Difference between revisions of "Critical Hit"
From Project Einherjar
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==Critical Shield== | ==Critical Shield== | ||
− | * Critical Shield/Resistance for monsters is | + | * Critical Shield/Resistance for monsters is increased from .25 -> .33 |
* Critical Shield/Resistance for players is still LUK/3 | * Critical Shield/Resistance for players is still LUK/3 | ||
Revision as of 19:34, 2 May 2024
Contents
Flee
- Crits no longer Ignore Flee
- Critical hits gain bonus hit equal to your Crit Chance
Defense
- Crits no longer Ignore Defense
- Critical hits deal (50% + Luk/2%) increased damage
Critical Shield
- Critical Shield/Resistance for monsters is increased from .25 -> .33
- Critical Shield/Resistance for players is still LUK/3
Perfect Dodge
- Perfect Dodge is now reduced by attacker's Luk/10
Monsters
- Monsters can Critically hit and gain Crit Chance equal to Luk/4
- Monsters' Critical hits deal (20% + Luk*3/10%) increased damage
- Monsters' Critical hits gain bonus hit equal to half their Crit Chance
Pirate
- Pirate skills intead ignore (Pirate's Jinx Level * 5) Defense
- Captain can ignore (Land Lubber Level * 5) Flee and another (Land Lubber Level * 5)% Flee
- Mercenary can ignore (Precision Level * 10) Flee
Double Attack
- Double Attack can now Crit
- Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page
Triple Attack
- If you would Crit with a normal attack, Triple Attack will proc instead, meaning you can have 100% triple attack chance
- Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page