Difference between revisions of "Critical Hit"

From Project Einherjar
m (Pirate)
m (added DA and TA)
Line 24: Line 24:
 
* [[Captain]] can ignore ([[Land Lubber]] Level * 5) Flee and another ([[Land Lubber]] Level * 5)% Flee.<br>
 
* [[Captain]] can ignore ([[Land Lubber]] Level * 5) Flee and another ([[Land Lubber]] Level * 5)% Flee.<br>
 
* [[Mercenary]] can ignore ([[Precision]] Level * 10) Flee.
 
* [[Mercenary]] can ignore ([[Precision]] Level * 10) Flee.
 +
 +
==Double Attack==
 +
Double Attack can now Crit and benefits from Crit Damage modifiers, gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page.
 +
 +
==Triple Attack==
 +
* If you would Crit, Triple Attack will proc instead
 +
* Benefits from Crit Damage modifiers, gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page.

Revision as of 13:59, 17 September 2023

Flee

  • No longer Ignores Flee
  • Critical hits gain bonus hit equal to your Crit Chance.
  • Monsters' Critical hits gain bonus hit equal to half their Crit Chance.

Defense

  • No longer Ignores Defense.
  • Critical hits deal (50% + Luk/2%) increased damage.

Critical Shield

  • Critical Shield/Resistance for monsters is LUK/4
  • Critical Shield/Resistance for players is still LUK/3.

Monsters

  • Monsters can Critically hit and gain Crit Chance equal to Luk/4.
  • Monsters' Critical hits deal (20% + Luk*3/10%) increased damage.

Perfect Dodge

  • Perfect Dodge is now reduced by attacker's Luk/10.

Pirate

Double Attack

Double Attack can now Crit and benefits from Crit Damage modifiers, gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page.

Triple Attack

  • If you would Crit, Triple Attack will proc instead
  • Benefits from Crit Damage modifiers, gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page.