Difference between revisions of "Weapon Mastery"

From Project Einherjar
(Safeguard)
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There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on the refine and weapon level of your weapon and the monsters job exp and level. MVPs give a large bonus.  
 
There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on the refine and weapon level of your weapon and the monsters job exp and level. MVPs give a large bonus.  
  
Two-handed non-ranged weapons give  double stats received till level 10 where its tripled instead. While Dual Wielding only the Primary hand is taken into account.
+
The effect stated in the skill is multiplied by the kind of weapon you wield as follows. A shield uses your main-hand weapon level for [Off-hand].
 +
 
 +
* [One-Handed]: 110% Base + 35% Bonus * Weapon Level (This is with an empty off-hand)
 +
* [Two-Handed]: 220% Base + 35% Bonus * Weapon Level
 +
* [Main-hand]: 55% Base + 20% Bonus * Weapon Level (This is your right hand while dual wielding)
 +
* [Off-hand]: 55% Base + 10% Bonus * Weapon Level (This is your left hand while dual wielding)
 +
 
 +
'''[Main-hand] currently gives the [One-Handed] bonus, instead of the [Main-hand].'''
 +
 
 +
The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 135% multiplier in Swiftness, and 95% multiplier in Safeguard, increased to 215% and 135% at level 10 mastery respectively.
  
 
== Onslaught ==
 
== Onslaught ==
Weapons: Axes, Maces, Knuckles, Shurikens and Two-Handed Swords Additional One-Handed Swords when no shield is equip.
+
Weapons: Axes, Maces, Knuckles, Shurikens and Swords
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Level !! Effect
 
! Level !! Effect
 
|-
 
|-
| 1 || Strength + 2
+
| 1 || Strength + 1
 
|-
 
|-
| 2 || Base Attack + 10
+
| 2 || Base Attack + 5
 
|-
 
|-
| 3 || Critical + 5
+
| 3 || Critical + 3
 
|-
 
|-
| 4 || Weapon Attack + 10
+
| 4 || Weapon Attack + 5
 
|-
 
|-
| 5 || Attack Speed + 10%
+
| 5 || Attack Speed + 3%
 
|-
 
|-
| 6 || Perfect Hit Chance  + 5
+
| 6 || Ignore 10% Defense
 
|-
 
|-
| 7 || Attack + 15
+
| 7 || Attack + 10
 
|-
 
|-
| 8 || Critical Damage +10%
+
| 8 || Critical Damage +5%
 
|-
 
|-
| 9 || Attack + 15%
+
| 9 || Attack + 10%
 
|-
 
|-
| 10 || Doubles All Other Bonuses
+
| 10 || Doubles Weapon Level Effect
 
|}
 
|}
Note: TH weapon gain double bonus till lvl 10 where they gain 3X
 
  
 
== Swiftness ==
 
== Swiftness ==
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! Level !! Effect
 
! Level !! Effect
 
|-
 
|-
| 1 || Agility +2
+
| 1 || Agility +1
 
|-
 
|-
| 2 || Attack Speed + 15%
+
| 2 || Attack Speed + 5%, Cast Delay -5%
 
|-
 
|-
| 3 || Flee + 15
+
| 3 || Flee + 10
 
|-
 
|-
| 4 || Attack Heal for 1 HP
+
| 4 || Attacking Restores HP
 
|-
 
|-
 
| 5 || Movement Speed + 5
 
| 5 || Movement Speed + 5
 
|-
 
|-
| 6 || Perfect Dodge + 5
+
| 6 || Perfect Dodge + 3
 
|-
 
|-
| 7 || All Damage +10%
+
| 7 || All Damage +5%
 
|-
 
|-
| 8 || Critical & Matk + 10%
+
| 8 || Critical & Matk + 5%
 
|-
 
|-
| 9 || Critical Damage + 20%
+
| 9 || Critical Damage + 10%
 
|-
 
|-
| 10 || Doubles All Other Bonuses
+
| 10 || Doubles Weapon Level Effect
 
|}
 
|}
Note: Katar gain double bonus and in lvl 10 gain triple bonus effect
 
  
 
== Safeguard ==
 
== Safeguard ==
Weapons: Unarmed, Spears, Books and One-Handed Swords with a Shield equip.
+
Weapons: Unarmed, Spears, Books and Shields.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Level !! Effect
 
! Level !! Effect
 
|-
 
|-
| 1 || Vitality + 2
+
| 1 || Vitality + 1
 
|-
 
|-
| 2 || Hp + 500
+
| 2 || Hp + 300
 
|-
 
|-
 
| 3 || Hp Recovery + 25%
 
| 3 || Hp Recovery + 25%
 
|-
 
|-
| 4 || Reduce incoming damage by (SkillLv * 5)
+
| 4 || Reduce incoming damage by (SkillLv * 2)
 
|-
 
|-
 
| 5 || Defense + 2
 
| 5 || Defense + 2
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| 6 || Magic Defense + 2
 
| 6 || Magic Defense + 2
 
|-
 
|-
| 7 || Hp + 10%
+
| 7 || Hp + 5%
 
|-
 
|-
 
| 8 || Physical Resistance +10%
 
| 8 || Physical Resistance +10%
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| 9 || Magic Resistance +10%
 
| 9 || Magic Resistance +10%
 
|-
 
|-
| 10 || Doubles All Other Bonuses
+
| 10 || Doubles Weapon Level Effect
 
|}
 
|}
Note: TH Spear gain triple bonus in skill lvl 10.
 
