Difference between revisions of "Weapon Mastery"

From Project Einherjar
(Safeguard)
m (guns)
 
(25 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 +
{{TOC}}
 +
 
== General ==
 
== General ==
There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on the refine and weapon level of your weapon and the monsters job exp and level. MVPs give a large bonus.  
+
: ''See Also: [[:Category:Classes|Classes]]''
 +
There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on your Weapon Mastery Multiplier as seen below and the monsters job exp and level. MVPs give a large bonus.  
 +
 
 +
The effect stated in the skill is multiplied by the kind of weapon you wield as follows. A shield uses your main-hand weapon level for [Off-hand].
 +
 
 +
* [Main-hand]: 80% Base + 25% Bonus * Weapon Level
 +
* [Two-Handed]: 160% Base + 35% Bonus * Weapon Level
 +
* [Off-hand]: 40% Base + 10% Bonus * Weapon Level (This is the shield or weapon in your left hand)
  
Two-handed non-ranged weapons give  double stats received till level 10 where its tripled instead. While Dual Wielding only the Primary hand is taken into account.
 
  
== Onslaught ==
+
The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 180% multiplier in Swiftness, and 80% multiplier in Safeguard, increased to 280% and 120% at level 10 mastery respectively.
Weapons: Axes, Maces, Knuckles, Shurikens and Two-Handed Swords Additional One-Handed Swords when no shield is equip.
+
 
 +
'''You only gain the Mastery bonus while the corresponding weapon is equipped.'''
 +
 
 +
== [[File:Onslaught.png]] Onslaught ==
 +
: '''Weapons:''' Swords, Axes, Maces, Knuckles, Huuma Shurikens and Shotguns
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Level !! Effect
 
! Level !! Effect
 
|-
 
|-
| 1 || Strength + 2
+
| 1 || Strength + 1
 
|-
 
|-
| 2 || Base Attack + 10
+
| 2 || Base Attack + 5
 
|-
 
|-
| 3 || Critical + 5
+
| 3 || Hit + 5
 
|-
 
|-
| 4 || Weapon Attack + 10
+
| 4 || Weapon Attack Min & Max + 5
 
|-
 
|-
| 5 || Attack Speed + 10%
+
| 5 || APM + 3%
 
|-
 
|-
| 6 || Perfect Hit Chance  + 5
+
| 6 || Ignore 6% Defense
 
|-
 
|-
| 7 || Attack + 15
+
| 7 || Weapon Attack + 5%
 
|-
 
|-
| 8 || Critical Damage +10%
+
| 8 || Damage +5%
 
|-
 
|-
| 9 || Attack + 15%
+
| 9 || Attack + 10%
 
|-
 
|-
| 10 || Doubles All Other Bonuses
+
| 10 || Doubles Weapon Level Effect and Ignore Size modifiers
 
|}
 
|}
Note: TH weapon gain double bonus till lvl 10 where they gain 3X
 
  
== Swiftness ==
+
== [[File:Swiftness.png]] Swiftness ==
Weapons: Dagger and Katars
+
: '''Weapons:''' Dagger, Katars and Gatling Guns
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Level !! Effect
 
! Level !! Effect
 
|-
 
|-
| 1 || Agility +2
+
| 1 || Agility +1
 
|-
 
|-
| 2 || Attack Speed + 15%
+
| 2 || Attack Speed + 5%, Cast Delay -5%
 
|-
 
|-
| 3 || Flee + 15
+
| 3 || Flee + 10
 
|-
 
|-
| 4 || Attack Heal for 1 HP
+
| 4 || Attacking Restores HP
 
|-
 
|-
 
| 5 || Movement Speed + 5
 
| 5 || Movement Speed + 5
 
|-
 
|-
| 6 || Perfect Dodge + 5
+
| 6 || Ignore 4 Flat Def and Mdef
 
|-
 
|-
| 7 || All Damage +10%
+
| 7 || Critical & Matk + 5%
 
|-
 
|-
| 8 || Critical & Matk + 10%
+
| 8 || Critical Damage + 5%
 
|-
 
|-
| 9 || Critical Damage + 20%
+
| 9 || All Damage +10%
 
|-
 
|-
| 10 || Doubles All Other Bonuses
+
| 10 || Doubles Weapon Level Effect and increases the APM Cap by 50
 
