Difference between revisions of "Wizard"

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Base 99 HP Increased from 3254 -> 4056
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{{PUC}}
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[[File:High Wizard.png|thumb]]
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== Class Changes ==
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*Base 99 HP Increased from 3254 -> 4056
 +
 
 +
== New Skill ==
 +
==== Stone Nova ====
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* Hits every enemy in a 5x5 area around the caster with Earth magic, dealing (100+85*SkilLv)% if target is not Stone Cursed. If target is in Stone wait, deals 3x damage and instantly and converts them to solid stone, increasing the duration. Has a (25+10*SkillLv)% chance to cause Stone Curse, skipping the wait period.
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 +
===Skill changes===
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==== Jupitel Thunder ====
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*Jupiter Thunder deals +50% damage against frozen targets
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* After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
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 +
==== Lord of Vermillion ====
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* Lord of Vermillion total damage increased to (100+50*SkillLv)% per 10 Hits
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* Lord of Vermilion can now have multiple instances active at once
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* Lord of Vermilion Cast Delay reduced from 5 -> 4 seconds
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* Lord of Vermillion Interval reduced from 1.25 -> .85 Seconds
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* Lord of Vermilion now hits 50 times
 +
 
 +
==== Storm Gust ====
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*Storm Gust Freeze Counter no longer reset on Freeze
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*Storm Gust damage no longer increases with Failed Freeze
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*Storm Gust Hits now increase all incoming Wind damage by 2% per hit up tp +200%
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*Each Storm Gust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast
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*Storm Gust damage changed to (100+50*SkillLv) per Hit
 +
*Storm Gust 3rd hit and above Freeze chance lowered from 150% -> 110%
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* Storm Gust counter no longer resets at 250, instead it caps and stays at 100
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* Storm Gust Freeze when broken by a Wind attack deals an additional 50 + 5% per counter bonus damage
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* Storm Gust damage increased from (100 + 40*SkillLv + SkillLv * Hits)% -> (70 + 50*SkillLv + SkillLv * Hits)%
 +
 
 +
==== Meteor Storm ====
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* Meteor Storm interval reduced from 750 -> 650
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* Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv)
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* Meteor Storm now leaves Scorched Earth when landing, dealing (50+5*SkillLv)% damage every 0.5 seconds for 12 seconds
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* Meteor Storm damage increased from 125% -> 175% per hit
 +
* Meteor Storm now gains Damage based on Fire Pillar (up to 5 levels)
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* Meteor Storm cast time increased from 12 -> 15 seconds
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* Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
 +
 
 +
==== Fire Pillar ====
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*Fire Pillar no longer deals reduced damage from players
 +
*Fire PIllar damage reduced from (40 + 20*SkillLv) -> (15*SkillLv) Per Hit
 +
 
 +
==== Earth Spike ====
 +
* Earth Spike damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%
 +
 
 +
==== Heaven's Drive ====
 +
* Heaven's Drive damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%
 +
 
 +
==== Quagmire ====
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*Quagmire no longer removes True Sight or Loud Exclamation
 +
 
 +
==== Sight Trasher ====
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*Sight Thrasher now hits Hidden
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*Sight Thrasher no longer hits Traps
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*Sight Thrasher now reveals hidden in area of effect
 +
 
 +
==== Frost Nova ====
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*Frost Nova Freeze chance changed from (33+5*SkillLv)% -> (30+6*SkillLv)%
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*Frost Nova now hits target on same cell
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*Frost Nova now ignores Land Protector
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* After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
 +
 
 +
==== Soul Link ====
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*Link now bypasses Mirror Magic
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* Wizard Soul Link increases Meteor Storm + Fire Pillar max scaling to level 10
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 +
= Overview =
 +
Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc.
 +
 
