fixed Typo's in Elemental Assault
* Added Dragon Helm
+
* Elemental Assault will now take on the property of Draconian Nightmare
* Added Dragon Helm Recolors
+
* Elemental Weakness will now take on the property of Draconian Nightmare
* Added Dragon Armor
+
* Dragon's Compassion can be cast while player can't cast
* Added Dragoon Spirits
+
* Dragon's Compassion will now apply Water Dragon's Mantles chance to remove debuff
* Dragon Fang Spear is Craftable
+
* Fixed Typo's in Dragoon's Victory
* Bijou Rings are Craftable
+
* Draconier Quest Properly deletes Brush Items
* Dragon Fang Spear is available in Neet
+
* Draconier Quest now saves characters to Neet after equipping Dragonbound and talking to Lloyd
* Dragon Helm is available in Neet
+
* Updated all skill descriptions
* Bijou Rings are available in Neet
+
* Elemental Weakness bonus damage increased from 5*SkillLv -> 30*SkillLv
* Wooden Mail[1] now counted for Wooden Mail + Wooden Protector combo
+
* Elemental Weakness now effects other draconiers as well
* Added Savage Meat to all Savage Mobs
 
==== Draconier Card Combos ====
 
* Dragon Egg - Increase Vit with Draconier's Instinct skill level
 
* Detale - Gain +20 Mdef instead of losing
 
* Hydro - Increase damage the Elemental Weakness by 25% and decrease Elemental Weakness SP cost by 25%
 
* Mutant Dragon - Chance to cast fireball on Dragon Mantle hitting an enemy
 
* Deleter - Don't Stop SP regeneration, Reduce damage taken from fire by 20%
 
* Ferus - Increase damage to non fire element monsters by 5%
 
* Petit - Increase damage to non earth element monsters by 5%
 
* Ferus - Reduce damage taken from earth by 20%
 
* Acidus - Gain bonus past +4, Reduce damage taken from wind by 20%
 
* Sky Deleter - Don't Stop HP regeneration, Increase damage to non wind element monsters by 5%
 
* Acidus - Gain bonus past +4, Increase damage to non water element monsters by 5%
 
* Petit - Reduce damage taken from water by 20%
 
* Draco - Reduce damage taken from Shadow by 20%, Increase damage to non shadow element monsters by 5%
 
 
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=== Ronin ===
 
=== Ronin ===
* Iaijutsu no longer checks HP for Blazing Strike burn chance
+
* Fixed Omniblade not dealing damage
* Iaijutsu no longer checks HP for Silent Strike stun chance
 
* Iaijutsu no longer has a cooldown on bonus damage
 
* Iaijutsu counter damage increased from (5*SkillLv)% -> (10+20*SkillLv)%
 
* Fudoshin now applies stun to Omniblade
 
* Increase Silent Strike silence chance from (10*SkillLv)% -> (10+15*SkillLv)%
 
* Increase Silent Strike silence duration from (SkillLv*3) -> 30 Seconds
 
* Fixed Status being applied before damage instead of after
 
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=== Shogun ===
 
* Added Break Animation to Heavy Cleave, Submission, Crippling Blow and Tsunami Drop
 
* Fixed Status being applied before damage instead of after
 
* Adjusted Overflow status duration
 
 
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=== Phalanx ===
 
=== Phalanx ===
* Javelin Toss extra damage increased from (Spear Weight / 10 * SkillLv + Weapon Atk) -> ((Spear Weight + Weapon Atk) * SkillLv / 2)
+
* Fixed Iron Blood not stacking with Stone Skin
* Javelin Toss receives double bonuses from Spear Mastery and Two-Handed Spear Mastery
 
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=== Crusader ===
 
* Grand Cross now hits targets stacked on each other
 
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=== Monk ===
 
* Increase Steel Body Def from 90 -> 120
 
* Soul Collect only summons 5 Spirit Spheres regardless of max
 
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=== Viking ===
 
* Changed Rampage movement delay from 2 -> cast delay seconds, min 0.8 seconds
 
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=== Esper ===
 
* Fixed Casil not being increased by Divines Grace
 
* Disabled Spirit Bomber Sp and Spirit Sphere restore on kill on changing maps
 
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=== Necromancer ===
 
* Dark Summoning Max Level lowered from 10 -> 5
 
* Prevent Spirit Rupture being castable multiple times off one Soul Harvest
 
* Reduce Matk -> Atk scaling of Skeleton and Zombies (Bone Magic Unchanged)
 
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=== Draconier Rework ===
 
==== Draconier Slayer ====
 
* [Dragon Slayer]: Gain resistance to an element, and bonus damage with the opposing element. 20% Resistance to Fire, Earth, Wind, Water, Shadow and 30% damage to Water, Fire, Earth, Wind, Holy (Max 5; Active; Toggle)
 
