Difference between revisions of "Cards"
From Project Einherjar
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: [ Pirate ] | : [ Pirate ] | ||
: Increase Damage with Sword+Pistol's Pistol Shot and Needle Shot by 15% | : Increase Damage with Sword+Pistol's Pistol Shot and Needle Shot by 15% | ||
+ | : Compound on: <span style="color:#00CC33;">Accessory </span> | ||
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| style="font-family:Arial, Helvetica, sans-serif !important;;" | | | style="font-family:Arial, Helvetica, sans-serif !important;;" | | ||
: When dealing magical attack, has a chance to cause Blind status by 5% on the target. | : When dealing magical attack, has a chance to cause Blind status by 5% on the target. | ||
+ | :Compound on: <span style="color:#00CC33;">Weapon </span> | ||
| style="font-family:Arial, Helvetica, sans-serif !important;;" | | | style="font-family:Arial, Helvetica, sans-serif !important;;" | | ||
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: Enables use of Level 5 <span style="color:#00CC00;">Waterball</span> | : Enables use of Level 5 <span style="color:#00CC00;">Waterball</span> | ||
: Blind Chance +20% | : Blind Chance +20% | ||
+ | :Compound on: <span style="color:#00CC33;">Armor </span> | ||
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: | : | ||
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:[ Phalanx ] | :[ Phalanx ] | ||
:ATK +25 | :ATK +25 | ||
+ | :Compound on: <span style="color:#00CC33;">Armor </span> | ||
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: Small chance to apply Critical Wounds on weapon attack | : Small chance to apply Critical Wounds on weapon attack | ||
: Small chance to apply Critical Wounds on magic attack | : Small chance to apply Critical Wounds on magic attack | ||
+ | :Compound on: <span style="color:#00CC33;">??? </span> | ||
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: Small chance to apply Critical Wounds on weapon attack | : Small chance to apply Critical Wounds on weapon attack | ||
: Small chance to apply Critical Wounds on magic attack | : Small chance to apply Critical Wounds on magic attack | ||
+ | :Compound on: <span style="color:#00CC33;">??? </span> | ||
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:25% Chance to autocast <span style="color:#00CC00;">Dragon Fear</span> Level 3 when hit by Magic | :25% Chance to autocast <span style="color:#00CC00;">Dragon Fear</span> Level 3 when hit by Magic | ||
:25% chance to autocast <span style="color:#00CC00;">Mirror Image</span> Level 3 when hit by Physical Damage | :25% chance to autocast <span style="color:#00CC00;">Mirror Image</span> Level 3 when hit by Physical Damage | ||
+ | :Compound on: <span style="color:#00CC33;">Armor </span> | ||
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:[ Thief / Pirate ] | :[ Thief / Pirate ] | ||
:Atk +5, +1% increased Steal chance | :Atk +5, +1% increased Steal chance | ||
+ | :Compound on: <span style="color:#00CC33;">Accessory </span> | ||
| style="font-family:Arial, Helvetica, sans-serif !important;;" | | | style="font-family:Arial, Helvetica, sans-serif !important;;" | | ||
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|- | |- | ||
− | | style="text-align: center; font-family:Arial, Helvetica, sans-serif !important;;" | [[File:card.png]] ''' | + | | style="text-align: center; font-family:Arial, Helvetica, sans-serif !important;;" | [[File:card.png]] '''Laurell Weinder Card''' |
| style="font-family:Arial, Helvetica, sans-serif !important;;" | | | style="font-family:Arial, Helvetica, sans-serif !important;;" | | ||
:Inflict 5% more damage with WaterMagic skills | :Inflict 5% more damage with WaterMagic skills | ||
:-50 SP when unequipped. | :-50 SP when unequipped. | ||
+ | :Compound on: <span style="color:#00CC33;">Weapon </span> | ||
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:Inflict 5% more damage with Fire Magic skills | :Inflict 5% more damage with Fire Magic skills | ||
:-50 SP when unequipped. | :-50 SP when unequipped. | ||
+ | :Compound on: <span style="color:#00CC33;">Weapon </span> | ||
| style="font-family:Arial, Helvetica, sans-serif !important;;" | | | style="font-family:Arial, Helvetica, sans-serif !important;;" | | ||
: | : | ||
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:Inflict 5% more damage with Ghost Magic skills | :Inflict 5% more damage with Ghost Magic skills | ||