|}
 
|}
Note: Katar gain double bonus and in lvl 10 gain triple bonus effect
 
  
== Safeguard ==
+
== [[File:Safeguard.png]] Safeguard ==
Weapons: Unarmed, Spears, Books and One-Handed Swords with a Shield equip.
+
: '''Weapons:''' Unarmed, Spears, Books and Shields.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Level !! Effect
 
! Level !! Effect
 
|-
 
|-
| 1 || Vitality + 2
+
| 1 || Vitality + 1
 
|-
 
|-
| 2 || Hp + 500
+
| 2 || Hp + 300
 
|-
 
|-
 
| 3 || Hp Recovery + 25%
 
| 3 || Hp Recovery + 25%
 
|-
 
|-
| 4 || Reduce incoming damage by (SkillLv * 5)
+
| 4 || Reduce incoming damage by (SkillLv * 2)
 
|-
 
|-
 
| 5 || Defense + 2
 
| 5 || Defense + 2
Line 78: Line 88:
 
| 6 || Magic Defense + 2
 
| 6 || Magic Defense + 2
 
|-
 
|-
| 7 || Hp + 10%
+
| 7 || HP + 5%, Healing Received + 5%
 
|-
 
|-
 
| 8 || Physical Resistance +10%
 
| 8 || Physical Resistance +10%
Line 84: Line 94:
 
| 9 || Magic Resistance +10%
 
| 9 || Magic Resistance +10%
 
|-
 
|-
| 10 || Doubles All Other Bonuses
+
| 10 || Doubles Weapon Level Effect
 
|}
 
|}
Note: TH Spear gain triple bonus in skill lvl 10.
 
  
== Mystical ==
+
== [[File:Mystical.png]] Mystical ==
Weapons: Rods and Staffs
+
: '''Weapons:''' Rods and Staffs
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Level !! Effect
 
! Level !! Effect
 
|-
 
|-
| 1 || Intelligence + 2
+
| 1 || Intelligence + 1
 
|-
 
|-
| 2 || Magic Attack + 50~100
+
| 2 || Magic Attack + 30~60
 
|-
 
|-
 
| 3 || SP Recovery Rate + 25%
 
| 3 || SP Recovery Rate + 25%
Line 102: Line 111:
 
| 4 || Max SP + 100
 
| 4 || Max SP + 100
 
|-
 
|-
| 5 || Cast Time - 5%
+
| 5 || Ignore 5% Mdef
 
|-
 
|-
| 6 || Sp Cost - 5%
+
| 6 || Heal Power + 15%
 
|-
 
|-
| 7 || Cast Delay - 5%
+
| 7 || Cast Delay & Cast Time - 10%
 
|-
 
|-
| 8 || Heal Power + 25%
+
| 8 || Magic Damage + 5%, SP Cost - 5%
 
|-
 
|-
| 9 || Magic Attack + 10%
+
| 9 || Magic Attack + 15%
 
|-
 
|-
| 10 || Doubles All Other Bonuses
+
| 10 || Doubles Weapon Level Effect
 
|}
 
|}
== Ranged ==
+
 
Weapons: Bows, Instruments, Whips and Guns
+
== [[File:Ranged.png]] Ranged ==
 +
: '''Weapons:''' Bows, Instruments, Whips, Rifles and Grenade Launchers
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Level !! Effect
 
