Difference between revisions of "PatchNotes"

From Project Einherjar
(Full Patch List)
(Latest)
Line 1: Line 1:
 
== Latest ==
 
== Latest ==
=== Items ===
+
=== General ===
* Added Eleanor Wig Yellow to event shop
+
* Added Flat Weapon Return Damage for future use
* Added Alice Wig to event shop
+
* Added Reduce Weapon Return Damage for future use
* Added Alice Wig Peach to event shop
 
* Added Nydhoggur Wig to event shop
 
* Added Nydhoggur Wig White to event shop
 
* Added Black Cat
 
* Added Gothic Pumpkin Head
 
* Added Book of Magic
 
* Added Sorcerer Hood
 
* Added Jjakk
 
* Fixed some broken sprites pointers
 
* Fixed Cart/Peco/Falcon Vouchers
 
 
<br>
 
<br>
=== Weapon Mastery ===
+
=== Def ===
* Fixed Swfitness Lowering Movement Speed
+
* Remove Def cap of 99
 +
* Vit Def (Unchanged) is [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) + Divine Protection Bonus
 +
* Damage Formula changed from (Damage * (100 - Def) / 100) - Vit Def -> Damage*100/(100+(Def*(Def/20+1))) - Vit Def
 +
* Blacksmith bonuses will be applied before the Refine % def
 +
* Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
 +
* Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
 +
* Ice Pick type attacks went from Damage * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 150 * (1 + Refine Bonus) + Damage * Vit Def / 100
 
<br>
 
<br>
=== Enchanting ===
+
=== Mdef ===
* Disabled Master Enchanter Wandering (for now)
+
* Remove Mdef cap of 99
* Fixed Cast Time Being reversed
+
* Damage Formula changed from (Damage * (100 - Mdef) / 100) - Int Def -> Damage*100/(100+(Mdef*(Mdef/20+1))) - Int Def
* Fixed Cast Delay being reversed
+
* Ignoring Mdef now ignores Int Mdef
 
<br>
 
<br>
=== Macabre ===
+
=== Statuses ===
* Fixed Talisman of Sealing still striping
+
* Made Dark Binding Movement Speed Resistance Player Only
 +
* Made Burning Movement Speed Resistance Player Only
 +
* Slowcast now counts as adding cast time via gear for players
 +
* Slowcast now effects mobs
 +
* Slowcast power reduced by 50% for status immune monsters
 +
* Curse Now reduces other status Tolerance (Duration) by 50%
 +
* Curse Now has a Min Chance (pre Equip) of 1%
 +
* Curse Resistance changed to
 +
* A = BaseChance - (BaseChance*Luk*2/5)
 +
* End Chance = A - (A*Mdef/10)
 +
* Curse Tolerance changed to
 +
* A = BaseDuration - (BaseDuration*Vit*3/4) - (BaseChance*(Int + Luk)*3/20)
 +
* End Duration = A - A*(Luk/10 + Caster Level/10
 +
)
 
<br>
 
<br>
=== Esper ===
+
=== Monk ===
* Spirit Bomber now properly does Explosion
+
* Investigate Def Damage went from Damage * 2 * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50
<br>
 
=== Viking ===
 
* New Status Icons
 
<br>
 
=== Mercenary ===
 
* Meteor Smash now properly hits 2x with dual pistols
 
* Meteor Smash is now a toggle
 
* Meteor Smash now deals (10*SkillLv) extra flat damage per pistol
 
* Arcane Barrage Atk increased from 75% -> 80%
 
* Updated some outdated skill descriptions
 
* Moved Reload Mastery to Mercenary
 
* Moved Death Mark to Outlaw
 
<br>
 
=== Samurai ===
 
* Sprint Cooldown Reduced from 60 -> 25 seconds
 
* New Status Icons
 
<br>
 
=== Daimyo ===
 
* Warmonger now counts Total Str instead of just base Str
 
* Submission can now apply Break Knee and Break Shoulder at once
 
* Submission can now apply Warmonger
 
* Tsunami Drop Break chance changed from (10*SkilllLv)% of any-> (5*SkilllLv)% chance of each
 