:-50 SP when unequipped. | :-50 SP when unequipped. | ||
+ | :Compound on: <span style="color:#00CC33;">Weapon </span> | ||
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:[ When compounded into an item with refine rate of +8 or higher ] | :[ When compounded into an item with refine rate of +8 or higher ] | ||
:Inflict 10% more damage with Bash. | :Inflict 10% more damage with Bash. | ||
+ | :Compound on: <span style="color:#00CC33;">Footgear </span> | ||
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:Resistance against Neutral Property attacks +5%. | :Resistance against Neutral Property attacks +5%. | ||
:FLEE +5 | :FLEE +5 | ||
+ | :Compound on: <span style="color:#00CC33;">Garment </span> | ||
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:Increase Recovery to 66% | :Increase Recovery to 66% | ||
:Matk +35 | :Matk +35 | ||
+ | :Compound on: <span style="color:#00CC33;">Footgear </span> | ||
| style="font-family:Arial, Helvetica, sans-serif !important;;" | | | style="font-family:Arial, Helvetica, sans-serif !important;;" | | ||
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:[ Necromancer ] | :[ Necromancer ] | ||
:Matk +35 | :Matk +35 | ||
+ | :Compound on: <span style="color:#00CC33;">Garment </span> | ||
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: Increase Curse chance | : Increase Curse chance | ||
: Matk +6% | : Matk +6% | ||
+ | :Compound on: <span style="color:#00CC33;">Armor </span> | ||
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: | : | ||
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:[ Lich's Staff Refine +9 ] | :[ Lich's Staff Refine +9 ] | ||
:Atk +25, MaxHP +200 | :Atk +25, MaxHP +200 | ||
+ | :Compound on: <span style="color:#00CC33;">Weapon </span> | ||
|- | |- | ||
| style="text-align: center; font-family:Arial, Helvetica, sans-serif !important;;" | [[File:card.png]] '''Archer Skeleton Card''' | | style="text-align: center; font-family:Arial, Helvetica, sans-serif !important;;" | [[File:card.png]] '''Archer Skeleton Card''' | ||
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:Ranged Attack Damage + 10%. | :Ranged Attack Damage + 10%. | ||
:(affects magic damage) | :(affects magic damage) | ||
+ | :Compound on: <span style="color:#00CC33;">Weapon </span> | ||
|} | |} | ||
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| Blue Acidus|| '''[[Draconier]]''' class: Receive compounded bonus beyond 4. Increase damage to non Water element monster by 5% | | Blue Acidus|| '''[[Draconier]]''' class: Receive compounded bonus beyond 4. Increase damage to non Water element monster by 5% | ||
Compound on: <span style="color:#00CC33;">Headgear </span> | Compound on: <span style="color:#00CC33;">Headgear </span> | ||
+ | |- | ||
+ | | Red Ferus|| '''[[Draconier]]''' class: Increase damage to non Fire monster by 5% | ||
+ | Compound on: <span style="color:#00CC33;">Weapon </span> | ||
|- | |- | ||
| Green Ferus|| '''[[Draconier]]''' class: Reduces damage taken from Earth attacks by 20% | | Green Ferus|| '''[[Draconier]]''' class: Reduces damage taken from Earth attacks by 20% | ||
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| Flame Skull|| '''Lich's Staff Set''': Add 1% chance of auto casting Level 1 [[Raise Dead]] when the user is attacked. If the user has [[Raise Dead]], it will cast it at the user level already learned | | Flame Skull|| '''Lich's Staff Set''': Add 1% chance of auto casting Level 1 [[Raise Dead]] when the user is attacked. If the user has [[Raise Dead]], it will cast it at the user level already learned | ||
Compound on: <span style="color:#00CC33;">Shield </span> | Compound on: <span style="color:#00CC33;">Shield </span> | ||
+ | |- | ||
+ | | Orc Zombie|| '''[[Necromancer]]''' class: +35 Matk | ||
+ | Compound on: <span style="color:#00CC33;">Garment </span> | ||
+ | |- | ||
+ | | Zombie|| '''[[Necromancer]]''' class: Increase Recovery to 66%, +35 Matk | ||
+ | Compound on: <span style="color:#00CC33;">Footgear </span> | ||
+ | |- | ||
+ | | Pirate Skel|| '''[[Necromancer]]''' class: Int +1.<br>''''Pirate''' class: Increase Damage with Sword + Pistol's Pistol Shoot by 15%, Increase Damage with [[Needle Shot]] by 15% | ||
+ | Compound on: <span style="color:#00CC33;">Accessory </span> | ||
+ | |- | ||
+ | | Necromancer|| '''Lich's Staff Set''': Increase damage and SP cost of [[Spirit Rupture]]. Lower cast time of [[Spirit Rupture]] by 10%.<br>'''Necromancer''' class: Atk & Matk +50 | ||