* [Usurper Blow]: Strike at an imposing foe with tremendous force. Deals (150+50*SkillLv)% damage doubled vs large monsters. (Max 3; Active)
 
* [Lancing Strike]: A mighty strike, seeking to cut a path to the true prey. Dealing (SkillLv*50)% damage to initial target and (SkillLv*100)% damage to surrounding targets. Knocking back all but primary target. Ignored Def (Max 5; Active)
 
* [Corridor Rush]: You charge at the enemy dealing (100+50*SkillLv)% damage, dealing additional damage based on the distance you've traveled. If Dragon Charged is learned your dragon will also charge. (Max 5; Active)
 
* [Tornado Break]: You spin around your spear, striking all around you with the blade, dealing (150+15*SkillLv)% damage. Every time you spin, your damage goes up by (5*SkillLv)%. You max out at 5 spins. When you cast Tornado Break at 5 spins, you knock back every enemy and confuse them. (Max 5; Active)
 
* [Elemental Assault]: Hits the target with your spear, endowing the strike based on your active Dragon Slayer, dealing 250% Neutral damage and 150*SkillLv% elemental damage. 5 Seconds cooldown. (Max 5; Active)
 
* [Elemental Weakness]: After a target was hit by Elemental Assault, you can follow up by tearing open the wound left behind, dealing (150*SkillLv)% elemental damage causing bleeding and increases damage with future Elemental Assault/Weakness by a stacking (SkillLv*5)% for 120 Seconds. (Max 5; Active)
 
* [Draconier's Instinct]: Your battles with foes much stronger than you have taught you to resist small cuts and scrapes to avoid strong hits. Reduces damage taken by (Vit * SkillLv / 4). Up to 95% reduction. (Max 5; Passive)
 
==== Dragoon Slayer ====
 
* [Dragoon's Feast]: You have learned to extract draconic aspects from dragon parts to empower your own abilities for (2+SkillLv*2) minutes. Consuming a part will restore 1% Max HP and override any active Dragoon's Feast. (Max 4; Passive)
 
* [Dragoon's Victory]: Your treks into the dragon territory is usually wrought with constant battle. Your body adapted the powers that suffuse those territories to balance out your exhaustion and wounds. Your HP & SP are trying to balance themselves every 5 seconds. (Max 7; Toggle)
 
* [Draconian Nightmare]: You imitate the presence of the mightiest of dragons, empowering yourself and those around you in a 11x11 area of effect based on the resistance gained from your Dragon Slayer for the next minute. Increases stat by (5*SkillLv)%. Consumes your Dragon Slayer and puts it on a 1 minute cooldown. (Max 5; Active)
 
* [Fire]: Grants additional Atk
 
* [Earth]: Grants additional HP
 
* [Wind]: Grants additional Flee
 
* [Water]: Grants additional Hit
 
* [Shadow]: Reduce Incoming Damage (2*SkillLv%)
 
==== Draconier Tamer ====
 
* [Dragon Spirit]: Increases the resistance of dragons by (5*SkillLv)%. And gains (SkillLv*10)% of masters elemental resistances. (Max 5; Passive)
 
* [Draconic]: Command your dragon to be [Lv 1]: Passive or [Lv 2]: Agressive and will cast Dragon Bite when attacking (Max 2; Active)
 
* [Hatch Elemental Dragon]: The Draconier cares deeply for a dragon egg, and hatches a small dragon companion based on the elemental of te egg. Consumes 1 Elemental Stone. (Max 5; Active)
 
* [Dragon Charge]: Causes the dragon to charge the target up to 4+SkillLv range, dealing (100+50*SkillLv)% damage. Greater dragon's charge deals damage in a 3x3 AoE. (Max 5; Active)
 
* [Dragon Magic]: Causes the dragon to lob a phlegm of elemental energy. Deals elemental damage based on the dragon's matk. Dealing (50+150*SkillLv) damage in a 5x5 area. (Max 5; Active)
 
* [Dragon Roar]: Fear all enemies in a 13x13 area around dragon at a (20*SkillLv)% chance for 3 seconds. 2 Second cooldown. (Max 5; Active)
 
* [Draconic Savagery]: After charging, the dragon relentlessly hacks into the target for 2+SkillLv hits, each dealing 50+20*SkillLv% atk. Must be used after Dragon Charge. (Max 5; Active)
 
* [Draconic Gaze]: The dragon meets eye to eye with the target, honing in on its prey. It spots weak points and abuses them. Dealing an additional (10*SkillLv)% damage with skills. And gains (SkillLv*20)% of masters bonus elemental damage. (Max 5; Passive)
 
* [Draconic Mantle]: The dragon's elemental hide causes his surroundings to malform. (Max 5; Toggle; Prevented by Land Protector)
 
* Fire: Deals (SkillLv*50+Str*(SkillLv+1)/2)% fire property magic damage based on dragon atk in 5x5 area around dragon/player every 2 seconds.
 