* Tsunami Drop now deals double damage to targets with Broken Neck
 
* Tsunami Drop can now apply Warmonger
 
* Crippling Blow no longer Applies Sword Passives/Toggles other then Warmonger
 
* New Status  Icons
 
<br>
 
=== Ronin ===
 
* Decrease Aspd Penalty with 1H Sword from 65 -> 60
 
* Draw Strike Damage changed from (240 + (11*SkillLv) + (Agi*SkillLv/9))% -> (100 + (30*SkillLv)))%
 
* Draw Strike Increases Damage with Sprint by (Agi*SkillLv/(15-Sprint SkillLv)%
 
* Iaijustu increases Draw Strike damage increased from (15*SkillLv)% -> (10+20*SkillLv)%
 
* Increase Silent Strike Damage from (50*SkillLv)% -> (200+50*SkillLv)%
 
* Increase Silent Strike speed damage starts at sooner
 
* Reduce Stance Delay from 30 -> 10 seconds
 
* Increase Mushin Movement increase from 7 -> (8+SkillLv)
 
* Fudoshin now reduces incoming physical damage by (3+SkillLv)%
 
* Fudoshin Knockback resistance increased from (1+7*SkillLv)% -> (5+10*SkillLv)%
 
* Fudoshin Stun chance with Draw Strike and Blazing Strike increased from (SkillLv)% -> (3+SkillLv)%
 
* Added Sword Check to Iaijustu
 
* Increase Sp Regained with Reflex Guard with Iaijutsu by Iaijustu Level * 4 + 2
 
* Iaijustu Counter Stike now applies Elemental Effects
 
* Blazing Strike can now apply Iaijustu Burning Effect to full HP targets
 
* Decrease Blazing Stike Blind Damage from (100+50*SkillLv)% -> (125+25*SkillLv)%
 
* Increase Blazing Stike Damage from (100+50*SkillLv)% -> (125+75*SkillLv)%
 
* Silent Strike can now apply Iaijustu Stun Effect to full HP targets
 
* Increase Blinding Edge Duration from (5*SkillLv) -> (nonliniar) (5,15,45) seconds
 
* Removed Banisher
 
* [New]: Omniblade: Dash between random targets in a (1+2*SkillLv) area (SkillLv*2) times with a delay based on distance between each target dealing (25+(10*SkillLv)+(Agi*SkillLv/20)+(SkillLv*(150-Movement Speed)/10))% Damage to each target. Can hit the same target up to (SkillLv+1) Times. Between each dash the search area gets slightly larger. Between Cast gain (25+10*SkillLv)% Damage Reduction. (Max 5)
 
* New Status Icons
 
<br>
 
=== Spearman ===
 
* Increase Aspd Penalty with 1H Spear from 55 -> 60
 
<br>
 
=== Phalanx ===
 
* Increase Aspd Penalty with 1H Spear from 45 -> 55
 
* Increase Aspd Penalty with 2H Spear from 55 -> 70
 
 
<br>
 
<br>
 
=== Necromancer ===
 
=== Necromancer ===
* [Remove]: Death Pact
+
* Decrease Devour Spirits Cast time from 0.5 -> 0.3 seconds
* [New]: Necromancy: Passive, Increase HP by (SkillLv*(202 + Str*2)) and SP by (SkillLv*(202 + Int*2)) and adds a chance to drop skel-bones or cursed rubies on monster kill. (Max 5)
+
* Decrease Devour Spirits Cooldown from 1.0 -> 0.5 seconds
* Adjusted Necromancy Bone:Ruby ratio from 100:3 -> 19:1
 
* [Edit]: Necrosis: Toggle (10 SP / 2~10 Second) Spells apply Necrosis to targets, dealing 1% max hp per hit and every 10 seconds, and when target dies there is a chance (1+Skill Level*2 and Job Level/5) they come back as a Zombie. Zombie are aggressive to lower level monsters. Zombie duration decreased from 200 -> (10+SkillLv*10) seconds (Max 5)
 
* Evil Land: No longer increase aspd and atk on heal.
 
