Difference between revisions of "Critical Hit"
From Project Einherjar
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==Flee== | ==Flee== | ||
− | * | + | * Crits no longer Ignore Flee |
− | * Critical hits gain bonus hit equal to your Crit Chance | + | * Critical hits gain bonus hit equal to your Crit Chance |
− | |||
==Defense== | ==Defense== | ||
− | * | + | * Crits no longer Ignore Defense |
− | * Critical hits deal (50% + Luk/2%) increased damage | + | * Critical hits deal (50% + Luk/2%) increased damage |
==Critical Shield== | ==Critical Shield== | ||
− | * Critical Shield/Resistance for monsters is LUK/4 | + | * Critical Shield/Resistance for monsters is LUK/4 |
− | * Critical Shield/Resistance for players is still LUK/3 | + | * Critical Shield/Resistance for players is still LUK/3 |
+ | |||
+ | ==Perfect Dodge== | ||
+ | * Perfect Dodge is now reduced by attacker's Luk/10 | ||
==Monsters== | ==Monsters== | ||
− | * Monsters can Critically hit and gain Crit Chance equal to Luk/4 | + | * Monsters can Critically hit and gain Crit Chance equal to Luk/4 |
− | * Monsters' Critical hits deal (20% + Luk*3/10%) increased damage | + | * Monsters' Critical hits deal (20% + Luk*3/10%) increased damage |
+ | * Monsters' Critical hits gain bonus hit equal to half their Crit Chance | ||
− | == | + | ==Pirate== |
− | * | + | * [[Pirate]] skills intead ignore ([[Pirate's Jinx]] Level * 5) Defense |
+ | * [[Captain]] can ignore ([[Land Lubber]] Level * 5) Flee and another ([[Land Lubber]] Level * 5)% Flee | ||
+ | * [[Mercenary]] can ignore ([[Precision]] Level * 10) Flee | ||
+ | |||
+ | ==Double Attack== | ||
+ | * Double Attack can now Crit | ||
+ | * Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page | ||
− | == | + | ==Triple Attack== |
− | * | + | * If you would Crit with a normal attack, Triple Attack will proc instead, meaning you can have 100% triple attack chance |
− | + | * Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page | |
− | * |
Revision as of 20:23, 28 December 2023
Contents
Flee
- Crits no longer Ignore Flee
- Critical hits gain bonus hit equal to your Crit Chance
Defense
- Crits no longer Ignore Defense
- Critical hits deal (50% + Luk/2%) increased damage
Critical Shield
- Critical Shield/Resistance for monsters is LUK/4
- Critical Shield/Resistance for players is still LUK/3
Perfect Dodge
- Perfect Dodge is now reduced by attacker's Luk/10
Monsters
- Monsters can Critically hit and gain Crit Chance equal to Luk/4
- Monsters' Critical hits deal (20% + Luk*3/10%) increased damage
- Monsters' Critical hits gain bonus hit equal to half their Crit Chance
Pirate
- Pirate skills intead ignore (Pirate's Jinx Level * 5) Defense
- Captain can ignore (Land Lubber Level * 5) Flee and another (Land Lubber Level * 5)% Flee
- Mercenary can ignore (Precision Level * 10) Flee
Double Attack
- Double Attack can now Crit
- Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page
Triple Attack
- If you would Crit with a normal attack, Triple Attack will proc instead, meaning you can have 100% triple attack chance
- Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page