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== Combat == | == Combat == | ||
+ | |||
+ | === Regeneration === | ||
+ | Natural regeneration now scales more with VIT and INT and happens while moving for all classes. | ||
+ | |||
=== Weapon Mastery === | === Weapon Mastery === | ||
Using a certain type of weapon grant several passive bonus. ''Main article: [[Weapon Mastery]]'' | Using a certain type of weapon grant several passive bonus. ''Main article: [[Weapon Mastery]]'' | ||
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=== Elemental Table === | === Elemental Table === | ||
The elemental table has been modified so that it is less polarizing. One big point is that elemental magic can now harm Holy/Shadow monsters. Main article: ''[[Elemental Table]]'' | The elemental table has been modified so that it is less polarizing. One big point is that elemental magic can now harm Holy/Shadow monsters. Main article: ''[[Elemental Table]]'' | ||
+ | |||
+ | === Endure === | ||
+ | Endure now breaks after taking hits for a total of 7% Max HP instead of 7 hits. Duration increased from (7+3*SKillLv) -> (10+3*SKillLv). Cost changed from 10 Sp -> 5 SP + 1% Max HP to Cast | ||
+ | |||
+ | === Monster Skills === | ||
+ | Some monsters now have new skills from the [[Custom Classes]], full list of changes [[Monster Skills|here]] | ||
+ | |||
+ | === Job EXP Table === | ||
+ | Reduced Trans 1st Job and Novice High Job Exp Tables to match pre-trans | ||
== Gameplay == | == Gameplay == |
Latest revision as of 19:20, 16 April 2024
List of all the features and changes.
Custom Maps[edit]
Combat[edit]
Regeneration[edit]
Natural regeneration now scales more with VIT and INT and happens while moving for all classes.
Weapon Mastery[edit]
Using a certain type of weapon grant several passive bonus. Main article: Weapon Mastery
Def & Mdef[edit]
Formula changes (Experimental). Main article: Def / Mdef
Critical Hits[edit]
Critical hits deal (50% + Luk/2%) increased damage and gain bonus Hit equal to your Crit Chance instead of completely Ignoring Flee and Def.
Crit chance increases every 2 LUK instead of 3
ASPD, Attack Delay, Apm[edit]
Changes on the effects of Aspd and the UI display. Main article: Aspd / Apm
Consumable Delay[edit]
Healing items have had their delay increased to 0.3 seconds.
Split Elemental Damage[edit]
Monster Physical Attacks, Certain Status Effects, Crafted Weapons and Crafter Armor damage are split between neutral and their element. Main article: Split Elemental Damage
Max HP[edit]
Max HP for players is basically tripled. With the 2 changes above this makes the game less brusty and makes Healing skills more important as you can't just spam potions.
MVP Resistance[edit]
Similar to Renewal's green aura, on Einherjar MVPs take less damage using the formula Damage*(1-(Monster Level-34)/100)*(1-MissingHP%/2). On average this means their EHP is 4x larger/they take 75% less damage.
Status Effects[edit]
Changes on status effect and new ones added. Main article: Status Effects
Cast Time[edit]
Faster in general but you cannot get Instant Cast with only DEX and CTR equipment, buffs are needed.
Rod and Staff refine bonus[edit]
Rods and staves gain WeaponLv/2% MATK per refine.
MATK variance[edit]
Magic damage now uses 4 "dice rolls", using middle 2, when calculating the random values.
Ranged Attack Bonus[edit]
Now applies to Magic too. This includes items like Archer Skeleton Card.
Elemental Table[edit]
The elemental table has been modified so that it is less polarizing. One big point is that elemental magic can now harm Holy/Shadow monsters. Main article: Elemental Table
Endure[edit]
Endure now breaks after taking hits for a total of 7% Max HP instead of 7 hits. Duration increased from (7+3*SKillLv) -> (10+3*SKillLv). Cost changed from 10 Sp -> 5 SP + 1% Max HP to Cast
Monster Skills[edit]
Some monsters now have new skills from the Custom Classes, full list of changes here
Job EXP Table[edit]
Reduced Trans 1st Job and Novice High Job Exp Tables to match pre-trans
Gameplay[edit]
Player Commands[edit]
You can see a full list of commands players can use here.
Discount, Overcharge and Compulsive Discount[edit]
The skills were removed due to it often being the only reason players created a Merchant class.
Item Drop Rate[edit]
Item drop rate is increased by Luk. Every 5 Luk adds a 1% Relative Chance.
A character with 50 Luk will have the drop rate increased by 10%. If, for example, this character hunts for an item with a drop rate of .10%, it will be increased to .11%. Main article: Drop Rate
Gemstones[edit]
All 3 colors of Gemstones can be bought directly from NPCs now.
Ktullanux Resummoning[edit]
Ktullanux can also be summoned with 4 Frozen Roses.
New Ores[edit]
Poison, Holy, Dark, Ghost and Undead elemental Ores have been added with Rough and Refined variants. See New Ores
Random Boxes[edit]
Old Blue Box now have a chance to give Pet Taming Boxes. Old Card Album and Mystical Card Album have been updated to include new cards.
Brewing & Crafting[edit]
The outcome of crafting is set to x2 for all crafting but Weapon & Armor forging, Arrow Crafting.
Works for:
- Alchemy Skill (all the potions and bottles).
- Aqua Benedicta Skill (also works for Aqua Benedicta on Evil Land to craft Cursed Water).
- Blacksmiths Iron & Steel Tempering, Enchant Stone Craft (for elements, Gold & Mithril ore).
- Create Deadly Poison.
- Create Elemental Converter.
- Cooking.
Forging[edit]
Blacksmiths and Whitesmiths can Forge more types of Weapons and can Forge Armors too, all with custom effects. Whitesmiths are also able to Refine armors instead of just Weapons.
NPC[edit]
- Healer at Prontera Fountain. Grants 10 Atk/Matk, 10 Hit, 5% Max HP/SP 1% Missing HP/SP Regen and 15 Movement Speed.
- Warp Gate (see Waypoints & Warp Gates).
- Inn NPC. Using the Inn grants an exp bonus for 1 hour with a 2 hours cooldown to reuse.
- Card Remover at Prontera Blacksmith Shop.
- Daily Rewards inside the building Southwest from Prontera's Fountain.
- Reset Girl inside the building Southwest of Prontera's Fountain.
- Platinum Skill NPC inside the building Southwest of Prontera's Fountain.
- Recolorist. Recolors certain headgear. Center of Prontera.
- Costume Clown. Convert headgear into costumes. center of Prontera.
- Bounty Boards. Missions to hunt monster for a really good experience reward, a card or extra zeny (only if character is 90/70).