Difference between revisions of "PatchNotes"

From Project Einherjar
(Full Patch List)
(Latest)
Line 1: Line 1:
 
== Latest ==
 
== Latest ==
 
=== General ===
 
=== General ===
* Added a new weapon element check that checks endow then weapon element if no endow
+
* Fixed Mdef from gear being capped at 127
* MVPs can no longer change maps
+
* Adjusted Bleeding Damage to (200 + (Str or Int or Dex/2) + Level + Level * (Str or Int or Dex/2) / 100 + 0.5% Max Hp) * (1 - (Vit / 175))
* Increase Mithril Deposit Spawn rates from 1/177 -> 1/133
+
* Bleeding Damage Now capped at (1 + 0.1% Current HP) Min and 999 Max damage
* Reduce Exp to level Novice 1-11
+
* Monsters can no longer leave Clock tower into one way portals
 +
* Removed Ferus Idle sound
 +
* Necromancer can now enter thana tower
 +
* Added (at)kc as a (at)killcount shortcut
 +
* Added Kafra to Hugel and Neet
 +
* Added Kafra Teleport Service options to Hugel, Neet, Tortuga, Zhakastia, Brasilis and Old Payon
 +
* Potentially Fixed Custom Pets
 +
* All Spirit Sphere Summoning skills now benefit from all max spirit sphere increases
 +
* Xmas Gift can now be opened from 12-25 to 12-31
 +
* Adjusted Earthquake split damage
 +
<br>
 +
=== Bounty Board ===
 +
* Now list maps of targets
 +
* Fixed Snowier being in Odin Shrine instead of Ice Cave
 +
* Fixed Orc Zombie appearing twice in list, one being the event varrient with Dryad spawn locations.
 +
<br>
 +
=== Auto Event ===
 +
* Dragons are now killed when entering event
 +
<br>
 +
=== Weapon Mastery ===
 +
* Safeguard flat damage reduction cap increased from (Damage-1) -> (Damage/20-1)
 
<br>
 
<br>
 
=== Items ===
 
=== Items ===
* Lich's Staff atk increased from 0 -> 100
+
* Added the following cards; Enhanced Skeleton, Nidhoggur Shadow, Naght Sieger, Duneyrr, Rata, Rhyncho, Phylla, Hardrock Mammoth, Tendrilrion, Aunoe, Fanat, Beholder Master, Draco Egg, Bradium Golem, Ancient Tree, Zakudam, Cobalt Mineral and Hell Apocalypse
 +
* Changed Nidhoggur Shadow Card to Increase Damage to Water and Poison property and Dragon and Plant Race monsters by 40%
 +
* Bullet Cases changed from delayed consumable -> consumable
 +
* Updated Mithril in game icons and description
 +
* New Dragon Fang Spear
 +
* New Bijou Rings
 +
* Added Dragon Helm
 +
* Added Dragon Helm Recolors
 +
* Added Dragon Armor
 +
* Added Dragoon Spirits
 +
* Dragon Fang Spear is Craftable
 +
* Bijou Rings are Craftable
 +
* Dragon Fang Spear is available in Neet
 +
* Dragon Helm is available in Neet
 +
* Bijou Rings are available in Neet
 +
* Wooden Mail[1] now counted for Wooden Mail + Wooden Protector combo
 +
* Added Savage Meat to all Savage Mobs
 +
==== Draconier Card Combos ====
 +
* Dragon Egg - Increase Vit with Draconier's Instinct skill level
 +
* Detale - Gain +20 Mdef instead of losing
 +
* Hydro - Increase damage the Elemental Weakness by 25% and decrease Elemental Weakness SP cost by 25%
 +
* Mutant Dragon - Chance to cast fireball on Dragon Mantle hitting an enemy
 +
* Deleter - Don't Stop SP regeneration, Reduce damage taken from fire by 20%
 +
* Ferus - Increase damage to non fire element monsters by 5%
 +
* Petit - Increase damage to non earth element monsters by 5%
 +
* Ferus - Reduce damage taken from earth by 20%
 +
* Acidus - Gain bonus past +4, Reduce damage taken from wind by 20%
 +
* Sky Deleter - Don't Stop HP regeneration, Increase damage to non wind element monsters by 5%
 +
* Acidus - Gain bonus past +4, Increase damage to non water element monsters by 5%
 +
* Petit - Reduce damage taken from water by 20%
 +
* Draco - Reduce damage taken from Shadow by 20%, Increase damage to non shadow element monsters by 5%
 
