Editing Wizard
From Project Einherjar
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
[[File:High Wizard.png|thumb]] | [[File:High Wizard.png|thumb]] | ||
− | + | = Class Changes = | |
*Base 99 HP Increased from 3254 -> 4056 | *Base 99 HP Increased from 3254 -> 4056 | ||
− | + | *Link now bypasses Mirror Magic | |
− | + | *Meteor Storm interval reduced from 750 -> 550 | |
− | + | *Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv) | |
− | * | + | *Meteor Storm now leaves Scorched Earth when landing, dealing (50+5*SkillLv)% damage every 0.5 seconds for 12 seconds |
− | + | *Jupiter Thunder deals +25% damage against frozen targets | |
− | + | *Lord of Vermillion blind chance increased from (4*SkillLv) -> (6*SkillLv) | |
− | + | *Lord of Vermillion total damage increased from (400+80*SkillLv) -> (400+120*SkillLv) | |
− | *Jupiter Thunder deals + | + | *Each Stormgust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast |
− | * | + | *Storm Gust damage changed from (100+40*SkillLv)% -> (100+40*SkillLv+(SkillLv*Non Freeze Hits))% |
− | + | *Stormgust 3rd hit and above Freeze chance lowered from 150% -> 110% | |
− | + | *Earth Spike damage increased from (100*SkillLv)% -> (175*SkillLv)% | |
− | * Lord of Vermillion total damage increased | + | *Heaven Driver damage increased from (100*SkillLv)% -> (175*SkillLv)% |
− | + | *Gravitation no longer prevents caster from dealing damage other then autocast and gravitation itself | |
− | + | *Gravitation now prevents movement of targets as well as caster | |
− | * | + | *Gravitation can now be cast on top of caster |
− | + | *Gravitation now hit 2x per second | |
− | + | *Gravitation now has a (10*SkillLv)% Matk Scaling | |
− | |||
− | |||
− | |||
− | |||
− | *Each | ||
− | *Storm Gust damage changed | ||
− | * | ||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | * | ||
− | |||
− | |||
− | * | ||
− | * | ||
− | * | ||
− | * | ||
− | |||
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*Quagmire no longer removes True Sight or Loud Exclamation | *Quagmire no longer removes True Sight or Loud Exclamation | ||
− | + | *Gravitation Field no longer requires Blue Gemstone | |
− | |||
*Sight Thrasher now hits Hidden | *Sight Thrasher now hits Hidden | ||
*Sight Thrasher no longer hits Traps | *Sight Thrasher no longer hits Traps | ||
*Sight Thrasher now reveals hidden in area of effect | *Sight Thrasher now reveals hidden in area of effect | ||
− | + | *Napalm Vulcan damage increase with Soul Strike Level against undead | |
− | |||
*Frost Nova Freeze chance changed from (33+5*SkillLv)% -> (30+6*SkillLv)% | *Frost Nova Freeze chance changed from (33+5*SkillLv)% -> (30+6*SkillLv)% | ||
− | * | + | * Storm Gust damage increased from (100 + 40*SkillLv + SkillLv * Hits)% -> (70 + 50*SkillLv + SkillLv * Hits)% |
− | * | + | * Heaven Drive damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)% |
− | * | + | * Earth Spike damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)% |
− | + | * Lord of Vermillion Interval reduced from 1.25 -> .85 Seconds | |
− | + | * Lord of Vermilion now hits 50 times | |
− | * | + | * Meteor Storm damage increased from 125% -> 200% per hit |
+ | * Meteor Storm now gains Damage based on Fire Pillar (up to 5 levels) | ||
* Wizard Soul Link increases Meteor Storm + Fire Pillar max scaling to level 10 | * Wizard Soul Link increases Meteor Storm + Fire Pillar max scaling to level 10 | ||
+ | * Storm Gust counter no longer resets at 250, instead it caps and stays at 100 | ||
+ | * Storm Gust Freeze when broken by a Wind attack deals an additional 50 + 5% per counter bonus damage | ||
= Overview = | = Overview = |