Difference between revisions of "Wizard"

From Project Einherjar
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[[File:High Wizard.png|thumb]]
 
[[File:High Wizard.png|thumb]]
= Class Changes =
+
== Class Changes ==
 
*Base 99 HP Increased from 3254 -> 4056
 
*Base 99 HP Increased from 3254 -> 4056
*Link now bypasses Mirror Magic
+
 
 +
===Skill changes===
 +
==== Jupitel Thunder ====
 
*Jupitel Thunder bonus damage to frozen target works after freeze breaks, including Storm Gust bonus damage
 
*Jupitel Thunder bonus damage to frozen target works after freeze breaks, including Storm Gust bonus damage
*Meteor Storm interval reduced from 750 -> 550
 
*Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv)
 
*Meteor Storm now leaves Scorched Earth when landing, dealing (50+5*SkillLv)% damage every 0.5 seconds for 12 seconds
 
 
*Jupiter Thunder deals +25% damage against frozen targets
 
*Jupiter Thunder deals +25% damage against frozen targets
 +
*Jupitel Thunder damage is increased by 3% per per Storm Gust Hit
 +
 +
==== Lord of Vermillion ====
 
*Lord of Vermillion blind chance increased from (4*SkillLv) -> (6*SkillLv)
 
*Lord of Vermillion blind chance increased from (4*SkillLv) -> (6*SkillLv)
 
*Lord of Vermillion total damage increased from (400+80*SkillLv) -> (400+120*SkillLv)
 
*Lord of Vermillion total damage increased from (400+80*SkillLv) -> (400+120*SkillLv)
 
*Lord of Vermilion can now ahve multiple instacnes on same cell at once
 
*Lord of Vermilion can now ahve multiple instacnes on same cell at once
 
*Lord of Vermilion Cast Delay reduced from 5 -> 4 seconds
 
*Lord of Vermilion Cast Delay reduced from 5 -> 4 seconds
*Each Stormgust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast
+
* Lord of Vermillion Interval reduced from 1.25 -> .85 Seconds
 +
* Lord of Vermilion now hits 50 times
 +
 
 +
==== Storm Gust ====
 +
*Storm Gust Freeze Counter no longer reset on Freeze
 +
*Storm Gust damage no longer increases with Failed Freeze
 +
*Storm Gust Hits now increase all incoming Wind damage by 3% per hit up tp +300%
 +
*Each Storm Gust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast
 
*Storm Gust damage changed from (100+40*SkillLv)% -> (100+40*SkillLv+(SkillLv*Non Freeze Hits))%
 
*Storm Gust damage changed from (100+40*SkillLv)% -> (100+40*SkillLv+(SkillLv*Non Freeze Hits))%
*Stormgust 3rd hit and above Freeze chance lowered from 150% -> 110%
+
*Storm Gust 3rd hit and above Freeze chance lowered from 150% -> 110%
*Earth Spike damage increased from (100*SkillLv)% -> (175*SkillLv)%
+
* Storm Gust counter no longer resets at 250, instead it caps and stays at 100
*Heaven Driver damage increased from (100*SkillLv)% -> (175*SkillLv)%
+
* Storm Gust Freeze when broken by a Wind attack deals an additional 50 + 5% per counter bonus damage
 +
* Storm Gust damage increased from (100 + 40*SkillLv + SkillLv * Hits)% -> (70 + 50*SkillLv + SkillLv * Hits)%
 +
 
 +
==== Meteor Storm ====
 +
*Meteor Storm interval reduced from 750 -> 550
 +
*Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv)
 +
*Meteor Storm now leaves Scorched Earth when landing, dealing (50+5*SkillLv)% damage every 0.5 seconds for 12 seconds
 +
* Meteor Storm damage increased from 125% -> 200% per hit
 +
* Meteor Storm now gains Damage based on Fire Pillar (up to 5 levels)
 +
 
 +
==== Fire Pillar ====
 +
*Fire Pillar no longer deals reduced damage from players
 +
*Fire PIllar damage reduced from (40 + 20*SkillLv) -> (15*SkillLv) Per Hit
 +
 
