Difference between revisions of "Weapon Mastery"

From Project Einherjar
(Update to Weapon Masteries and mechanics)
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The effect stated in the skill is multiplied by the kind of weapon you wield as follows. A shield uses your main-hand weapon level for [Off-hand].
 
The effect stated in the skill is multiplied by the kind of weapon you wield as follows. A shield uses your main-hand weapon level for [Off-hand].
  
* [Main-hand]: 110% Base + 35% Bonus * Weapon Level
+
* [Main-hand]: 100% Base + 30% Bonus * Weapon Level
* [Two-Handed]: 220% Base + 35% Bonus * Weapon Level
+
* [Two-Handed]: 200% Base + 40% Bonus * Weapon Level
* [Off-hand]: 55% Base + 10% Bonus * Weapon Level (This is your left hand while dual wielding)
+
* [Off-hand]: 50% Base + 10% Bonus * Weapon Level (This is the shield or weapon in your left hand)
  
'''An exception exists for Safeguard, where the Main-hand bonus is reduced to 55% Base + 20% Bonus * Weapon Level'''
+
The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 220% multiplier in Swiftness, and 90% multiplier in Safeguard, increased to 340% and 130% at level 10 mastery respectively.
 
 
The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 135% multiplier in Swiftness, and 95% multiplier in Safeguard, increased to 215% and 135% at level 10 mastery respectively.
 
  
 
== [[File:Onslaught.png]] Onslaught ==
 
== [[File:Onslaught.png]] Onslaught ==
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| 4 || Weapon Attack + 5
 
| 4 || Weapon Attack + 5
 
|-
 
|-
| 5 || Attack Speed + 3%
+
| 5 || APM + 3%
 
|-
 
|-
| 6 || Ignore 10% Defense
+
| 6 || Ignore 3% Defense
 
|-
 
|-
 
| 7 || Attack + 10
 
| 7 || Attack + 10
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| 5 || Movement Speed + 5
 
| 5 || Movement Speed + 5
 
|-
 
|-
| 6 || Perfect Dodge + 3
+
| 6 || Ignore 3 Flat Def and Mdef
 
|-
 
|-
| 7 || All Damage +5%
+
| 7 || Critical & Matk + 5%
 
|-
 
|-
| 8 || Critical & Matk + 5%
+
| 8 || Critical Damage + 5%
 
|-
 
|-
| 9 || Critical Damage + 10%
+
| 9 || All Damage +10%
 
|-
 
|-
 
| 10 || Doubles Weapon Level Effect
 
| 10 || Doubles Weapon Level Effect
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| 6 || Magic Defense + 2
 
| 6 || Magic Defense + 2
 
|-
 
|-
| 7 || Hp + 5%
+
| 7 || HP + 5%, Healing Received + 5%
 
|-
 
|-
 
| 8 || Physical Resistance +10%
 
| 8 || Physical Resistance +10%
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| 4 || Max SP + 100
 
| 4 || Max SP + 100
 
|-
 
|-
| 5 || Ignore 5% Mdef
+
| 5 || Ignore 3% Mdef
 
|-
 
|-
| 6 || Sp Cost - 5%
+
| 6 || Heal Power + 15%
 
|-
 
|-
 
| 7 || Cast Delay & Cast Time - 5%
 
| 7 || Cast Delay & Cast Time - 5%
 
|-
 
|-
| 8 || Heal Power + 15%
+
| 8 || Magic Damage + 5%, SP Cost - 5%
 
|-
 
|-
 
| 9 || Magic Attack + 5%
 
| 9 || Magic Attack + 5%
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| 1 || Dexterity + 1
 
| 1 || Dexterity + 1
 
|-
 
|-
| 2 || Flee + 5
+
| 2 || 10% Perfect Hit chance
 
|-
 
|-
 
| 3 || Base Attack + 5
 
| 3 || Base Attack + 5
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| 4 || Critical + 3
 
| 4 || Critical + 3
 
|-
 
|-
| 5 || Attack + 3%
+
| 5 || Attack + 5%
 
|-
 
|-
| 6 || Attack Speed + 2%
+
| 6 || Base APM + 3, -5% Cast Delay
 
|-
 
|-
| 7 || Ignore 5% Def
+
| 7 || Ignore 3% Def
 
|-
 
|-
| 8 || Ranged Attack +5%
+
| 8 || Critical Damage + 5%
 
|-
 
|-
| 9 || Critical Damage + 5%
+
| 9 || Ranged Attack +10%
 
|-
 
|-
 
| 10 || Doubles Weapon Level Effect
 
| 10 || Doubles Weapon Level Effect

Revision as of 10:30, 21 July 2022

General

See Also: Classes

There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on your Weapon Mastery Multiplier as seen below and the monsters job exp and level. MVPs give a large bonus.

The effect stated in the skill is multiplied by the kind of weapon you wield as follows. A shield uses your main-hand weapon level for [Off-hand].

  • [Main-hand]: 100% Base + 30% Bonus * Weapon Level
  • [Two-Handed]: 200% Base + 40% Bonus * Weapon Level
  • [Off-hand]: 50% Base + 10% Bonus * Weapon Level (This is the shield or weapon in your left hand)

The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 220% multiplier in Swiftness, and 90% multiplier in Safeguard, increased to 340% and 130% at level 10 mastery respectively.

Onslaught.png Onslaught

Weapons: Axes, Maces, Knuckles, Shurikens and Swords
Level Effect
1 Strength + 1
2 Base Attack + 5
3 Critical + 3
4 Weapon Attack + 5
5 APM + 3%
6 Ignore 3% Defense
7 Attack + 10
8 Critical Damage +5%
9 Attack + 10%
10 Doubles Weapon Level Effect

Swiftness.png Swiftness

Weapons: Dagger and Katars
Level Effect
1 Agility +1
2 Attack Speed + 5%, Cast Delay -5%
3 Flee + 10
4 Attacking Restores HP
5 Movement Speed + 5
6 Ignore 3 Flat Def and Mdef
7 Critical & Matk + 5%
8 Critical Damage + 5%
9 All Damage +10%
10 Doubles Weapon Level Effect

Safeguard.png Safeguard

Weapons: Unarmed, Spears, Books and Shields.
Level Effect
1 Vitality + 1
2 Hp + 300
3 Hp Recovery + 25%
4 Reduce incoming damage by (SkillLv * 2)
5 Defense + 2
6 Magic Defense + 2
7 HP + 5%, Healing Received + 5%
8 Physical Resistance +10%
9 Magic Resistance +10%
10 Doubles Weapon Level Effect

Mystical.png Mystical

Weapons: Rods and Staffs
Level Effect
1 Intelligence + 1
2 Magic Attack + 25~50
3 SP Recovery Rate + 25%
4 Max SP + 100
5 Ignore 3% Mdef
6 Heal Power + 15%
7 Cast Delay & Cast Time - 5%
8 Magic Damage + 5%, SP Cost - 5%
9 Magic Attack + 5%
10 Doubles Weapon Level Effect

Ranged.png Ranged

Weapons: Bows, Instruments, Whips and Guns
Level Effect
1 Dexterity + 1
2 10% Perfect Hit chance
3 Base Attack + 5
4 Critical + 3
5 Attack + 5%
6 Base APM + 3, -5% Cast Delay
7 Ignore 3% Def
8 Critical Damage + 5%
9 Ranged Attack +10%
10 Doubles Weapon Level Effect