Difference between revisions of "Critical Hit"
From Project Einherjar
m (added DA and TA) |
m (→Critical Shield) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | |||
==Flee== | ==Flee== | ||
− | * | + | * Crits no longer Ignore Flee |
− | * Critical hits gain bonus hit equal to your Crit Chance | + | * Critical hits gain bonus hit equal to your Crit Chance |
− | |||
==Defense== | ==Defense== | ||
− | * | + | * Crits no longer Ignore Defense |
− | * Critical hits deal (50% + Luk/2%) increased damage | + | * Critical hits deal (50% + Luk/2%) increased damage |
==Critical Shield== | ==Critical Shield== | ||
− | * Critical Shield/Resistance for monsters is LUK | + | * Critical Shield/Resistance for monsters is .25 * LUK |
− | * Critical Shield/Resistance for players is still LUK/ | + | * Critical Shield/Resistance for players is still .33 * LUK |
+ | |||
+ | ==Perfect Dodge== | ||
+ | * Perfect Dodge is now reduced by attacker's Luk/10 | ||
==Monsters== | ==Monsters== | ||
− | * Monsters can Critically hit and gain Crit Chance equal to Luk/4 | + | * Monsters can Critically hit and gain Crit Chance equal to Luk/4 |
− | * Monsters' Critical hits deal (20% + Luk*3/10%) increased damage | + | * Monsters' Critical hits deal (20% + Luk*3/10%) increased damage |
− | + | * Monsters' Critical hits gain bonus hit equal to half their Crit Chance | |
− | |||
− | * | ||
==Pirate== | ==Pirate== | ||
− | * [[Pirate]] skills intead ignore ([[Pirate's Jinx]] Level * 5) Defense | + | * [[Pirate]] skills intead ignore ([[Pirate's Jinx]] Level * 5) Defense |
− | * [[Captain]] can ignore ([[Land Lubber]] Level * 5) Flee and another ([[Land Lubber]] Level * 5)% Flee | + | * [[Captain]] can ignore ([[Land Lubber]] Level * 5) Flee and another ([[Land Lubber]] Level * 5)% Flee |
− | * [[Mercenary]] can ignore ([[Precision]] Level * 10) Flee | + | * [[Mercenary]] can ignore ([[Precision]] Level * 10) Flee |
==Double Attack== | ==Double Attack== | ||
− | Double Attack can now Crit | + | * Double Attack can now Crit |
+ | * Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page | ||
==Triple Attack== | ==Triple Attack== | ||
− | * If you would Crit, Triple Attack will proc instead | + | * If you would Crit with a normal attack, Triple Attack will proc instead, meaning you can have 100% triple attack chance |
− | * | + | * Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page |
Latest revision as of 16:23, 5 May 2024
Contents
Flee[edit]
- Crits no longer Ignore Flee
- Critical hits gain bonus hit equal to your Crit Chance
Defense[edit]
- Crits no longer Ignore Defense
- Critical hits deal (50% + Luk/2%) increased damage
Critical Shield[edit]
- Critical Shield/Resistance for monsters is .25 * LUK
- Critical Shield/Resistance for players is still .33 * LUK
Perfect Dodge[edit]
- Perfect Dodge is now reduced by attacker's Luk/10
Monsters[edit]
- Monsters can Critically hit and gain Crit Chance equal to Luk/4
- Monsters' Critical hits deal (20% + Luk*3/10%) increased damage
- Monsters' Critical hits gain bonus hit equal to half their Crit Chance
Pirate[edit]
- Pirate skills intead ignore (Pirate's Jinx Level * 5) Defense
- Captain can ignore (Land Lubber Level * 5) Flee and another (Land Lubber Level * 5)% Flee
- Mercenary can ignore (Precision Level * 10) Flee
Double Attack[edit]
- Double Attack can now Crit
- Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page
Triple Attack[edit]
- If you would Crit with a normal attack, Triple Attack will proc instead, meaning you can have 100% triple attack chance
- Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page