Difference between revisions of "Cards"

From Project Einherjar
(Extra Card effects)
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: [ Pirate ]
 
: [ Pirate ]
 
: Increase Damage with Sword+Pistol's Pistol Shot and Needle Shot by 15%
 
: Increase Damage with Sword+Pistol's Pistol Shot and Needle Shot by 15%
 +
: Compound on: <span style="color:#00CC33;">Accessory </span>
 
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: When dealing magical attack, has a chance to cause Blind status by 5% on the target.
 
: When dealing magical attack, has a chance to cause Blind status by 5% on the target.
 +
:Compound on: <span style="color:#00CC33;">Weapon </span>
 
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: Enables use of Level 5 <span style="color:#00CC00;">Waterball</span>
 
: Enables use of Level 5 <span style="color:#00CC00;">Waterball</span>
 
: Blind Chance +20%
 
: Blind Chance +20%
 +
:Compound on: <span style="color:#00CC33;">Armor </span>
 
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:   
 
:   
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:[ Phalanx ]
 
:[ Phalanx ]
 
:ATK +25
 
:ATK +25
 +
:Compound on: <span style="color:#00CC33;">Armor </span>
 
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:   
 
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: Small chance to apply Critical Wounds on weapon attack
 
: Small chance to apply Critical Wounds on weapon attack
 
: Small chance to apply Critical Wounds on magic attack
 
: Small chance to apply Critical Wounds on magic attack
 +
:Compound on: <span style="color:#00CC33;">??? </span>
 
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:   
 
:   
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: Small chance to apply Critical Wounds on weapon attack
 
: Small chance to apply Critical Wounds on weapon attack
 
: Small chance to apply Critical Wounds on magic attack
 
: Small chance to apply Critical Wounds on magic attack
 +
:Compound on: <span style="color:#00CC33;">??? </span>
 
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:25% Chance to autocast <span style="color:#00CC00;">Dragon Fear</span> Level 3 when hit by Magic
 
:25% Chance to autocast <span style="color:#00CC00;">Dragon Fear</span> Level 3 when hit by Magic
 
:25% chance to autocast <span style="color:#00CC00;">Mirror Image</span> Level 3 when hit by Physical Damage
 
:25% chance to autocast <span style="color:#00CC00;">Mirror Image</span> Level 3 when hit by Physical Damage
 +
:Compound on: <span style="color:#00CC33;">Armor </span>
 
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:   
 
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:[ Thief / Pirate ]
 
:[ Thief / Pirate ]
 
:Atk +5, +1% increased Steal chance
 
:Atk +5, +1% increased Steal chance
 +
:Compound on: <span style="color:#00CC33;">Accessory </span>
 
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:   
 
:   
 
|-
 
|-
| style="text-align: center; font-family:Arial, Helvetica, sans-serif !important;;" | [[File:card.png]] '''Leurell Weinder Card'''
+
| style="text-align: center; font-family:Arial, Helvetica, sans-serif !important;;" | [[File:card.png]] '''Laurell Weinder Card'''
 
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:Inflict 5% more damage with WaterMagic skills
 
:Inflict 5% more damage with WaterMagic skills
 
:-50 SP when unequipped.
 
:-50 SP when unequipped.
 +
:Compound on: <span style="color:#00CC33;">Weapon </span>
 
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:   
 
:   
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:Inflict 5% more damage with Fire Magic skills
 
:Inflict 5% more damage with Fire Magic skills
 
:-50 SP when unequipped.
 
:-50 SP when unequipped.
 +
:Compound on: <span style="color:#00CC33;">Weapon </span>
 
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:   
 
:   
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:Inflict 5% more damage with Ghost Magic skills
 
:Inflict 5% more damage with Ghost Magic skills
 
:-50 SP when unequipped.
 
:-50 SP when unequipped.
 +
:Compound on: <span style="color:#00CC33;">Weapon </span>
 
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:   
 
:   
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:[ When compounded into an item with refine rate of +8 or higher ]
 
:[ When compounded into an item with refine rate of +8 or higher ]
 
:Inflict 10% more damage with Bash.
 
:Inflict 10% more damage with Bash.
 +
:Compound on: <span style="color:#00CC33;">Footgear </span>
 
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:   
 
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:Resistance against Neutral Property attacks +5%.
 
:Resistance against Neutral Property attacks +5%.
 
:FLEE +5
 
:FLEE +5
 +
:Compound on: <span style="color:#00CC33;">Garment </span>
 
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:   
 
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:Increase Recovery to 66%
 
:Increase Recovery to 66%
 
:Matk +35
 
:Matk +35
 +
:Compound on: <span style="color:#00CC33;">Footgear </span>
 
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:   
 
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:[ Necromancer ]
 
:[ Necromancer ]
 
:Matk +35
 
:Matk +35
 +
:Compound on: <span style="color:#00CC33;">Garment </span>
 
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:   
 
:   
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: Increase Curse chance
 
: Increase Curse chance
 
: Matk +6%
 
: Matk +6%
 +
:Compound on: <span style="color:#00CC33;">Armor </span>
 
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:[ Lich's Staff Refine +9 ]
 
:[ Lich's Staff Refine +9 ]
 
:Atk +25, MaxHP +200
 
:Atk +25, MaxHP +200
 +
:Compound on: <span style="color:#00CC33;">Weapon </span>
 
|-
 
|-
 
| style="text-align: center; font-family:Arial, Helvetica, sans-serif !important;;" | [[File:card.png]] '''Archer Skeleton Card'''
 
| style="text-align: center; font-family:Arial, Helvetica, sans-serif !important;;" | [[File:card.png]] '''Archer Skeleton Card'''
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:Ranged Attack Damage + 10%.
 
:Ranged Attack Damage + 10%.
 
:(affects magic damage)
 
:(affects magic damage)
 +
:Compound on: <span style="color:#00CC33;">Weapon </span>
 
|}
 
|}
  
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| Blue Acidus|| '''[[Draconier]]''' class: Receive compounded bonus beyond 4. Increase damage to non Water element monster by 5%
 
| Blue Acidus|| '''[[Draconier]]''' class: Receive compounded bonus beyond 4. Increase damage to non Water element monster by 5%
 
Compound on: <span style="color:#00CC33;">Headgear </span>
 
Compound on: <span style="color:#00CC33;">Headgear </span>
 +
|-
 +
| Red Ferus|| '''[[Draconier]]''' class: Increase damage to non Fire monster by 5%
 +
Compound on: <span style="color:#00CC33;">Weapon </span>
 
|-
 
|-
 
| Green Ferus|| '''[[Draconier]]''' class: Reduces damage taken from Earth attacks by 20%
 
| Green Ferus|| '''[[Draconier]]''' class: Reduces damage taken from Earth attacks by 20%
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| Flame Skull|| '''Lich's Staff Set''': Add 1% chance of auto casting Level 1 [[Raise Dead]] when the user is attacked. If the user has [[Raise Dead]], it will cast it at the user level already learned
 
| Flame Skull|| '''Lich's Staff Set''': Add 1% chance of auto casting Level 1 [[Raise Dead]] when the user is attacked. If the user has [[Raise Dead]], it will cast it at the user level already learned
 
Compound on: <span style="color:#00CC33;">Shield </span>
 
Compound on: <span style="color:#00CC33;">Shield </span>
 +
|-
 +
| Orc Zombie|| '''[[Necromancer]]''' class: +35 Matk
 +
Compound on: <span style="color:#00CC33;">Garment </span>
 +
|-
 +
| Zombie|| '''[[Necromancer]]''' class: Increase Recovery to 66%, +35 Matk
 +
Compound on: <span style="color:#00CC33;">Footgear </span>
 +
|-
 +
| Pirate Skel|| '''[[Necromancer]]''' class: Int +1.<br>''''Pirate''' class: Increase Damage with Sword + Pistol's Pistol Shoot by 15%, Increase Damage with [[Needle Shot]] by 15%
 +
Compound on: <span style="color:#00CC33;">Accessory </span>
 +
|-
 +
| Necromancer|| '''Lich's Staff Set''': Increase damage and SP cost of [[Spirit Rupture]]. Lower cast time of [[Spirit Rupture]] by 10%.<br>'''Necromancer''' class: Atk & Matk +50
 +
Compound on: <span style="color:#00CC33;">Weapon </span>
 
|-
 
|-
 
| Dragon Egg|| '''[[Draconier]]''' class: Increase Vit base on  Draconier's [[Instinct]] skill level
 
| Dragon Egg|| '''[[Draconier]]''' class: Increase Vit base on  Draconier's [[Instinct]] skill level

Revision as of 02:20, 21 December 2023

Name Description Obtainable from
Card.png Pirate Skel Card
Luk +2
[ Necromancer ]
Int +1
[ Pirate ]
Increase Damage with Sword+Pistol's Pistol Shot and Needle Shot by 15%
Compound on: Accessory
Card.png Mini Octopus Card
When dealing magical attack, has a chance to cause Blind status by 5% on the target.
Compound on: Weapon
Card.png Giant Octopus Card
MaxHP +12%
Enables the use of Level 3 Waterball
[ Mini Octopus Card + Giant Octopus Card]
Enables use of Level 5 Waterball
Blind Chance +20%
Compound on: Armor
Card.png Mineral Card
ATK -25
DEF +3
[ Phalanx ]
ATK +25
Compound on: Armor
Card.png Incarnation of Morroc Card
Small chance to apply Critical Wounds on weapon attack
Small chance to apply Critical Wounds on magic attack
Compound on: ???
Card.png Wounded Morroc Card
[ Placeholder Effect ]
Small chance to apply Critical Wounds on weapon attack
Small chance to apply Critical Wounds on magic attack
Compound on: ???
Card.png Lost Dragon Card
25% Chance to autocast Dragon Fear Level 3 when hit by Magic
25% chance to autocast Mirror Image Level 3 when hit by Physical Damage
Compound on: Armor
Card.png Joker Card
Enables use of Level 1 Steal
[ Thief / Pirate ]
Atk +5, +1% increased Steal chance
Compound on: Accessory
Card.png Hill Wind Card
Inflict 5% more damage with Wind Magic skills
-50 SP when unequipped.
Card.png Laurell Weinder Card
Inflict 5% more damage with WaterMagic skills
-50 SP when unequipped.
Compound on: Weapon
Card.png Red Ferus Card
Inflict 5% more damage with Fire Magic skills
-50 SP when unequipped.
Compound on: Weapon
Card.png Death Word Card
Inflict 5% more damage with Ghost Magic skills
-50 SP when unequipped.
Compound on: Weapon
Card.png Freezer Card
Maximum HP + 300
[ When compounded into an item with refine rate of +8 or higher ]
Inflict 10% more damage with Bash.
Compound on: Footgear
Card.png Orc Baby Card
Increase resistance to Neutral Property attacks by 10%.
FLEE +10
[When compounded into an item with refine rate of +8 or higher]
Resistance against Neutral Property attacks +5%.
FLEE +5
Compound on: Garment
Card.png Zombie Card
Increase natural HP regeneration by 20%
[ Necromancer ]
Increase Recovery to 66%
Matk +35
Compound on: Footgear
Card.png Orc Zombie Card
Flee +5
Reduce damage taken from Undead element attacks by 30%
[ Necromancer ]
Matk +35
Compound on: Garment
Card.png Wraith Dead Card
Add the chance of auto casting Curse on an enemy when user recieves Physical damage
[ Necromancer ]
Increase Curse chance
Matk +6%
Compound on: Armor
Card.png Necromancer Card
When compounded to a Rod, Int+1
Ignores 2% MDEF of enemies.
[Necromancer ]
Atk +50, Matk +50
[ Lich's Staff ]
Int +1
Ignores 2% MDEF of enemies
Atk +10, MaxHP +25
[ Lich's Staff Refine +6 ]
Atk +15, MaxHP +25
[ Lich's Staff Refine +9 ]
Atk +25, MaxHP +200
Compound on: Weapon
Card.png Archer Skeleton Card
Ranged Attack Damage + 10%.
(affects magic damage)
Compound on: Weapon

Event Cards

Name Description Obtainable from
Card.png Dark Hollow Card
Decrease damage received from Shadow element attacks by 5, Gain Perfect Hiding, Add a 5% chance of auto casting Level 1 Cloaking on the user when the user receives Physical Damage, If you equip this without learning Level 3 Cloaking or higher, it only activates when you are next to the wall
Compound on: Garment
Dark Hollow @ 0.1%
Seasonal Event: Halloween
Card.png Darkring Card
Atk + 1%
Compound on: Headgear
Darkring @ 0.1%
Seasonal Event: Halloween
Card.png Deviring Card
STR+1, Adds 50% tolerance to Hallucination(Chaos)
Compound on: Headgear
Deviring @ 0.1%
Seasonal Event: Halloween
Card.png Halloween Beholder Card
Reduce cast time by 5%
Compound on: Accessory
Halloween Beholder @ 0.1%
Seasonal Event: Halloween
Card.png Hallowring Card
Whenever you take a Physical Damage, small chance to cause Sleep status ailment to every enemies in the screen. This chance is increased depending on the refinement rate of this armor.
Compound on: Armor
Hallowring @ 0.1%
Seasonal Event: Halloween
Card.png Lycan Card
Atk +15. Reduces after attack delay by 7
Compound on: Weapon
Lycan @ 0.1%
Seasonal Event: Halloween
Card.png Pumpkinring Card
Increase Healing with Pumpkin by 100%.
Compound on: Accessory
Pumpkinring @ 0.1%
Seasonal Event: Halloween
Card.png Soul Taker Card
4% chance to drain 3% of damage as SP.
Compound on: Garment
Soul Taker @ 0.1%
Seasonal Event: Halloween
Card.png Lost Card
Increase magic damage against Dark monsters by 10%.
Compound on: Garment
Lost @ 0.1%
Seasonal Event: Halloween
Card.png Usakoring Card
Increase magic damage against Neutral and Ghost monsters by 10%.
Compound on: Accessory
Usakoring @ 0.1%
Seasonal Event: Easter
Card.png Lovering Card
If Int is greater than Str and Vitality combined, restores 1% Max SP every 10 seconds. If not, restore 1% Max HP.
Compound on: Headgear
Lovering @ 0.1%
Seasonal Event: Valentines
Card.png Petite Golden Thiefbug Card
Reduces incoming magic damage by 25%, Increase SP cost by 25% and increase Mdef by 1 Per Refine.
Compound on: Shield
Petite Golden Thiefbug Card @ 0.1%
Card.png Sanguisuge Card
Small chance to cast Bloodrain when hit, level based on refine.
Compound on: Shield
Sanguisliar @ 0.1%
Card.png Venom Spore Card
Poison targets at a 3% chance on attack and 5% chance on spell cast.
Compound on: Accessory
Venom Spore @ 0.1%


Extra Card effects

Card Extra effect
Earth Petite Draconier class: Increase physical damage to non Earth element monsters by 5%

Compound on: Weapon

Sky Petite Draconier class: Reduces damage taken from Water attacks by 20%

Compound on: Shield

Gold Acidus Draconier class: Receive compounded bonus beyond 4. Reduces damage taken from Wind attacks by 20%

Compound on: Footgear

Blue Acidus Draconier class: Receive compounded bonus beyond 4. Increase damage to non Water element monster by 5%

Compound on: Headgear

Red Ferus Draconier class: Increase damage to non Fire monster by 5%

Compound on: Weapon

Green Ferus Draconier class: Reduces damage taken from Earth attacks by 20%

Compound on: Footgear

Draco Draconier class: Decrease damage taken from Dark monster by 20%. Increase damage dealt to non Dark monster by 5%

Compound on: Shield

Detardeurus Draconier class: MDEF +20 Instead

Compound on: Armor

Mutant Dragonoid Draconier class: Add the chance to auto casting Level 3 Fire Ball on when hitting with Dragons (Fire) Mantle

Compound on: Weapon

Hydrolancer Draconier class: Increase damage of Elemental Weakness by 25% and decrease Elemental Weakness SP cost by 25%

Compound on: Accessory

Banshee Necromancer class: Max SP +100, Max HP -100. Increase damage of Soul Strike and Soul Harvest by 20%

Compound on: Headgear

Flame Skull Lich's Staff Set: Add 1% chance of auto casting Level 1 Raise Dead when the user is attacked. If the user has Raise Dead, it will cast it at the user level already learned

Compound on: Shield

Orc Zombie Necromancer class: +35 Matk

Compound on: Garment

Zombie Necromancer class: Increase Recovery to 66%, +35 Matk

Compound on: Footgear

Pirate Skel Necromancer class: Int +1.
'Pirate class: Increase Damage with Sword + Pistol's Pistol Shoot by 15%, Increase Damage with Needle Shot by 15%

Compound on: Accessory

Necromancer Lich's Staff Set: Increase damage and SP cost of Spirit Rupture. Lower cast time of Spirit Rupture by 10%.
Necromancer class: Atk & Matk +50

Compound on: Weapon

Dragon Egg Draconier class: Increase Vit base on Draconier's Instinct skill level

Compound on: Accessory

Sky Deleter Draconier class: Enables natural HP regeneration. Increase damage to non Wind element monsters by 5%

Compound on: Armor

Earth Deleter Draconier class: Enables natural SP regeneration. Reduces damage taken from Fire attacks by 20%

Compound on: Armor

Golem Spear weapon: ATK+(VIT/9)

Compound on: Weapon

Lava Golem Spearman class: DEF+1, ATK +10

Compound on: Weapon

Stalactic Golem Spearman class: DEF+1, 1% more Stun Tolerance

Compound on: Headgear

Wooden Golem Spearman class: DEF+1, HP Recovery +15%

Compound on: Armor

Bradium Golem Spearman class: Increases Physical Damage vs Brute by 10%

Compound on: ???