<br>
 
<br>
=== Necromancer ===
+
=== Ronin ===
* Summons now properly scale off total stats instead of base
+
* Iaijutsu no longer checks HP for Blazing Strike burn chance
 +
* Iaijutsu no longer checks HP for Silent Strike stun chance
 +
* Iaijutsu no longer has a cooldown on bonus damage
 +
* Iaijutsu counter damage increased from (5*SkillLv)% -> (10+20*SkillLv)%
 +
* Fudoshin now applies stun to Omniblade
 +
* Increase Silent Strike silence chance from (10*SkillLv)% -> (10+15*SkillLv)%
 +
* Increase Silent Strike silence duration from (SkillLv*3) -> 30 Seconds
 +
* Fixed Status being applied before damage instead of after
 +
<br>
 +
=== Shogun ===
 +
* Added Break Animation to Heavy Cleave, Submission, Crippling Blow and Tsunami Drop
 +
* Fixed Status being applied before damage instead of after
 +
* Adjusted Overflow status duration
 
<br>
 
<br>
 
=== Phalanx ===
 
=== Phalanx ===
* Legion no longer grants Atk instead it give (SkillLv + (SkillLv*Party Count/4) + (SkillLv*Phalanx in Party Count/4))% Damage Reduction
+
* Javelin Toss extra damage increased from (Spear Weight / 10 * SkillLv + Weapon Atk) -> ((Spear Weight + Weapon Atk) * SkillLv / 2)
* Fixed Shield Bash being ghost property
+
* Javelin Toss receives double bonuses from Spear Mastery and Two-Handed Spear Mastery
* Shield Bang additional damage is changed to (SkillLv * Shield Refine + Shield Weight) flat damage
+
<br>
* Shield Mastery grants Shield Bang an additional (SkillLv * SkillLv * Shield Refine) flat damage
+
=== Crusader ===
* Javelin Toss deals an extra (Spear Weight / 10 * SkillLv + Weapon Atk) damage
+
* Grand Cross now hits targets stacked on each other
* Spear Training grants Javelin Toss deals an extra (Weapon Refine * SkillLv * Javelin Toss SkillLv) and reduces the (10*SkillLv)% Multiplied -> (Javelin Toss SkillLv * SkillLv * 4)% Additive
 
* New Reflect Shield Status Icon
 
 
<br>
 
<br>
=== Pirate ===
+
=== Monk ===
* Fixed Bullet Burst not gaining Hit from Crit when learned Pirate's Jinx
+
* Increase Steel Body Def from 90 -> 120
* Fixed non-pirate skills receiving effects or Pirate's Jinx
+
* Soul Collect only summons 5 Spirit Spheres regardless of max
 
<br>
 
<br>
=== Buccaneer ===
+
=== Viking ===
* Vengeance uses endow element, if none found uses weapon element
+
* Changed Rampage movement delay from 2 -> cast delay seconds, min 0.8 seconds
* Ransack uses endow element, if none found uses weapon element
 
 
<br>
 
<br>
 
=== Esper ===
 
=== Esper ===
* Illusionary Blade receives Masters ATK when using a sword/dagger
+
* Fixed Casil not being increased by Divines Grace
* Summons now properly scale off total stats instead of base
+
* Disabled Spirit Bomber Sp and Spirit Sphere restore on kill on changing maps
* Avatar can no longer be Dispelled, and while active neither can Blessings
 
