Difference between revisions of "Changes"
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{{TOC}} | {{TOC}} | ||
List of all the features and changes. | List of all the features and changes. | ||
− | + | = Custom Maps = | |
− | |||
* [[Draugad]] | * [[Draugad]] | ||
Line 16: | Line 15: | ||
* [[Renewal Content]] | * [[Renewal Content]] | ||
+ | |||
+ | = Combat = | ||
+ | |||
+ | === Rebirth/Transcendence === | ||
+ | * No longer resets levels instead changes from 2nd Lv90/50 -> 2nd Trans, keeping stats, skills, and levels | ||
+ | * Exp tables adjusted | ||
+ | * All 2nd Job Quest now require Job Level 50 | ||
+ | * Max Base Level and Stats increased from 99->100 | ||
+ | |||
+ | === Regeneration === | ||
+ | Natural regeneration now scales more with VIT and INT and happens while moving for all classes. | ||
=== Weapon Mastery === | === Weapon Mastery === | ||
Using a certain type of weapon grant several passive bonus. ''Main article: [[Weapon Mastery]]'' | Using a certain type of weapon grant several passive bonus. ''Main article: [[Weapon Mastery]]'' | ||
− | |||
− | |||
− | |||
=== Def & Mdef === | === Def & Mdef === | ||
Line 28: | Line 35: | ||
=== Critical Hits === | === Critical Hits === | ||
[[Critical Hit|Critical hits]] deal (50% + Luk/2%) increased damage and gain bonus Hit equal to your Crit Chance instead of completely Ignoring Flee and Def. | [[Critical Hit|Critical hits]] deal (50% + Luk/2%) increased damage and gain bonus Hit equal to your Crit Chance instead of completely Ignoring Flee and Def. | ||
+ | |||
+ | Crit chance increases every 2 LUK instead of 3 | ||
=== ASPD, Attack Delay, Apm === | === ASPD, Attack Delay, Apm === | ||
Changes on the effects of Aspd and the UI display. ''Main article: [[Aspd / Apm]]'' | Changes on the effects of Aspd and the UI display. ''Main article: [[Aspd / Apm]]'' | ||
− | |||
− | |||
− | |||
=== Consumable Delay === | === Consumable Delay === | ||
Line 42: | Line 48: | ||
=== Max HP === | === Max HP === | ||
− | Max HP for players is | + | Max HP for players is increased by (Level+50)%. With the 2 changes above this makes the game less brusty and makes Healing skills more important as you can't just spam potions. |
=== MVP Resistance === | === MVP Resistance === | ||
− | Similar to Renewal's green aura, | + | Similar to Renewal's green aura, MVPs take less damage using the formula Damage*(Level - 25)%. |
=== Status Effects === | === Status Effects === | ||
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=== Cast Time === | === Cast Time === | ||
Faster in general but you cannot get Instant Cast with only DEX and CTR equipment, buffs are needed. | Faster in general but you cannot get Instant Cast with only DEX and CTR equipment, buffs are needed. | ||
+ | |||
+ | === Rod and Staff refine bonus=== | ||
+ | Rods and staves gain WeaponLv/2% MATK per refine. | ||
+ | |||
+ | === MATK variance === | ||
+ | Magic damage now uses 4 "dice rolls", using middle 2, when calculating the random values. | ||
+ | |||
+ | === Ranged Attack Bonus === | ||
+ | Now applies to Magic too. This includes items like Archer Skeleton Card. | ||
+ | |||
+ | === Weight Limit === | ||
+ | * Weight per Base Level increased from 0 -> 5 | ||
+ | * Weight per Str reduced from 30 -> 25 | ||
+ | * Gym Pass are available in the [[Event Shop]] | ||
+ | * [[Mining]] passively increases Weight Limit | ||
=== Elemental Table === | === Elemental Table === | ||
The elemental table has been modified so that it is less polarizing. One big point is that elemental magic can now harm Holy/Shadow monsters. Main article: ''[[Elemental Table]]'' | The elemental table has been modified so that it is less polarizing. One big point is that elemental magic can now harm Holy/Shadow monsters. Main article: ''[[Elemental Table]]'' | ||
+ | |||
+ | === Endure === | ||
+ | Endure now breaks after taking hits for a total of 7% Max HP instead of 7 hits. Duration increased from (7+3*SKillLv) -> (10+3*SKillLv). Cost changed from 10 Sp -> 5 SP + 1% Max HP to Cast | ||
