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[[File:High Wizard.png|thumb]]
 
[[File:High Wizard.png|thumb]]
== Class Changes ==
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= Class Changes =
 
*Base 99 HP Increased from 3254 -> 4056
 
*Base 99 HP Increased from 3254 -> 4056
 
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*Link now bypasses Mirror Magic
== New Skill ==
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*Meteor Storm interval reduced from 750 -> 550
==== Stone Nova ====
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*Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv)
* Hits every enemy in a 5x5 area around the caster with Earth magic, dealing (100+85*SkilLv)% if target is not Stone Cursed. If target is in Stone wait, deals 3x damage and instantly and converts them to solid stone, increasing the duration. Has a (25+10*SkillLv)% chance to cause Stone Curse, skipping the wait period.
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*Meteor Storm now leaves Scorched Earth when landing, dealing (50+5*SkillLv)% damage every 0.5 seconds for 12 seconds
 
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*Jupiter Thunder deals +25% damage against frozen targets
===Skill changes===
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*Lord of Vermillion blind chance increased from (4*SkillLv) -> (6*SkillLv)
==== Jupitel Thunder ====
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*Lord of Vermillion total damage increased from (400+80*SkillLv) -> (400+120*SkillLv)
*Jupiter Thunder deals +50% damage against frozen targets
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*Each Stormgust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast
* After Casting Frost Diver, Jupitel Thunder will auto target target of Frost Diver and have 50% cast time
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*Storm Gust damage changed from (100+40*SkillLv)% -> (100+40*SkillLv+(SkillLv*Non Freeze Hits))%
 
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*Stormgust 3rd hit and above Freeze chance lowered from 150% -> 110%
==== Lord of Vermillion ====
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*Earth Spike damage increased from (100*SkillLv)% -> (175*SkillLv)%
* Lord of Vermillion total damage increased to (100+50*SkillLv)% per 10 Hits
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*Heaven Driver damage increased from (100*SkillLv)% -> (175*SkillLv)%
* Lord of Vermilion can now have multiple instances active at once
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*Gravitation no longer prevents caster from dealing damage other then autocast and gravitation itself
* Lord of Vermilion Cast Delay reduced from 5 -> 4 seconds
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*Gravitation now prevents movement of targets as well as caster
* Lord of Vermillion Interval reduced from 1.25 -> .85 Seconds
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*Gravitation can now be cast on top of caster
* Lord of Vermilion now hits 50 times
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*Gravitation now hit 2x per second
 
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*Gravitation now has a (10*SkillLv)% Matk Scaling
==== Storm Gust ====
 
*Storm Gust Freeze Counter no longer reset on Freeze
 
*Storm Gust damage no longer increases with Failed Freeze
 
*Storm Gust Hits now increase all incoming Wind damage by 2% per hit up tp +200%
 
*Each Storm Gust Hit that doesn't Freeze Increases Freeze Chance by 5% and damage by (SkillLv)% up to 250 times, doesn't reset between cast
 
*Storm Gust damage changed to (100+50*SkillLv) per Hit
 
*Storm Gust 3rd hit and above Freeze chance lowered from 150% -> 110%
 
* Storm Gust counter no longer resets at 250, instead it caps and stays at 100
 
* Storm Gust Freeze when broken by a Wind attack deals an additional 50 + 5% per counter bonus damage
 
* Storm Gust damage increased from (100 + 40*SkillLv + SkillLv * Hits)% -> (70 + 50*SkillLv + SkillLv * Hits)%
 
 
 
==== Meteor Storm ====
 
* Meteor Storm interval reduced from 750 -> 650
 
* Meteor Storm meteor count increased from (4+SkillLv)/2 -> (1+SkillLv)
 
* Meteor Storm now leaves Scorched Earth when landing, dealing (50+5*SkillLv)% damage every 0.5 seconds for 12 seconds
 
* Meteor Storm damage increased from 125% -> 175% per hit
 
* Meteor Storm now gains Damage based on Fire Pillar (up to 5 levels)
 
* Meteor Storm cast time increased from 12 -> 15 seconds
 
* Meteor Storm cast delay increased from [2,3,3,4,4,5,5,6,6,7] -> (1+SkillLv) Seconds
 
 
 
==== Fire Pillar ====
 
*Fire Pillar no longer deals reduced damage from players
 
*Fire PIllar damage reduced from (40 + 20*SkillLv) -> (15*SkillLv) Per Hit
 
 
 
==== Earth Spike ====
 
* Earth Spike damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%
 
 
 
==== Heaven's Drive ====
 
* Heaven's Drive damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%
 
 
 
==== Quagmire ====
 
 
*Quagmire no longer removes True Sight or Loud Exclamation
 
*Quagmire no longer removes True Sight or Loud Exclamation
 
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*Gravitation Field no longer requires Blue Gemstone
==== Sight Trasher ====
 
 
*Sight Thrasher now hits Hidden
 
*Sight Thrasher now hits Hidden
 
*Sight Thrasher no longer hits Traps
 
*Sight Thrasher no longer hits Traps
 
*Sight Thrasher now reveals hidden in area of effect
 
*Sight Thrasher now reveals hidden in area of effect
 
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*Napalm Vulcan damage increase with Soul Strike Level against undead
==== Frost Nova ====
 
 
*Frost Nova Freeze chance changed from (33+5*SkillLv)% -> (30+6*SkillLv)%
 
*Frost Nova Freeze chance changed from (33+5*SkillLv)% -> (30+6*SkillLv)%
*Frost Nova now hits target on same cell
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* Storm Gust damage increased from (100 + 40*SkillLv + SkillLv * Hits)% -> (70 + 50*SkillLv + SkillLv * Hits)%
*Frost Nova now ignores Land Protector
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* Heaven Drive damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%
* After Casting Frost Diver, Frost Nova will center around target of Frost Diver and have 50% cast time
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* Earth Spike damage increased from (100 + 75*SkillLv)% -> (100 + 85*SkillLv)%
 
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* Lord of Vermillion Interval reduced from 1.25 -> .85 Seconds
==== Soul Link ====
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* Lord of Vermilion now hits 50 times
*Link now bypasses Mirror Magic
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* Meteor Storm damage increased from 125% -> 200% per hit
 +
* Meteor Storm now gains Damage based on Fire Pillar (up to 5 levels)
 
* Wizard Soul Link increases Meteor Storm + Fire Pillar max scaling to level 10
 
* Wizard Soul Link increases Meteor Storm + Fire Pillar max scaling to level 10
  

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