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= Job Change =
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*[https://irowiki.org/wiki/Wizard_Job_Change_Guide Wizard Job Change Guide]
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= Class Data =
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== Skills ==
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{| class="wikitable sortable"
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! scope="col" style="width: 20%;" | Name
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! scope="col" style="width: 70%;" | Description
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! scope="col" style="width: 5%;" | Max Level
 +
! scope="col" style="width: 5%;" | Type
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|-
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| [[File:Earth Spike.png]] Earth Spike || Hits the target enemy with 1 Earth Element Spike per SkillLv for 125% Matk damage each. Technically this is a normal Bolt-type spell using the Earth Element. || 5 || Offensive
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|-
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| [[File:Fire Pillar.png]] [[Fire Pillar]] || Creates a Fire Pillar Trap effect on the targeted cell, hits foes 2+SkillLv times each dealing 50 + (MATK / 5) MDEF-ignoring damage. Requires 1 Blue gemstone starting from level 6. || 10 || Offensive
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|-
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| [[File:Frost Nova.png]] [[Frost Nova]] || Strikes surrounding enemies within your 5x5 area with MATK*1.1~2 water elemental damage with 38~83% chance of freezing them. || 10 || Offensive
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|-
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| [[File:Heaven's Drive.png]] [[Heaven's Drive]] || Raises the ground in a 5x5 area around a target area, hit foes with the area for 1~5 times, each dealing MATK*1.25 Earth damage. || 5 || Offensive
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|-
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| [[File:Ice Wall.png]] [[Ice Wall]] ||  Summons a shield of ice 5 cells wide in front of the caster. || 10 || Active
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|-
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| [[File:Jupitel Thunder.png]] [[Jupitel Thunder]] || Launches an orb of lightning that hits 3~12 times, each dealing MATK*1 damage and knocks the target back 2~7 cells. || 10 || Offensive
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|-
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| [[File:Lord of Vermilion.png]] [[Lord of Vermilion]] ||  Summons explosive bolts of destruction in a 9x9 area that deals MATK*5~14 Wind damage, with 4~40% chance of inflicting blindness. || 10 || Offensive
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|-
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| [[File:Meteor Storm.png]] [[Meteor Storm]] ||  Summons Meteor that randomly strike cells in a target area and do 200% Fire Element damage in the 7x7 area they impact for each hit and have a (3*SkillLv)% chance to stun the target. When Meteors land leave behind fire on the ground Called Scorched Earth dealing (50*5*SkillLv)% Matk damage every 0.5 seconds for 12 seconds || 10 || Offensive
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|-
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| [[File:Quagmire.png]] [[Quagmire]] || Turns a 5x5 area of ground into a marshland that lowers AGI and DEX, and removes certain buffs. || 5 || Active
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|-
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| [[File:Sense.png]] [[Sense]] ||  Analyzes a target, allowing the user and any party members to view an enemy's stats. || 1 || Active
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|-
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| [[File:Sightrasher.png]] [[Sightrasher]] || Projects the fireball summoned by the Sight skill to knock enemies back and deal damage. || 10 || Offensive
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|-
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| [[File:Storm Gust.png]] [[Storm Gust]] ||  Summons a destructive blizzard in a 7x7 target area that deals MATK*1.2~5.7 damage per hit with 15~65% chance of freezing enemies. || 10 || Offensive
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|-
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| [[File:Water Ball.png]] [[Water Ball]] || Projects the fireball summoned by the Sight skill to knock enemies back and deal damage. || 10 || Offensive
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|}
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== Platinum Skills ==
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{| class="wikitable sortable"
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! scope="col" style="width: 20%;" | Name
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! scope="col" style="width: 55%;" | Description
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! scope="col" style="width: 5%;" | Max Level
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! scope="col" style="width: 5%;" | Type
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! scope="col" style="width: 15%;" | Quest
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|-
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| [[File:Sight Blaster.png]] Sight Blaster || Summons a fireball that circles around you and hits enemies attempting to attack you at close range. When an enemy steps next to you. he will be hit by a Fire Element Matk and be pushed back. The Fireball disappears after hitting and enemy || 1 || Offensive || [[Wizard_Platinum_Skill_Quests#Sight Blaster|Sight Blaster Quest]]
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|}
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== Job Bonuses ==
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{| class="wikitable"
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|-
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! Stat !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +11 !! +12
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|-
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| STR || 12
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|-
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| AGI || 6 || 10 || 24 || 34 || 41 || 43 || 46 || 47
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|-
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| VIT || 38
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|-
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| INT || 1 || 4 || 9 || 18 || 22 || 29 || 31 || 33 || 40 || 45 || 48 || 50
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|-
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| DEX || 2 || 5 || 13 || 26 || 32 || 39
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|-
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| LUK || 15 || 34
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|}
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[[Category:Adept]]
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[[Category:Classes]]

Latest revision as of 22:36, 4 April 2024

Ic.png PAGE UNDER CONSTRUCTION! Icm.png


High Wizard.png

Class Changes[edit]

  • Base 99 HP Increased from 3254 -> 4056

New Skill[edit]

Stone Nova[edit]

  • Hits every enemy in a 5x5 area around the caster with Earth magic, dealing (100+85*SkilLv)% if target is not Stone Cursed. If target is in Stone wait, deals 3x damage and instantly and converts them to solid stone, increasing the duration. Has a (25+10*SkillLv)% chance to cause Stone Curse, skipping the wait period.

Skill changes[edit]

Jupitel Thunder[edit]

  • Jupiter Thunder deals +50% damage against frozen targets
  • After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time

Lord of Vermillion[edit]

  • Lord of Vermillion total damage increased to (100+50*SkillLv)% per 10 Hits
  • Lord of Vermilion can now have multiple instances active at once
  • Lord of Vermilion Cast Delay reduced from 5 -> 4 seconds
  • Lord of Vermillion Interval reduced from 1.25 -> .85 Seconds
  • Lord of Vermilion now hits 50 times

Storm Gust[edit]

