Difference between revisions of "2018-11-22"

From Project Einherjar
(Created page with " Back to PatchNotes")
 
 
Line 1: Line 1:
 +
=== Items ===
 +
* Fixed class boxes
 +
* Removed (fe)male only from all item descriptions
 +
* Fixed Harpy Card Description
 +
* Fixed Hilslion pet
 +
* Alcohol can now be bought by a few Tortuga NPCs
 +
* Forged Weapons and Armors can now overwrite item elements
 +
* Forged Staffs and Rods now gain +15% damage with their forge element
 +
* Added 51 new headgear available for Winter Event
  
 +
=== Bugfixes ===
 +
* No longer teleport inside old payon
 +
* Fixed Swiftness Mastery only giving 2.5 perfect dodge
 +
* Fixed Primordial and Flow Ornaments crafting with swapped item checks
 +
* Fixed archer tutorial quest not being completable
 +
* Fixed a Few Classes HP and SP scalings
 +
* Fixed tutorials Adept warp location
 +
* Fixed Pirate losing 1 Skill Point when resetting skills
 +
* Added Job level check for Adept Job Quest and corrected element books
 +
* Fixed Adept Enchanter Quest not starting properly for newer players
 +
* Fixed at_bgm getting players stuck
 +
 +
=== Spiriter ===
 +
* Swap no longer works in towns
 +
* Swap no longer effects knockback immune players
 +
 +
=== Buccaneer ===
 +
* Removed splash damage from Saboteur
 +
* Fixed Saboteur not dealing damage
 +
 +
=== Mercenary ===
 +
* Lower Sp cost of Arcane Barrage from 5% -> 3%
 +
* Increase Arcane Barrage damage from 300% -> 700% + Base Attack
 +
* Increase Zero In damage from 700% -> 1500%
 +
* Lower Sp cost of Collateral Damage from 50 -> 15
 +
* Reduce Cooldown of Collateral Damage from 12~10 -> 10 Seconds
 +
* Increase Knock Back of Collateral Damage from 2-> 5 Cells
 +
* Decrease Range of Collateral Damage from 6 -> 4
 +
* Increase atk of Collateral Damage from 100~200% -> 200~500%
 +
* Collateral Damage is now Level Selectable
 +
* Collateral Damage Push Yourself Back 5 Cells
 +
* Collateral Damage Consumes 3,5,7,9,11 Bullets
 +
* Add 10% chance to Stun Enemies for 2 seconds to Collateral Damage
 +
* Add 25% chance to Confuse Enemies for 4 seconds to Collateral Damage
 +
* Meteor Smash now Level Selectable
 +
* Increase Meteor Smash Damage from 10~50% -> 30~50%
 +
* Increase Needle Shot Luk Scaling
 +
* Increase Needle Shot Crit Scaling
 +
* Needle Shot Gains double effect of Pirate Jinx
 +
* Increase Endless Needle Hits from 3~15 -> 5~20
 +
* Endless Needle Snare Target For Duration 5 Second
 +
* Increase Endless Needle Cooldown to 10 Seconds
 +
* Increase Requiem Range from 9 -> 14
 +
* Requiem Gains double effect of Pirate Jinx
 +
* Requiem Crit Chance Increase with Targets Missing HP
  
  
 
Back to [[PatchNotes]]
 
Back to [[PatchNotes]]

Latest revision as of 17:14, 28 March 2019

Items[edit]

  • Fixed class boxes
  • Removed (fe)male only from all item descriptions
  • Fixed Harpy Card Description
  • Fixed Hilslion pet
  • Alcohol can now be bought by a few Tortuga NPCs
  • Forged Weapons and Armors can now overwrite item elements
  • Forged Staffs and Rods now gain +15% damage with their forge element
  • Added 51 new headgear available for Winter Event

Bugfixes[edit]

  • No longer teleport inside old payon
  • Fixed Swiftness Mastery only giving 2.5 perfect dodge
  • Fixed Primordial and Flow Ornaments crafting with swapped item checks
  • Fixed archer tutorial quest not being completable
  • Fixed a Few Classes HP and SP scalings
  • Fixed tutorials Adept warp location
  • Fixed Pirate losing 1 Skill Point when resetting skills
  • Added Job level check for Adept Job Quest and corrected element books
  • Fixed Adept Enchanter Quest not starting properly for newer players
  • Fixed at_bgm getting players stuck

Spiriter[edit]

  • Swap no longer works in towns
  • Swap no longer effects knockback immune players

Buccaneer[edit]

  • Removed splash damage from Saboteur
  • Fixed Saboteur not dealing damage

Mercenary[edit]

  • Lower Sp cost of Arcane Barrage from 5% -> 3%
  • Increase Arcane Barrage damage from 300% -> 700% + Base Attack
  • Increase Zero In damage from 700% -> 1500%
  • Lower Sp cost of Collateral Damage from 50 -> 15
  • Reduce Cooldown of Collateral Damage from 12~10 -> 10 Seconds
  • Increase Knock Back of Collateral Damage from 2-> 5 Cells
  • Decrease Range of Collateral Damage from 6 -> 4
  • Increase atk of Collateral Damage from 100~200% -> 200~500%
  • Collateral Damage is now Level Selectable
  • Collateral Damage Push Yourself Back 5 Cells
  • Collateral Damage Consumes 3,5,7,9,11 Bullets
  • Add 10% chance to Stun Enemies for 2 seconds to Collateral Damage
  • Add 25% chance to Confuse Enemies for 4 seconds to Collateral Damage
  • Meteor Smash now Level Selectable
  • Increase Meteor Smash Damage from 10~50% -> 30~50%
  • Increase Needle Shot Luk Scaling
  • Increase Needle Shot Crit Scaling
  • Needle Shot Gains double effect of Pirate Jinx
  • Increase Endless Needle Hits from 3~15 -> 5~20
  • Endless Needle Snare Target For Duration 5 Second
  • Increase Endless Needle Cooldown to 10 Seconds
  • Increase Requiem Range from 9 -> 14
  • Requiem Gains double effect of Pirate Jinx
  • Requiem Crit Chance Increase with Targets Missing HP


Back to PatchNotes