Difference between revisions of "Weapon Mastery"
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There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on the refine and weapon level of your weapon and the monsters job exp and level. MVPs give a large bonus. | There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on the refine and weapon level of your weapon and the monsters job exp and level. MVPs give a large bonus. | ||
− | Two- | + | The effect stated in the skill is multiplied by the kind of weapon you wield as follows. A shield uses your main-hand weapon level for [Off-hand]. |
+ | |||
+ | * [One-Handed]: 110% Base + 35% Bonus * Weapon Level (This is with an empty off-hand) | ||
+ | * [Two-Handed]: 220% Base + 35% Bonus * Weapon Level | ||
+ | * [Main-hand]: 55% Base + 20% Bonus * Weapon Level (This is your right hand while dual wielding) | ||
+ | * [Off-hand]: 55% Base + 10% Bonus * Weapon Level (This is your left hand while dual wielding) | ||
+ | |||
+ | '''[Main-hand] currently gives the [One-Handed] bonus, instead of the [Main-hand].''' | ||
+ | |||
+ | The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 135% multiplier in Swiftness, and 95% multiplier in Safeguard, increased to 215% and 135% at level 10 mastery respectively. | ||
== Onslaught == | == Onslaught == | ||
− | Weapons: Axes, Maces, Knuckles, Shurikens and | + | Weapons: Axes, Maces, Knuckles, Shurikens and Swords |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Level !! Effect | ! Level !! Effect | ||
|- | |- | ||
− | | 1 || Strength + | + | | 1 || Strength + 1 |
|- | |- | ||
− | | 2 || Base Attack + | + | | 2 || Base Attack + 5 |
|- | |- | ||
− | | 3 || Critical + | + | | 3 || Critical + 3 |
|- | |- | ||
− | | 4 || Weapon Attack + | + | | 4 || Weapon Attack + 5 |
|- | |- | ||
− | | 5 || Attack Speed + | + | | 5 || Attack Speed + 3% |
|- | |- | ||
− | | 6 || | + | | 6 || Ignore 10% Defense |
|- | |- | ||
− | | 7 || Attack + | + | | 7 || Attack + 10 |
|- | |- | ||
− | | 8 || Critical Damage + | + | | 8 || Critical Damage +5% |
|- | |- | ||
− | | 9 || Attack + | + | | 9 || Attack + 10% |
|- | |- | ||
− | | 10 || Doubles | + | | 10 || Doubles Weapon Level Effect |
|} | |} | ||
− | |||
== Swiftness == | == Swiftness == | ||
Line 38: | Line 46: | ||
! Level !! Effect | ! Level !! Effect | ||
|- | |- | ||
− | | 1 || Agility + | + | | 1 || Agility +1 |
|- | |- | ||
− | | 2 || Attack Speed + | + | | 2 || Attack Speed + 5%, Cast Delay -5% |
|- | |- | ||
− | | 3 || Flee + | + | | 3 || Flee + 10 |
|- | |- | ||
− | | 4 || | + | | 4 || Attacking Restores HP |
|- | |- | ||
| 5 || Movement Speed + 5 | | 5 || Movement Speed + 5 | ||
|- | |- | ||
− | | 6 || Perfect Dodge + | + | | 6 || Perfect Dodge + 3 |
|- | |- | ||
− | | 7 || All Damage + | + | | 7 || All Damage +5% |
|- | |- | ||
− | | 8 || Critical & Matk + | + | | 8 || Critical & Matk + 5% |
|- | |- | ||
− | | 9 || Critical Damage + | + | | 9 || Critical Damage + 10% |
|- | |- | ||
− | | 10 || Doubles | + | | 10 || Doubles Weapon Level Effect |
|} | |} | ||
− | |||
== Safeguard == | == Safeguard == | ||
− | Weapons: Unarmed, Spears, Books and | + | Weapons: Unarmed, Spears, Books and Shields. |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Level !! Effect | ! Level !! Effect | ||
|- | |- | ||
− | | 1 || Vitality + | + | | 1 || Vitality + 1 |
|- | |- | ||
− | | 2 || Hp + | + | | 2 || Hp + 300 |
|- | |- | ||
| 3 || Hp Recovery + 25% | | 3 || Hp Recovery + 25% | ||
|- | |- | ||
− | | 4 || Reduce incoming damage by (SkillLv * | + | | 4 || Reduce incoming damage by (SkillLv * 2) |
|- | |- | ||
| 5 || Defense + 2 | | 5 || Defense + 2 | ||
Line 78: | Line 85: | ||
| 6 || Magic Defense + 2 | | 6 || Magic Defense + 2 | ||
|- | |- | ||
− | | 7 || Hp + | + | | 7 || Hp + 5% |
|- | |- | ||
| 8 || Physical Resistance +10% | | 8 || Physical Resistance +10% | ||
Line 84: | Line 91: | ||
| 9 || Magic Resistance +10% | | 9 || Magic Resistance +10% | ||
|- | |- | ||
− | | 10 || Doubles | + | | 10 || Doubles Weapon Level Effect |