* Bone Magic: Large Skeletons are now immune to Status Effects and Knockback
 
* Control Dead: Remove Summon on kill chance
 
* Control Dead: Reduce cooldown from 30 -> 10 seconds
 
<br>
 
=== Priest ===
 
* Decrease Aspd Penalty with Knuckles from 200 -> 90
 
<br>
 
 
<br>
 
<br>
  

Revision as of 09:58, 15 November 2019

Latest

General

  • Added Flat Weapon Return Damage for future use
  • Added Reduce Weapon Return Damage for future use


Def

  • Remove Def cap of 99
  • Vit Def (Unchanged) is [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) + Divine Protection Bonus
  • Damage Formula changed from (Damage * (100 - Def) / 100) - Vit Def -> Damage*100/(100+(Def*(Def/20+1))) - Vit Def
  • Blacksmith bonuses will be applied before the Refine % def
  • Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
  • Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
  • Ice Pick type attacks went from Damage * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 150 * (1 + Refine Bonus) + Damage * Vit Def / 100


Mdef

  • Remove Mdef cap of 99
  • Damage Formula changed from (Damage * (100 - Mdef) / 100) - Int Def -> Damage*100/(100+(Mdef*(Mdef/20+1))) - Int Def
  • Ignoring Mdef now ignores Int Mdef


Statuses

  • Made Dark Binding Movement Speed Resistance Player Only
  • Made Burning Movement Speed Resistance Player Only
  • Slowcast now counts as adding cast time via gear for players
  • Slowcast now effects mobs
  • Slowcast power reduced by 50% for status immune monsters
  • Curse Now reduces other status Tolerance (Duration) by 50%
  • Curse Now has a Min Chance (pre Equip) of 1%
  • Curse Resistance changed to
  • A = BaseChance - (BaseChance*Luk*2/5)
  • End Chance = A - (A*Mdef/10)
  • Curse Tolerance changed to
  • A = BaseDuration - (BaseDuration*Vit*3/4) - (BaseChance*(Int + Luk)*3/20)
  • End Duration = A - A*(Luk/10 + Caster Level/10

)

Monk

  • Investigate Def Damage went from Damage * 2 * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50


Necromancer

  • Decrease Devour Spirits Cast time from 0.5 -> 0.3 seconds
  • Decrease Devour Spirits Cooldown from 1.0 -> 0.5 seconds







Full Patch List

Beta Patches

  • 2018-08-17
  • 2018-08-09
  • 2018-07-27
  • 2018-07-07
  • 2018-07-06
  • 2018-06-23
  • 2018-06-16
  • 2018-06-01
  • 2018-05-23
  • 2018-05-17
  • 2018-05-17
  • 2018-05-11
  • 2018-05-09
  • 2018-05-07
  • 2018-05-03
  • 2018-05-01
  • 2018-02-01
  • 2018-01-10
  • 2017-12-21
  • 2017-12-07
  • 2017-11-02
  • 2017-10-14
  • 2017-10-05
  • 2017-09-28
  • 2017-09-20
  • 2017-09-12
  • 2017-09-06
  • 2017-08-30
  • 2017-08-26
  • 2017-08-21
  • 2017-08-15
  • 2017-07-22
  • 2017-06-29
  • 2017-06-08
  • 2017-06-02
  • 2017-05-12
  • 2017-05-01
  • 2017-04-19
  • 2017-02-15
  • 2017-01-26
  • 2017-01-20
  • 2017-01-13
  • 2017-01-10
  • 2017-01-08
  • 2017-01-07
  • 2017-01-01
  • 2016-12-30
  • 2016-12-27
  • 2016-12-25
  • 2016-12-20
  • 2016-12-15
  • 2016-12-13
  • 2016-12-10
  • 2016-09-21
  • 2016-09-15
  • 2016-08-31
  • 2016-08-19
  • 2016-08-17
  • 2016-07-30
  • 2016-07-22
  • 2016-07-20
  • 2016-07-18
  • 2016-07-16
  • 2016-07-14
  • 2016-07-13