 
<br>
 
<br>
=== Macabre ===
+
=== Necromancer ===
* Fixed Reaper Contract Maxing at 10 instead of Minimum of 10  
+
* Dark Summoning Max Level lowered from 10 -> 5
* Reaper Contract gains 10 stacks when killing a Player
+
* Prevent Spirit Rupture being castable multiple times off one Soul Harvest
* Talisman of Binding has a reduced chance of being removed by Dispel
+
* Reduce Matk -> Atk scaling of Skeleton and Zombies (Bone Magic Unchanged)
<br>
 
=== Samurai ===
 
* Dual Slashes uses endow element, if none found uses weapon element
 
* Wild Swing uses endow element, if none found uses weapon element
 
 
<br>
 
<br>
=== Ronin ===
+
=== Draconier Rework ===
* Drawstrike uses endow element, if none found uses weapon element
+
==== Draconier Slayer ====
* Omniblade uses endow element, if none found uses weapon element
+
* [Dragon Slayer]: Gain resistance to an element, and bonus damage with the opposing element. 20% Resistance to Fire, Earth, Wind, Water, Shadow and 30% damage to Water, Fire, Earth, Wind, Holy (Max 5; Active; Toggle)
* Iaijutsu's Counter uses endow element, if none found uses weapon element
+
* [Usurper Blow]: Strike at an imposing foe with tremendous force. Deals (150+50*SkillLv)% damage doubled vs large monsters. (Max 3; Active)
<br>
+
* [Lancing Strike]: A mighty strike, seeking to cut a path to the true prey. Dealing (SkillLv*50)% damage to initial target and (SkillLv*100)% damage to surrounding targets. Knocking back all but primary target. Ignored Def (Max 5; Active)
=== Daimyo ===
+
* [Corridor Rush]: You charge at the enemy dealing (100+50*SkillLv)% damage, dealing additional damage based on the distance you've traveled. If Dragon Charged is learned your dragon will also charge. (Max 5; Active)
* Warmonger gains 5 stacks when hitting a player
+
* [Tornado Break]: You spin around your spear, striking all around you with the blade, dealing (150+15*SkillLv)% damage. Every time you spin, your damage goes up by (5*SkillLv)%. You max out at 5 spins. When you cast Tornado Break at 5 spins, you knock back every enemy and confuse them. (Max 5; Active)
* Warmonger gains double stacks while in Akuma
+
* [Elemental Assault]: Hits the target with your spear, endowing the strike based on your active Dragon Slayer, dealing 250% Neutral damage and 150*SkillLv% elemental damage. 5 Seconds cooldown. (Max 5; Active)
* Oniblade gains 2 stacks stacks when killing a Player
+
* [Elemental Weakness]: After a target was hit by Elemental Assault, you can follow up by tearing open the wound left behind, dealing (150*SkillLv)% elemental damage causing bleeding and increases damage with future Elemental Assault/Weakness by a stacking (SkillLv*5)% for 120 Seconds. (Max 5; Active)
* Oniblade gains double stacks while in Akuma
+
* [Draconier's Instinct]: Your battles with foes much stronger than you have taught you to resist small cuts and scrapes to avoid strong hits. Reduces damage taken by (Vit * SkillLv / 4). Up to 95% reduction. (Max 5; Passive)
* Heavy Cleave uses endow element, if none found uses weapon element
+
==== Dragoon Slayer ====
* Tiger Crush uses endow element, if none found uses weapon element
+
* [Dragoon's Feast]: You have learned to extract draconic aspects from dragon parts to empower your own abilities for (2+SkillLv*2) minutes. Consuming a part will restore 1% Max HP and override any active Dragoon's Feast. (Max 4; Passive)
* Death Charge uses endow element, if none found uses weapon element
+
* [Dragoon's Victory]: Your treks into the dragon territory is usually wrought with constant battle. Your body adapted the powers that suffuse those territories to balance out your exhaustion and wounds. Your HP & SP are trying to balance themselves every 5 seconds. (Max 7; Toggle)
* Tsunami Drop is now neutral property
+
* [Draconian Nightmare]: You imitate the presence of the mightiest of dragons, empowering yourself and those around you in a 11x11 area of effect based on the resistance gained from your Dragon Slayer for the next minute. Increases stat by (5*SkillLv)%. Consumes your Dragon Slayer and puts it on a 1 minute cooldown. (Max 5; Active)
* Warcry grants bonus hit to Submission, Crippling Blow and Tsunami Drop while target is under its effect.
+
* [Fire]: Grants additional Atk
* Warcry is now always an 11x11 area
+
* [Earth]: Grants additional HP
<br>
+
* [Wind]: Grants additional Flee
