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== Class Changes ==
 
== Class Changes ==
 
*Base 99 HP Increased from 3254 -> 4056
 
*Base 99 HP Increased from 3254 -> 4056
 
== New Skill ==
 
==== Stone Nova ====
 
* Hits every enemy in a 5x5 area around the caster with Earth magic, dealing (100+85*SkilLv)% if target is not Stone Cursed. If target is in Stone wait, deals 3x damage and instantly and converts them to solid stone, increasing the duration. Has a (25+10*SkillLv)% chance to cause Stone Curse, skipping the wait period.
 
  
 
===Skill changes===
 
===Skill changes===
 
==== Jupitel Thunder ====
 
==== Jupitel Thunder ====
 
*Jupiter Thunder deals +50% damage against frozen targets
 
*Jupiter Thunder deals +50% damage against frozen targets
* After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
 
  
 
==== Lord of Vermillion ====
 
==== Lord of Vermillion ====
* Lord of Vermillion total damage increased to (100+50*SkillLv)% per 10 Hits
+
*Lord of Vermillion blind chance increased from (4*SkillLv) -> (6*SkillLv)
* Lord of Vermilion can now have multiple instances active at once
+
*Lord of Vermillion total damage increased from (400+80*SkillLv) -> (400+120*SkillLv)
* Lord of Vermilion Cast Delay reduced from 5 -> 4 seconds
+
*Lord of Vermilion can now ahve multiple instacnes on same cell at once
 +
*Lord of Vermilion Cast Delay reduced from 5 -> 4 seconds
 
* Lord of Vermillion Interval reduced from 1.25 -> .85 Seconds
 
* Lord of Vermillion Interval reduced from 1.25 -> .85 Seconds
 
* Lord of Vermilion now hits 50 times
 
* Lord of Vermilion now hits 50 times
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*Storm Gust Hits now increase all incoming Wind damage by 2% per hit up tp +200%
 
*Storm Gust Hits now increase all incoming Wind damage by 2% per hit up tp +200%
 
*Each Storm Gust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast
 
*Each Storm Gust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast
*Storm Gust damage changed to (100+50*SkillLv) per Hit
+
*Storm Gust damage changed from (100+40*SkillLv)% -> (100+40*SkillLv+(SkillLv*Non Freeze Hits))%
 
*Storm Gust 3rd hit and above Freeze chance lowered from 150% -> 110%
 
*Storm Gust 3rd hit and above Freeze chance lowered from 150% -> 110%
 
* Storm Gust counter no longer resets at 250, instead it caps and stays at 100
 
* Storm Gust counter no longer resets at 250, instead it caps and stays at 100
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==== Meteor Storm ====
 
==== Meteor Storm ====
* Meteor Storm interval reduced from 750 -> 650
+
*Meteor Storm interval reduced from 750 -> 550
* Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv)
+
*Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv)
* Meteor Storm now leaves Scorched Earth when landing, dealing (50+5*SkillLv)% damage every 0.5 seconds for 12 seconds
+
*Meteor Storm now leaves Scorched Earth when landing, dealing (50+5*SkillLv)% damage every 0.5 seconds for 12 seconds
* Meteor Storm damage increased from 125% -> 175% per hit
+
* Meteor Storm damage increased from 125% -> 200% per hit
 
* Meteor Storm now gains Damage based on Fire Pillar (up to 5 levels)
 
* Meteor Storm now gains Damage based on Fire Pillar (up to 5 levels)
* Meteor Storm cast time increased from 12 -> 15 seconds
 
* Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
 
  
 
==== Fire Pillar ====
 
==== Fire Pillar ====
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*Frost Nova now hits target on same cell
 
*Frost Nova now hits target on same cell
 
*Frost Nova now ignores Land Protector
 
*Frost Nova now ignores Land Protector
* After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
 
  
 
==== Soul Link ====
 
==== Soul Link ====

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