Editing Weapon Mastery

From Project Einherjar

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 7: Line 7:
 
The effect stated in the skill is multiplied by the kind of weapon you wield as follows. A shield uses your main-hand weapon level for [Off-hand].
 
The effect stated in the skill is multiplied by the kind of weapon you wield as follows. A shield uses your main-hand weapon level for [Off-hand].
  
* [Main-hand]: 80% Base + 25% Bonus * Weapon Level
+
* [One-Handed]: 110% Base + 35% Bonus * Weapon Level (This is with an empty off-hand)
* [Two-Handed]: 160% Base + 35% Bonus * Weapon Level
+
* [Two-Handed]: 220% Base + 35% Bonus * Weapon Level
* [Off-hand]: 40% Base + 10% Bonus * Weapon Level (This is the shield or weapon in your left hand)
+
* [Main-hand]: 55% Base + 20% Bonus * Weapon Level (This is your right hand while dual wielding)
 +
* [Off-hand]: 55% Base + 10% Bonus * Weapon Level (This is your left hand while dual wielding)
  
 +
'''[Main-hand] currently gives the [One-Handed] bonus, instead of the [Main-hand].'''
  
The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 180% multiplier in Swiftness, and 80% multiplier in Safeguard, increased to 280% and 120% at level 10 mastery respectively.
+
The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 135% multiplier in Swiftness, and 95% multiplier in Safeguard, increased to 215% and 135% at level 10 mastery respectively.
 
 
'''You only gain the Mastery bonus while the corresponding weapon is equipped.'''
 
  
 
== [[File:Onslaught.png]] Onslaught ==
 
== [[File:Onslaught.png]] Onslaught ==
: '''Weapons:''' Swords, Axes, Maces, Knuckles, Huuma Shurikens and Shotguns
+
: '''Weapons:''' Axes, Maces, Knuckles, Shurikens and Swords
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 26: Line 26:
 
| 2 || Base Attack + 5
 
| 2 || Base Attack + 5
 
|-
 
|-
| 3 || Hit + 5
+
| 3 || Critical + 3
 
|-
 
|-
| 4 || Weapon Attack Min & Max + 5
+
| 4 || Weapon Attack + 5
 
|-
 
|-
| 5 || APM + 3%
+
| 5 || Attack Speed + 3%
 
|-
 
|-
| 6 || Ignore 6% Defense
+
| 6 || Ignore 10% Defense
 
|-
 
|-
| 7 || Weapon Attack + 5%
+
| 7 || Attack + 10
 
|-
 
|-
| 8 || Damage +5%
+
| 8 || Critical Damage +5%
 
|-
 
|-
 
| 9 || Attack + 10%
 
| 9 || Attack + 10%
 
|-
 
|-
| 10 || Doubles Weapon Level Effect and Ignore Size modifiers
+
| 10 || Doubles Weapon Level Effect
 
|}
 
|}
  
 
== [[File:Swiftness.png]] Swiftness ==
 
== [[File:Swiftness.png]] Swiftness ==
: '''Weapons:''' Dagger, Katars and Gatling Guns
+
: '''Weapons:''' Dagger and Katars
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 59: Line 59:
 
| 5 || Movement Speed + 5
 
| 5 || Movement Speed + 5
 
|-
 
|-
| 6 || Ignore 4 Flat Def and Mdef
+
| 6 || Perfect Dodge + 3
 
|-
 
|-
| 7 || Critical & Matk + 5%
+
| 7 || All Damage +5%
 
|-
 
|-
| 8 || Critical Damage + 5%
+
| 8 || Critical & Matk + 5%
 
|-
 
|-
| 9 || All Damage +10%
+
| 9 || Critical Damage + 10%
 
|-
 
|-
| 10 || Doubles Weapon Level Effect and increases the APM Cap by 50
+
| 10 || Doubles Weapon Level Effect
 
|}
 
|}
  
Line 88: Line 88:
 
| 6 || Magic Defense + 2
 
| 6 || Magic Defense + 2
 
|-
 
|-
| 7 || HP + 5%, Healing Received + 5%
+
| 7 || Hp + 5%
 
|-
 
|-
 
| 8 || Physical Resistance +10%
 
| 8 || Physical Resistance +10%
Line 105: Line 105:
 
| 1 || Intelligence + 1
 
| 1 || Intelligence + 1
 
|-
 
|-
| 2 || Magic Attack + 30~60
+
| 2 || Magic Attack + 25~50
 
|-
 
|-
 
| 3 || SP Recovery Rate + 25%
 
| 3 || SP Recovery Rate + 25%
Line 113: Line 113:
 
| 5 || Ignore 5% Mdef
 
| 5 || Ignore 5% Mdef
 
|-
 
|-
| 6 || Heal Power + 15%
+
| 6 || Sp Cost - 5%
 
|-
 
|-
| 7 || Cast Delay & Cast Time - 10%
+
| 7 || Cast Delay & Cast Time - 5%
 
|-
 
|-
| 8 || Magic Damage + 5%, SP Cost - 5%
+
| 8 || Heal Power + 15%
 
|-
 
|-
| 9 || Magic Attack + 15%
+
| 9 || Magic Attack + 5%
 
|-
 
|-
 
| 10 || Doubles Weapon Level Effect
 
| 10 || Doubles Weapon Level Effect
Line 125: Line 125:
  
 
== [[File:Ranged.png]] Ranged ==
 
== [[File:Ranged.png]] Ranged ==
: '''Weapons:''' Bows, Instruments, Whips, Rifles and Grenade Launchers
+
: '''Weapons:''' Bows, Instruments, Whips and Guns
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 132: Line 132:
 
| 1 || Dexterity + 1
 
| 1 || Dexterity + 1
 
|-
 
|-
| 2 || 10% Perfect Hit chance
+
| 2 || Flee + 5
 
|-
 
|-
 
| 3 || Base Attack + 5
 
| 3 || Base Attack + 5
Line 138: Line 138:
 
| 4 || Critical + 3
 
| 4 || Critical + 3
 
|-
 
|-
| 5 || ATK & MATK + 5%
+
| 5 || Attack + 3%
 
|-
 
|-
| 6 || Base APM + 3, -5% Cast Delay
+
| 6 || Attack Speed + 2%
 
|-
 
|-
| 7 || Ignore 3% DEF & MDEF
+
| 7 || Ignore 5% Def
 
|-
 
|-
| 8 || Critical Damage & Magic Damage +5%
+
| 8 || Ranged Attack +5%
 
|-
 
|-
| 9 || Ranged Attack +10%
+
| 9 || Critical Damage + 5%
 
|-
 
|-
 
| 10 || Doubles Weapon Level Effect
 
| 10 || Doubles Weapon Level Effect

Please note that all contributions to Project Einherjar may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Project Einherjar:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: