Difference between revisions of "Changes"

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{{TOC}}
 
{{TOC}}
 
List of all the features and changes.
 
List of all the features and changes.
 +
== Custom Maps ==
 +
* [[Draugad]]
 +
 +
* [[Beach Dungeon 4|Beach Dungeon 4]]
 +
 +
* [[Culvert Instance]]
 +
 +
* [[Tantale Isle]]
 +
 +
* [[Zhakastia]]
 +
 +
* [[Tortuga]]
 +
 +
* [[Renewal Content]]
 +
 +
== Combat ==
 +
 +
=== Regeneration ===
 +
Natural regeneration now scales more with VIT and INT and happens while moving for all classes.
  
 
=== Weapon Mastery ===
 
=== Weapon Mastery ===
Using a certain type of weapon grant several passive bonus. See [[Weapon Mastery]]
+
Using a certain type of weapon grant several passive bonus. ''Main article: [[Weapon Mastery]]''
  
 
=== Def & Mdef ===
 
=== Def & Mdef ===
 
Formula changes (Experimental). ''Main article: [[Def / Mdef]]''
 
Formula changes (Experimental). ''Main article: [[Def / Mdef]]''
 +
 +
=== Critical Hits ===
 +
[[Critical Hit|Critical hits]] deal (50% + Luk/2%) increased damage and gain bonus Hit equal to your Crit Chance instead of completely Ignoring Flee and Def.
 +
 +
Crit chance increases every 2 LUK instead of 3
  
 
=== ASPD, Attack Delay, Apm ===
 
=== ASPD, Attack Delay, Apm ===
 
Changes on the effects of Aspd and the UI display. ''Main article: [[Aspd / Apm]]''
 
Changes on the effects of Aspd and the UI display. ''Main article: [[Aspd / Apm]]''
 +
 +
=== Consumable Delay ===
 +
Healing items have had their delay increased to 0.3 seconds.
 +
 +
=== Split Elemental Damage ===
 +
Monster Physical Attacks, Certain Status Effects, Crafted Weapons and Crafter Armor damage are split between neutral and their element. ''Main article: ''[[Split Elemental Damage]]''
 +
 +
=== Max HP ===
 +
Max HP for players is basically tripled. With the 2 changes above this makes the game less brusty and makes Healing skills more important as you can't just spam potions.
 +
 +
=== MVP Resistance ===
 +
Similar to Renewal's green aura, on Einherjar MVPs take less damage using the formula Damage*(1-(Monster Level-34)/100)*(1-MissingHP%/2). On average this means their EHP is 4x larger/they take 75% less damage.
  
 
=== Status Effects ===
 
=== Status Effects ===
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=== Cast Time ===
 
=== Cast Time ===
To reach instant cast you need 160 Dex.
+
Faster in general but you cannot get Instant Cast with only DEX and CTR equipment, buffs are needed.
 +
 
 +
=== Rod and Staff refine bonus===
 +
Rods and staves gain WeaponLv/2% MATK per refine.
 +
 
 +
=== MATK variance ===
 +
Magic damage now uses 4 "dice rolls", using middle 2, when calculating the random values.
 +
 
 +
=== Ranged Attack Bonus ===
 +
Now applies to Magic too. This includes items like Archer Skeleton Card.
 +
 
 +
=== Elemental Table ===
 +
The elemental table has been modified so that it is less polarizing. One big point is that elemental magic can now harm Holy/Shadow monsters. Main article: ''[[Elemental Table]]''
 +
 
 +
=== Endure ===
 +
Endure now breaks after taking hits for a total of 7% Max HP instead of 7 hits. Duration increased from (7+3*SKillLv) -> (10+3*SKillLv). Cost changed from 10 Sp -> 5 SP + 1% Max HP to Cast
 +
 
 +
=== Monster Skills ===
 +
Some monsters now have new skills from the [[Custom Classes]], full list of changes [[Monster Skills|here]]
 +
 
 +
=== Job EXP Table ===
 +
Reduced Trans 1st Job and Novice High Job Exp Tables to match pre-trans
 +
 
 +
== Gameplay ==
 +
=== Player Commands ===
 +
You can see a full list of commands players can use [[Player_Commands|here]].
 +
 
 +
=== Discount, Overcharge and Compulsive Discount ===
 +
The skills were removed due to it often being the only reason players created a Merchant class.
  
