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Class Changes[edit]
- Base 99 HP Increased from 3254 -> 4056
New Skill[edit]
Stone Nova[edit]
- Hits every enemy in a 5x5 area around the caster with Earth magic, dealing (100+85*SkilLv)% if target is not Stone Cursed. If target is in Stone wait, deals 3x damage and instantly and converts them to solid stone, increasing the duration. Has a (25+10*SkillLv)% chance to cause Stone Curse, skipping the wait period.
Skill changes[edit]
Jupitel Thunder[edit]
- Jupiter Thunder deals +50% damage against frozen targets
- After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
Lord of Vermillion[edit]
- Lord of Vermillion total damage increased to (100+50*SkillLv)% per 10 Hits
- Lord of Vermilion can now have multiple instances active at once
- Lord of Vermilion Cast Delay reduced from 5 -> 4 seconds
- Lord of Vermillion Interval reduced from 1.25 -> .85 Seconds
- Lord of Vermilion now hits 50 times
Storm Gust[edit]
- Storm Gust Freeze Counter no longer reset on Freeze
- Storm Gust damage no longer increases with Failed Freeze
- Storm Gust Hits now increase all incoming Wind damage by 2% per hit up tp +200%
- Each Storm Gust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast
- Storm Gust damage changed to (100+50*SkillLv) per Hit
- Storm Gust 3rd hit and above Freeze chance lowered from 150% -> 110%
- Storm Gust counter no longer resets at 250, instead it caps and stays at 100
- Storm Gust Freeze when broken by a Wind attack deals an additional 50 + 5% per counter bonus damage
- Storm Gust damage increased from (100 + 40*SkillLv + SkillLv * Hits)% -> (70 + 50*SkillLv + SkillLv * Hits)%
Meteor Storm[edit]
- Meteor Storm interval reduced from 750 -> 650
- Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv)
- Meteor Storm now leaves Scorched Earth when landing, dealing (50+5*SkillLv)% damage every 0.5 seconds for 12 seconds
- Meteor Storm damage increased from 125% -> 175% per hit
- Meteor Storm now gains Damage based on Fire Pillar (up to 5 levels)
- Meteor Storm cast time increased from 12 -> 15 seconds
- Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
Fire Pillar[edit]
- Fire Pillar no longer deals reduced damage from players
- Fire PIllar damage reduced from (40 + 20*SkillLv) -> (15*SkillLv) Per Hit
Earth Spike[edit]
- Earth Spike damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%
Heaven's Drive[edit]
- Heaven's Drive damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%
Quagmire[edit]
- Quagmire no longer removes True Sight or Loud Exclamation
Sight Trasher[edit]
- Sight Thrasher now hits Hidden
- Sight Thrasher no longer hits Traps
- Sight Thrasher now reveals hidden in area of effect
Frost Nova[edit]
- Frost Nova Freeze chance changed from (33+5*SkillLv)% -> (30+6*SkillLv)%
- Frost Nova now hits target on same cell
- Frost Nova now ignores Land Protector
- After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
Soul Link[edit]
- Link now bypasses Mirror Magic
- Wizard Soul Link increases Meteor Storm + Fire Pillar max scaling to level 10
Overview[edit]
Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc.
Job Change[edit]
Class Data[edit]
Name
|
Description
|
Max Level
|
Type
|
Earth Spike |
Hits the target enemy with 1 Earth Element Spike per SkillLv for 125% Matk damage each. Technically this is a normal Bolt-type spell using the Earth Element. |
5 |
Offensive
|
Fire Pillar |
Creates a Fire Pillar Trap effect on the targeted cell, hits foes 2+SkillLv times each dealing 50 + (MATK / 5) MDEF-ignoring damage. Requires 1 Blue gemstone starting from level 6. |
10 |
Offensive
|
Frost Nova |
Strikes surrounding enemies within your 5x5 area with MATK*1.1~2 water elemental damage with 38~83% chance of freezing them. |
10 |
Offensive
|
Heaven's Drive |
Raises the ground in a 5x5 area around a target area, hit foes with the area for 1~5 times, each dealing MATK*1.25 Earth damage. |
5 |
Offensive
|
Ice Wall |
Summons a shield of ice 5 cells wide in front of the caster. |
10 |
Active
|
Jupitel Thunder |
Launches an orb of lightning that hits 3~12 times, each dealing MATK*1 damage and knocks the target back 2~7 cells. |
10 |
Offensive
|
Lord of Vermilion |
Summons explosive bolts of destruction in a 9x9 area that deals MATK*5~14 Wind damage, with 4~40% chance of inflicting blindness. |
10 |
Offensive
|
Meteor Storm |
Summons Meteor that randomly strike cells in a target area and do 200% Fire Element damage in the 7x7 area they impact for each hit and have a (3*SkillLv)% chance to stun the target. When Meteors land leave behind fire on the ground Called Scorched Earth dealing (50*5*SkillLv)% Matk damage every 0.5 seconds for 12 seconds |
10 |
Offensive
|
Quagmire |
Turns a 5x5 area of ground into a marshland that lowers AGI and DEX, and removes certain buffs. |
5 |
Active
|
Sense |
Analyzes a target, allowing the user and any party members to view an enemy's stats. |
1 |
Active
|
Sightrasher |
Projects the fireball summoned by the Sight skill to knock enemies back and deal damage. |
10 |
Offensive
|
Storm Gust |
Summons a destructive blizzard in a 7x7 target area that deals MATK*1.2~5.7 damage per hit with 15~65% chance of freezing enemies. |
10 |
Offensive
|
Water Ball |
Projects the fireball summoned by the Sight skill to knock enemies back and deal damage. |
10 |
Offensive
|
Platinum Skills[edit]
Name
|
Description
|
Max Level
|
Type
|
Quest
|
Sight Blaster |
Summons a fireball that circles around you and hits enemies attempting to attack you at close range. When an enemy steps next to you. he will be hit by a Fire Element Matk and be pushed back. The Fireball disappears after hitting and enemy |
1 |
Offensive |
Sight Blaster Quest
|
Job Bonuses[edit]
Stat |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10 |
+11 |
+12
|
STR |
12
|
AGI |
6 |
10 |
24 |
34 |
41 |
43 |
46 |
47
|
VIT |
38
|
INT |
1 |
4 |
9 |
18 |
22 |
29 |
31 |
33 |
40 |
45 |
48 |
50
|
DEX |
2 |
5 |
13 |
26 |
32 |
39
|
LUK |
15 |
34
|