Pirate

From Project Einherjar
Revision as of 12:33, 10 February 2019 by 93.207.217.246 (talk) (Class data)

Overview

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Job Changing

Head to Middle Ship in Alberta Port (192, 158)
Go into the Bow of the ship and speak to the Pirate Guildsman


At job level 40 Pirate can change into Buccaneer or Mercenary.

Class data

Skills

Skill Description Levels Type
Luck of The Sea Increase Flee and Crit 5 Passive
Steal Steal an item from monster. Affected monster may still drop the stolen item normally. DEX stats affect the success rate 10 Active
Knothole Strike Strikes the target at a weak point with a charged attack. Receives double effect from Pirate Jinx 10 Active
Air Slash Disrupts air currents with the equipped sword, sending a wave of energy at the target. After Casting weapon becomes endowed with Wind for 120 seconds 5 Active
Pistol Whip Assaults the target with the butt of the gun. Has a chance to stun the target 5 Active
Bullet Burst Fires three bullets at the target dealing (50 + 7*SkillLV) per shot 10 Active
Pirate Jinx Skills can Crit scaling with Crit chance dealing (15 * SkillLV)% Additional Damage, this scaling increases with Crit Damage effects 10 Passive
Pieces of Eight When Killing a monster there is a chance they will drop coins, coins can be sold for zeny or used in the pirate town of Tortuga 1 Passive
Bullet Time Requires a Pistol, Increase attack range with Dualweild Pistols by 5 + (1+SkillLV) / 2 cells and ranged Skill attack Range by (SkillLV) cells. 5 Passive

Platinium Skills

Skill Description Levels Type Quest
Eye Patch Increase Hit by 10 and Blind Resistance by 25% 1 Passive Eye Patch Quest
Rum Empire Make your own Rum, all recipes require 1 Alcohol and 1 Empty Bottle 1 Passive Rum Empire Quest