Difference between revisions of "Critical Hit"

From Project Einherjar
(Pirate)
(Pirate)
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==Pirate==
 
==Pirate==
* [[Pirate]] skills instead:<br>
+
* [[Pirate]] skills intead ignore ([[Pirate's Jinx]] Level * 5) Defense.<br>
* Ignore [[Pirate's Jinx]] Level * 5 defense.<br>
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* [[Buccaneer]] can ignore ([[Land Lubber]] Level * 5) Flee and another ([[Land Lubber]] Level * 5)% Flee.<br>
* Ignore [[Land Lubber]] Level * 5 and Level * 5% Flee.
+
* [[Mercenary]] can ignore ([[Precision]] Level * 10) Flee.

Revision as of 20:46, 22 August 2023

Flee

  • No longer Ignores Flee
  • Critical hits gain bonus hit equal to your Crit Chance.
  • Monsters' Critical hits gain bonus hit equal to half their Crit Chance.

Defense

  • No longer Ignores Defense.
  • Critical hits deal (50% + Luk/2%) increased damage.

Critical Shield

  • Critical Shield/Resistance for monsters is LUK/4
  • Critical Shield/Resistance for players is still LUK/3.

Monsters

  • Monsters can Critically hit and gain Crit Chance equal to Luk/4.
  • Monsters' Critical hits deal (20% + Luk*3/10%) increased damage.

Perfect Dodge

  • Perfect Dodge is now reduced by attacker's Luk/10.

Pirate