Ninja
From Project Einherjar
Revision as of 13:10, 1 February 2024 by 177.128.10.135 (talk) (→Overview: added information and link to job changes - Fly)
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Overview
Ninjas are spies and assassins with high mobility from the land of Amatsu, who can use weapons like daggers, shurikens or kunais, as well as elemental magic to attack their enemies.
In Einherjar, ninjas are an expanded first class that can later job change into Shinobi at job level 40+ and rebirth into Nokizaru.
Normally they try to avoid being hit directly by enemies with flee or evasive skills, while assaulting from mid to long range or from stealth/hiding.
Job Change
You will need 10 zeny, a way to Einbroch(Airplane or Warp Gate), 14 Phracon(can be purchased from blacksmith NPCs) and 2 Trunk(drops often from Woodie).
- Start the quest at
- Enter the building at
- Talk to Kuuga Gal
- Go to Einbroch and pay 10z to climb the Tower
- Talk to the Suspicious Man and give him half the items
- Return to Kuuga Gal with the rest of the items
Class Data
Skills
Name | Description | Max Level | Type |
---|---|---|---|
Throwing Mastery | Increases Throw Shriken skill damage by +3*SkillLv. Increases ATK by (3*SkillLv)%+(2*SkillLv) and Hit by (SkillLv). When using a Huuma Shuriken, increases the damage of Throw Shuriken and Throw Kunai by (3*SkillLv)%+(2*SkillLv) and increases MATK by (3*SkillLv)%+(2*SkillLv) when wearing a Kunai. | 5 | Passive |
Flip Tatami | Flip tatami in 4 directions, knocking nearby enemies back and blocking ranged attacks for 3 seconds. When hit by the skill, the enemies are knocked back 5 cells and take (100+10*SkillLv)% ATK damage. The area affected increases with higher levels of the skill and only a person in line with these takes damage. The ranged attack blocking is like Pneuma of 1 tile centered on the caster. If the caster moves, this effect disappears. | 5 | Active |
Ninja Mastery | Recovers (Maximum SP/500+3)*SkillLv SP per 10 seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLv. | 10 | Passive |
Throw Shuriken | Throw a Shuriken at a target, dealing (100*SkillLv)% ATK physical damage to a target. | 10 | Active |
Shadow Leap | Instantly moves the caster to a targetted cell ignoring obstacles in the way. Can only be performed when the caster is hiding(attainable through Mist Slash). | 5 | Active |
Ninja Aura | Gather your inner spirit and prepare illusionary Shadow or Final Strike. Increases INT and STR by SkillLv. Consumes 80 HP at level 5. | 5 | Active |
Flaming Petals | Throw a burning petal at a single target, causing SkillLv number of hits with 100% MATK damage each. | 10 | Active |
Freezing Spear | Summon 2*SkillLv Ice Spears to damage the enemy. Each dealing 100% MATK damage, increased by 20% when cast from inside Watery Evasion. | 10 | Active |
Wind Blade | Throw the blades of wind and deal (100+7*SkillLv)% wind elemental damage per hit. | 10 | Active |
Throw Kunai | Throw a Kunai at a target. Deals 300% ATk +100% MATK as phyisical damage to target. | 1 | Active |
Haze Slasher | Attack all targets in a 5x5 area around you dealing (100+10*SkillLv)% ATK and hiding afterwards. | 10 | Active |
Throw Huuma Shuriken | Throw a Huuma Shuriken that deals splash damage in a 3x3 area. The total amount of damage is divided among the targets. Damage is 150+150*SkillLv. Deals full damage to main target. In addition, there is a chance to autocast this skill with a Huuma Shuriken. | 5 | Active |
Platinum Skills
Name | Description | Max Level | Type | Quest |
---|---|---|---|---|
Kunai Mark | Throwing a Kunai of a non-Neutral Element causes Magic of the same Element to ignore 25% MDEF before flat reduction for 60 seconds. | 1 | Passive | Kunai Mark Quest |
Job Bonuses
Stat | +1 | +2 | +3 | +4 | +5 | +6 |
---|---|---|---|---|---|---|
STR | ||||||
AGI | 1 | 2 | 11 | 21 | 31 | 41 |
VIT | ||||||
INT | 3 | 15 | 20 | 29 | 42 | 50 |
DEX | 4 | 10 | 22 | 32 | 43 | 49 |
LUK | 30 | 40 |