 
=== Item Drop Rate ===
 
=== Item Drop Rate ===
 
Item drop rate is increased by Luk. Every 5 Luk adds a 1% Relative Chance.
 
Item drop rate is increased by Luk. Every 5 Luk adds a 1% Relative Chance.
  
A character with 50 Luk will have the drop rate increased by 10%. If, for example, this character hunts for an item with a drop rate of .10%, it will be increased to .11%.
+
A character with 50 Luk will have the drop rate increased by 10%. If, for example, this character hunts for an item with a drop rate of .10%, it will be increased to .11%. ''Main article: [[Drop Rate]]''
 +
 
 +
=== Gemstones ===
 +
All 3 colors of [[Gemstone_Exchanging|Gemstones]] can be bought directly from NPCs now.
 +
 
 +
=== Ktullanux Resummoning ===
 +
Ktullanux can also be summoned with 4 Frozen Roses.
 +
 
 +
=== New Ores ===
 +
Poison, Holy, Dark, Ghost and Undead elemental Ores have been added with Rough and Refined variants. See [[New Ores]]
 +
 
 +
=== Random Boxes ===
 +
Old Blue Box now have a chance to give Pet Taming Boxes. Old Card Album and Mystical Card Album have been updated to include new cards.
  
 
=== Brewing & Crafting ===
 
=== Brewing & Crafting ===
The outcome of crafting is set to x2 for all crafting but Weapon & Armor forging, Arrow Crafting.
+
The outcome of crafting is set to x2 for all crafting but Weapon & Armor forging, [[Arrow Crafting]].
  
 
Works for:
 
Works for:
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* Create Elemental Converter.
 
* Create Elemental Converter.
 
* Cooking.
 
* Cooking.
 +
 +
=== Forging ===
 +
Blacksmiths and Whitesmiths can Forge more types of [[Forge Weapon|Weapons]] and can Forge [[Forge Armor|Armors]] too, all with custom effects. Whitesmiths are also able to [[Refining|Refine]] armors instead of just Weapons.
  
 
=== NPC ===
 
=== NPC ===
*Healer at Prontera Fountain. Grants Agi & Bless for 20 min.
+
*Healer at Prontera Fountain. Grants 10 Atk/Matk, 10 Hit, 5% Max HP/SP 1% Missing HP/SP Regen and 15 Movement Speed.
 
*Warp Gate (see [[Waypoints & Warp Gates]]).
 
*Warp Gate (see [[Waypoints & Warp Gates]]).
 
*Inn NPC. Using the Inn grants an exp bonus for 1 hour with a 2 hours cooldown to reuse.
 
*Inn NPC. Using the Inn grants an exp bonus for 1 hour with a 2 hours cooldown to reuse.
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=== Items ===
 
=== Items ===
==== Cards ====
+
* [[Items]]
List of cards that have an additional effect beside the original.
+
* [[Custom Pets]]
{| class="wikitable sortable"
+
* [[Monster Headgears]]
|-
+
* [[Generic Quest]]
! Card !! Added Effect
+
* [[Cards]]
|-
+
 
| Earth Petite|| To '''[[Draconier]]''' class: Increase physical damage to non Earth element monsters by 5%
+
 
|-
 
| Sky Petite|| To '''[[Draconier]]''' class: Reduces damage taken from Water attacks by 20%
 
|-
 
| Gold Acidus|| To '''[[Draconier]]''' class: Receive compounded bonus beyond 4. Reduces damage  taken from Wind attacks by 20%
 
|-
 
| Blue Acidus|| To '''[[Draconier]]''' class: Receive compounded bonus beyond 4. Increase damage to non Water element monster by 5%
 