 +
==== Earth Spike ====
 +
* Earth Spike damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%
 +
 
 +
==== Heaven's Drive ====
 +
* Heaven's Drive damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%
 +
 
 +
==== Quagmire ====
 
*Quagmire no longer removes True Sight or Loud Exclamation
 
*Quagmire no longer removes True Sight or Loud Exclamation
 +
 +
==== Sight Trasher ====
 
*Sight Thrasher now hits Hidden
 
*Sight Thrasher now hits Hidden
 
*Sight Thrasher no longer hits Traps
 
*Sight Thrasher no longer hits Traps
 
*Sight Thrasher now reveals hidden in area of effect
 
*Sight Thrasher now reveals hidden in area of effect
 +
 +
==== Frost Nova ====
 
*Frost Nova Freeze chance changed from (33+5*SkillLv)% -> (30+6*SkillLv)%
 
*Frost Nova Freeze chance changed from (33+5*SkillLv)% -> (30+6*SkillLv)%
* Storm Gust damage increased from (100 + 40*SkillLv + SkillLv * Hits)% -> (70 + 50*SkillLv + SkillLv * Hits)%
+
 
* Heaven Drive damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%
+
==== Soul Link ====
* Earth Spike damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%
+
*Link now bypasses Mirror Magic
* Lord of Vermillion Interval reduced from 1.25 -> .85 Seconds
 
* Lord of Vermilion now hits 50 times
 
* Meteor Storm damage increased from 125% -> 200% per hit
 
* Meteor Storm now gains Damage based on Fire Pillar (up to 5 levels)
 
 
* Wizard Soul Link increases Meteor Storm + Fire Pillar max scaling to level 10
 
* Wizard Soul Link increases Meteor Storm + Fire Pillar max scaling to level 10
* Storm Gust counter no longer resets at 250, instead it caps and stays at 100
 
* Storm Gust Freeze when broken by a Wind attack deals an additional 50 + 5% per counter bonus damage
 
  
 
= Overview =
 
= Overview =

Revision as of 15:59, 29 May 2023

Ic.png PAGE UNDER CONSTRUCTION! Icm.png


High Wizard.png

Class Changes

  • Base 99 HP Increased from 3254 -> 4056

Skill changes

Jupitel Thunder

  • Jupitel Thunder bonus damage to frozen target works after freeze breaks, including Storm Gust bonus damage
  • Jupiter Thunder deals +25% damage against frozen targets
  • Jupitel Thunder damage is increased by 3% per per Storm Gust Hit

Lord of Vermillion

  • Lord of Vermillion blind chance increased from (4*SkillLv) -> (6*SkillLv)
  • Lord of Vermillion total damage increased from (400+80*SkillLv) -> (400+120*SkillLv)
  • Lord of Vermilion can now ahve multiple instacnes on same cell at once
  • Lord of Vermilion Cast Delay reduced from 5 -> 4 seconds
  • Lord of Vermillion Interval reduced from 1.25 -> .85 Seconds
  • Lord of Vermilion now hits 50 times

Storm Gust

  • Storm Gust Freeze Counter no longer reset on Freeze
  • Storm Gust damage no longer increases with Failed Freeze
  • Storm Gust Hits now increase all incoming Wind damage by 3% per hit up tp +300%
  • Each Storm Gust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast
  • Storm Gust damage changed from (100+40*SkillLv)% -> (100+40*SkillLv+(SkillLv*Non Freeze Hits))%
  • Storm Gust 3rd hit and above Freeze chance lowered from 150% -> 110%
  • Storm Gust counter no longer resets at 250, instead it caps and stays at 100
  • Storm Gust Freeze when broken by a Wind attack deals an additional 50 + 5% per counter bonus damage
  • Storm Gust damage increased from (100 + 40*SkillLv + SkillLv * Hits)% -> (70 + 50*SkillLv + SkillLv * Hits)%

Meteor Storm

  • Meteor Storm interval reduced from 750 -> 550
  • Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv)
  • Meteor Storm now leaves Scorched Earth when landing, dealing (50+5*SkillLv)% damage every 0.5 seconds for 12 seconds
  • Meteor Storm damage increased from 125% -> 200% per hit
  • Meteor Storm now gains Damage based on Fire Pillar (up to 5 levels)