+ | Compound on: <span style="color:#00CC33;">Weapon </span> | ||
|- | |- | ||
| Dragon Egg|| '''[[Draconier]]''' class: Increase Vit base on Draconier's [[Instinct]] skill level | | Dragon Egg|| '''[[Draconier]]''' class: Increase Vit base on Draconier's [[Instinct]] skill level |
Revision as of 02:20, 21 December 2023
Event Cards
Name | Description | Obtainable from |
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Dark Hollow Card |
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Darkring Card |
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Deviring Card |
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Halloween Beholder Card |
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Hallowring Card |
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Lycan Card |
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Pumpkinring Card |
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Soul Taker Card |
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Lost Card |
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Usakoring Card |
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Lovering Card |
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Petite Golden Thiefbug Card |
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Sanguisuge Card |
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Venom Spore Card |
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Extra Card effects
Card | Extra effect |
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Earth Petite | Draconier class: Increase physical damage to non Earth element monsters by 5%
Compound on: Weapon |
Sky Petite | Draconier class: Reduces damage taken from Water attacks by 20%
Compound on: Shield |
Gold Acidus | Draconier class: Receive compounded bonus beyond 4. Reduces damage taken from Wind attacks by 20%
Compound on: Footgear |
Blue Acidus | Draconier class: Receive compounded bonus beyond 4. Increase damage to non Water element monster by 5%
Compound on: Headgear |
Red Ferus | Draconier class: Increase damage to non Fire monster by 5%
Compound on: Weapon |
Green Ferus | Draconier class: Reduces damage taken from Earth attacks by 20%
Compound on: Footgear |
Draco | Draconier class: Decrease damage taken from Dark monster by 20%. Increase damage dealt to non Dark monster by 5%
Compound on: Shield |
Detardeurus | Draconier class: MDEF +20 Instead
Compound on: Armor |
Mutant Dragonoid | Draconier class: Add the chance to auto casting Level 3 Fire Ball on when hitting with Dragons (Fire) Mantle
Compound on: Weapon |
Hydrolancer | Draconier class: Increase damage of Elemental Weakness by 25% and decrease Elemental Weakness SP cost by 25%
Compound on: Accessory |
Banshee | Necromancer class: Max SP +100, Max HP -100. Increase damage of Soul Strike and Soul Harvest by 20%
Compound on: Headgear |
Flame Skull | Lich's Staff Set: Add 1% chance of auto casting Level 1 Raise Dead when the user is attacked. If the user has Raise Dead, it will cast it at the user level already learned
Compound on: Shield |
Orc Zombie | Necromancer class: +35 Matk
Compound on: Garment |
Zombie | Necromancer class: Increase Recovery to 66%, +35 Matk
Compound on: Footgear |
Pirate Skel | Necromancer class: Int +1. 'Pirate class: Increase Damage with Sword + Pistol's Pistol Shoot by 15%, Increase Damage with Needle Shot by 15% Compound on: Accessory |
Necromancer | Lich's Staff Set: Increase damage and SP cost of Spirit Rupture. Lower cast time of Spirit Rupture by 10%. Necromancer class: Atk & Matk +50 Compound on: Weapon |
Dragon Egg | Draconier class: Increase Vit base on Draconier's Instinct skill level
Compound on: Accessory |
Sky Deleter | Draconier class: Enables natural HP regeneration. Increase damage to non Wind element monsters by 5%
Compound on: Armor |
Earth Deleter | Draconier class: Enables natural SP regeneration. Reduces damage taken from Fire attacks by 20%
Compound on: Armor |
Golem | Spear weapon: ATK+(VIT/9)
Compound on: Weapon |
Lava Golem | Spearman class: DEF+1, ATK +10
Compound on: Weapon |
Stalactic Golem | Spearman class: DEF+1, 1% more Stun Tolerance
Compound on: Headgear |
Wooden Golem | Spearman class: DEF+1, HP Recovery +15%
Compound on: Armor |
Bradium Golem | Spearman class: Increases Physical Damage vs Brute by 10%
Compound on: ??? |