|-
 
| Red Ferus|| To '''[[Draconier]]''' class: Increase damage to non Fire monster by 5%
 
|-
 
| Green Ferus|| To '''[[Draconier]]''' class: Reduces damage taken from Earth attacks by 20%
 
|-
 
| Draco|| To '''[[Draconier]]''' class: Decrease damage taken from Dark monster by 20%. Increase damage dealt to non Dark monster by 5%
 
|-
 
| Detardeurus|| To '''[[Draconier]]''' class: MDEF +20 Instead
 
|-
 
| Mutant Dragonoid|| To '''[[Draconier]]''' class: Add the chance to auto casting Level 3 Fire Ball on when hitting with Dragons (Fire) Mantle
 
|-
 
| Hydrolancer|| To '''[[Draconier]]''' class: Increase damage of [[Elemental Weakness]] by 25% and decrease Elemental Weakness SP cost by 25%
 
|-
 
| Banshee|| To '''[[Necromancer]]''' class: Max SP +100, Max HP -100. Increase damage of Soul Strike and Soul Harvest by 20%
 
|-
 
| Flame Skull|| '''Lich's Staff Set''': Add 1% chance of auto casting Level 1 [[Raise Dead]] when the user is attacked. If the user has [[Raise Dead]], it will cast it at the user level already learned
 
|-
 
| Orc Zombie|| To '''[[Necromancer]]''' class: +35 Matk
 
|-
 
| Zombie|| To '''[[Necromancer]]''' class: Increase Recovery to 66%, +35 Matk
 
|-
 
| Pirate Skel|| To '''[[Necromancer]]''' class: Int +1.<br>To '''Pirate''' class: Increase Damage with Sword + Pistol's Pistol Shoot by 15%, Increase Damage with [[Needle Shot]] by 15%
 
|-
 
| Necromancer|| '''Lich's Staff Set''': Increase damage and SP cost of [[Spirit Rupture]]. Lower cast time of [[Spirit Rupture]] by 10%.<br>To '''Necromancer''' class: Atk & Matk +50
 
|-
 
| Dragon Egg|| To '''[[Draconier]]''' class: Increase Vit base on  Draconier's [[Instinct]] skill level
 
|-
 
| Sky Deleter|| To '''[[Draconier]]''' class: Enables natural HP regeneration. Increase damage to non Wind element monsters by 5%
 
|-
 
| Earth Deleter|| To '''[[Draconier]]''' class: Enables natural SP regeneration. Reduces damage taken from Fire attacks by 20%
 
|}
 
  
 
[[Category:General Information]]
 
[[Category:General Information]]

Latest revision as of 19:20, 16 April 2024

List of all the features and changes.

Custom Maps[edit]

Combat[edit]

Regeneration[edit]

Natural regeneration now scales more with VIT and INT and happens while moving for all classes.

Weapon Mastery[edit]

Using a certain type of weapon grant several passive bonus. Main article: Weapon Mastery

Def & Mdef[edit]

Formula changes (Experimental). Main article: Def / Mdef

Critical Hits[edit]

Critical hits deal (50% + Luk/2%) increased damage and gain bonus Hit equal to your Crit Chance instead of completely Ignoring Flee and Def.

Crit chance increases every 2 LUK instead of 3

ASPD, Attack Delay, Apm[edit]

Changes on the effects of Aspd and the UI display. Main article: Aspd / Apm

Consumable Delay[edit]

Healing items have had their delay increased to 0.3 seconds.

Split Elemental Damage[edit]

Monster Physical Attacks, Certain Status Effects, Crafted Weapons and Crafter Armor damage are split between neutral and their element. Main article: Split Elemental Damage

Max HP[edit]

Max HP for players is basically tripled. With the 2 changes above this makes the game less brusty and makes Healing skills more important as you can't just spam potions.

