Difference between revisions of "Changes"

From Project Einherjar
m (Items)
m (Regeneration)
 
(15 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{TOC}}
 
{{TOC}}
 
List of all the features and changes.
 
List of all the features and changes.
 
+
== Custom Maps ==
=== Custom Maps ===
 
 
* [[Draugad]]
 
* [[Draugad]]
  
Line 16: Line 15:
  
 
* [[Renewal Content]]
 
* [[Renewal Content]]
 +
 +
== Combat ==
 +
 +
=== Regeneration ===
 +
Natural regeneration now scales more with VIT and INT and happens while moving for all classes.
  
 
=== Weapon Mastery ===
 
=== Weapon Mastery ===
 
Using a certain type of weapon grant several passive bonus. ''Main article: [[Weapon Mastery]]''
 
Using a certain type of weapon grant several passive bonus. ''Main article: [[Weapon Mastery]]''
 
=== Player Commands ===
 
You can see a full list of commands players can use [[Player_Commands|here]].
 
  
 
=== Def & Mdef ===
 
=== Def & Mdef ===
Line 27: Line 28:
  
 
=== Critical Hits ===
 
=== Critical Hits ===
Critical hits deal (50% + Luk/2%) increased damage and gain bonus Hit equal to your Crit Chance instead of completely Ignoring Flee and Def.
+
[[Critical Hit|Critical hits]] deal (50% + Luk/2%) increased damage and gain bonus Hit equal to your Crit Chance instead of completely Ignoring Flee and Def.
 +
 
 +
Crit chance increases every 2 LUK instead of 3
  
 
=== ASPD, Attack Delay, Apm ===
 
=== ASPD, Attack Delay, Apm ===
 
Changes on the effects of Aspd and the UI display. ''Main article: [[Aspd / Apm]]''
 
Changes on the effects of Aspd and the UI display. ''Main article: [[Aspd / Apm]]''
 
=== Discount, Overcharge and Compulsive Discount ===
 
The skills were removed due to it often being the only reason players created a Merchant class.
 
  
 
=== Consumable Delay ===
 
=== Consumable Delay ===
Line 52: Line 52:
 
=== Cast Time ===
 
=== Cast Time ===
 
Faster in general but you cannot get Instant Cast with only DEX and CTR equipment, buffs are needed.
 
Faster in general but you cannot get Instant Cast with only DEX and CTR equipment, buffs are needed.
 +
 +
=== Rod and Staff refine bonus===
 +
Rods and staves gain WeaponLv/2% MATK per refine.
 +
 +
=== MATK variance ===
 +
Magic damage now uses 4 "dice rolls", using middle 2, when calculating the random values.
 +
 +
=== Ranged Attack Bonus ===
 +
Now applies to Magic too. This includes items like Archer Skeleton Card.
  
 
=== Elemental Table ===
 
=== Elemental Table ===
 
The elemental table has been modified so that it is less polarizing. One big point is that elemental magic can now harm Holy/Shadow monsters. Main article: ''[[Elemental Table]]''
 
The elemental table has been modified so that it is less polarizing. One big point is that elemental magic can now harm Holy/Shadow monsters. Main article: ''[[Elemental Table]]''
 +
 +
=== Endure ===
 +
Endure now breaks after taking hits for a total of 7% Max HP instead of 7 hits. Duration increased from (7+3*SKillLv) -> (10+3*SKillLv). Cost changed from 10 Sp -> 5 SP + 1% Max HP to Cast
 +
 +
=== Monster Skills ===
 +
Some monsters now have new skills from the [[Custom Classes]], full list of changes [[Monster Skills|here]]
 +
 +
=== Job EXP Table ===
 +
Reduced Trans 1st Job and Novice High Job Exp Tables to match pre-trans
 +
 +
== Gameplay ==
 +
=== Player Commands ===
 +
You can see a full list of commands players can use [[Player_Commands|here]].
 +
 +
=== Discount, Overcharge and Compulsive Discount ===
 +
The skills were removed due to it often being the only reason players created a Merchant class.
  
