Critical Hit
From Project Einherjar
Contents
Flee
- No longer Ignores Flee
- Critical hits gain bonus hit equal to your Crit Chance.
- Monsters' Critical hits gain bonus hit equal to half their Crit Chance.
Defense
- No longer Ignores Defense.
- Critical hits deal (50% + Luk/2%) increased damage.
Critical Shield
- Critical Shield/Resistance for monsters is LUK/4
- Critical Shield/Resistance for players is still LUK/3.
Monsters
- Monsters can Critically hit and gain Crit Chance equal to Luk/4.
- Monsters' Critical hits deal (20% + Luk*3/10%) increased damage.
Perfect Dodge
- Perfect Dodge is now reduced by attacker's Luk/10.
Pirate
- Pirate skills intead ignore (Pirate's Jinx Level * 5) Defense.
- Captain can ignore (Land Lubber Level * 5) Flee and another (Land Lubber Level * 5)% Flee.
- Mercenary can ignore (Precision Level * 10) Flee.
Double Attack
Double Attack can now Crit and benefits from Crit Damage modifiers, gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page.
Triple Attack
- If you would Crit, Triple Attack will proc instead
- Benefits from Crit Damage modifiers, gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page.