MVP Resistance[edit]

Similar to Renewal's green aura, on Einherjar MVPs take less damage using the formula Damage*(1-(Monster Level-34)/100)*(1-MissingHP%/2). On average this means their EHP is 4x larger/they take 75% less damage.

Status Effects[edit]

Changes on status effect and new ones added. Main article: Status Effects

Cast Time[edit]

Faster in general but you cannot get Instant Cast with only DEX and CTR equipment, buffs are needed.

Rod and Staff refine bonus[edit]

Rods and staves gain WeaponLv/2% MATK per refine.

MATK variance[edit]

Magic damage now uses 4 "dice rolls", using middle 2, when calculating the random values.

Ranged Attack Bonus[edit]

Now applies to Magic too. This includes items like Archer Skeleton Card.

Elemental Table[edit]

The elemental table has been modified so that it is less polarizing. One big point is that elemental magic can now harm Holy/Shadow monsters. Main article: Elemental Table

Endure[edit]

Endure now breaks after taking hits for a total of 7% Max HP instead of 7 hits. Duration increased from (7+3*SKillLv) -> (10+3*SKillLv). Cost changed from 10 Sp -> 5 SP + 1% Max HP to Cast

Monster Skills[edit]

Some monsters now have new skills from the Custom Classes, full list of changes here

Job EXP Table[edit]

Reduced Trans 1st Job and Novice High Job Exp Tables to match pre-trans

Gameplay[edit]

Player Commands[edit]

You can see a full list of commands players can use here.

Discount, Overcharge and Compulsive Discount[edit]

The skills were removed due to it often being the only reason players created a Merchant class.

Item Drop Rate[edit]

Item drop rate is increased by Luk. Every 5 Luk adds a 1% Relative Chance.

A character with 50 Luk will have the drop rate increased by 10%. If, for example, this character hunts for an item with a drop rate of .10%, it will be increased to .11%. Main article: Drop Rate

Gemstones[edit]

All 3 colors of Gemstones can be bought directly from NPCs now.

Ktullanux Resummoning[edit]

Ktullanux can also be summoned with 4 Frozen Roses.

New Ores[edit]

Poison, Holy, Dark, Ghost and Undead elemental Ores have been added with Rough and Refined variants. See New Ores

Random Boxes[edit]

Old Blue Box now have a chance to give Pet Taming Boxes. Old Card Album and Mystical Card Album have been updated to include new cards.

Brewing & Crafting[edit]

The outcome of crafting is set to x2 for all crafting but Weapon & Armor forging, Arrow Crafting.

Works for:

  • Alchemy Skill (all the potions and bottles).
  • Aqua Benedicta Skill (also works for Aqua Benedicta on Evil Land to craft Cursed Water).
  • Blacksmiths Iron & Steel Tempering, Enchant Stone Craft (for elements, Gold & Mithril ore).
  • Create Deadly Poison.
  • Create Elemental Converter.
  • Cooking.

Forging[edit]

Blacksmiths and Whitesmiths can Forge more types of Weapons and can Forge Armors too, all with custom effects. Whitesmiths are also able to Refine armors instead of just Weapons.

NPC[edit]

  • Healer at Prontera Fountain. Grants 10 Atk/Matk, 10 Hit, 5% Max HP/SP 1% Missing HP/SP Regen and 15 Movement Speed.
  • Warp Gate (see Waypoints & Warp Gates).
  • Inn NPC. Using the Inn grants an exp bonus for 1 hour with a 2 hours cooldown to reuse.
  • Card Remover at Prontera Blacksmith Shop.
  • Daily Rewards inside the building Southwest from Prontera's Fountain.
  • Reset Girl inside the building Southwest of Prontera's Fountain.
  • Platinum Skill NPC inside the building Southwest of Prontera's Fountain.
  • Recolorist. Recolors certain headgear. Center of Prontera.
  • Costume Clown. Convert headgear into costumes. center of Prontera.
  • Bounty Boards. Missions to hunt monster for a really good experience reward, a card or extra zeny (only if character is 90/70).

Items[edit]