=== Viking ===
+
* [Water]: Grants additional Hit
* Helm Splitter uses endow element, if none found uses weapon element
+
* [Shadow]: Reduce Incoming Damage (2*SkillLv%)
* Rampage uses endow element, if none found uses weapon element
+
==== Draconier Tamer ====
* Woodchopper uses endow element, if none found uses weapon element
+
* [Dragon Spirit]: Increases the resistance of dragons by (5*SkillLv)%. And gains (SkillLv*10)% of masters elemental resistances. (Max 5; Passive)
 +
* [Draconic]: Command your dragon to be [Lv 1]: Passive or [Lv 2]: Agressive and will cast Dragon Bite when attacking (Max 2; Active)
 +
* [Hatch Elemental Dragon]: The Draconier cares deeply for a dragon egg, and hatches a small dragon companion based on the elemental of te egg. Consumes 1 Elemental Stone. (Max 5; Active)
 +
* [Dragon Charge]: Causes the dragon to charge the target up to 4+SkillLv range, dealing (100+50*SkillLv)% damage. Greater dragon's charge deals damage in a 3x3 AoE. (Max 5; Active)
 +
* [Dragon Magic]: Causes the dragon to lob a phlegm of elemental energy. Deals elemental damage based on the dragon's matk. Dealing (50+150*SkillLv) damage in a 5x5 area. (Max 5; Active)
 +
* [Dragon Roar]: Fear all enemies in a 13x13 area around dragon at a (20*SkillLv)% chance for 3 seconds. 2 Second cooldown. (Max 5; Active)
 +
* [Draconic Savagery]: After charging, the dragon relentlessly hacks into the target for 2+SkillLv hits, each dealing 50+20*SkillLv% atk. Must be used after Dragon Charge. (Max 5; Active)
 +
* [Draconic Gaze]: The dragon meets eye to eye with the target, honing in on its prey. It spots weak points and abuses them. Dealing an additional (10*SkillLv)% damage with skills. And gains (SkillLv*20)% of masters bonus elemental damage. (Max 5; Passive)
 +
* [Draconic Mantle]: The dragon's elemental hide causes his surroundings to malform. (Max 5; Toggle; Prevented by Land Protector)
 +
* Fire: Deals (SkillLv*50+Str*(SkillLv+1)/2)% fire property magic damage based on dragon atk in 5x5 area around dragon/player every 2 seconds.
 +
* Earth: Deals (SkillLv + (Def*(SkillLv+1) + Vit*(SkillLv)))/3) physical earth damage (hits hidden targets) in a 5x5 area around dragon/player every second.
 +
* Wind: Lightning arcs off dragon/player hitting multiple enemies randomly for (SkillLv*50 + Agi*(SkillLv+1)/2) Flat Wind misc damage. Arcs ever 1 to (10-SkillLv) seconds.
 +
* Water: Increase Ally resistance to magic by (2*SkillLv)% and HP Regen by (10*SkillLv + Dex*(SkillLv+1)/2))% in a 11x11 area every 5 second.
 +
* Shadow: Deals (Int*SkillLv/2 + Sp*SkillLv/100) as Dark Property flat magic damage to enemies in a 5x5 area and applies (SkillLv) stacks of Dragon Rot at a (SkillLv*2)% chance every second. Dragon Rot deals ((2*Stacks)% of dragon/players Max SP + (Stacks/2)% of Targets Max HP) Damage every 3 Seconds for (3+SkillLv) seconds.
 +
==== Dragoon Tamer ====
 +
* [Monarch Legend]: Improves Dragon Mantle by (1+7*SkillLv)% and add an additional effect
 +
* [Fire]: Removes enemy physical buffs at a (SkillLv)% chance every 2 seconds.
 +
* [Earth]: Reduce Targets Def by (3+SkillLv)
 +
* [Wind]: (SkillLv*3)% chance to stun.
 +
* [Water]: Removes ally magic debuffs at a (SkillLv+(Dex*SkillLv/10))% chance every 2 second.
 +
* [Shadow]: Increase Dragon Rot chance by (SkillLv+3)% and duration by (SkillLv) seconds
 +
* [Monarch Compassion]: Dragon Consumes 10% of its Max Hp to restore the (5+SkillLv*35 + Amount + (SkillLv*Amount/10)) of HP to its master. 1/2 For Earth Dragon and Doubled for Water Dragon. (Max 7; Active)
 +
* [Monarch Cruelty]: Whenever a dragons master deals damage with a skill, they have a (9*SkillLv)% chance of activating Dragon Charge on the recipient of said damage. Chance is reduced for aoe skills by 1/3. (Max 7; Passive)
 +
* [Call Greater Dragon]: You age up your dragon which has 25% more stats. Consumes 1 Elemental Stone. (Max 1; Active)
 +
==== Quest ====
 +
* [Conqueror of Nidhogg]: Increase damage to Dragons by 20% (Defeat Nidhogg)
 +
* [Conqueror of Detardeurus]: Reduce damage from from Dragons by 20% (Defeat Detardeurus)
 +
* [Conqueror of Gopinich]: Increase Max Sp by 150 (Defeat Gopinich)
 +
==== Linker ====
 +
* [Devour]: If target monster (non boss) is below 25% Hp, Instantly kill the target and restore 25% of targets max HP split between Dragon and Master (Requires Dragon)
 