  
 
== Mystical ==
 
== Mystical ==
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! Level !! Effect
 
! Level !! Effect
 
|-
 
|-
| 1 || Intelligence + 2
+
| 1 || Intelligence + 1
 
|-
 
|-
| 2 || Magic Attack + 50~100
+
| 2 || Magic Attack + 25~50
 
|-
 
|-
 
| 3 || SP Recovery Rate + 25%
 
| 3 || SP Recovery Rate + 25%
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| 7 || Cast Delay - 5%
 
| 7 || Cast Delay - 5%
 
|-
 
|-
| 8 || Heal Power + 25%
+
| 8 || Heal Power + 15%
 
|-
 
|-
| 9 || Magic Attack + 10%
+
| 9 || Magic Attack + 5%
 
|-
 
|-
| 10 || Doubles All Other Bonuses
+
| 10 || Doubles Weapon Level Effect
 
|}
 
|}
 
== Ranged ==
 
== Ranged ==
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! Level !! Effect
 
! Level !! Effect
 
|-
 
|-
| 1 || Dexterity + 2
+
| 1 || Dexterity + 1
 
|-
 
|-
 
| 2 || Flee + 5
 
| 2 || Flee + 5
 
|-
 
|-
| 3 || Base Attack + 15
+
| 3 || Base Attack + 5
 
|-
 
|-
| 4 || Critical + 5
+
| 4 || Critical + 3
 
|-
 
|-
| 5 || Attack + 10%
+
| 5 || Attack + 3%
 
|-
 
|-
| 6 || Attack Speed + 5%
+
| 6 || Attack Speed + 2%
 
|-
 
|-
| 7 || Hit + 10%
+
| 7 || Hit + 5%
 
|-
 
|-
| 8 || Ranged Attack +10%
+
| 8 || Ranged Attack +5%
 
|-
 
|-
| 9 || Critical Damage + 10%
+
| 9 || Critical Damage + 5%
 
|-
 
|-
| 10 || Doubles All Other Bonuses
+
| 10 || Doubles Weapon Level Effect
 
|}
 
|}

Revision as of 04:20, 26 October 2019

General

There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on the refine and weapon level of your weapon and the monsters job exp and level. MVPs give a large bonus.

The effect stated in the skill is multiplied by the kind of weapon you wield as follows. A shield uses your main-hand weapon level for [Off-hand].

  • [One-Handed]: 110% Base + 35% Bonus * Weapon Level (This is with an empty off-hand)
  • [Two-Handed]: 220% Base + 35% Bonus * Weapon Level
  • [Main-hand]: 55% Base + 20% Bonus * Weapon Level (This is your right hand while dual wielding)
  • [Off-hand]: 55% Base + 10% Bonus * Weapon Level (This is your left hand while dual wielding)

[Main-hand] currently gives the [One-Handed] bonus, instead of the [Main-hand].

The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 135% multiplier in Swiftness, and 95% multiplier in Safeguard, increased to 215% and 135% at level 10 mastery respectively.

Onslaught

Weapons: Axes, Maces, Knuckles, Shurikens and Swords

Level Effect
1 Strength + 1
2 Base Attack + 5
3 Critical + 3
4 Weapon Attack + 5
5 Attack Speed + 3%
6 Ignore 10% Defense
7 Attack + 10
8 Critical Damage +5%
9 Attack + 10%
10 Doubles Weapon Level Effect

Swiftness

Weapons: Dagger and Katars

Level Effect
1 Agility +1
2 Attack Speed + 5%, Cast Delay -5%
3 Flee + 10
4 Attacking Restores HP
5 Movement Speed + 5
6 Perfect Dodge + 3
7 All Damage +5%
8 Critical & Matk + 5%
9 Critical Damage + 10%
10 Doubles Weapon Level Effect

Safeguard

Weapons: Unarmed, Spears, Books and Shields.

Level Effect
1 Vitality + 1
2 Hp + 300
3 Hp Recovery + 25%
4 Reduce incoming damage by (SkillLv * 2)
5 Defense + 2
6 Magic Defense + 2
7 Hp + 5%
8 Physical Resistance +10%
9 Magic Resistance +10%
10 Doubles Weapon Level Effect

Mystical

Weapons: Rods and Staffs

Level Effect
1 Intelligence + 1
2 Magic Attack + 25~50
3 SP Recovery Rate + 25%
4 Max SP + 100
5 Cast Time - 5%
6 Sp Cost - 5%
7 Cast Delay - 5%
8 Heal Power + 15%
9 Magic Attack + 5%
10 Doubles Weapon Level Effect

Ranged

Weapons: Bows, Instruments, Whips and Guns

Level Effect
1 Dexterity + 1
2 Flee + 5
3 Base Attack + 5
4 Critical + 3
5 Attack + 3%
6 Attack Speed + 2%
7 Hit + 5%
8 Ranged Attack +5%
9 Critical Damage + 5%
10 Doubles Weapon Level Effect