 
=== Item Drop Rate ===
 
=== Item Drop Rate ===
Line 60: Line 85:
  
 
A character with 50 Luk will have the drop rate increased by 10%. If, for example, this character hunts for an item with a drop rate of .10%, it will be increased to .11%. ''Main article: [[Drop Rate]]''
 
A character with 50 Luk will have the drop rate increased by 10%. If, for example, this character hunts for an item with a drop rate of .10%, it will be increased to .11%. ''Main article: [[Drop Rate]]''
 +
 +
=== Gemstones ===
 +
All 3 colors of [[Gemstone_Exchanging|Gemstones]] can be bought directly from NPCs now.
  
 
=== Ktullanux Resummoning ===
 
=== Ktullanux Resummoning ===
 
Ktullanux can also be summoned with 4 Frozen Roses.
 
Ktullanux can also be summoned with 4 Frozen Roses.
 
=== Rod and Staff refine bonus===
 
Rods and staves gain WeaponLv/2% MATK per refine.
 
  
 
=== New Ores ===
 
=== New Ores ===
 
Poison, Holy, Dark, Ghost and Undead elemental Ores have been added with Rough and Refined variants. See [[New Ores]]
 
Poison, Holy, Dark, Ghost and Undead elemental Ores have been added with Rough and Refined variants. See [[New Ores]]
 +
 +
=== Random Boxes ===
 +
Old Blue Box now have a chance to give Pet Taming Boxes. Old Card Album and Mystical Card Album have been updated to include new cards.
  
 
=== Brewing & Crafting ===
 
=== Brewing & Crafting ===
Line 80: Line 108:
 
* Create Elemental Converter.
 
* Create Elemental Converter.
 
* Cooking.
 
* Cooking.
 +
 +
=== Forging ===
 +
Blacksmiths and Whitesmiths can Forge more types of [[Forge Weapon|Weapons]] and can Forge [[Forge Armor|Armors]] too, all with custom effects. Whitesmiths are also able to [[Refining|Refine]] armors instead of just Weapons.
  
 
=== NPC ===
 
=== NPC ===
*Healer at Prontera Fountain. Grants 10 Atk/Matk, 5% Max HP/SP 1% Missing HP/SP Regen and 15 Movement Speed.
+
*Healer at Prontera Fountain. Grants 10 Atk/Matk, 10 Hit, 5% Max HP/SP 1% Missing HP/SP Regen and 15 Movement Speed.
 
*Warp Gate (see [[Waypoints & Warp Gates]]).
 
*Warp Gate (see [[Waypoints & Warp Gates]]).
 
*Inn NPC. Using the Inn grants an exp bonus for 1 hour with a 2 hours cooldown to reuse.
 
*Inn NPC. Using the Inn grants an exp bonus for 1 hour with a 2 hours cooldown to reuse.

Latest revision as of 19:20, 16 April 2024

List of all the features and changes.

Custom Maps[edit]

Combat[edit]

Regeneration[edit]

Natural regeneration now scales more with VIT and INT and happens while moving for all classes.

Weapon Mastery[edit]

Using a certain type of weapon grant several passive bonus. Main article: Weapon Mastery

Def & Mdef[edit]

Formula changes (Experimental). Main article: Def / Mdef

Critical Hits[edit]

Critical hits deal (50% + Luk/2%) increased damage and gain bonus Hit equal to your Crit Chance instead of completely Ignoring Flee and Def.

Crit chance increases every 2 LUK instead of 3

ASPD, Attack Delay, Apm[edit]

Changes on the effects of Aspd and the UI display. Main article: Aspd / Apm

Consumable Delay[edit]

Healing items have had their delay increased to 0.3 seconds.

Split Elemental Damage[edit]

Monster Physical Attacks, Certain Status Effects, Crafted Weapons and Crafter Armor damage are split between neutral and their element. Main article: Split Elemental Damage

Max HP[edit]

Max HP for players is basically tripled. With the 2 changes above this makes the game less brusty and makes Healing skills more important as you can't just spam potions.