+ | |||
+ | === Monster Skills === | ||
+ | Some monsters now have new skills from the [[Custom Classes]], full list of changes [[Monster Skills|here]] | ||
+ | |||
+ | === Job EXP Table === | ||
+ | Reduced Trans 1st Job and Novice High Job Exp Tables to match pre-trans | ||
+ | |||
+ | == Gameplay == | ||
+ | === Player Commands === | ||
+ | You can see a full list of commands players can use [[Player_Commands|here]]. | ||
+ | |||
+ | === Discount, Overcharge and Compulsive Discount === | ||
+ | The skills were removed due to it often being the only reason players created a Merchant class. | ||
=== Item Drop Rate === | === Item Drop Rate === | ||
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A character with 50 Luk will have the drop rate increased by 10%. If, for example, this character hunts for an item with a drop rate of .10%, it will be increased to .11%. ''Main article: [[Drop Rate]]'' | A character with 50 Luk will have the drop rate increased by 10%. If, for example, this character hunts for an item with a drop rate of .10%, it will be increased to .11%. ''Main article: [[Drop Rate]]'' | ||
+ | |||
+ | === Gemstones === | ||
+ | All 3 colors of [[Gemstone_Exchanging|Gemstones]] can be bought directly from NPCs now. | ||
=== Ktullanux Resummoning === | === Ktullanux Resummoning === | ||
Ktullanux can also be summoned with 4 Frozen Roses. | Ktullanux can also be summoned with 4 Frozen Roses. | ||
− | |||
− | |||
− | |||
=== New Ores === | === New Ores === | ||
Poison, Holy, Dark, Ghost and Undead elemental Ores have been added with Rough and Refined variants. See [[New Ores]] | Poison, Holy, Dark, Ghost and Undead elemental Ores have been added with Rough and Refined variants. See [[New Ores]] | ||
+ | |||
+ | === Random Boxes === | ||
+ | Old Blue Box now have a chance to give Pet Taming Boxes. Old Card Album and Mystical Card Album have been updated to include new cards. | ||
=== Brewing & Crafting === | === Brewing & Crafting === | ||
Line 85: | Line 125: | ||
=== NPC === | === NPC === | ||
− | *Healer at Prontera Fountain. Grants 10 Atk/Matk, 5% Max HP/SP 1% Missing HP/SP Regen and 15 Movement Speed. | + | *Healer at Prontera Fountain. Grants 10 Atk/Matk, 10 Hit, 5% Max HP/SP 1% Missing HP/SP Regen and 15 Movement Speed. |
*Warp Gate (see [[Waypoints & Warp Gates]]). | *Warp Gate (see [[Waypoints & Warp Gates]]). | ||
*Inn NPC. Using the Inn grants an exp bonus for 1 hour with a 2 hours cooldown to reuse. | *Inn NPC. Using the Inn grants an exp bonus for 1 hour with a 2 hours cooldown to reuse. | ||
Line 91: | Line 131: | ||
*Daily Rewards inside the building Southwest from Prontera's Fountain. | *Daily Rewards inside the building Southwest from Prontera's Fountain. | ||
*Reset Girl inside the building Southwest of Prontera's Fountain. | *Reset Girl inside the building Southwest of Prontera's Fountain. | ||
− | |||
*Recolorist. Recolors certain headgear. Center of Prontera. | *Recolorist. Recolors certain headgear. Center of Prontera. | ||
*Costume Clown. Convert headgear into costumes. center of Prontera. | *Costume Clown. Convert headgear into costumes. center of Prontera. |
Latest revision as of 16:20, 13 June 2024
List of all the features and changes.
Custom Maps[edit]
Combat[edit]
Rebirth/Transcendence[edit]
- No longer resets levels instead changes from 2nd Lv90/50 -> 2nd Trans, keeping stats, skills, and levels
- Exp tables adjusted
- All 2nd Job Quest now require Job Level 50
- Max Base Level and Stats increased from 99->100
Regeneration[edit]
Natural regeneration now scales more with VIT and INT and happens while moving for all classes.
Weapon Mastery[edit]
Using a certain type of weapon grant several passive bonus. Main article: Weapon Mastery
Def & Mdef[edit]
Formula changes (Experimental). Main article: Def / Mdef
Critical Hits[edit]
Critical hits deal (50% + Luk/2%) increased damage and gain bonus Hit equal to your Crit Chance instead of completely Ignoring Flee and Def.
