Difference between revisions of "PatchNotes"

From Project Einherjar
(2019-03-28)
Line 1: Line 1:
 
== Latest ==
 
== Latest ==
===General===
+
=== General ===
* Fixed Hode Quest giving 1/10 job exp
+
* Bleeding base atk reduction decreased from 25% -> 10%
* Added Damage Test room, located in the event shop
+
* Stats can now provide up to 95% Resistance to SC
* Fixed being stuck in cell when going to Tantale Isle
+
* New monster the Usakoring added
* Lower Max ASPD from 193 -> 190 (7.14 -> 5 A/S)
+
* Easter Event Starts
* Added a new effect to allow for breaking of ASPD limit
+
* Fixed Loyalty Shop giving Einherjar Set instead of Emperium Pick
* Brasilis Now enabled
+
<br>
 
+
=== Items ===
===Items===
+
* Added 7 new items to the Recolorist
* Added Backpack to Event Ticket Shop and Cash Shop
+
* Added 10 headgear for the Easter Event
* Mage Hat (Default) is now recolorable
+
* Added Usakoring Hat
* Doppelganger Contract can now be stored
+
* Added Usakoring Card
* Refine Tickets can now be used at any basic refine npc
+
* Fixed Ragnarok Limited Edition Saying Dex instead of Agi
 
+
<br>
===Weapon Mastery===
+
=== Enchanting ===
* Books are now Safeguard
+
* Fixed NPC and Client Misalignment for effect details
 
+
* Fixed Short and Long ranged reflect being swapped client side
===Star Gladiator===
+
<br>
* Enjoyable Rest has a 3% chance to reset feelings and hate per tick of SP regen
+
=== Centurion ===
 
+
* Stand Behind duration increased from 5 -> 15 seconds
===Mercenary===
+
* Stand Behind cooldown decreased from 5.5 -> 3 seconds
* Aimbot Proc Chance increased from (Luk * 7 / 3 + 10) / 1000 -> (Luk * 2 + 20 * SkillLv) / 1000
+
* Stand Behind now gives buff to caster and target
* Requiem randomly applies Leg, Head or Arm Shot to target
+
* Stand Behind removes Stand Behind buff before calculating
* Black Powder lowers target hit by 25%
+
<br>
* Death Mark: Marks a target increasing all damage to them for 6 seconds then detonates dealing damage increasing with damage taken by monster while mark was active, the damage dealt ignores all resistances.
+
=== Macabre ===
* [Lv 1]:  7% Damage | 110% Atk + 7% of Damage Taken
 
* [Lv 2]: 14% Damage | 120% Atk + 14% of Damage Taken
 
* [Lv 3]: 21% Damage | 130% Atk + 21% of Damage Taken
 
* [Lv 4]: 28% Damage | 140% Atk + 28% of Damage Taken
 
* [Lv 5]: 35% Damage | 150% Atk + 35% of Damage Taken
 
* Total Damage increase is 14%,29%,46%,63%,82% from mark
 
 
 
===Spiriter===
 
* Psychic Cutter should scale properly
 
* Psychic Slicer should scale properly
 
 
 
===Macabre===
 
* Fixed Endless Nightmare not sleeping target
 
* Endless Nightmare now fails against non-sleeping targets instead of dealing 1 damage
 
* Shivering Wheel should scale properly
 
* Executioner should scale properly
 
 
* Soul Eater Should no longer miss
 
* Soul Eater Should no longer miss
 
+
* Talisman of Exhaust now lowers target Def semi randomly
===Mystic===
+
* Talisman of Chaos now lowers target Mdef semi randomly
* [Removed]: Arc Blessing
+
* Talisman of Exhaust chance increased from 30~50% -> 25~75%
* [New] Blessing of Freyr: Reduce incoming damage by (SkillLv * 2)% [2,4,6,8,10% reduction] (Max 5)  
+
* Talisman of Chaos chance increased from 30~50% -> 25~75%
* [Edit]: Force Palm: Increase Max Level from 5-> 7, Max Level Damage unchanged, Max Level Chance from 30 -> 35%
+
* Talisman of Exhaust now effect MVP
* [Edit]: Serpent Flame: Increase Max Level from 5-> 7, Max Level Damage unchanged, Max Level Chance from 30 -> 49%
+
* Talisman of Chaos now effect MVP
* [Edit]: Blizzard: Increase Max Level from 5-> 7, Max Level Damage unchanged, Max Level Chance unchanged
+
* Talisman of Weakening now effect MVP
* [Edit]: Charge Bolt: Increase Max Level from 5-> 7, Max Level Damage unchanged, Bonus Int at Max Level unchanged
+
* Talisman of Doom now effect MVP
* [Edit]: Stone Edge: Increase Max Level from 5-> 7, Max Level Damage Changed to 700~1400%
+
<br>
* [Edit]: Venom Bane: Decreased Max Level from 10-> 7, Max Level Damage unchanged, Max Level Chance unchanged
+
=== Buccaneer ===
* [Edit]: Acid: Increase Max Level from 5-> 7, Max Level Damage unchanged, Max Level Chance from 35 -> 49%
+
* Increased Plunder drop chance from (SkillLv * SkillLv /10000) -> ((SkillLv * SkillLv + SkillLv * 15)/10000)
* [Edit]: Shine Plasm: Decreased Max Level from 10-> 7, Max Level Damage unchanged, Max Level Chance from 50 -> 35%
+
* Relentless Assault Def and Mdef reduction lowered from 50% -> 25%
* [Edit]: Grants: Increase Max Level from 5-> 7, Max Level Damage unchanged
+
* Ransack should now Steal before dealing damage
* [Edit]: Dark Convulsion: Decreased Max Level from 10-> 7, Max Level Damage unchanged, Max Level Chance from 30 -> 35%
+
<br>
* [Edit]: Shade Comet: Decreased Max Level from 10-> 7, Max Level Damage unchanged, Max Level Chance from 50 -> 49%
+
=== Mercenary ===
* [Edit]: Astral Blast: Increase Max Level from 5-> 7, Max Level Damage from 600 -> 750, Max Level Chance from 25 -> 49%
+
* Deathmark no longer blocked by GTB / MVP
 