! Level !! Effect
 
|-
 
|-
| 1 || Dexterity + 2
+
| 1 || Dexterity + 1
 
|-
 
|-
| 2 || Flee + 5
+
| 2 || 10% Perfect Hit chance
 
|-
 
|-
| 3 || Base Attack + 15
+
| 3 || Base Attack + 5
 
|-
 
|-
| 4 || Critical + 5
+
| 4 || Critical + 3
 
|-
 
|-
| 5 || Attack + 10%
+
| 5 || ATK & MATK + 5%
 
|-
 
|-
| 6 || Attack Speed + 5%
+
| 6 || Base APM + 3, -5% Cast Delay
 
|-
 
|-
| 7 || Hit + 10%
+
| 7 || Ignore 3% DEF & MDEF
 
|-
 
|-
| 8 || Ranged Attack +10%
+
| 8 || Critical Damage & Magic Damage +5%
 
|-
 
|-
| 9 || Critical Damage + 10%
+
| 9 || Ranged Attack +10%
 
|-
 
|-
| 10 || Doubles All Other Bonuses
+
| 10 || Doubles Weapon Level Effect
 
|}
 
|}
 +
 +
[[Category:Leveling]]
 +
[[Category:Skills]]
 +
[[Category:Combat]]
 +
[[Category:General Information]]

Latest revision as of 12:39, 26 December 2023

General[edit]

See Also: Classes

There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on your Weapon Mastery Multiplier as seen below and the monsters job exp and level. MVPs give a large bonus.

The effect stated in the skill is multiplied by the kind of weapon you wield as follows. A shield uses your main-hand weapon level for [Off-hand].

  • [Main-hand]: 80% Base + 25% Bonus * Weapon Level
  • [Two-Handed]: 160% Base + 35% Bonus * Weapon Level
  • [Off-hand]: 40% Base + 10% Bonus * Weapon Level (This is the shield or weapon in your left hand)


The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 180% multiplier in Swiftness, and 80% multiplier in Safeguard, increased to 280% and 120% at level 10 mastery respectively.

You only gain the Mastery bonus while the corresponding weapon is equipped.

Onslaught.png Onslaught[edit]

Weapons: Swords, Axes, Maces, Knuckles, Huuma Shurikens and Shotguns
Level Effect
1 Strength + 1
2 Base Attack + 5
3 Hit + 5
4 Weapon Attack Min & Max + 5
5 APM + 3%
6 Ignore 6% Defense
7 Weapon Attack + 5%
8 Damage +5%
9 Attack + 10%
10 Doubles Weapon Level Effect and Ignore Size modifiers

Swiftness.png Swiftness[edit]

Weapons: Dagger, Katars and Gatling Guns
Level Effect
1 Agility +1
2 Attack Speed + 5%, Cast Delay -5%
3 Flee + 10
4 Attacking Restores HP
5 Movement Speed + 5
6 Ignore 4 Flat Def and Mdef
7 Critical & Matk + 5%
8 Critical Damage + 5%
9 All Damage +10%
10 Doubles Weapon Level Effect and increases the APM Cap by 50

Safeguard.png Safeguard[edit]

Weapons: Unarmed, Spears, Books and Shields.
Level Effect
1 Vitality + 1
2 Hp + 300
3 Hp Recovery + 25%
4 Reduce incoming damage by (SkillLv * 2)
5 Defense + 2
6 Magic Defense + 2
7 HP + 5%, Healing Received + 5%
8 Physical Resistance +10%
9 Magic Resistance +10%
10 Doubles Weapon Level Effect

Mystical.png Mystical[edit]

Weapons: Rods and Staffs
Level Effect
1 Intelligence + 1
2 Magic Attack + 30~60
3 SP Recovery Rate + 25%
4 Max SP + 100
5 Ignore 5% Mdef
6 Heal Power + 15%
7 Cast Delay & Cast Time - 10%
8 Magic Damage + 5%, SP Cost - 5%
9 Magic Attack + 15%
10 Doubles Weapon Level Effect

Ranged.png Ranged[edit]

Weapons: Bows, Instruments, Whips, Rifles and Grenade Launchers
Level Effect
1 Dexterity + 1
2 10% Perfect Hit chance
3 Base Attack + 5
4 Critical + 3
5 ATK & MATK + 5%
6 Base APM + 3, -5% Cast Delay
7 Ignore 3% DEF & MDEF
8 Critical Damage & Magic Damage +5%
9 Ranged Attack +10%
10 Doubles Weapon Level Effect