Critical Hit

From Project Einherjar
Revision as of 16:07, 30 May 2023 by Pls3236 (talk | contribs)

Flee

  • No longer Ignores Flee
  • Critical hits gain bonus hit equal to your Crit Chance.
  • Monsters' Critical hits gain bonus hit equal to half their Crit Chance.

Defense

  • No longer Ignores Defense.
  • Critical hits deal (50% + Luk/2%) increased damage.

Critical Shield

  • Critical Shield/Resistance for monsters is LUK/4
  • Critical Shield/Resistance for players is still LUK/3.

Monsters

  • Monsters can Critically hit and gain Crit Chance equal to Luk/4.
  • Monsters' Critical hits deal (20% + Luk*3/10%) increased damage.

Perfect Dodge

  • Perfect Dodge is now reduced by attacker's Luk/10.

Pirate

  • Pirate skills do not benefit from any of the added changes. They are their own separate thing using Crit Chance and current Crit Shield. See also: Pirate's Jinx