Crit chance increases every 2 LUK instead of 3
ASPD, Attack Delay, Apm[edit]
Changes on the effects of Aspd and the UI display. Main article: Aspd / Apm
Consumable Delay[edit]
Healing items have had their delay increased to 0.3 seconds.
Split Elemental Damage[edit]
Monster Physical Attacks, Certain Status Effects, Crafted Weapons and Crafter Armor damage are split between neutral and their element. Main article: Split Elemental Damage
Max HP[edit]
Max HP for players is increased by (Level+50)%. With the 2 changes above this makes the game less brusty and makes Healing skills more important as you can't just spam potions.
MVP Resistance[edit]
Similar to Renewal's green aura, MVPs take less damage using the formula Damage*(Level - 25)%.
Status Effects[edit]
Changes on status effect and new ones added. Main article: Status Effects
Cast Time[edit]
Faster in general but you cannot get Instant Cast with only DEX and CTR equipment, buffs are needed.
Rod and Staff refine bonus[edit]
Rods and staves gain WeaponLv/2% MATK per refine.
MATK variance[edit]
Magic damage now uses 4 "dice rolls", using middle 2, when calculating the random values.
Ranged Attack Bonus[edit]
Now applies to Magic too. This includes items like Archer Skeleton Card.
Weight Limit[edit]
- Weight per Base Level increased from 0 -> 5
- Weight per Str reduced from 30 -> 25
- Gym Pass are available in the Event Shop
- Mining passively increases Weight Limit
Elemental Table[edit]
The elemental table has been modified so that it is less polarizing. One big point is that elemental magic can now harm Holy/Shadow monsters. Main article: Elemental Table
Endure[edit]
Endure now breaks after taking hits for a total of 7% Max HP instead of 7 hits. Duration increased from (7+3*SKillLv) -> (10+3*SKillLv). Cost changed from 10 Sp -> 5 SP + 1% Max HP to Cast
Monster Skills[edit]
Some monsters now have new skills from the Custom Classes, full list of changes here
Job EXP Table[edit]
Reduced Trans 1st Job and Novice High Job Exp Tables to match pre-trans
Gameplay[edit]
Player Commands[edit]
You can see a full list of commands players can use here.
Discount, Overcharge and Compulsive Discount[edit]
The skills were removed due to it often being the only reason players created a Merchant class.
Item Drop Rate[edit]
Item drop rate is increased by Luk. Every 5 Luk adds a 1% Relative Chance.
A character with 50 Luk will have the drop rate increased by 10%. If, for example, this character hunts for an item with a drop rate of .10%, it will be increased to .11%. Main article: Drop Rate
Gemstones[edit]
All 3 colors of Gemstones can be bought directly from NPCs now.
Ktullanux Resummoning[edit]
Ktullanux can also be summoned with 4 Frozen Roses.
New Ores[edit]
Poison, Holy, Dark, Ghost and Undead elemental Ores have been added with Rough and Refined variants. See New Ores
Random Boxes[edit]
Old Blue Box now have a chance to give Pet Taming Boxes. Old Card Album and Mystical Card Album have been updated to include new cards.
Brewing & Crafting[edit]
The outcome of crafting is set to x2 for all crafting but Weapon & Armor forging, Arrow Crafting.
Works for:
- Alchemy Skill (all the potions and bottles).
- Aqua Benedicta Skill (also works for Aqua Benedicta on Evil Land to craft Cursed Water).
- Blacksmiths Iron & Steel Tempering, Enchant Stone Craft (for elements, Gold & Mithril ore).
- Create Deadly Poison.
- Create Elemental Converter.
- Cooking.
Forging[edit]
Blacksmiths and Whitesmiths can Forge more types of Weapons and can Forge Armors too, all with custom effects. Whitesmiths are also able to Refine armors instead of just Weapons.
NPC[edit]
- Healer at Prontera Fountain. Grants 10 Atk/Matk, 10 Hit, 5% Max HP/SP 1% Missing HP/SP Regen and 15 Movement Speed.
- Warp Gate (see Waypoints & Warp Gates).
- Inn NPC. Using the Inn grants an exp bonus for 1 hour with a 2 hours cooldown to reuse.
- Card Remover at Prontera Blacksmith Shop.
- Daily Rewards inside the building Southwest from Prontera's Fountain.
- Reset Girl inside the building Southwest of Prontera's Fountain.
- Recolorist. Recolors certain headgear. Center of Prontera.
- Costume Clown. Convert headgear into costumes. center of Prontera.
- Bounty Boards. Missions to hunt monster for a really good experience reward, a card or extra zeny (only if character is 90/70).