<br>
 
<br>
 
<br>
 
<br>
 +
 
== Full Patch List ==
 
== Full Patch List ==
 
* [[2019-12-23]]
 
* [[2019-12-23]]

Revision as of 20:52, 23 December 2019

Latest

General

  • Fixed Mdef from gear being capped at 127
  • Adjusted Bleeding Damage to (200 + (Str or Int or Dex/2) + Level + Level * (Str or Int or Dex/2) / 100 + 0.5% Max Hp) * (1 - (Vit / 175))
  • Bleeding Damage Now capped at (1 + 0.1% Current HP) Min and 999 Max damage
  • Monsters can no longer leave Clock tower into one way portals
  • Removed Ferus Idle sound
  • Necromancer can now enter thana tower
  • Added (at)kc as a (at)killcount shortcut
  • Added Kafra to Hugel and Neet
  • Added Kafra Teleport Service options to Hugel, Neet, Tortuga, Zhakastia, Brasilis and Old Payon
  • Potentially Fixed Custom Pets
  • All Spirit Sphere Summoning skills now benefit from all max spirit sphere increases
  • Xmas Gift can now be opened from 12-25 to 12-31
  • Adjusted Earthquake split damage


Bounty Board

  • Now list maps of targets
  • Fixed Snowier being in Odin Shrine instead of Ice Cave
  • Fixed Orc Zombie appearing twice in list, one being the event varrient with Dryad spawn locations.


