Difference between revisions of "Critical Hit"
From Project Einherjar
(→Pirate) |
|||
Line 21: | Line 21: | ||
==Pirate== | ==Pirate== | ||
− | * [[Pirate]] skills | + | * [[Pirate]] skills instead:<br> |
+ | * Ignore [[Pirate's Jinx]] Level * 5 defense.<br> | ||
+ | * Ignore [[Land Lubber]] Level * 5 and Level * 5% Flee. |
Revision as of 20:43, 22 August 2023
Flee
- No longer Ignores Flee
- Critical hits gain bonus hit equal to your Crit Chance.
- Monsters' Critical hits gain bonus hit equal to half their Crit Chance.
Defense
- No longer Ignores Defense.
- Critical hits deal (50% + Luk/2%) increased damage.
Critical Shield
- Critical Shield/Resistance for monsters is LUK/4
- Critical Shield/Resistance for players is still LUK/3.
Monsters
- Monsters can Critically hit and gain Crit Chance equal to Luk/4.
- Monsters' Critical hits deal (20% + Luk*3/10%) increased damage.
Perfect Dodge
- Perfect Dodge is now reduced by attacker's Luk/10.
Pirate
- Pirate skills instead:
- Ignore Pirate's Jinx Level * 5 defense.
- Ignore Land Lubber Level * 5 and Level * 5% Flee.