Contents
Items[edit]
- Fixed class boxes
- Removed (fe)male only from all item descriptions
- Fixed Harpy Card Description
- Fixed Hilslion pet
- Alcohol can now be bought by a few Tortuga NPCs
- Forged Weapons and Armors can now overwrite item elements
- Forged Staffs and Rods now gain +15% damage with their forge element
- Added 51 new headgear available for Winter Event
Bugfixes[edit]
- No longer teleport inside old payon
- Fixed Swiftness Mastery only giving 2.5 perfect dodge
- Fixed Primordial and Flow Ornaments crafting with swapped item checks
- Fixed archer tutorial quest not being completable
- Fixed a Few Classes HP and SP scalings
- Fixed tutorials Adept warp location
- Fixed Pirate losing 1 Skill Point when resetting skills
- Added Job level check for Adept Job Quest and corrected element books
- Fixed Adept Enchanter Quest not starting properly for newer players
- Fixed at_bgm getting players stuck
Spiriter[edit]
- Swap no longer works in towns
- Swap no longer effects knockback immune players
Buccaneer[edit]
- Removed splash damage from Saboteur
- Fixed Saboteur not dealing damage
Mercenary[edit]
- Lower Sp cost of Arcane Barrage from 5% -> 3%
- Increase Arcane Barrage damage from 300% -> 700% + Base Attack
- Increase Zero In damage from 700% -> 1500%
- Lower Sp cost of Collateral Damage from 50 -> 15
- Reduce Cooldown of Collateral Damage from 12~10 -> 10 Seconds
- Increase Knock Back of Collateral Damage from 2-> 5 Cells
- Decrease Range of Collateral Damage from 6 -> 4
- Increase atk of Collateral Damage from 100~200% -> 200~500%
- Collateral Damage is now Level Selectable
- Collateral Damage Push Yourself Back 5 Cells
- Collateral Damage Consumes 3,5,7,9,11 Bullets
- Add 10% chance to Stun Enemies for 2 seconds to Collateral Damage
- Add 25% chance to Confuse Enemies for 4 seconds to Collateral Damage
- Meteor Smash now Level Selectable
- Increase Meteor Smash Damage from 10~50% -> 30~50%
- Increase Needle Shot Luk Scaling
- Increase Needle Shot Crit Scaling
- Needle Shot Gains double effect of Pirate Jinx
- Increase Endless Needle Hits from 3~15 -> 5~20
- Endless Needle Snare Target For Duration 5 Second
- Increase Endless Needle Cooldown to 10 Seconds
- Increase Requiem Range from 9 -> 14
- Requiem Gains double effect of Pirate Jinx
- Requiem Crit Chance Increase with Targets Missing HP
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