Auto Event

  • Dragons are now killed when entering event


Weapon Mastery

  • Safeguard flat damage reduction cap increased from (Damage-1) -> (Damage/20-1)


Items

  • Added the following cards; Enhanced Skeleton, Nidhoggur Shadow, Naght Sieger, Duneyrr, Rata, Rhyncho, Phylla, Hardrock Mammoth, Tendrilrion, Aunoe, Fanat, Beholder Master, Draco Egg, Bradium Golem, Ancient Tree, Zakudam, Cobalt Mineral and Hell Apocalypse
  • Changed Nidhoggur Shadow Card to Increase Damage to Water and Poison property and Dragon and Plant Race monsters by 40%
  • Bullet Cases changed from delayed consumable -> consumable
  • Updated Mithril in game icons and description
  • New Dragon Fang Spear
  • New Bijou Rings
  • Added Dragon Helm
  • Added Dragon Helm Recolors
  • Added Dragon Armor
  • Added Dragoon Spirits
  • Dragon Fang Spear is Craftable
  • Bijou Rings are Craftable
  • Dragon Fang Spear is available in Neet
  • Dragon Helm is available in Neet
  • Bijou Rings are available in Neet
  • Wooden Mail[1] now counted for Wooden Mail + Wooden Protector combo
  • Added Savage Meat to all Savage Mobs

Draconier Card Combos

  • Dragon Egg - Increase Vit with Draconier's Instinct skill level
  • Detale - Gain +20 Mdef instead of losing
  • Hydro - Increase damage the Elemental Weakness by 25% and decrease Elemental Weakness SP cost by 25%
  • Mutant Dragon - Chance to cast fireball on Dragon Mantle hitting an enemy
  • Deleter - Don't Stop SP regeneration, Reduce damage taken from fire by 20%
  • Ferus - Increase damage to non fire element monsters by 5%
  • Petit - Increase damage to non earth element monsters by 5%
  • Ferus - Reduce damage taken from earth by 20%
  • Acidus - Gain bonus past +4, Reduce damage taken from wind by 20%
  • Sky Deleter - Don't Stop HP regeneration, Increase damage to non wind element monsters by 5%
  • Acidus - Gain bonus past +4, Increase damage to non water element monsters by 5%
  • Petit - Reduce damage taken from water by 20%
  • Draco - Reduce damage taken from Shadow by 20%, Increase damage to non shadow element monsters by 5%


Ronin

  • Iaijutsu no longer checks HP for Blazing Strike burn chance
  • Iaijutsu no longer checks HP for Silent Strike stun chance
  • Iaijutsu no longer has a cooldown on bonus damage
  • Iaijutsu counter damage increased from (5*SkillLv)% -> (10+20*SkillLv)%
  • Fudoshin now applies stun to Omniblade
  • Increase Silent Strike silence chance from (10*SkillLv)% -> (10+15*SkillLv)%
  • Increase Silent Strike silence duration from (SkillLv*3) -> 30 Seconds
  • Fixed Status being applied before damage instead of after


Shogun

  • Added Break Animation to Heavy Cleave, Submission, Crippling Blow and Tsunami Drop
  • Fixed Status being applied before damage instead of after
  • Adjusted Overflow status duration


Phalanx

  • Javelin Toss extra damage increased from (Spear Weight / 10 * SkillLv + Weapon Atk) -> ((Spear Weight + Weapon Atk) * SkillLv / 2)
  • Javelin Toss receives double bonuses from Spear Mastery and Two-Handed Spear Mastery


Crusader

  • Grand Cross now hits targets stacked on each other


Monk

  • Increase Steel Body Def from 90 -> 120
  • Soul Collect only summons 5 Spirit Spheres regardless of max


Viking

  • Changed Rampage movement delay from 2 -> cast delay seconds, min 0.8 seconds


Esper

  • Fixed Casil not being increased by Divines Grace
  • Disabled Spirit Bomber Sp and Spirit Sphere restore on kill on changing maps


Necromancer

  • Dark Summoning Max Level lowered from 10 -> 5
  • Prevent Spirit Rupture being castable multiple times off one Soul Harvest
  • Reduce Matk -> Atk scaling of Skeleton and Zombies (Bone Magic Unchanged)