|} | |} | ||
− | |||
== Mystical == | == Mystical == | ||
Line 94: | Line 100: | ||
! Level !! Effect | ! Level !! Effect | ||
|- | |- | ||
− | | 1 || Intelligence + | + | | 1 || Intelligence + 1 |
|- | |- | ||
− | | 2 || Magic Attack + 50 | + | | 2 || Magic Attack + 25~50 |
|- | |- | ||
| 3 || SP Recovery Rate + 25% | | 3 || SP Recovery Rate + 25% | ||
Line 108: | Line 114: | ||
| 7 || Cast Delay - 5% | | 7 || Cast Delay - 5% | ||
|- | |- | ||
− | | 8 || Heal Power + | + | | 8 || Heal Power + 15% |
|- | |- | ||
− | | 9 || Magic Attack + | + | | 9 || Magic Attack + 5% |
|- | |- | ||
− | | 10 || Doubles | + | | 10 || Doubles Weapon Level Effect |
|} | |} | ||
== Ranged == | == Ranged == | ||
Line 120: | Line 126: | ||
! Level !! Effect | ! Level !! Effect | ||
|- | |- | ||
− | | 1 || Dexterity + | + | | 1 || Dexterity + 1 |
|- | |- | ||
| 2 || Flee + 5 | | 2 || Flee + 5 | ||
|- | |- | ||
− | | 3 || Base Attack + | + | | 3 || Base Attack + 5 |
|- | |- | ||
− | | 4 || Critical + | + | | 4 || Critical + 3 |
|- | |- | ||
− | | 5 || Attack + | + | | 5 || Attack + 3% |
|- | |- | ||
− | | 6 || Attack Speed + | + | | 6 || Attack Speed + 2% |
|- | |- | ||
− | | 7 || Hit + | + | | 7 || Hit + 5% |
|- | |- | ||
− | | 8 || Ranged Attack + | + | | 8 || Ranged Attack +5% |
|- | |- | ||
− | | 9 || Critical Damage + | + | | 9 || Critical Damage + 5% |
|- | |- | ||
− | | 10 || Doubles | + | | 10 || Doubles Weapon Level Effect |
|} | |} |
Revision as of 04:20, 26 October 2019
General
There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on the refine and weapon level of your weapon and the monsters job exp and level. MVPs give a large bonus.
The effect stated in the skill is multiplied by the kind of weapon you wield as follows. A shield uses your main-hand weapon level for [Off-hand].
- [One-Handed]: 110% Base + 35% Bonus * Weapon Level (This is with an empty off-hand)
- [Two-Handed]: 220% Base + 35% Bonus * Weapon Level
- [Main-hand]: 55% Base + 20% Bonus * Weapon Level (This is your right hand while dual wielding)
- [Off-hand]: 55% Base + 10% Bonus * Weapon Level (This is your left hand while dual wielding)
[Main-hand] currently gives the [One-Handed] bonus, instead of the [Main-hand].
The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 135% multiplier in Swiftness, and 95% multiplier in Safeguard, increased to 215% and 135% at level 10 mastery respectively.
Onslaught
Weapons: Axes, Maces, Knuckles, Shurikens and Swords
Level | Effect |
---|---|
1 | Strength + 1 |
2 | Base Attack + 5 |
3 | Critical + 3 |
4 | Weapon Attack + 5 |
5 | Attack Speed + 3% |
6 | Ignore 10% Defense |
7 | Attack + 10 |
8 | Critical Damage +5% |
9 | Attack + 10% |
10 | Doubles Weapon Level Effect |
Swiftness
Weapons: Dagger and Katars
Level | Effect |
---|---|
1 | Agility +1 |
2 | Attack Speed + 5%, Cast Delay -5% |
3 | Flee + 10 |
4 | Attacking Restores HP |
5 | Movement Speed + 5 |
6 | Perfect Dodge + 3 |
7 | All Damage +5% |
8 | Critical & Matk + 5% |
9 | Critical Damage + 10% |
10 | Doubles Weapon Level Effect |
Safeguard
Weapons: Unarmed, Spears, Books and Shields.
Level | Effect |
---|---|
1 | Vitality + 1 |
2 | Hp + 300 |
3 | Hp Recovery + 25% |
4 | Reduce incoming damage by (SkillLv * 2) |
5 | Defense + 2 |
6 | Magic Defense + 2 |
7 | Hp + 5% |
8 | Physical Resistance +10% |
9 | Magic Resistance +10% |
10 | Doubles Weapon Level Effect |
Mystical
Weapons: Rods and Staffs
Level | Effect |
---|---|
1 | Intelligence + 1 |
2 | Magic Attack + 25~50 |
3 | SP Recovery Rate + 25% |
4 | Max SP + 100 |
5 | Cast Time - 5% |
6 | Sp Cost - 5% |
7 | Cast Delay - 5% |
8 | Heal Power + 15% |
9 | Magic Attack + 5% |
10 | Doubles Weapon Level Effect |
Ranged
Weapons: Bows, Instruments, Whips and Guns
Level | Effect |
---|---|
1 | Dexterity + 1 |
2 | Flee + 5 |
3 | Base Attack + 5 |
4 | Critical + 3 |
5 | Attack + 3% |
6 | Attack Speed + 2% |
7 | Hit + 5% |
8 | Ranged Attack +5% |
9 | Critical Damage + 5% |
10 | Doubles Weapon Level Effect |