* Earth: Deals (SkillLv + (Def*(SkillLv+1) + Vit*(SkillLv)))/3) physical earth damage (hits hidden targets) in a 5x5 area around dragon/player every second.
 
* Wind: Lightning arcs off dragon/player hitting multiple enemies randomly for (SkillLv*50 + Agi*(SkillLv+1)/2) Flat Wind misc damage. Arcs ever 1 to (10-SkillLv) seconds.
 
* Water: Increase Ally resistance to magic by (2*SkillLv)% and HP Regen by (10*SkillLv + Dex*(SkillLv+1)/2))% in a 11x11 area every 5 second.
 
* Shadow: Deals (Int*SkillLv/2 + Sp*SkillLv/100) as Dark Property flat magic damage to enemies in a 5x5 area and applies (SkillLv) stacks of Dragon Rot at a (SkillLv*2)% chance every second. Dragon Rot deals ((2*Stacks)% of dragon/players Max SP + (Stacks/2)% of Targets Max HP) Damage every 3 Seconds for (3+SkillLv) seconds.
 
==== Dragoon Tamer ====
 
* [Monarch Legend]: Improves Dragon Mantle by (1+7*SkillLv)% and add an additional effect
 
* [Fire]: Removes enemy physical buffs at a (SkillLv)% chance every 2 seconds.
 
* [Earth]: Reduce Targets Def by (3+SkillLv)
 
* [Wind]: (SkillLv*3)% chance to stun.
 
* [Water]: Removes ally magic debuffs at a (SkillLv+(Dex*SkillLv/10))% chance every 2 second.
 
* [Shadow]: Increase Dragon Rot chance by (SkillLv+3)% and duration by (SkillLv) seconds
 
* [Monarch Compassion]: Dragon Consumes 10% of its Max Hp to restore the (5+SkillLv*35 + Amount + (SkillLv*Amount/10)) of HP to its master. 1/2 For Earth Dragon and Doubled for Water Dragon. (Max 7; Active)
 
* [Monarch Cruelty]: Whenever a dragons master deals damage with a skill, they have a (9*SkillLv)% chance of activating Dragon Charge on the recipient of said damage. Chance is reduced for aoe skills by 1/3. (Max 7; Passive)
 
* [Call Greater Dragon]: You age up your dragon which has 25% more stats. Consumes 1 Elemental Stone. (Max 1; Active)
 
==== Quest ====
 
* [Conqueror of Nidhogg]: Increase damage to Dragons by 20% (Defeat Nidhogg)
 
* [Conqueror of Detardeurus]: Reduce damage from from Dragons by 20% (Defeat Detardeurus)
 
* [Conqueror of Gopinich]: Increase Max Sp by 150 (Defeat Gopinich)
 
==== Linker ====
 
* [Devour]: If target monster (non boss) is below 25% Hp, Instantly kill the target and restore 25% of targets max HP split between Dragon and Master (Requires Dragon)
 
 
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Revision as of 03:08, 29 December 2019

Latest

General

  • Increased Curse Resistance from (0.4*Luk)% -> (0.6*Luk)%
  • Increased Curse Tolerance from ((Vit * 0.75) + (Int + Luk) * 0.15)% -> ((Vit * 0.75) + (Int + Luk) * 0.25)%
  • Updated Map to include zhakastia and hu_fild03
  • Updated Custom Job Sprites
  • Fixed the Lever to reach beach_dun04 hanging player


Monster

  • Increase Boitata Def from 7 -> 32
  • Increase Boitata Mdef from 36 -> 66
  • Boitata now has MVP drops


Weapon Mastery

  • Fixed Safeguard being able to reduce damage to 0, damage reduction is now capped at (95% - 5)


Items

  • Fixed Dragon Fang Spear crafting recipe


Draconier

  • Fixed Dragon Rot not applying after learning Monarch's Legend
  • Fixed Conqueror of Detardeurus checking for event version
  • Fixed Typo's in Elemental Assault
  • Elemental Assault will now take on the property of Draconian Nightmare
  • Elemental Weakness will now take on the property of Draconian Nightmare
  • Dragon's Compassion can be cast while player can't cast
  • Dragon's Compassion will now apply Water Dragon's Mantles chance to remove debuff
  • Fixed Typo's in Dragoon's Victory
  • Draconier Quest Properly deletes Brush Items
  • Draconier Quest now saves characters to Neet after equipping Dragonbound and talking to Lloyd
  • Updated all skill descriptions
  • Elemental Weakness bonus damage increased from 5*SkillLv -> 30*SkillLv
  • Elemental Weakness now effects other draconiers as well


Ronin

  • Fixed Omniblade not dealing damage


Phalanx

  • Fixed Iron Blood not stacking with Stone Skin



Full Patch List