Difference between revisions of "Critical Hit"

From Project Einherjar
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==Flee==
 
==Flee==
* No longer Ignores Flee<br>
+
* Crits no longer Ignore Flee
* Critical hits gain bonus hit equal to your Crit Chance.<br>
+
* Critical hits gain bonus hit equal to your Crit Chance
* Monsters' Critical hits gain bonus hit equal to half their Crit Chance.<br>
 
  
 
==Defense==
 
==Defense==
* No longer Ignores Defense.<br>
+
* Crits no longer Ignore Defense
* Critical hits deal (50% + Luk/2%) increased damage.<br>
+
* Critical hits deal (50% + Luk/2%) increased damage
  
 
==Critical Shield==
 
==Critical Shield==
* Critical Shield/Resistance for monsters is LUK/4<br>
+
* Critical Shield/Resistance for monsters is LUK/4
* Critical Shield/Resistance for players is still LUK/3.<br>
+
* Critical Shield/Resistance for players is still LUK/3
 +
 
 +
==Perfect Dodge==
 +
* Perfect Dodge is now reduced by attacker's Luk/10
  
 
==Monsters==
 
==Monsters==
* Monsters can Critically hit and gain Crit Chance equal to Luk/4.<br>
+
* Monsters can Critically hit and gain Crit Chance equal to Luk/4
* Monsters' Critical hits deal (20% + Luk*3/10%) increased damage.<br>
+
* Monsters' Critical hits deal (20% + Luk*3/10%) increased damage
 
+
* Monsters' Critical hits gain bonus hit equal to half their Crit Chance
==Perfect Dodge==
 
* Perfect Dodge is now reduced by attacker's Luk/10.
 
  
 
==Pirate==
 
==Pirate==
* [[Pirate]] skills intead ignore ([[Pirate's Jinx]] Level * 5) Defense.<br>
+
* [[Pirate]] skills intead ignore ([[Pirate's Jinx]] Level * 5) Defense
* [[Captain]] can ignore ([[Land Lubber]] Level * 5) Flee and another ([[Land Lubber]] Level * 5)% Flee.<br>
+
* [[Captain]] can ignore ([[Land Lubber]] Level * 5) Flee and another ([[Land Lubber]] Level * 5)% Flee
* [[Mercenary]] can ignore ([[Precision]] Level * 10) Flee.
+
* [[Mercenary]] can ignore ([[Precision]] Level * 10) Flee
  
 
==Double Attack==
 
==Double Attack==
Double Attack can now Crit and benefits from Crit Damage modifiers, gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page.
+
* Double Attack can now Crit
 +
* Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page
  
 
==Triple Attack==
 
==Triple Attack==
* If you would Crit, Triple Attack will proc instead
+
* If you would Crit with a normal attack, Triple Attack will proc instead, meaning you can have 100% triple attack chance
* Benefits from Crit Damage modifiers, gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page.
+
* Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page

Revision as of 20:23, 28 December 2023

Flee

  • Crits no longer Ignore Flee
  • Critical hits gain bonus hit equal to your Crit Chance

Defense

  • Crits no longer Ignore Defense
  • Critical hits deal (50% + Luk/2%) increased damage

Critical Shield

  • Critical Shield/Resistance for monsters is LUK/4
  • Critical Shield/Resistance for players is still LUK/3

Perfect Dodge

  • Perfect Dodge is now reduced by attacker's Luk/10

Monsters

  • Monsters can Critically hit and gain Crit Chance equal to Luk/4
  • Monsters' Critical hits deal (20% + Luk*3/10%) increased damage
  • Monsters' Critical hits gain bonus hit equal to half their Crit Chance

Pirate

Double Attack

  • Double Attack can now Crit
  • Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page

Triple Attack

  • If you would Crit with a normal attack, Triple Attack will proc instead, meaning you can have 100% triple attack chance
  • Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page