Difference between revisions of "Critical Hit"
From Project Einherjar
Nggagf3hwa5t (talk | contribs) (Created page with "Critical hits have been changed they now deal (50% + Luk/2%) increased damage and gain bonus hit equal to your Crit Chance instead of completely Ignoring Flee and Def. See al...") |
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− | Critical hits | + | ==Flee== |
+ | * Crits no longer Ignore Flee | ||
+ | * Critical hits gain bonus hit equal to your Crit Chance | ||
− | + | ==Defense== | |
+ | * Crits no longer Ignore Defense | ||
+ | * Critical hits deal (50% + Luk/2%) increased damage | ||
+ | |||
+ | ==Critical Shield== | ||
+ | * Critical Shield/Resistance for monsters is .25 * LUK | ||
+ | * Critical Shield/Resistance for players is still .33 * LUK | ||
+ | |||
+ | ==Perfect Dodge== | ||
+ | * Perfect Dodge is now reduced by attacker's Luk/10 | ||
+ | |||
+ | ==Monsters== | ||
+ | * Monsters can Critically hit and gain Crit Chance equal to Luk/4 | ||
+ | * Monsters' Critical hits deal (20% + Luk*3/10%) increased damage | ||
+ | * Monsters' Critical hits gain bonus hit equal to half their Crit Chance | ||
+ | |||
+ | ==Pirate== | ||
+ | * [[Pirate]] skills intead ignore ([[Pirate's Jinx]] Level * 5) Defense | ||
+ | * [[Captain]] can ignore ([[Land Lubber]] Level * 5) Flee and another ([[Land Lubber]] Level * 5)% Flee | ||
+ | * [[Mercenary]] can ignore ([[Precision]] Level * 10) Flee | ||
+ | |||
+ | ==Double Attack== | ||
+ | * Double Attack can now Crit | ||
+ | * Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page | ||
+ | |||
+ | ==Triple Attack== | ||
+ | * If you would Crit with a normal attack, Triple Attack will proc instead, meaning you can have 100% triple attack chance | ||
+ | * Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page |
Latest revision as of 16:23, 5 May 2024
Contents
Flee[edit]
- Crits no longer Ignore Flee
- Critical hits gain bonus hit equal to your Crit Chance
Defense[edit]
- Crits no longer Ignore Defense
- Critical hits deal (50% + Luk/2%) increased damage
Critical Shield[edit]
- Critical Shield/Resistance for monsters is .25 * LUK
- Critical Shield/Resistance for players is still .33 * LUK
Perfect Dodge[edit]
- Perfect Dodge is now reduced by attacker's Luk/10
Monsters[edit]
- Monsters can Critically hit and gain Crit Chance equal to Luk/4
- Monsters' Critical hits deal (20% + Luk*3/10%) increased damage
- Monsters' Critical hits gain bonus hit equal to half their Crit Chance
Pirate[edit]
- Pirate skills intead ignore (Pirate's Jinx Level * 5) Defense
- Captain can ignore (Land Lubber Level * 5) Flee and another (Land Lubber Level * 5)% Flee
- Mercenary can ignore (Precision Level * 10) Flee
Double Attack[edit]
- Double Attack can now Crit
- Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page
Triple Attack[edit]
- If you would Crit with a normal attack, Triple Attack will proc instead, meaning you can have 100% triple attack chance
- Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page