MVP Resistance[edit]

Similar to Renewal's green aura, on Einherjar MVPs take less damage using the formula Damage*(1-(Monster Level-34)/100)*(1-MissingHP%/2). On average this means their EHP is 4x larger/they take 75% less damage.

Status Effects[edit]

Changes on status effect and new ones added. Main article: Status Effects

Cast Time[edit]

Faster in general but you cannot get Instant Cast with only DEX and CTR equipment, buffs are needed.

Rod and Staff refine bonus[edit]

Rods and staves gain WeaponLv/2% MATK per refine.

MATK variance[edit]

Magic damage now uses 4 "dice rolls", using middle 2, when calculating the random values.

Ranged Attack Bonus[edit]

Now applies to Magic too. This includes items like Archer Skeleton Card.

Elemental Table[edit]

The elemental table has been modified so that it is less polarizing. One big point is that elemental magic can now harm Holy/Shadow monsters. Main article: Elemental Table

Endure[edit]

Endure now breaks after taking hits for a total of 7% Max HP instead of 7 hits. Duration increased from (7+3*SKillLv) -> (10+3*SKillLv). Cost changed from 10 Sp -> 5 SP + 1% Max HP to Cast

Monster Skills[edit]

Some monsters now have new skills from the Custom Classes, full list of changes here

Job EXP Table[edit]

Reduced Trans 1st Job and Novice High Job Exp Tables to match pre-trans

Gameplay[edit]

Player Commands[edit]

You can see a full list of commands players can use here.

Discount, Overcharge and Compulsive Discount[edit]

The skills were removed due to it often being the only reason players created a Merchant class.

Item Drop Rate[edit]

Item drop rate is increased by Luk. Every 5 Luk adds a 1% Relative Chance.

A character with 50 Luk will have the drop rate increased by 10%. If, for example, this character hunts for an item with a drop rate of .10%, it will be increased to .11%. Main article: Drop Rate

Gemstones[edit]

All 3 colors of Gemstones can be bought directly from NPCs now.

Ktullanux Resummoning[edit]

Ktullanux can also be summoned with 4 Frozen Roses.

New Ores[edit]

Poison, Holy, Dark, Ghost and Undead elemental Ores have been added with Rough and Refined variants. See New Ores

Random Boxes[edit]

Old Blue Box now have a chance to give Pet Taming Boxes. Old Card Album and Mystical Card Album have been updated to include new cards.

Brewing & Crafting[edit]

The outcome of crafting is set to x2 for all crafting but Weapon & Armor forging, Arrow Crafting.

Works for:

  • Alchemy Skill (all the potions and bottles).
  • Aqua Benedicta Skill (also works for Aqua Benedicta on Evil Land to craft Cursed Water).
  • Blacksmiths Iron & Steel Tempering, Enchant Stone Craft (for elements, Gold & Mithril ore).
  • Create Deadly Poison.
  • Create Elemental Converter.
  • Cooking.

Forging[edit]

Blacksmiths and Whitesmiths can Forge more types of Weapons and can Forge Armors too, all with custom effects. Whitesmiths are also able to Refine armors instead of just Weapons.

NPC[edit]

  • Healer at Prontera Fountain. Grants 10 Atk/Matk, 10 Hit, 5% Max HP/SP 1% Missing HP/SP Regen and 15 Movement Speed.
  • Warp Gate (see Waypoints & Warp Gates).
  • Inn NPC. Using the Inn grants an exp bonus for 1 hour with a 2 hours cooldown to reuse.
  • Card Remover at Prontera Blacksmith Shop.
  • Daily Rewards inside the building Southwest from Prontera's Fountain.
  • Reset Girl inside the building Southwest of Prontera's Fountain.
  • Platinum Skill NPC inside the building Southwest of Prontera's Fountain.
  • Recolorist. Recolors certain headgear. Center of Prontera.
  • Costume Clown. Convert headgear into costumes. center of Prontera.
  • Bounty Boards. Missions to hunt monster for a really good experience reward, a card or extra zeny (only if character is 90/70).

Items[edit]