+
<br>
===Arcane===
+
=== Priest ===
* [Edit]: Mind Essence: Renamed 'Kvasirs Knowledge' no longer checks for book, Max Level decreased 3 -> 1
+
* Slow Poison now prevents Talisman of Decays damage
* [Edit]: Fire/Water/Earth/Wind Essence: Max Level decreased 7 -> 4
+
* Bullet Barrage now effected by Bullet Time
* [Edit]: Soul Essence: Renamed 'Path of Njor' Increase Max level from 3-> 5, Max SP increased from 35% -> 50%
+
<br>
 +
=== Necromancer ===
 +
* Increased matk scaling of Summons
 +
* Adept
 +
* Resta no longer requires Sap
 +
* Magas no longer Requires Drain
 +
<br>
 +
=== Mystic ===
 +
* [Edit]: Spell Weaver: Lower Delay between auto cast with Casters Dex and is now Mystic Skill
 +
* [Edit]: Grants: Hp increase changed from (10% + 50 + Int * SkillLv HP) -> (SkillLv)% HP + ('Heal Value' * SkillLv / 7) + (Int * SkillLv / 7) HP)
 +
* [New]: Unlimited: Plat Skill Toggle: while active spells cost 2x SP but gain +3 range
 +
<br>
 +
=== Arcane ===
 +
* [New]: Gullveig Reborn: When taking Fatal Damage instead convert 75% or your Current SP into a shield blocking up to 5 attacks, and granting Blessing of Freyr, if you take more then 5 hits or the shield breaks you will take damage again, can only occur once a life. (Max 1)
 +
* [Edit]: Infuse Spell: Spells gain additional effects depending on combination used to activate spell weaver (Max 1)
 +
<br>
 +
=== Infuse Spell Combinations ===
 +
* [Same]: Autocast Spell Gains 3 Levels
 +
* [Water + Wind]: Freezes target and if target is Fire cast 'Salva' dealing (100 + Sp/100)% as damage and restores 1% of the damage as SP
 +
* [Earth + Wind]: Stuns target and if target is Water cast 'Salva' dealing (100 + Sp/100)% as damage and restores 1% of the damage as SP
 +
* [Fire + Water]: Burns target and if target is Earth cast 'Salva' dealing (100 + Sp/100)% as damage and restores 1% of the damage as SP
 +
* [Fire + Earth]: Stone Curses target and if target is Wind cast 'Salva' dealing (100 + Sp/100)% as damage and restores 1% of the damage as SP
 +
* [Holy + Dark]: Cast 'Equilibrium' dealing 400% damage to the target twice once as Holy and once as Dark
 +
* [Holy or Dark + Poison or Ghost]: 'Blind' Target making their next 7 attacks miss
 +
* [Poison + Ghost]: Stops Target healing for 10 seconds
 +
* [Other]: Doubles Effects of Essence of Fire/Water/Wind/Earth based on ele use in combination
  
  
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===Older Patches===
 
===Older Patches===
 +
* [[2019-04-03]]
 
* [[AprilFools]]
 
* [[AprilFools]]
 
* [[2019-03-28]]
 
* [[2019-03-28]]

Revision as of 22:42, 3 April 2019

Latest

General

  • Bleeding base atk reduction decreased from 25% -> 10%
  • Stats can now provide up to 95% Resistance to SC
  • New monster the Usakoring added
  • Easter Event Starts
  • Fixed Loyalty Shop giving Einherjar Set instead of Emperium Pick


Items

  • Added 7 new items to the Recolorist
  • Added 10 headgear for the Easter Event
  • Added Usakoring Hat
  • Added Usakoring Card
  • Fixed Ragnarok Limited Edition Saying Dex instead of Agi


Enchanting

  • Fixed NPC and Client Misalignment for effect details
  • Fixed Short and Long ranged reflect being swapped client side