Fire Pillar

  • Fire Pillar no longer deals reduced damage from players
  • Fire PIllar damage reduced from (40 + 20*SkillLv) -> (15*SkillLv) Per Hit

Earth Spike

  • Earth Spike damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%

Heaven's Drive

  • Heaven's Drive damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%

Quagmire

  • Quagmire no longer removes True Sight or Loud Exclamation

Sight Trasher

  • Sight Thrasher now hits Hidden
  • Sight Thrasher no longer hits Traps
  • Sight Thrasher now reveals hidden in area of effect

Frost Nova

  • Frost Nova Freeze chance changed from (33+5*SkillLv)% -> (30+6*SkillLv)%

Soul Link

  • Link now bypasses Mirror Magic
  • Wizard Soul Link increases Meteor Storm + Fire Pillar max scaling to level 10

Overview

Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc.

Job Change

Class Data

Skills

Name Description Max Level Type
Earth Spike.png Earth Spike Hits the target enemy with 1 Earth Element Spike per SkillLv for 125% Matk damage each. Technically this is a normal Bolt-type spell using the Earth Element. 5 Offensive
Fire Pillar.png Fire Pillar Creates a Fire Pillar Trap effect on the targeted cell, hits foes 2+SkillLv times each dealing 50 + (MATK / 5) MDEF-ignoring damage. Requires 1 Blue gemstone starting from level 6. 10 Offensive
Frost Nova.png Frost Nova Strikes surrounding enemies within your 5x5 area with MATK*1.1~2 water elemental damage with 38~83% chance of freezing them. 10 Offensive
Heaven's Drive.png Heaven's Drive Raises the ground in a 5x5 area around a target area, hit foes with the area for 1~5 times, each dealing MATK*1.25 Earth damage. 5 Offensive
Ice Wall.png Ice Wall Summons a shield of ice 5 cells wide in front of the caster. 10 Active
Jupitel Thunder.png Jupitel Thunder Launches an orb of lightning that hits 3~12 times, each dealing MATK*1 damage and knocks the target back 2~7 cells. 10 Offensive
Lord of Vermilion.png Lord of Vermilion Summons explosive bolts of destruction in a 9x9 area that deals MATK*5~14 Wind damage, with 4~40% chance of inflicting blindness. 10 Offensive
Meteor Storm.png Meteor Storm Summons Meteor that randomly strike cells in a target area and do 200% Fire Element damage in the 7x7 area they impact for each hit and have a (3*SkillLv)% chance to stun the target. When Meteors land leave behind fire on the ground Called Scorched Earth dealing (50*5*SkillLv)% Matk damage every 0.5 seconds for 12 seconds 10 Offensive
Quagmire.png Quagmire Turns a 5x5 area of ground into a marshland that lowers AGI and DEX, and removes certain buffs. 5 Active
Sense.png Sense Analyzes a target, allowing the user and any party members to view an enemy's stats. 1 Active
Sightrasher.png Sightrasher Projects the fireball summoned by the Sight skill to knock enemies back and deal damage. 10 Offensive
Storm Gust.png Storm Gust Summons a destructive blizzard in a 7x7 target area that deals MATK*1.2~5.7 damage per hit with 15~65% chance of freezing enemies. 10 Offensive
Water Ball.png Water Ball Projects the fireball summoned by the Sight skill to knock enemies back and deal damage. 10 Offensive

Platinum Skills

Name Description Max Level Type Quest
Sight Blaster.png Sight Blaster Summons a fireball that circles around you and hits enemies attempting to attack you at close range. When an enemy steps next to you. he will be hit by a Fire Element Matk and be pushed back. The Fireball disappears after hitting and enemy 1 Offensive Sight Blaster Quest

Job Bonuses

Stat +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12
STR 12
AGI 6 10 24 34 41 43 46 47
VIT 38
INT 1 4 9 18 22 29 31 33 40 45 48 50
DEX 2 5 13 26 32 39
LUK 15 34