Draconier Rework

Draconier Slayer

  • [Dragon Slayer]: Gain resistance to an element, and bonus damage with the opposing element. 20% Resistance to Fire, Earth, Wind, Water, Shadow and 30% damage to Water, Fire, Earth, Wind, Holy (Max 5; Active; Toggle)
  • [Usurper Blow]: Strike at an imposing foe with tremendous force. Deals (150+50*SkillLv)% damage doubled vs large monsters. (Max 3; Active)
  • [Lancing Strike]: A mighty strike, seeking to cut a path to the true prey. Dealing (SkillLv*50)% damage to initial target and (SkillLv*100)% damage to surrounding targets. Knocking back all but primary target. Ignored Def (Max 5; Active)
  • [Corridor Rush]: You charge at the enemy dealing (100+50*SkillLv)% damage, dealing additional damage based on the distance you've traveled. If Dragon Charged is learned your dragon will also charge. (Max 5; Active)
  • [Tornado Break]: You spin around your spear, striking all around you with the blade, dealing (150+15*SkillLv)% damage. Every time you spin, your damage goes up by (5*SkillLv)%. You max out at 5 spins. When you cast Tornado Break at 5 spins, you knock back every enemy and confuse them. (Max 5; Active)
  • [Elemental Assault]: Hits the target with your spear, endowing the strike based on your active Dragon Slayer, dealing 250% Neutral damage and 150*SkillLv% elemental damage. 5 Seconds cooldown. (Max 5; Active)
  • [Elemental Weakness]: After a target was hit by Elemental Assault, you can follow up by tearing open the wound left behind, dealing (150*SkillLv)% elemental damage causing bleeding and increases damage with future Elemental Assault/Weakness by a stacking (SkillLv*5)% for 120 Seconds. (Max 5; Active)
  • [Draconier's Instinct]: Your battles with foes much stronger than you have taught you to resist small cuts and scrapes to avoid strong hits. Reduces damage taken by (Vit * SkillLv / 4). Up to 95% reduction. (Max 5; Passive)

Dragoon Slayer

  • [Dragoon's Feast]: You have learned to extract draconic aspects from dragon parts to empower your own abilities for (2+SkillLv*2) minutes. Consuming a part will restore 1% Max HP and override any active Dragoon's Feast. (Max 4; Passive)
  • [Dragoon's Victory]: Your treks into the dragon territory is usually wrought with constant battle. Your body adapted the powers that suffuse those territories to balance out your exhaustion and wounds. Your HP & SP are trying to balance themselves every 5 seconds. (Max 7; Toggle)
  • [Draconian Nightmare]: You imitate the presence of the mightiest of dragons, empowering yourself and those around you in a 11x11 area of effect based on the resistance gained from your Dragon Slayer for the next minute. Increases stat by (5*SkillLv)%. Consumes your Dragon Slayer and puts it on a 1 minute cooldown. (Max 5; Active)
  • [Fire]: Grants additional Atk
  • [Earth]: Grants additional HP
  • [Wind]: Grants additional Flee
  • [Water]: Grants additional Hit
  • [Shadow]: Reduce Incoming Damage (2*SkillLv%)

