Difference between revisions of "Critical Hit"
From Project Einherjar
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==Pirate== | ==Pirate== | ||
− | * [[Pirate]] skills | + | * [[Pirate]] skills intead ignore ([[Pirate's Jinx]] Level * 5) Defense.<br> |
− | + | * [[Buccaneer]] can ignore ([[Land Lubber]] Level * 5) Flee and another ([[Land Lubber]] Level * 5)% Flee.<br> | |
− | * | + | * [[Mercenary]] can ignore ([[Precision]] Level * 10) Flee. |
Revision as of 20:46, 22 August 2023
Flee
- No longer Ignores Flee
- Critical hits gain bonus hit equal to your Crit Chance.
- Monsters' Critical hits gain bonus hit equal to half their Crit Chance.
Defense
- No longer Ignores Defense.
- Critical hits deal (50% + Luk/2%) increased damage.
Critical Shield
- Critical Shield/Resistance for monsters is LUK/4
- Critical Shield/Resistance for players is still LUK/3.
Monsters
- Monsters can Critically hit and gain Crit Chance equal to Luk/4.
- Monsters' Critical hits deal (20% + Luk*3/10%) increased damage.
Perfect Dodge
- Perfect Dodge is now reduced by attacker's Luk/10.
Pirate
- Pirate skills intead ignore (Pirate's Jinx Level * 5) Defense.
- Buccaneer can ignore (Land Lubber Level * 5) Flee and another (Land Lubber Level * 5)% Flee.
- Mercenary can ignore (Precision Level * 10) Flee.