  • Storm Gust Freeze Counter no longer reset on Freeze
  • Storm Gust damage no longer increases with Failed Freeze
  • Storm Gust Hits now increase all incoming Wind damage by 2% per hit up tp +200%
  • Each Storm Gust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast
  • Storm Gust damage changed to (100+50*SkillLv) per Hit
  • Storm Gust 3rd hit and above Freeze chance lowered from 150% -> 110%
  • Storm Gust counter no longer resets at 250, instead it caps and stays at 100
  • Storm Gust Freeze when broken by a Wind attack deals an additional 50 + 5% per counter bonus damage
  • Storm Gust damage increased from (100 + 40*SkillLv + SkillLv * Hits)% -> (70 + 50*SkillLv + SkillLv * Hits)%

Meteor Storm[edit]

  • Meteor Storm interval reduced from 750 -> 650
  • Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv)
  • Meteor Storm now leaves Scorched Earth when landing, dealing (50+5*SkillLv)% damage every 0.5 seconds for 12 seconds
  • Meteor Storm damage increased from 125% -> 175% per hit
  • Meteor Storm now gains Damage based on Fire Pillar (up to 5 levels)
  • Meteor Storm cast time increased from 12 -> 15 seconds
  • Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds

Fire Pillar[edit]

  • Fire Pillar no longer deals reduced damage from players
  • Fire PIllar damage reduced from (40 + 20*SkillLv) -> (15*SkillLv) Per Hit

Earth Spike[edit]

  • Earth Spike damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%

Heaven's Drive[edit]

  • Heaven's Drive damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%

Quagmire[edit]

  • Quagmire no longer removes True Sight or Loud Exclamation

Sight Trasher[edit]

  • Sight Thrasher now hits Hidden
  • Sight Thrasher no longer hits Traps
  • Sight Thrasher now reveals hidden in area of effect

Frost Nova[edit]

  • Frost Nova Freeze chance changed from (33+5*SkillLv)% -> (30+6*SkillLv)%
  • Frost Nova now hits target on same cell
  • Frost Nova now ignores Land Protector
  • After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time

Soul Link[edit]

  • Link now bypasses Mirror Magic
  • Wizard Soul Link increases Meteor Storm + Fire Pillar max scaling to level 10

Overview[edit]

Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc.

Job Change[edit]

Class Data[edit]

Skills[edit]

Name Description Max Level Type
Earth Spike.png Earth Spike Hits the target enemy with 1 Earth Element Spike per SkillLv for 125% Matk damage each. Technically this is a normal Bolt-type spell using the Earth Element. 5 Offensive
Fire Pillar.png Fire Pillar Creates a Fire Pillar Trap effect on the targeted cell, hits foes 2+SkillLv times each dealing 50 + (MATK / 5) MDEF-ignoring damage. Requires 1 Blue gemstone starting from level 6. 10 Offensive
Frost Nova.png Frost Nova Strikes surrounding enemies within your 5x5 area with MATK*1.1~2 water elemental damage with 38~83% chance of freezing them. 10 Offensive
Heaven's Drive.png Heaven's Drive Raises the ground in a 5x5 area around a target area, hit foes with the area for 1~5 times, each dealing MATK*1.25 Earth damage. 5 Offensive
Ice Wall.png Ice Wall Summons a shield of ice 5 cells wide in front of the caster. 10 Active
Jupitel Thunder.png Jupitel Thunder Launches an orb of lightning that hits 3~12 times, each dealing MATK*1 damage and knocks the target back 2~7 cells. 10 Offensive
Lord of Vermilion.png Lord of Vermilion Summons explosive bolts of destruction in a 9x9 area that deals MATK*5~14 Wind damage, with 4~40% chance of inflicting blindness. 10 Offensive
Meteor Storm.png Meteor Storm Summons Meteor that randomly strike cells in a target area and do 200% Fire Element damage in the 7x7 area they impact for each hit and have a (3*SkillLv)% chance to stun the target. When Meteors land leave behind fire on the ground Called Scorched Earth dealing (50*5*SkillLv)% Matk damage every 0.5 seconds for 12 seconds 10 Offensive
Quagmire.png Quagmire Turns a 5x5 area of ground into a marshland that lowers AGI and DEX, and removes certain buffs. 5 Active
Sense.png Sense Analyzes a target, allowing the user and any party members to view an enemy's stats. 1 Active
Sightrasher.png Sightrasher Projects the fireball summoned by the Sight skill to knock enemies back and deal damage. 10 Offensive
Storm Gust.png Storm Gust Summons a destructive blizzard in a 7x7 target area that deals MATK*1.2~5.7 damage per hit with 15~65% chance of freezing enemies. 10 Offensive
Water Ball.png Water Ball Projects the fireball summoned by the Sight skill to knock enemies back and deal damage. 10 Offensive

Platinum Skills[edit]

Name Description Max Level Type Quest
Sight Blaster.png Sight Blaster Summons a fireball that circles around you and hits enemies attempting to attack you at close range. When an enemy steps next to you. he will be hit by a Fire Element Matk and be pushed back. The Fireball disappears after hitting and enemy 1 Offensive Sight Blaster Quest

Job Bonuses[edit]

Stat +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12
STR 12
AGI 6 10 24 34 41 43 46 47
VIT 38
INT 1 4 9 18 22 29 31 33 40 45 48 50
DEX 2 5 13 26 32 39
LUK 15 34