Centurion

  • Stand Behind duration increased from 5 -> 15 seconds
  • Stand Behind cooldown decreased from 5.5 -> 3 seconds
  • Stand Behind now gives buff to caster and target
  • Stand Behind removes Stand Behind buff before calculating


Macabre

  • Soul Eater Should no longer miss
  • Talisman of Exhaust now lowers target Def semi randomly
  • Talisman of Chaos now lowers target Mdef semi randomly
  • Talisman of Exhaust chance increased from 30~50% -> 25~75%
  • Talisman of Chaos chance increased from 30~50% -> 25~75%
  • Talisman of Exhaust now effect MVP
  • Talisman of Chaos now effect MVP
  • Talisman of Weakening now effect MVP
  • Talisman of Doom now effect MVP


Buccaneer

  • Increased Plunder drop chance from (SkillLv * SkillLv /10000) -> ((SkillLv * SkillLv + SkillLv * 15)/10000)
  • Relentless Assault Def and Mdef reduction lowered from 50% -> 25%
  • Ransack should now Steal before dealing damage


Mercenary

  • Deathmark no longer blocked by GTB / MVP


Priest

  • Slow Poison now prevents Talisman of Decays damage
  • Bullet Barrage now effected by Bullet Time


Necromancer

  • Increased matk scaling of Summons
  • Adept
  • Resta no longer requires Sap
  • Magas no longer Requires Drain


Mystic

  • [Edit]: Spell Weaver: Lower Delay between auto cast with Casters Dex and is now Mystic Skill
  • [Edit]: Grants: Hp increase changed from (10% + 50 + Int * SkillLv HP) -> (SkillLv)% HP + ('Heal Value' * SkillLv / 7) + (Int * SkillLv / 7) HP)
  • [New]: Unlimited: Plat Skill Toggle: while active spells cost 2x SP but gain +3 range


Arcane

  • [New]: Gullveig Reborn: When taking Fatal Damage instead convert 75% or your Current SP into a shield blocking up to 5 attacks, and granting Blessing of Freyr, if you take more then 5 hits or the shield breaks you will take damage again, can only occur once a life. (Max 1)
  • [Edit]: Infuse Spell: Spells gain additional effects depending on combination used to activate spell weaver (Max 1)


Infuse Spell Combinations

  • [Same]: Autocast Spell Gains 3 Levels
  • [Water + Wind]: Freezes target and if target is Fire cast 'Salva' dealing (100 + Sp/100)% as damage and restores 1% of the damage as SP
  • [Earth + Wind]: Stuns target and if target is Water cast 'Salva' dealing (100 + Sp/100)% as damage and restores 1% of the damage as SP
  • [Fire + Water]: Burns target and if target is Earth cast 'Salva' dealing (100 + Sp/100)% as damage and restores 1% of the damage as SP
  • [Fire + Earth]: Stone Curses target and if target is Wind cast 'Salva' dealing (100 + Sp/100)% as damage and restores 1% of the damage as SP
  • [Holy + Dark]: Cast 'Equilibrium' dealing 400% damage to the target twice once as Holy and once as Dark
  • [Holy or Dark + Poison or Ghost]: 'Blind' Target making their next 7 attacks miss
  • [Poison + Ghost]: Stops Target healing for 10 seconds
  • [Other]: Doubles Effects of Essence of Fire/Water/Wind/Earth based on ele use in combination



Older Patches

Beta Patches

  • 2018-08-17
  • 2018-08-09
  • 2018-07-27
  • 2018-07-07
  • 2018-07-06
  • 2018-06-23
  • 2018-06-16
  • 2018-06-01
  • 2018-05-23
  • 2018-05-17
  • 2018-05-17
  • 2018-05-11
  • 2018-05-09
  • 2018-05-07
  • 2018-05-03
  • 2018-05-01
  • 2018-02-01
  • 2018-01-10
  • 2017-12-21
  • 2017-12-07
  • 2017-11-02
  • 2017-10-14
  • 2017-10-05
  • 2017-09-28
  • 2017-09-20
  • 2017-09-12
  • 2017-09-06
  • 2017-08-30
  • 2017-08-26
  • 2017-08-21
  • 2017-08-15
  • 2017-07-22
  • 2017-06-29
  • 2017-06-08
  • 2017-06-02
  • 2017-05-12
  • 2017-05-01
  • 2017-04-19
  • 2017-02-15
  • 2017-01-26
  • 2017-01-20
  • 2017-01-13
  • 2017-01-10
  • 2017-01-08
  • 2017-01-07
  • 2017-01-01
  • 2016-12-30
  • 2016-12-27
  • 2016-12-25
  • 2016-12-20
  • 2016-12-15
  • 2016-12-13
  • 2016-12-10
  • 2016-09-21
  • 2016-09-15
  • 2016-08-31
  • 2016-08-19
  • 2016-08-17
  • 2016-07-30
  • 2016-07-22
  • 2016-07-20
  • 2016-07-18
  • 2016-07-16
  • 2016-07-14
  • 2016-07-13