Draconier Tamer

  • [Dragon Spirit]: Increases the resistance of dragons by (5*SkillLv)%. And gains (SkillLv*10)% of masters elemental resistances. (Max 5; Passive)
  • [Draconic]: Command your dragon to be [Lv 1]: Passive or [Lv 2]: Agressive and will cast Dragon Bite when attacking (Max 2; Active)
  • [Hatch Elemental Dragon]: The Draconier cares deeply for a dragon egg, and hatches a small dragon companion based on the elemental of te egg. Consumes 1 Elemental Stone. (Max 5; Active)
  • [Dragon Charge]: Causes the dragon to charge the target up to 4+SkillLv range, dealing (100+50*SkillLv)% damage. Greater dragon's charge deals damage in a 3x3 AoE. (Max 5; Active)
  • [Dragon Magic]: Causes the dragon to lob a phlegm of elemental energy. Deals elemental damage based on the dragon's matk. Dealing (50+150*SkillLv) damage in a 5x5 area. (Max 5; Active)
  • [Dragon Roar]: Fear all enemies in a 13x13 area around dragon at a (20*SkillLv)% chance for 3 seconds. 2 Second cooldown. (Max 5; Active)
  • [Draconic Savagery]: After charging, the dragon relentlessly hacks into the target for 2+SkillLv hits, each dealing 50+20*SkillLv% atk. Must be used after Dragon Charge. (Max 5; Active)
  • [Draconic Gaze]: The dragon meets eye to eye with the target, honing in on its prey. It spots weak points and abuses them. Dealing an additional (10*SkillLv)% damage with skills. And gains (SkillLv*20)% of masters bonus elemental damage. (Max 5; Passive)
  • [Draconic Mantle]: The dragon's elemental hide causes his surroundings to malform. (Max 5; Toggle; Prevented by Land Protector)
  • Fire: Deals (SkillLv*50+Str*(SkillLv+1)/2)% fire property magic damage based on dragon atk in 5x5 area around dragon/player every 2 seconds.
  • Earth: Deals (SkillLv + (Def*(SkillLv+1) + Vit*(SkillLv)))/3) physical earth damage (hits hidden targets) in a 5x5 area around dragon/player every second.
  • Wind: Lightning arcs off dragon/player hitting multiple enemies randomly for (SkillLv*50 + Agi*(SkillLv+1)/2) Flat Wind misc damage. Arcs ever 1 to (10-SkillLv) seconds.
  • Water: Increase Ally resistance to magic by (2*SkillLv)% and HP Regen by (10*SkillLv + Dex*(SkillLv+1)/2))% in a 11x11 area every 5 second.
  • Shadow: Deals (Int*SkillLv/2 + Sp*SkillLv/100) as Dark Property flat magic damage to enemies in a 5x5 area and applies (SkillLv) stacks of Dragon Rot at a (SkillLv*2)% chance every second. Dragon Rot deals ((2*Stacks)% of dragon/players Max SP + (Stacks/2)% of Targets Max HP) Damage every 3 Seconds for (3+SkillLv) seconds.

Dragoon Tamer

  • [Monarch Legend]: Improves Dragon Mantle by (1+7*SkillLv)% and add an additional effect
  • [Fire]: Removes enemy physical buffs at a (SkillLv)% chance every 2 seconds.
  • [Earth]: Reduce Targets Def by (3+SkillLv)
  • [Wind]: (SkillLv*3)% chance to stun.
  • [Water]: Removes ally magic debuffs at a (SkillLv+(Dex*SkillLv/10))% chance every 2 second.
  • [Shadow]: Increase Dragon Rot chance by (SkillLv+3)% and duration by (SkillLv) seconds
  • [Monarch Compassion]: Dragon Consumes 10% of its Max Hp to restore the (5+SkillLv*35 + Amount + (SkillLv*Amount/10)) of HP to its master. 1/2 For Earth Dragon and Doubled for Water Dragon. (Max 7; Active)
  • [Monarch Cruelty]: Whenever a dragons master deals damage with a skill, they have a (9*SkillLv)% chance of activating Dragon Charge on the recipient of said damage. Chance is reduced for aoe skills by 1/3. (Max 7; Passive)
  • [Call Greater Dragon]: You age up your dragon which has 25% more stats. Consumes 1 Elemental Stone. (Max 1; Active)

Quest

  • [Conqueror of Nidhogg]: Increase damage to Dragons by 20% (Defeat Nidhogg)
  • [Conqueror of Detardeurus]: Reduce damage from from Dragons by 20% (Defeat Detardeurus)
  • [Conqueror of Gopinich]: Increase Max Sp by 150 (Defeat Gopinich)

Linker

  • [Devour]: If target monster (non boss) is below 25% Hp, Instantly kill the target and restore 25% of targets max HP split between Dragon and Master (Requires Dragon)



Full Patch List